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<p>[QUOTE="Keotsu, post: 22128269, member: 278039"]</p><p><strong>Learned Customs</strong></p><p>[hr][/hr]<a href="https://animebase.me/members/mirai.86283/"><strong><u>Mirai</u></strong></a></p><p></p><p>[SPOILER="(Sutorenjia Mukōhadan) Sword of the Stranger"]</p><p>Type: Technology/Weapon</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40 ( -20 per turn )</p><p>Damage: N/A</p><p>Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “<em>Chūdan</em>-<em>no-kamae</em> ” and “<em>Hassō-no-kamae".</em></p><p></p><p><strong>Chūdan-no-kamae</strong> : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.</p><p></p><p><strong>Hassō-no-kamae:</strong> An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.</p><p></p><p>Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.</p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/with-keotsu.780606/post-22075632">~Acquisition~</a></p><p></p><p>[SPOILER="(Dokkōdō: Shinjuku no Kagayaki ) The Alone Way: Shinjuku's Brilliance"]</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: N/A ( +10)</p><p>Damage: N/A</p><p>Description: Shinjuku's Brilliance is passive technique that is applied to any of the user's Dokkodo Techniques. Taking inspiration from the Samurai Saber Technique by Samurai, the user is capable of applying more shape manipulation into their senjutsu. This allowing them the ability to reshape the chakra into other form of weaponry in battle, such as when utilizing "Hidden Truths", instead of just releasing crescents or flowing the senjutsu into the blade, it can be reshaped into various other held bladed weapons such as battle axes, naginatas etc. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized with various cosmetic changes. </p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/with-keotsu.781723/">~Acquisition~</a></p><p>[hr][/hr]<strong><u><a href="https://animebase.me/members/daemon.27063/">Daemon</a></u></strong></p><p></p><p>[SPOILER=" Divine Immolation - (Kami no gisei)"]</p><p>Type: Supplementary/Offensive</p><p>Rank: B-S</p><p>Range: Short</p><p>Chakra: 20-40</p><p>Damage: N/A (40-80)</p><p>Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages.</p><p>Note: Only usable by Ronin bios.</p><p>Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22051981">(1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)</a></p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/dokkodo-and-ronin-techniques-from-daemon.781106/">~Acquisition~</a></p><p></p><p>[SPOILER="Apparition - Yūrei"]</p><p>Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-15 per turn)</p><p>Damage: N/A</p><p>Description: Apparition is a Spiritual Kenjutsu technique that utilizes the style's ability to separate spirit from body. Similar to the initiation of Kuekibo, the user slashes their palm inflicting their own Spiritual Kenjutsu effects on to themselves. The user in turn severs their spirit from their physical bodies in varying levels, akin to a form of astral projection. The user appears as an ethereal form of themselves, similar to a white wisp, fully equipped with a spiritual sword. Within this form, the user is a spirit in true form, able to pass through physical obstacles with ease and attacks that target the user's spirit form physically would be ineffective. Conversely, the user becomes unable to harm the opponent physically as well as their attacks will no longer physically affect the opponent. Thus as long as Apparition is active, non projectile-based Kenjutsu and Taijutsu fields will damage the target spiritually, not physically. For example, a normal punch will pass through the opponent's body but the impact of the punch will damage the opponent's spiritual energy. The user's kenjutsu and taijutsu fields will still interact with opponent's techniques, similarly to the to the Ronin Spiritual Blade Technique, which will target the spiritual balance of opposing techniques, dissipating them or disrupting them upon overpowering them or neutralizing them. Due to being free of their physical form, Apparition can be used to liberate themselves from the Physical Fatigue Drawbacks (Spiritual Fatigue Drawbacks would still affect the user in ethereal form), allowing them to fight the opponent in spirit form freely. However, Apparition does not come without risk or drawbacks. Severing the soul from the physical body leaves the user's body vulnerable to attack, unable to move and able to take physical damage. Apparition lasts for a total of four turns, able to be used twice per battle with a three turn cool down in between usages. At any point, the user can end Apparition at and can have their spirit return to their body instantly. Doing this allows the user to regain control of their body. Due to being a high level technique, this causes strain on the user's spiritual energy, limiting them to A rank and below Spiritual Kenjutsu for the next two turns.</p><p>Note: Can only be used by Ronin bios.</p><p>Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22051981">(1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)</a></p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/dokkodo-and-ronin-techniques-from-daemon.781106/">~Acquisition~</a></p><p></p><p>[SPOILER="Nature's Guard - (Shizen no anchisukiru)"]</p><p>Type: Defensive</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra: 20-40</p><p>Damage: 40-80</p><p>Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.</p><p>Note: Can only be used by Ronin or Samurai</p><p>Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.</p><p></p><p>Approved : <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22051981">(1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)</a></p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/dokkodo-and-ronin-techniques-from-daemon.781106/">~Acquisition~</a></p><p>[hr][/hr]<a href="https://animebase.me/members/goetia.207580/"><strong><u>Goetia</u></strong></a></p><p></p><p>[SPOILER="(Hiken: Tsubame Gaeshi) – Secret Sword: Swallow Return"]</p><p>Type: Offensive</p><p>Rank: A – S</p><p>Range: Short</p><p>Chakra: N/A – 40</p><p>Damage: 60 – 80</p><p>Description: Tsubame Gaeshi is the fabled technique of the legendary swordsman, Sasaki Kojirō, who was said to be able to cut down a swallow in mid-flight. A highly lethal sword technique, wherein one strikes at an enemy with great speed. Use of this skill requires one to be an Iaidō or Spiritual Kenjutsu user, as the speed and swiftness characteristic of their quickdraw techniques is similarly employed here. With one's sword in hand, the user will move at incredible speeds, striking at the enemy from three different directions. It is a threefold application of the quickdraw technique, as the user rapidly strikes at the left flank and redraws their sword, striking directly at the head then redrawing their sword, and finally attacking the right flank (this order can be reversed if one so chooses). The motion of striking and redrawing is performed at such speed that each strike occurs at almost the exact same time, meaning that choosing to block only one strike will result in the others connecting. While this doesn't require chakra to perform (A-Rank), the user can also infuse their raw chakra into the blade, strengthening the attack (S-Rank). Samurai can infuse chakra of a basic element they know into the weapon when performing the technique. In the case of raw chakra being infused, this technique will behave as elementally neutral in clashes, whilst the S&W of the chosen elemental chakra will take effect in clashes. This technique can be used once per turn and up to three times per battle. The S-Rank variant requires a single turn cooldown before it can be performed again, and its usage prevents the user from using other Iaidō/Spiritual Kenjutsu-based techniques above A-Rank for the remainder of the turn in which it was used.[spoiler]</p><p style="text-align: center"><img src="https://vignette.wikia.nocookie.net/typemoon/images/f/f5/Tsubame_Gaeshi_ufotable.gif/revision/latest?cb=20151225102851" data-url="https://vignette.wikia.nocookie.net/typemoon/images/f/f5/Tsubame_Gaeshi_ufotable.gif/revision/latest?cb=20151225102851" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/one-to-three.782311/">~Acquisition~</a></p><p></p><p>[hr][/hr]<a href="https://animebase.me/members/imperfect.181978/"><strong><u>Imperfect</u></strong></a></p><p></p><p>[SPOILER="Ultra Instinct"]<strong>(Migatte no Gokui</strong> ☯ <strong>Chō hon'nō) Mastery of Self-Movement</strong> ☯ <strong>Ultra Instinct</strong></p><p><strong>Type:</strong> Supplementary/ Defensive</p><p><strong>Rank:</strong> N/A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> An advanced Taijutsu art, based on the martial art of "(Mushin) Empty Mind", a mental state where the body reflexively reacts without the need of having any specific input from the practitioner, resulting in such refined levels of instinct and intuition to a level where they can respond to any threat without the need for thought. This is achieved via an intense level of training, wherein one is endlessly bombarded with incredibly fast, yet weak strikes, until they eventually grasp the concept of "self-movement", where each part of the body seemingly acts independently of the user's own will. It teaches one to abandon the practice of "thinking before moving", and simply initiate "moving without thinking". This is incredibly useful, as messages from the brain can only move through the nervous system to one's body parts so fast, subsequently losing precious time in combat that add up with every consecutive movement and action. This technique does not increase, or grant any kind of additional boost to the user's movement, tracking or reaction speed in any sense. Instead, it is akin to an automated defensive stance that allows the user to effectively negate any incoming physical attack that they can, visually or otherwise, register, without actually thinking about performing the actions. The body moves, almost as if on it's own accord, to respond to incoming attacks, and attempts to negate, redirect, or counter them in the most logical manner, before proceeding to intercept the next attack. A perfect idiom to describe this stance is "The lights are on, but no one is home", as the user is clearly responding to external threats, yet doesn't always seem entirely "present". One of the many benefits to this technique is that it is purely physical, and, by it's very nature, requires little to no input from the user themselves, especially in regards to their Chakra flow. As their body is reacting instinctively, rather than with directed motions and a proper input from the user themselves, they're free to use their heads to perform other actions, such as analysing attack patterns, potential weak points, and formulate and initiate proper counter attacks, etc. There are significant drawbacks to this technique as well however as, by it's very nature, it can only allow the user's body to react to actions and attacks that they can witness. This means the user cannot use this technique against attacks faster than they can track or logically register due to speed, but also attacks of a deceptive nature, or attack the user in some unregisterable manner, such as attacks that cannot be physically seen, like "Frog Kumite", or attacks that strike outside the user's field of vision. However, in the case of techniques that are directly applied via physical actions, such as in the case of a Shinobi driving a Rasengan into the body of their opponent, the user can divert this incoming threat by redirecting the physical motions of the opponent's strike, "countering" the Rasengan without making physical contact with it, or even ending the technique. [<a href="https://i.imgur.com/pIIq0kK.gif">X</a>] Finally, entering into this stance does not constitute the usage of one of the user's 3 Jutsu per turn, however, if this technique is used to defend against another Jutsu, every instance of a successfully defended technique does consume one of the user's allotted Jutsu from their next turn. When used to defend against freeform actions and movements, no Jutsu slots are consumed. This can, in most cases, force a stalemate in close-quarters combat centric fights, as neither party gains any ground, or inflicts damage upon the other.</p><p></p><p><strong>Note:</strong> Can only be used for a max of 3 turns, and user must wait 3 turns between usages.</p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and can only be used by Biographies with a Taijutsu specialty.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/mFnNFq4.gif" data-url="https://i.imgur.com/mFnNFq4.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.imgur.com/GSsu3F6.gif" data-url="https://i.imgur.com/GSsu3F6.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="Ultra Omen"]<strong>(Riko Shugi no Kī ☯ Chō Zenchō) Key of Egoism ☯ Ultra Omen</strong></p><p><strong>Type:</strong> Supplementary/ Defensive</p><p><strong>Rank:</strong> N/A</p><p><strong>Range:</strong> Self</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A (+20 Taijutsu/ Kenjutsu (Hakai)</p><p><strong>Description:</strong> Ultra Omen is a paired technique, comprised of a supplementary mental state for "(Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct", achieved through the freedom of thought and conscious action the user achieves by relegating the act of evading, countering, etc, perceived incoming physical threats to their autonomous instincts, and reflexive body, allowing them to focus their attention elsewhere. This culminates in a series of supplementary buffs and applications which improve the users overall close-quarters combat capabilities, all tied to the distinct basis "Ultra Instinct" provides. Naturally this technique can only be utilized with, and is automatically activated once Ultra Instinct is activated, being passively applied within the same timeframe slot, without using one of the user's 3 Jutsu per turn. Upon activation the user, who must at least be a Taijutsu specialist, selects one of the following applications to activate during the current usage of "Ultra Instinct", while users with a higher proficiency in Taijutsu, for example, users with access to Kaito's Taijutsu, the Eight Inner Gates, or Seven Heavenly Breaths can select up to two. The chosen application(s) take effect immediately, within the same timeframe of both techniques activating, cannot be changed once selected, and remain active until "Ultra Instinct" deactivates, whether due the expiry of it's duration, the user's will, or upon a forced deactivation, such as a K.O, death, etc. The applications are as follows;</p><p></p><p style="margin-left: 20px"><strong>(Mezame) Awakening:</strong> As the user's body becomes accustomed to the feeling of responding to external threats at its "normal" speed, eventually the user reaches a point where they are able to make Movements/ Reactions beyond their body's regular capabilities. The user gains a x2 speed modifier for both their Movement and Reaction speed whist "Ultra Instinct" is active, however, upon deactivation, the user suffers -4 to their base movement and reaction speeds for 2 turns as a result of pushing their body beyond it's natural limitations. [<a href="https://i.imgur.com/OfqJNg6.gif">X</a>] [<a href="https://i.imgur.com/8Q8956Z.gif">X</a>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Hakai) Destruction:</strong> The user extends their autonomous instinct to the general movements and actions of their Offensive Taijutsu techniques, allowing them to consciously exert more physical effort into their techniques, resulting in a passive +20 increase in damage to all of their physical attacks (Taijutsu, Kenjutsu, etc). Upon deactivation, the added exertion from forcing more power into their attacks leaves the user's body aching, causing the user to lose -10 damage to their Taijutsu for 3 turns. [<a href="https://i.imgur.com/JjC2vJl.gif">X</a>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Kenbunshoku) Observation:</strong> By focusing their attention on incoming projectiles, the user is able to utilize "Ultra Instinct" to evade small to medium scale ranged techniques, such as basic projectiles, streams, etc, regardless of their Rank. Naturally this follows the same restrictions and drawbacks detailed within "Ultra Instinct", meaning each successfully evaded Jutsu consumes one of the user's 3 Jutsu per turn from their next turn, and only works on projectiles they can either physically see, or otherwise logically perceive. [<a href="https://i.imgur.com/ROiOb9O.gif">X</a>] [<a href="https://i.imgur.com/X6ezPBT.gif">X</a>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Kōtai) Shift:</strong> By tensing the muscles upon the moment of the evasion, the user increases the overall acceleration of the their manoeuvre, but not the actual speed of the movement, creating after-images that linger for several moments. Alternatively, the user can perform the same tensing motion as they start a physical attack, creating a form of "before-image", that projects an image of the attack that continues on, allowing the user to change their attack, potentially creating an opening in their opponent's defence. The creation of a "Before Image" is a passive action, but can only be done once per turn. Finally, after using either, once this technique ends, the user's body is left in a spasmodic state, leaving them incapable of perform intricate or delicate movements, such as complex Taijutsu movements, or weaving handseals for 2 turns. [<a href="https://i.imgur.com/h0IIaC0.gif">X</a>] [<a href="https://i.imgur.com/CVrm8PP.gif">X</a>]</p><p></p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct".[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="Litmus Arms"]<strong>(Bukijutsu: Ritomasu Heiki) Weapon Art: Litmus Arms</strong></p><p><strong>Type:</strong> Offensive/ Defensive/ Supplementary</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 40 (Plus up to an additional 40 Chakra each turn)</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> Developed as a branch of Litmus Fist, Litmus Arms extends the concepts of it's sibling technique to weapons in all their varying shapes and glory. As with the Fist, Arms focuses on utilizing Chakra in conjunction with existing styles and especially freeform motions to create unique Elemental combinations. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body and their weapon, visualizing the latter as an extension of the former. Once this is done, the user then performs various actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with other Litmus techniques, these actions and motions are physically representative of the nature of an Element, which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies exerts control over their Chakra to influence the shape and effect of their attacks. The user is able to utilize all forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.</p><p></p><p>The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 S-Rank, or 2 A-Rank, etc, or even a combination of different ranked attacks, like 1 A-Rank and 2 B-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with their actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.</p><p></p><p><strong>Note:</strong> The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 2 times per battle.</p><p><strong>Note:</strong> This technique can't be performed during Litmus Fist's active duration or cooldown, and vice versa.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/b9YCull.gif" data-url="https://i.imgur.com/b9YCull.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><img src="https://i.imgur.com/hdyxLs8.gif" data-url="https://i.imgur.com/hdyxLs8.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="Blaze"]<strong>(Muramasa Ittōryū: Homura) Demon Blacksmith One Sword Style: Blaze</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S-Rank - Forbidden</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> N/A - 50</p><p><strong>Damage:</strong> 80 - 90 (-5 to user for 4 turns)</p><p><strong>Description:</strong> One of few techniques created by a fabled blacksmith to test the parameters of his creations, it embodies the essence of the smith himself; casting and forging with one's whole body and spirit, to the point of burning up oneself. With a single blade in their hand, the user places all of their physical strength behind an otherwise generic, formless swing. The end result is a vacuum-like shockwave similar in appearance to "(Suraisu Shinku no Nami) - Slicing Crimson Wave", albeit stronger, and with a unique effect. As a result of the extreme physical force the technique is performed with, the resulting wave burns a bright scarlet red, and emits a tremendous amount of heat, a result of friction between the air and the shockwave itself. Despite this, Blaze itself is not considered a Fire Release technique, but does carry logical characteristics thereof. This usage of the technique is S ranked.</p><p></p><p><strong>Blaze Ex (Forbidden Rank):</strong> By gathering Fire Release Chakra throughout their body, and channeling it into their swing, the user can perform a much more potent variation of this technique, referred to as Blaze Ex. This converts the slash into a Fire Release Kenjutsu technique, while at the same time increasing the technique's strength into that of a Forbidden Rank, though the technique is otherwise physically identical. This results in self-inflicted recoil damage in the form of extreme internal temperatures, causing the user to take 5 damage per turn for 4 turns. Blaze Ex also carries additional beneficial effects once the original attack has been performed, derived from the extreme temperatures both the user's body and blade carry as a result of the technique. As their body burns up, all of the user's Raw and Chakraless Taijutsu, Kenjutsu, Bukijutsu, etc are automatically converted into Fire Release techniques, and gain a +20 increase in damage to all techniques that benefit from this infusion of the Fire Element. These effects remain for the same duration as the recoil damage, a max of 4 turns, however if at any time during this duration the user either gathers or utilizes Water Release Chakra, or is struck by an opposing Offensive Water Release Jutsu of at least A-Rank, the effects, both negative and positive, are cancelled out, and instead the user suffers recoil depending on whether they trigger the former or latter. In the former, the user immediately takes 20 damage in recoil for the rapid cooling of their body. In the latter, the damage of the incoming technique is increased by +20, not counting as a buff to the opposing Jutsu but rather an increase in overall damage received by the user.</p><p></p><p><strong>Blaze Exceed (Forbidden Rank):</strong> If the user performs their second usage of Blaze Ex before the effects of their first have expired, this overclocks the user's body, resulting in a "stacked usage", referred to as Blaze Exceed. This doubles all effects both positive and negative from the original usage, with the exception of damage which is an additional +10 for a total +30 boost, and the added restriction that neither instances of the recoil damage can be mitigated or negated in any way, such as with the Yang Release Specialty. This refreshes the timer associated with Blaze Ex back to 4 turns, and is otherwise is identical to the regular usage of Blaze Ex, following the same rules and restrictions as mentioned above. If performed, once Blaze Exceed's duration has ended, the user suffers several negative side effects from effectively setting their body ablaze. The user's Taijutsu, Kenjutsu, Bukijutsu, etc deal 20 less damage, while the user themselves take an additional 20 damage from all incoming sources of physical damage, while the user suffers 10 damage from all of their Fire Release techniques, regardless of Rank. These effects persist until healed, requiring healing equivalent to "Yang Release: Touch of the Sun" to be removed.</p><p></p><p><strong>Note:</strong> S-Rank can be used 3 times per battle with a 2 turn cooldown.</p><p><strong>Note:</strong> Forbidden Rank can be used twice, with a 3 turn cooldown.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/EK98zuY.gif" data-url="https://i.imgur.com/EK98zuY.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="(Muramasa Ittōryū: Kyasutōfu) Demon Blacksmith One Sword Style: Cast Off"]</p><p><strong>Type:</strong> Offensive/ Supplementary</p><p><strong>Rank:</strong> B-Rank/ A-Rank/ S-Rank</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> 40/ 60/ 80</p><p><strong>Description:</strong> Although not a traditional skill of the Muramasa school, the smith had the habit of vehemently tossing works he considered imperfect. This in and of itself would be negligible if it were not for the sheer force with which he dismissed them, easily able to carve a path through stone. As such, it was immortalized in the Muramasa school as "Cast Off", a technique where one intentionally, violently jettisons their weapon towards a target, attempting to penetrate through whatever happens to be in the weapon's path. This is done through physical strength alone, requiring no Chakra on the user's part, however there is a secondary effect that this technique produces. Starting at +20, for each +10 damage points the user's Kenjutsu receives, whether through passive or active means, the sword's speed is multiplied, with the user's base speed acting as the base for the weapon. The Rank of this technique is directly tied to the damage increase(s) the user employs alongside this technique, with B-Rank being usable while the user applies +20, A-Rank becoming accessible at +30, and S-Rank requiring +40. Even if the user has a higher boost than required for a stronger application, they can opt to use a weaker application if they wish. The speed boosts associated with each Rank also naturally scale, with the B-Rank granting a x2 boost, A-Rank granting a 2.5x boost, and the S-Rank granting a 3x boost to the projectile's speed. The boosts do not need to be purely Kenjutsu based, and only require that they empower the user's Kenjutsu and follow reasonable logic. For example a boost to the user's Taijutsu that allows them to throw harder via strengthened muscles would apply, as would Elemental infusions, like a Wind Or Lightning Release infusions allowing the blade to more easily cut through the air, or Fire acting as a propellant, etc. Finally, if the user wishes to not inflict damage with this attack, they can opt to throw the weapon with the hilt aimed at the target, with the base damage inflicted being equivalent to a freeform attack, with no usage limit.</p><p></p><p><strong>Note:</strong> Can be performed 4 times per battle, twice for the B-Rank application, and two shared between the A-Rank and S-Rank applications. Additionally, the user must wait 2 turns between uses.</p><p><strong>Note:</strong> After using the S-Rank application, the user cannot perform S-Rank or above Taijutsu or Kenjutsu for 2 turns.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/kKGcJru.png" data-url="https://i.imgur.com/kKGcJru.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="(Taijutsu: Ōrumaitei no Kosei) Body Art: Quirk of the All Mighty"]</p><p><strong>Type:</strong> Defensive</p><p><strong>Rank:</strong> B-Rank - S-Rank</p><p><strong>Range:</strong> Self</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Created by a "Hero" known only as the "Symbol of Peace", Quirk of the All Mighty is an advanced Taijutsu technique that requires extreme body control, meaning any who wish to perform this technique must have completed training in basic Taijutsu, as well as specialize in the field should they wish to utilize this technique. Quirk of the All Mighty is a defensive Taijutsu technique which utilizes the concept of "Shock Absorption" to negate physical damage. Typically when a "shock absorber" is mentioned, some form of plush material comes to mind, like polystyrene, but the human body also has it's own natural Shock Absorber. The muscles. Unlike other kinds of Shock Absorbers though, when our muscles absorb shock, they do not "cushion" a blow, or push it back, instead they absorb shock by contracting. The same concept is applied, but on a much larger scale, to the entirety of the user's body. User's of this technique learn how to perfectly control their body's muscles in such a way that they can contract the muscles in any given area that is being attacked, as well as the surrounding muscles in such a way that they can "divert" it in the direction they contract their muscles. Using this technique the user could block a Taijutsu attack with their palm, contract the muscles in their arm, then their torso, and finally their leg, before releasing it into the ground beneath their feet, neutralizing it. [SUP][<a href="https://i.imgur.com/eJ452XW.gif">X</a>][/SUP]</p><p></p><p><strong>Note:</strong> A-Rank can be performed a max of 4 times per battle, S-Rank can be performed 2 times per battle. Additionally, the user must wait at least 1 turn between usages of A-Rank or higher.</p><p><strong>Note:</strong> This only works on physical force. Residual damage, like electricity/shocking from a lightning ball, sharpness from a wind blade, or heat/burning from a fireball would still inflict damage.</p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/PjP5mJN.gif" data-url="http://i.imgur.com/PjP5mJN.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="(Hon Cheon Meol Gyuk) Chaotic Heavens Destruction Strike"]</p><p><strong>Type:</strong> Offensive/ Supplementary</p><p><strong>Rank:</strong> Forbidden</p><p><strong>Range:</strong> Short - Long (Short - Mid (Steps)</p><p><strong>Chakra:</strong> 50</p><p><strong>Damage:</strong> 90 (-10 to user per arm)</p><p><strong>Description:</strong> Considered the pinnacle of a secretive Martial Arts known as the (Hyun Won-Moon) Black Heaven & Earth School, the Chaotic Heavens Destruction Strike is a highly advanced Taijutsu technique with multiple steps, and extreme effects for both the target and it's user. The user starts by gathering Chakra within their feet, and uses this to quickly retreat, taking three steps back, each one allowing the user to move up to 3m away from their current location, and at a speed equal to double their base movement speed. The user then redirects the flow of this Chakra towards their fists, and brings them towards their stomach, compressing the Chakra as they enter into a stance with their back to the target. After several moments of allowing the Chakra to coalesce in their fists, the user then performs one final step, this time towards their target, allowing them to travel up to 5m, as they right their posture, turn their body to face their target, then throw simultaneous punches, using the centrifugal force from the body's rotation, and put the full force of their weight into the strike. The end result is a heavy shock-wave that releases from the users fists, as the Chakra is expelled in the form of an accurate and highly precise concussive blast, akin in nature to a Wind Release Jutsu. Due to the amount and overall concentration of Chakra present within the blast, it is considered neutral to Elemental Chakra and Jutsu. It is also possible to perform this technique with only one arm, however the damage is halved, while the Chakra cost remains the same. Finally, with such a powerful technique comes equally severe consequences to the user. First, due to overexerting their body with the rapid steps found in the first part of the technique, the user's legs enter a state of shock, reducing the user's movement and reaction speed by -2 for 3 turns. Secondly the highly concentrated amount of Chakra within their arms leaves them in extreme pain, reducing the damage the user's fist-based Taijutsu inflict by -10 for 3 turns. Lastly upon firing the technique at the target the user's fists are overcome with pain, inflicting 10 damage per arm used with the technique.</p><p></p><p><strong>Note:</strong> Can only be used once per battle, unless the user is a Taijutsu specialist, in which case they can perform the technique a second time, at the cost of doubling the technique's drawbacks and recoil damage, and requires a 2 turn cooldown period before it can be used. Additionally, after using this technique, no A-Rank or higher Taijutsu techniques can be performed for 2 turns.</p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/9Zkrljd.png" data-url="https://i.imgur.com/9Zkrljd.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p></p><p>[SPOILER="(Amaterasu no Hakudatsu) Heavenly Illumination's Deprivation"]</p><p><strong>Type:</strong> Supplementary/ Defensive</p><p><strong>Rank:</strong> S-Rank/ Forbidden</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A (-20 to user after they perform the Forbidden Rank variation)</p><p><strong>Description:</strong> This technique's very namesake is derived from it's original purpose, which was to deprive the Forbidden Technique of the Uchiha Clan, Amaterasu, of oxygen, thus causing the "inextinguishable flames" to die out at a much more rapid rate than the "Seven days and seven nights" that it's legends state. To achieve this, user performs a swift series of powerful sweeping/ arching Taijutsu actions, all performed at the air surrounding themselves, or their intended target. The intent is not to actually land a direct hit on the intended target or for the attacks to even be remotely within the vicinity of the target, only to have the target be within range of this technique's effect. By successfully performing this series of sweeping and arcing Taijutsu actions, the user disrupts and shifts the flow of air around their target, forcing the air within the area to be "pushed" out of the area. This is somewhat visible in the form of a semi-translucent "dome" around the target, with the area inside this "dome" possessing lower quantities of all elements found in the air, especially oxygen, thanks to the air being forced back. For example, if the users right arm has caught fire, the user can perform the actions and motions with their left, using their strength and speed to remove the elements in the air that allow the fire to continuously burn, causing it to die out almost instantly. The user can also use this technique to neutralize flames that have hit and are burning a partner of the user. The user simply performs the same kind of actions and motions, with the target area being within the range of those actions. Of course, this Jutsu doesn't heal any damage done to anyone hit by a Fire Release Jutsu, it's merely a defensive measure to prevent further damage from remaining flames. Another way this Jutsu can be used is defensively, as a preventative measure, rendering Fire Jutsu inert before they either hit the user, their intended target, or if the user has a decent sense of timing, as they are released. If the user can recognize that a Fire Release Jutsu is about to be performed, through whatever Sensory ability they may possess, and/ or through logical reasoning, this Jutsu can be performed to counter an enemy Fire Release Jutsu either before it's fully performed, or before it reaches the user. The effects of this Jutsu only persist for a few seconds before the air quickly rushes back to the spot the user performs this technique on, meaning if this Jutsu is used defensively, the users timing must be impeccable, otherwise their Jutsu would fail to achieve it's goal, leaving the user open, thus more than likely be hit by the incoming Fire Release Jutsu. This only works on the area where the movement is made, meaning if the user swings their arm in front of them, it doesn't effect fire from behind them.</p><p></p><p><strong>Note:</strong> The S-Rank variant can only be performed a max of 2 times per battle/ event. The Forbidden Ranked variant can only be performed once per battle/ event. Additionally, if the user performs the S-Rank variant more than once, they cannot use the Forbidden Ranked variant, and if they use the Forbidden Ranked variant, they cannot use the S-Ranked variant.</p><p><strong>Note:</strong> After the first usage of the S-Rank variant, the user cannot perform this Jutsu for 2 turns. After the second, the user cannot perform this Jutsu and Taijutsu of S-Rank or above for 3 turns.</p><p><strong>Note:</strong> After the user performs the Forbidden ranked variant, the limb(s) utilized in the usage of this technique will succumb to extreme cramping due to the high level of force and muscle control required to displace enough air to affect Jutsu of Forbidden Rank, like the Amaterasu. This results in high levels of pain for the user, as well as an inability to perform any Taijutsu above B-Rank with the affected limb(s) for 4 turns. Additionally, the power of the user's Taijutsu also suffers as a result, weakening the users Taijutsu by 10 Damage for 4 turns. Not only this, but the user is unable to use his arm for handseals for a full turn following the user of the forbidden ranked variation due to the strain it takes to cause such a vacuum.</p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [STRIKE]And can't be used against The Pervy Sage.[/STRIKE][/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/data-lost.782645/">~Aquisition~</a></p><p>[hr][/hr]<a href="https://animebase.me/members/a%C5%84bu-juni%C3%B8r.15719/"><strong><u>Ańbu Juniør</u></strong></a></p><p></p><p>[SPOILER="(Kaen Kakkusei Iden: Makikomareta) – Atavistic Flame: Enkindled"]</p><p>Type: Defensive</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Enkindled is another basic representation of mankind’s collective will to survive. Making use of the Atavistic Flame’s connection to the spirit, the user is capable of drawing upon it to release a sure of Atavistic Flame throughout the body that envelopes them in a yellowish-orange aura that fortifies their spirit against incoming damage. This grants the user a damage reduction to spiritual-based techniques. At the Initiate level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 20 at the cost of 30 spiritual Health Points, with the user regenerating 15 spiritual Health Points in the following two turns. At the Master level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 30 at the cost of 40 spiritual Health Points, with the user regenerating 20 spiritual Health Points in the following two turns. At the Grandmaster level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 40 at the cost of 50 spiritual Health Points, with the user regenerating 25 spiritual Health Points in the following two turns. As an auxiliary effect granted by their will to survive, those enkindled will be capable of escaping the paralyzing effects of spiritual techniques such as Genjutsu for the next three turns. This does not break the user from the illusion but allows them to move while affected by it.</p><p></p><p>Notes:</p><p>- This technique overall lasts for three turns.</p><p>- Initiates are capable of moving under the paralyzing effects of A ranked techniques, and Masters are capable of moving under the paralyzing effects of S ranked techniques, and Grandmasters are capable of moving under the paralyzing effects of Franked techniques.</p><p>- The Initiate level can be used thrice per battle, while the Master level can be used twice, and the Grandmaster level once. Regardless of the level used, this technique requires a two-turn cooldown between uses.[/SPOILER]</p><p><a href="https://animebase.me/threads/exchange-with-aj.784265/">~Acquisition~</a></p><p></p><p>[SPOILER="(Kaen Kakkusei Iden: Kama Saisho no Honō) – Atavistic Flame: Kiln of the First Flame"]</p><p>Type: Defensive/Supplementary</p><p>Rank: A - S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60 - 80 (90 - 110)</p><p>Description: A primarily defensive application of the Atavistic Flame that is activated by drawing upon the user’s spirit, this technique manifests itself as a shroud of fire around their person that burns away anything it comes into contact with except for those designated as allies. This aura is capable of warding off physical attacks of equal strength and can dispel impairments that require surges such as those caused by Anutu and its subfields. Activating Kiln of the First Flame requires the user to expend 20 spiritual Health Points at A rank and 30 at S rank, with the user regenerating 10/15 spiritual Health Points in the following turn. Initiates are capable of using only the A-ranked version of this technique three times per battle, while Masters can use up to the S-ranked version twice per battle. Grandmasters can use this technique with an additional 30 damage, not counting as a boost.</p><p></p><p>Notes:</p><p>- This technique lasts a single turn.</p><p>- The A-ranked version of this technique requires a two-turn cooldown, while the S-ranked version requires three.[/SPOILER]</p><p><a href="https://animebase.me/threads/exchange-with-aj.784265/">~Acquisition~</a></p><p>[/QUOTE]</p>
[QUOTE="Keotsu, post: 22128269, member: 278039"] [B]Learned Customs[/B] [hr][/hr][URL='https://animebase.me/members/mirai.86283/'][B][U]Mirai[/U][/B][/URL] [SPOILER="(Sutorenjia Mukōhadan) Sword of the Stranger"] Type: Technology/Weapon Rank: S Range: N/A Chakra: 40 ( -20 per turn ) Damage: N/A Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “[I]Chūdan[/I]-[I]no-kamae[/I] ” and “[I]Hassō-no-kamae".[/I] [B]Chūdan-no-kamae[/B] : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease. [B]Hassō-no-kamae:[/B] An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default. Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle. [/SPOILER] [URL='https://animebase.me/threads/with-keotsu.780606/post-22075632']~Acquisition~[/URL] [SPOILER="(Dokkōdō: Shinjuku no Kagayaki ) The Alone Way: Shinjuku's Brilliance"] Type: Supplementary Rank: B Range: Short - Long Chakra: N/A ( +10) Damage: N/A Description: Shinjuku's Brilliance is passive technique that is applied to any of the user's Dokkodo Techniques. Taking inspiration from the Samurai Saber Technique by Samurai, the user is capable of applying more shape manipulation into their senjutsu. This allowing them the ability to reshape the chakra into other form of weaponry in battle, such as when utilizing "Hidden Truths", instead of just releasing crescents or flowing the senjutsu into the blade, it can be reshaped into various other held bladed weapons such as battle axes, naginatas etc. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized with various cosmetic changes. [/SPOILER] [URL='https://animebase.me/threads/with-keotsu.781723/']~Acquisition~[/URL] [hr][/hr][B][U][URL='https://animebase.me/members/daemon.27063/']Daemon[/URL][/U][/B] [SPOILER=" Divine Immolation - (Kami no gisei)"] Type: Supplementary/Offensive Rank: B-S Range: Short Chakra: 20-40 Damage: N/A (40-80) Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages. Note: Only usable by Ronin bios. Approved: [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22051981'](1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)[/URL] [/SPOILER] [URL='https://animebase.me/threads/dokkodo-and-ronin-techniques-from-daemon.781106/']~Acquisition~[/URL] [SPOILER="Apparition - Yūrei"] Type: Supplementary/Defensive Rank: S Range: Short Chakra: 40 (-15 per turn) Damage: N/A Description: Apparition is a Spiritual Kenjutsu technique that utilizes the style's ability to separate spirit from body. Similar to the initiation of Kuekibo, the user slashes their palm inflicting their own Spiritual Kenjutsu effects on to themselves. The user in turn severs their spirit from their physical bodies in varying levels, akin to a form of astral projection. The user appears as an ethereal form of themselves, similar to a white wisp, fully equipped with a spiritual sword. Within this form, the user is a spirit in true form, able to pass through physical obstacles with ease and attacks that target the user's spirit form physically would be ineffective. Conversely, the user becomes unable to harm the opponent physically as well as their attacks will no longer physically affect the opponent. Thus as long as Apparition is active, non projectile-based Kenjutsu and Taijutsu fields will damage the target spiritually, not physically. For example, a normal punch will pass through the opponent's body but the impact of the punch will damage the opponent's spiritual energy. The user's kenjutsu and taijutsu fields will still interact with opponent's techniques, similarly to the to the Ronin Spiritual Blade Technique, which will target the spiritual balance of opposing techniques, dissipating them or disrupting them upon overpowering them or neutralizing them. Due to being free of their physical form, Apparition can be used to liberate themselves from the Physical Fatigue Drawbacks (Spiritual Fatigue Drawbacks would still affect the user in ethereal form), allowing them to fight the opponent in spirit form freely. However, Apparition does not come without risk or drawbacks. Severing the soul from the physical body leaves the user's body vulnerable to attack, unable to move and able to take physical damage. Apparition lasts for a total of four turns, able to be used twice per battle with a three turn cool down in between usages. At any point, the user can end Apparition at and can have their spirit return to their body instantly. Doing this allows the user to regain control of their body. Due to being a high level technique, this causes strain on the user's spiritual energy, limiting them to A rank and below Spiritual Kenjutsu for the next two turns. Note: Can only be used by Ronin bios. Approved: [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22051981'](1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)[/URL] [/SPOILER] [URL='https://animebase.me/threads/dokkodo-and-ronin-techniques-from-daemon.781106/']~Acquisition~[/URL] [SPOILER="Nature's Guard - (Shizen no anchisukiru)"] Type: Defensive Rank: B - S Range: Short Chakra: 20-40 Damage: 40-80 Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages. Note: Can only be used by Ronin or Samurai Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode. Approved : [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22051981'](1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)[/URL] [/SPOILER] [URL='https://animebase.me/threads/dokkodo-and-ronin-techniques-from-daemon.781106/']~Acquisition~[/URL] [hr][/hr][URL='https://animebase.me/members/goetia.207580/'][B][U]Goetia[/U][/B][/URL] [SPOILER="(Hiken: Tsubame Gaeshi) – Secret Sword: Swallow Return"] Type: Offensive Rank: A – S Range: Short Chakra: N/A – 40 Damage: 60 – 80 Description: Tsubame Gaeshi is the fabled technique of the legendary swordsman, Sasaki Kojirō, who was said to be able to cut down a swallow in mid-flight. A highly lethal sword technique, wherein one strikes at an enemy with great speed. Use of this skill requires one to be an Iaidō or Spiritual Kenjutsu user, as the speed and swiftness characteristic of their quickdraw techniques is similarly employed here. With one's sword in hand, the user will move at incredible speeds, striking at the enemy from three different directions. It is a threefold application of the quickdraw technique, as the user rapidly strikes at the left flank and redraws their sword, striking directly at the head then redrawing their sword, and finally attacking the right flank (this order can be reversed if one so chooses). The motion of striking and redrawing is performed at such speed that each strike occurs at almost the exact same time, meaning that choosing to block only one strike will result in the others connecting. While this doesn't require chakra to perform (A-Rank), the user can also infuse their raw chakra into the blade, strengthening the attack (S-Rank). Samurai can infuse chakra of a basic element they know into the weapon when performing the technique. In the case of raw chakra being infused, this technique will behave as elementally neutral in clashes, whilst the S&W of the chosen elemental chakra will take effect in clashes. This technique can be used once per turn and up to three times per battle. The S-Rank variant requires a single turn cooldown before it can be performed again, and its usage prevents the user from using other Iaidō/Spiritual Kenjutsu-based techniques above A-Rank for the remainder of the turn in which it was used.[spoiler] [CENTER][IMG]https://vignette.wikia.nocookie.net/typemoon/images/f/f5/Tsubame_Gaeshi_ufotable.gif/revision/latest?cb=20151225102851[/IMG][/CENTER] [/spoiler] [/SPOILER] [URL='https://animebase.me/threads/one-to-three.782311/']~Acquisition~[/URL] [hr][/hr][URL='https://animebase.me/members/imperfect.181978/'][B][U]Imperfect[/U][/B][/URL] [SPOILER="Ultra Instinct"][B](Migatte no Gokui[/B] ☯ [B]Chō hon'nō) Mastery of Self-Movement[/B] ☯ [B]Ultra Instinct[/B] [B]Type:[/B] Supplementary/ Defensive [B]Rank:[/B] N/A [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] An advanced Taijutsu art, based on the martial art of "(Mushin) Empty Mind", a mental state where the body reflexively reacts without the need of having any specific input from the practitioner, resulting in such refined levels of instinct and intuition to a level where they can respond to any threat without the need for thought. This is achieved via an intense level of training, wherein one is endlessly bombarded with incredibly fast, yet weak strikes, until they eventually grasp the concept of "self-movement", where each part of the body seemingly acts independently of the user's own will. It teaches one to abandon the practice of "thinking before moving", and simply initiate "moving without thinking". This is incredibly useful, as messages from the brain can only move through the nervous system to one's body parts so fast, subsequently losing precious time in combat that add up with every consecutive movement and action. This technique does not increase, or grant any kind of additional boost to the user's movement, tracking or reaction speed in any sense. Instead, it is akin to an automated defensive stance that allows the user to effectively negate any incoming physical attack that they can, visually or otherwise, register, without actually thinking about performing the actions. The body moves, almost as if on it's own accord, to respond to incoming attacks, and attempts to negate, redirect, or counter them in the most logical manner, before proceeding to intercept the next attack. A perfect idiom to describe this stance is "The lights are on, but no one is home", as the user is clearly responding to external threats, yet doesn't always seem entirely "present". One of the many benefits to this technique is that it is purely physical, and, by it's very nature, requires little to no input from the user themselves, especially in regards to their Chakra flow. As their body is reacting instinctively, rather than with directed motions and a proper input from the user themselves, they're free to use their heads to perform other actions, such as analysing attack patterns, potential weak points, and formulate and initiate proper counter attacks, etc. There are significant drawbacks to this technique as well however as, by it's very nature, it can only allow the user's body to react to actions and attacks that they can witness. This means the user cannot use this technique against attacks faster than they can track or logically register due to speed, but also attacks of a deceptive nature, or attack the user in some unregisterable manner, such as attacks that cannot be physically seen, like "Frog Kumite", or attacks that strike outside the user's field of vision. However, in the case of techniques that are directly applied via physical actions, such as in the case of a Shinobi driving a Rasengan into the body of their opponent, the user can divert this incoming threat by redirecting the physical motions of the opponent's strike, "countering" the Rasengan without making physical contact with it, or even ending the technique. [[URL="https://i.imgur.com/pIIq0kK.gif"]X[/URL]] Finally, entering into this stance does not constitute the usage of one of the user's 3 Jutsu per turn, however, if this technique is used to defend against another Jutsu, every instance of a successfully defended technique does consume one of the user's allotted Jutsu from their next turn. When used to defend against freeform actions and movements, no Jutsu slots are consumed. This can, in most cases, force a stalemate in close-quarters combat centric fights, as neither party gains any ground, or inflicts damage upon the other. [B]Note:[/B] Can only be used for a max of 3 turns, and user must wait 3 turns between usages. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and can only be used by Biographies with a Taijutsu specialty. [SPOILER][CENTER][IMG]https://i.imgur.com/mFnNFq4.gif[/IMG] [IMG]https://i.imgur.com/GSsu3F6.gif[/IMG][/CENTER][/SPOILER][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="Ultra Omen"][B](Riko Shugi no Kī ☯ Chō Zenchō) Key of Egoism ☯ Ultra Omen[/B] [B]Type:[/B] Supplementary/ Defensive [B]Rank:[/B] N/A [B]Range:[/B] Self [B]Chakra:[/B] N/A [B]Damage:[/B] N/A (+20 Taijutsu/ Kenjutsu (Hakai) [B]Description:[/B] Ultra Omen is a paired technique, comprised of a supplementary mental state for "(Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct", achieved through the freedom of thought and conscious action the user achieves by relegating the act of evading, countering, etc, perceived incoming physical threats to their autonomous instincts, and reflexive body, allowing them to focus their attention elsewhere. This culminates in a series of supplementary buffs and applications which improve the users overall close-quarters combat capabilities, all tied to the distinct basis "Ultra Instinct" provides. Naturally this technique can only be utilized with, and is automatically activated once Ultra Instinct is activated, being passively applied within the same timeframe slot, without using one of the user's 3 Jutsu per turn. Upon activation the user, who must at least be a Taijutsu specialist, selects one of the following applications to activate during the current usage of "Ultra Instinct", while users with a higher proficiency in Taijutsu, for example, users with access to Kaito's Taijutsu, the Eight Inner Gates, or Seven Heavenly Breaths can select up to two. The chosen application(s) take effect immediately, within the same timeframe of both techniques activating, cannot be changed once selected, and remain active until "Ultra Instinct" deactivates, whether due the expiry of it's duration, the user's will, or upon a forced deactivation, such as a K.O, death, etc. The applications are as follows; [INDENT][B](Mezame) Awakening:[/B] As the user's body becomes accustomed to the feeling of responding to external threats at its "normal" speed, eventually the user reaches a point where they are able to make Movements/ Reactions beyond their body's regular capabilities. The user gains a x2 speed modifier for both their Movement and Reaction speed whist "Ultra Instinct" is active, however, upon deactivation, the user suffers -4 to their base movement and reaction speeds for 2 turns as a result of pushing their body beyond it's natural limitations. [[URL="https://i.imgur.com/OfqJNg6.gif"]X[/URL]] [[URL="https://i.imgur.com/8Q8956Z.gif"]X[/URL]] [B](Hakai) Destruction:[/B] The user extends their autonomous instinct to the general movements and actions of their Offensive Taijutsu techniques, allowing them to consciously exert more physical effort into their techniques, resulting in a passive +20 increase in damage to all of their physical attacks (Taijutsu, Kenjutsu, etc). Upon deactivation, the added exertion from forcing more power into their attacks leaves the user's body aching, causing the user to lose -10 damage to their Taijutsu for 3 turns. [[URL="https://i.imgur.com/JjC2vJl.gif"]X[/URL]] [B](Kenbunshoku) Observation:[/B] By focusing their attention on incoming projectiles, the user is able to utilize "Ultra Instinct" to evade small to medium scale ranged techniques, such as basic projectiles, streams, etc, regardless of their Rank. Naturally this follows the same restrictions and drawbacks detailed within "Ultra Instinct", meaning each successfully evaded Jutsu consumes one of the user's 3 Jutsu per turn from their next turn, and only works on projectiles they can either physically see, or otherwise logically perceive. [[URL="https://i.imgur.com/ROiOb9O.gif"]X[/URL]] [[URL="https://i.imgur.com/X6ezPBT.gif"]X[/URL]] [B](Kōtai) Shift:[/B] By tensing the muscles upon the moment of the evasion, the user increases the overall acceleration of the their manoeuvre, but not the actual speed of the movement, creating after-images that linger for several moments. Alternatively, the user can perform the same tensing motion as they start a physical attack, creating a form of "before-image", that projects an image of the attack that continues on, allowing the user to change their attack, potentially creating an opening in their opponent's defence. The creation of a "Before Image" is a passive action, but can only be done once per turn. Finally, after using either, once this technique ends, the user's body is left in a spasmodic state, leaving them incapable of perform intricate or delicate movements, such as complex Taijutsu movements, or weaving handseals for 2 turns. [[URL="https://i.imgur.com/h0IIaC0.gif"]X[/URL]] [[URL="https://i.imgur.com/CVrm8PP.gif"]X[/URL]][/INDENT] [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct".[/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="Litmus Arms"][B](Bukijutsu: Ritomasu Heiki) Weapon Art: Litmus Arms[/B] [B]Type:[/B] Offensive/ Defensive/ Supplementary [B]Rank:[/B] S-Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 (Plus up to an additional 40 Chakra each turn) [B]Damage:[/B] 80 [B]Description:[/B] Developed as a branch of Litmus Fist, Litmus Arms extends the concepts of it's sibling technique to weapons in all their varying shapes and glory. As with the Fist, Arms focuses on utilizing Chakra in conjunction with existing styles and especially freeform motions to create unique Elemental combinations. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body and their weapon, visualizing the latter as an extension of the former. Once this is done, the user then performs various actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with other Litmus techniques, these actions and motions are physically representative of the nature of an Element, which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies exerts control over their Chakra to influence the shape and effect of their attacks. The user is able to utilize all forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form. The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 S-Rank, or 2 A-Rank, etc, or even a combination of different ranked attacks, like 1 A-Rank and 2 B-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with their actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques. [B]Note:[/B] The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 2 times per battle. [B]Note:[/B] This technique can't be performed during Litmus Fist's active duration or cooldown, and vice versa. [SPOILER][CENTER][IMG]https://i.imgur.com/b9YCull.gif[/IMG] [IMG]https://i.imgur.com/hdyxLs8.gif[/IMG][/CENTER][/SPOILER][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="Blaze"][B](Muramasa Ittōryū: Homura) Demon Blacksmith One Sword Style: Blaze[/B] [B]Type:[/B] Offensive [B]Rank:[/B] S-Rank - Forbidden [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A - 50 [B]Damage:[/B] 80 - 90 (-5 to user for 4 turns) [B]Description:[/B] One of few techniques created by a fabled blacksmith to test the parameters of his creations, it embodies the essence of the smith himself; casting and forging with one's whole body and spirit, to the point of burning up oneself. With a single blade in their hand, the user places all of their physical strength behind an otherwise generic, formless swing. The end result is a vacuum-like shockwave similar in appearance to "(Suraisu Shinku no Nami) - Slicing Crimson Wave", albeit stronger, and with a unique effect. As a result of the extreme physical force the technique is performed with, the resulting wave burns a bright scarlet red, and emits a tremendous amount of heat, a result of friction between the air and the shockwave itself. Despite this, Blaze itself is not considered a Fire Release technique, but does carry logical characteristics thereof. This usage of the technique is S ranked. [B]Blaze Ex (Forbidden Rank):[/B] By gathering Fire Release Chakra throughout their body, and channeling it into their swing, the user can perform a much more potent variation of this technique, referred to as Blaze Ex. This converts the slash into a Fire Release Kenjutsu technique, while at the same time increasing the technique's strength into that of a Forbidden Rank, though the technique is otherwise physically identical. This results in self-inflicted recoil damage in the form of extreme internal temperatures, causing the user to take 5 damage per turn for 4 turns. Blaze Ex also carries additional beneficial effects once the original attack has been performed, derived from the extreme temperatures both the user's body and blade carry as a result of the technique. As their body burns up, all of the user's Raw and Chakraless Taijutsu, Kenjutsu, Bukijutsu, etc are automatically converted into Fire Release techniques, and gain a +20 increase in damage to all techniques that benefit from this infusion of the Fire Element. These effects remain for the same duration as the recoil damage, a max of 4 turns, however if at any time during this duration the user either gathers or utilizes Water Release Chakra, or is struck by an opposing Offensive Water Release Jutsu of at least A-Rank, the effects, both negative and positive, are cancelled out, and instead the user suffers recoil depending on whether they trigger the former or latter. In the former, the user immediately takes 20 damage in recoil for the rapid cooling of their body. In the latter, the damage of the incoming technique is increased by +20, not counting as a buff to the opposing Jutsu but rather an increase in overall damage received by the user. [B]Blaze Exceed (Forbidden Rank):[/B] If the user performs their second usage of Blaze Ex before the effects of their first have expired, this overclocks the user's body, resulting in a "stacked usage", referred to as Blaze Exceed. This doubles all effects both positive and negative from the original usage, with the exception of damage which is an additional +10 for a total +30 boost, and the added restriction that neither instances of the recoil damage can be mitigated or negated in any way, such as with the Yang Release Specialty. This refreshes the timer associated with Blaze Ex back to 4 turns, and is otherwise is identical to the regular usage of Blaze Ex, following the same rules and restrictions as mentioned above. If performed, once Blaze Exceed's duration has ended, the user suffers several negative side effects from effectively setting their body ablaze. The user's Taijutsu, Kenjutsu, Bukijutsu, etc deal 20 less damage, while the user themselves take an additional 20 damage from all incoming sources of physical damage, while the user suffers 10 damage from all of their Fire Release techniques, regardless of Rank. These effects persist until healed, requiring healing equivalent to "Yang Release: Touch of the Sun" to be removed. [B]Note:[/B] S-Rank can be used 3 times per battle with a 2 turn cooldown. [B]Note:[/B] Forbidden Rank can be used twice, with a 3 turn cooldown. [SPOILER][CENTER][IMG]https://i.imgur.com/EK98zuY.gif[/IMG][/CENTER][/SPOILER][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="(Muramasa Ittōryū: Kyasutōfu) Demon Blacksmith One Sword Style: Cast Off"] [B]Type:[/B] Offensive/ Supplementary [B]Rank:[/B] B-Rank/ A-Rank/ S-Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A [B]Damage:[/B] 40/ 60/ 80 [B]Description:[/B] Although not a traditional skill of the Muramasa school, the smith had the habit of vehemently tossing works he considered imperfect. This in and of itself would be negligible if it were not for the sheer force with which he dismissed them, easily able to carve a path through stone. As such, it was immortalized in the Muramasa school as "Cast Off", a technique where one intentionally, violently jettisons their weapon towards a target, attempting to penetrate through whatever happens to be in the weapon's path. This is done through physical strength alone, requiring no Chakra on the user's part, however there is a secondary effect that this technique produces. Starting at +20, for each +10 damage points the user's Kenjutsu receives, whether through passive or active means, the sword's speed is multiplied, with the user's base speed acting as the base for the weapon. The Rank of this technique is directly tied to the damage increase(s) the user employs alongside this technique, with B-Rank being usable while the user applies +20, A-Rank becoming accessible at +30, and S-Rank requiring +40. Even if the user has a higher boost than required for a stronger application, they can opt to use a weaker application if they wish. The speed boosts associated with each Rank also naturally scale, with the B-Rank granting a x2 boost, A-Rank granting a 2.5x boost, and the S-Rank granting a 3x boost to the projectile's speed. The boosts do not need to be purely Kenjutsu based, and only require that they empower the user's Kenjutsu and follow reasonable logic. For example a boost to the user's Taijutsu that allows them to throw harder via strengthened muscles would apply, as would Elemental infusions, like a Wind Or Lightning Release infusions allowing the blade to more easily cut through the air, or Fire acting as a propellant, etc. Finally, if the user wishes to not inflict damage with this attack, they can opt to throw the weapon with the hilt aimed at the target, with the base damage inflicted being equivalent to a freeform attack, with no usage limit. [B]Note:[/B] Can be performed 4 times per battle, twice for the B-Rank application, and two shared between the A-Rank and S-Rank applications. Additionally, the user must wait 2 turns between uses. [B]Note:[/B] After using the S-Rank application, the user cannot perform S-Rank or above Taijutsu or Kenjutsu for 2 turns. [SPOILER][CENTER][IMG]https://i.imgur.com/kKGcJru.png[/IMG][/CENTER][/SPOILER][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="(Taijutsu: Ōrumaitei no Kosei) Body Art: Quirk of the All Mighty"] [B]Type:[/B] Defensive [B]Rank:[/B] B-Rank - S-Rank [B]Range:[/B] Self [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Created by a "Hero" known only as the "Symbol of Peace", Quirk of the All Mighty is an advanced Taijutsu technique that requires extreme body control, meaning any who wish to perform this technique must have completed training in basic Taijutsu, as well as specialize in the field should they wish to utilize this technique. Quirk of the All Mighty is a defensive Taijutsu technique which utilizes the concept of "Shock Absorption" to negate physical damage. Typically when a "shock absorber" is mentioned, some form of plush material comes to mind, like polystyrene, but the human body also has it's own natural Shock Absorber. The muscles. Unlike other kinds of Shock Absorbers though, when our muscles absorb shock, they do not "cushion" a blow, or push it back, instead they absorb shock by contracting. The same concept is applied, but on a much larger scale, to the entirety of the user's body. User's of this technique learn how to perfectly control their body's muscles in such a way that they can contract the muscles in any given area that is being attacked, as well as the surrounding muscles in such a way that they can "divert" it in the direction they contract their muscles. Using this technique the user could block a Taijutsu attack with their palm, contract the muscles in their arm, then their torso, and finally their leg, before releasing it into the ground beneath their feet, neutralizing it. [SUP][[URL="https://i.imgur.com/eJ452XW.gif"]X[/URL]][/SUP] [B]Note:[/B] A-Rank can be performed a max of 4 times per battle, S-Rank can be performed 2 times per battle. Additionally, the user must wait at least 1 turn between usages of A-Rank or higher. [B]Note:[/B] This only works on physical force. Residual damage, like electricity/shocking from a lightning ball, sharpness from a wind blade, or heat/burning from a fireball would still inflict damage. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]http://i.imgur.com/PjP5mJN.gif[/IMG][/CENTER][/SPOILER][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="(Hon Cheon Meol Gyuk) Chaotic Heavens Destruction Strike"] [B]Type:[/B] Offensive/ Supplementary [B]Rank:[/B] Forbidden [B]Range:[/B] Short - Long (Short - Mid (Steps) [B]Chakra:[/B] 50 [B]Damage:[/B] 90 (-10 to user per arm) [B]Description:[/B] Considered the pinnacle of a secretive Martial Arts known as the (Hyun Won-Moon) Black Heaven & Earth School, the Chaotic Heavens Destruction Strike is a highly advanced Taijutsu technique with multiple steps, and extreme effects for both the target and it's user. The user starts by gathering Chakra within their feet, and uses this to quickly retreat, taking three steps back, each one allowing the user to move up to 3m away from their current location, and at a speed equal to double their base movement speed. The user then redirects the flow of this Chakra towards their fists, and brings them towards their stomach, compressing the Chakra as they enter into a stance with their back to the target. After several moments of allowing the Chakra to coalesce in their fists, the user then performs one final step, this time towards their target, allowing them to travel up to 5m, as they right their posture, turn their body to face their target, then throw simultaneous punches, using the centrifugal force from the body's rotation, and put the full force of their weight into the strike. The end result is a heavy shock-wave that releases from the users fists, as the Chakra is expelled in the form of an accurate and highly precise concussive blast, akin in nature to a Wind Release Jutsu. Due to the amount and overall concentration of Chakra present within the blast, it is considered neutral to Elemental Chakra and Jutsu. It is also possible to perform this technique with only one arm, however the damage is halved, while the Chakra cost remains the same. Finally, with such a powerful technique comes equally severe consequences to the user. First, due to overexerting their body with the rapid steps found in the first part of the technique, the user's legs enter a state of shock, reducing the user's movement and reaction speed by -2 for 3 turns. Secondly the highly concentrated amount of Chakra within their arms leaves them in extreme pain, reducing the damage the user's fist-based Taijutsu inflict by -10 for 3 turns. Lastly upon firing the technique at the target the user's fists are overcome with pain, inflicting 10 damage per arm used with the technique. [B]Note:[/B] Can only be used once per battle, unless the user is a Taijutsu specialist, in which case they can perform the technique a second time, at the cost of doubling the technique's drawbacks and recoil damage, and requires a 2 turn cooldown period before it can be used. Additionally, after using this technique, no A-Rank or higher Taijutsu techniques can be performed for 2 turns. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]https://i.imgur.com/9Zkrljd.png[/IMG][/CENTER][/SPOILER][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [SPOILER="(Amaterasu no Hakudatsu) Heavenly Illumination's Deprivation"] [B]Type:[/B] Supplementary/ Defensive [B]Rank:[/B] S-Rank/ Forbidden [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A (-20 to user after they perform the Forbidden Rank variation) [B]Description:[/B] This technique's very namesake is derived from it's original purpose, which was to deprive the Forbidden Technique of the Uchiha Clan, Amaterasu, of oxygen, thus causing the "inextinguishable flames" to die out at a much more rapid rate than the "Seven days and seven nights" that it's legends state. To achieve this, user performs a swift series of powerful sweeping/ arching Taijutsu actions, all performed at the air surrounding themselves, or their intended target. The intent is not to actually land a direct hit on the intended target or for the attacks to even be remotely within the vicinity of the target, only to have the target be within range of this technique's effect. By successfully performing this series of sweeping and arcing Taijutsu actions, the user disrupts and shifts the flow of air around their target, forcing the air within the area to be "pushed" out of the area. This is somewhat visible in the form of a semi-translucent "dome" around the target, with the area inside this "dome" possessing lower quantities of all elements found in the air, especially oxygen, thanks to the air being forced back. For example, if the users right arm has caught fire, the user can perform the actions and motions with their left, using their strength and speed to remove the elements in the air that allow the fire to continuously burn, causing it to die out almost instantly. The user can also use this technique to neutralize flames that have hit and are burning a partner of the user. The user simply performs the same kind of actions and motions, with the target area being within the range of those actions. Of course, this Jutsu doesn't heal any damage done to anyone hit by a Fire Release Jutsu, it's merely a defensive measure to prevent further damage from remaining flames. Another way this Jutsu can be used is defensively, as a preventative measure, rendering Fire Jutsu inert before they either hit the user, their intended target, or if the user has a decent sense of timing, as they are released. If the user can recognize that a Fire Release Jutsu is about to be performed, through whatever Sensory ability they may possess, and/ or through logical reasoning, this Jutsu can be performed to counter an enemy Fire Release Jutsu either before it's fully performed, or before it reaches the user. The effects of this Jutsu only persist for a few seconds before the air quickly rushes back to the spot the user performs this technique on, meaning if this Jutsu is used defensively, the users timing must be impeccable, otherwise their Jutsu would fail to achieve it's goal, leaving the user open, thus more than likely be hit by the incoming Fire Release Jutsu. This only works on the area where the movement is made, meaning if the user swings their arm in front of them, it doesn't effect fire from behind them. [B]Note:[/B] The S-Rank variant can only be performed a max of 2 times per battle/ event. The Forbidden Ranked variant can only be performed once per battle/ event. Additionally, if the user performs the S-Rank variant more than once, they cannot use the Forbidden Ranked variant, and if they use the Forbidden Ranked variant, they cannot use the S-Ranked variant. [B]Note:[/B] After the first usage of the S-Rank variant, the user cannot perform this Jutsu for 2 turns. After the second, the user cannot perform this Jutsu and Taijutsu of S-Rank or above for 3 turns. [B]Note:[/B] After the user performs the Forbidden ranked variant, the limb(s) utilized in the usage of this technique will succumb to extreme cramping due to the high level of force and muscle control required to displace enough air to affect Jutsu of Forbidden Rank, like the Amaterasu. This results in high levels of pain for the user, as well as an inability to perform any Taijutsu above B-Rank with the affected limb(s) for 4 turns. Additionally, the power of the user's Taijutsu also suffers as a result, weakening the users Taijutsu by 10 Damage for 4 turns. Not only this, but the user is unable to use his arm for handseals for a full turn following the user of the forbidden ranked variation due to the strain it takes to cause such a vacuum. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [STRIKE]And can't be used against The Pervy Sage.[/STRIKE][/SPOILER] [url='https://animebase.me/threads/data-lost.782645/']~Aquisition~[/url] [hr][/hr][URL="https://animebase.me/members/a%C5%84bu-juni%C3%B8r.15719/"][B][U]Ańbu Juniør[/U][/B][/URL] [SPOILER="(Kaen Kakkusei Iden: Makikomareta) – Atavistic Flame: Enkindled"] Type: Defensive Rank: A Range: N/A Chakra: N/A Damage: N/A Description: Enkindled is another basic representation of mankind’s collective will to survive. Making use of the Atavistic Flame’s connection to the spirit, the user is capable of drawing upon it to release a sure of Atavistic Flame throughout the body that envelopes them in a yellowish-orange aura that fortifies their spirit against incoming damage. This grants the user a damage reduction to spiritual-based techniques. At the Initiate level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 20 at the cost of 30 spiritual Health Points, with the user regenerating 15 spiritual Health Points in the following two turns. At the Master level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 30 at the cost of 40 spiritual Health Points, with the user regenerating 20 spiritual Health Points in the following two turns. At the Grandmaster level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 40 at the cost of 50 spiritual Health Points, with the user regenerating 25 spiritual Health Points in the following two turns. As an auxiliary effect granted by their will to survive, those enkindled will be capable of escaping the paralyzing effects of spiritual techniques such as Genjutsu for the next three turns. This does not break the user from the illusion but allows them to move while affected by it. Notes: - This technique overall lasts for three turns. - Initiates are capable of moving under the paralyzing effects of A ranked techniques, and Masters are capable of moving under the paralyzing effects of S ranked techniques, and Grandmasters are capable of moving under the paralyzing effects of Franked techniques. - The Initiate level can be used thrice per battle, while the Master level can be used twice, and the Grandmaster level once. Regardless of the level used, this technique requires a two-turn cooldown between uses.[/SPOILER] [url="https://animebase.me/threads/exchange-with-aj.784265/"]~Acquisition~[/url] [SPOILER="(Kaen Kakkusei Iden: Kama Saisho no Honō) – Atavistic Flame: Kiln of the First Flame"] Type: Defensive/Supplementary Rank: A - S Range: Short Chakra: N/A Damage: 60 - 80 (90 - 110) Description: A primarily defensive application of the Atavistic Flame that is activated by drawing upon the user’s spirit, this technique manifests itself as a shroud of fire around their person that burns away anything it comes into contact with except for those designated as allies. This aura is capable of warding off physical attacks of equal strength and can dispel impairments that require surges such as those caused by Anutu and its subfields. Activating Kiln of the First Flame requires the user to expend 20 spiritual Health Points at A rank and 30 at S rank, with the user regenerating 10/15 spiritual Health Points in the following turn. Initiates are capable of using only the A-ranked version of this technique three times per battle, while Masters can use up to the S-ranked version twice per battle. Grandmasters can use this technique with an additional 30 damage, not counting as a boost. Notes: - This technique lasts a single turn. - The A-ranked version of this technique requires a two-turn cooldown, while the S-ranked version requires three.[/SPOILER] [url="https://animebase.me/threads/exchange-with-aj.784265/"]~Acquisition~[/url] [/QUOTE]
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