The Beast vs. The Biological Weapon

Gutsy

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Official | Mid-Range Start | LoK's R&R | No Time Limit

Giyu:
Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 200 | Chakra: 2.200

Giyu Tomioka (Five-Tailed Beast): https://animebase.me/threads/giyu-tomioka-the-quiet-five-tails.792461/




The forest was rotting, yet some of the trees seemed to try to stay alive. The leaves hung in stiff clusters of blackened and red hues, veins swollen and black, their edges curling inward. Each step that Giyu took made a wet thudding sound, and the smell followed him like a hand over his mouth. Giyu felt the Five-Tails stir within him, its chakra flowing within and restless, not in rage but trying to warn him. Even Giyu’s own shadow misbehaved, stretching thin, trying to withdraw from this place.

Then as Giyu came to what would have been a clearing of serenity, he saw blood retracting from the ground, slithering across the soil. The realization made his chest tighter, as he saw the blood move across the body of a man standing at the center of this place. The trees groaned in the wind, you could hear the bark splitting, their shadows stretching towards the center. Giyu became acutely aware of how loud his own blood was, how easy it was for himself to hear his pulse.

Giyu swallowed the gulp in his throat as he stepped into the clearing, forcing the hairs on his back to come to a rest, as he pushed the stench and the feeling of fear deep down into his gut. His shadow calmed, and the Five-Tails answered him; ”Be watchful… This one is different” the presence of the Five-Tails like a furnace behind his ribs, his blood also boiling.

”Who are you… and am I the one you came here to hunt? He spoke into the center seeing the man wreathed in cloaks and the dark.

(Narushiru) - Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (200 Chakra Supply)
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder (-10 chakra per turn from sword or wielder).
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note
- The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
- The cleansing effect counts towards the move count, and it has a two turn cooldown.
- Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
- The range increase to Kenjutsu techniques does not stack with other range increase techniques.
- The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
- The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
 

Sinthorus

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Official | Mid-Range Start | LoK's R&R | No Time Limit

Giyu:
Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 200 | Chakra: 2.200

Giyu Tomioka (Five-Tailed Beast): https://animebase.me/threads/giyu-tomioka-the-quiet-five-tails.792461/




The forest was rotting, yet some of the trees seemed to try to stay alive. The leaves hung in stiff clusters of blackened and red hues, veins swollen and black, their edges curling inward. Each step that Giyu took made a wet thudding sound, and the smell followed him like a hand over his mouth. Giyu felt the Five-Tails stir within him, its chakra flowing within and restless, not in rage but trying to warn him. Even Giyu’s own shadow misbehaved, stretching thin, trying to withdraw from this place.

Then as Giyu came to what would have been a clearing of serenity, he saw blood retracting from the ground, slithering across the soil. The realization made his chest tighter, as he saw the blood move across the body of a man standing at the center of this place. The trees groaned in the wind, you could hear the bark splitting, their shadows stretching towards the center. Giyu became acutely aware of how loud his own blood was, how easy it was for himself to hear his pulse.

Giyu swallowed the gulp in his throat as he stepped into the clearing, forcing the hairs on his back to come to a rest, as he pushed the stench and the feeling of fear deep down into his gut. His shadow calmed, and the Five-Tails answered him; ”Be watchful… This one is different” the presence of the Five-Tails like a furnace behind his ribs, his blood also boiling.

”Who are you… and am I the one you came here to hunt? He spoke into the center seeing the man wreathed in cloaks and the dark.

(Narushiru) - Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (200 Chakra Supply)
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder (-10 chakra per turn from sword or wielder).
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note
- The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
- The cleansing effect counts towards the move count, and it has a two turn cooldown.
- Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
- The range increase to Kenjutsu techniques does not stack with other range increase techniques.
- The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
- The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

Emerging from the dying shrubs, Alex looked his foe dead in the eye. Another one seeking to end their existence. Could he not see that all that was here for him was death? The land itself cried out in suffering. Pain. Decay. Death. It was an aura of dread in itself.

Why couldn't he just be alone? He spoke about hunting. Like Alex had a choice. He didn't choose to become this. He was used, experimented on, corrupted and discarded without a moment's thought. And here we was being treated as a curse on this world. Anger began to boil within him.

"Hunt... you disturb me... and think I'm here to hunt you...." His voice more a growl.

His blood boiled. His anger reflected in his eyes as they turned a blood red (Passive Blood Eyes).

[Approved] - Prototype V2 | Anime Forum


Frostmourne
Type: Weapon
Rank: S
Range: Short-Long
Chakra: -5 per turn
Damage: +20 (Blood/Rot)
Description: Frostmourne is a unique sentient weapon that is bound to the user through the runes etched into the blade. Within these runes is the user's blood corrupted by the rot that flows through them, binding it to the one that wields it. Frost Mourne is a 2 foot long blade with an intricate hilt decorated with skills and runes carved into it. The blade is broad with a series of runes running through the middle of it. Frostmourne is a sentient blade with a mind of it's own being infused with yang. Should another try to hold it, blood spikes will shoot out of the handle dealing 30 damage. This blade resonates chakra into the user empowering their Blood Release abilities and their use of the Scarlet Rot techniques. These fields have their jutsu infused with an additional 10 chakra, improving their damage by 20.

Death Strike: The unique ability of Frostmourne is an ability called "Death strike". The user will swing Frostmourne releasing waves of semi sentient plagued blood (this carries the user's blood mixed with the rot that flows through their body). The user can release thin slashes or large waves that reach up to mid range. Should these waves come near an ally of the user, the corrupted blood will part, passing over them leaving them completely unharmed due to the sentient nature. Should an enemy be hit by these waves, they would be inflicted by the Curse of Rot.

Note: Death This can be used 2 times per battle with 2 turns between uses. It is A rank (30 chakra/60 damage). If used, the user is unable to use blood/Scarlet jutsu above S rank in the following turn and no yang techniques above S rank in the following turn.

( Dōjutsu Ketsuryūgan ) - Eye Technique: Blood Dragon Eye - Passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( -10 per turn to keep active )
Damage: N/A
Description: The Ketsuryūgan (血龍眼, Literally meaning: Blood Dragon Eye) is a dōjutsu, which appears in certain individuals of the Chinoike clan. The Ketsuryūgan is recognised by its reddish colour, giving a special appearance for the users of this dōjutsu, characterised as holders of eyes as red as blood. A notable ability of the Ketsuryūgan is it's ability to cast genjutsu, either by making physical skin contact with the target or meeting each other's gaze, on a level of comparable strength to the Sharingan as well as be able to follow high-speed movements. One of its main abilities is their ability to manipulate the blood within themselves for Ninjutsu use. Much like any other Dōjutsu, the Ketsuryūgan is able to see the flow of chakra to differentiate chakras from different people or from different sources. Similar to the Byakugan, the user can see chakra through matter and beyond dense matter or in long distances. This ability also allows the wielder to see one's "life force", or their physical energy and sense and see any living object within range.
Note: The user, if he hasn't gained full mastery over his doujutsu, will need to spend a move to activate it, although as long as he has chakra and enough stamina, he'll be able to keep it active until the end of the match. If the user is Jounin Rank or above and has held the Doujutsu for a month, he becomes able to passively activate it.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: While traveling the NW, bios with an activated Ketsuryūgan are able to see up to two 2 adjacent landmarks away though this does not beyond an ocean landmark.
Note: In order to utilize any of the blood based abilities, the user must be at least Jounin rank.

Chakra: 2700 - 5 - 15 = 2680
Health: 200
Speed: 16
Tracking: 10 x (4+3)=70
 

Gutsy

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Giyu: Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 200 | Chakra: 2.200

Used Chakra: 30 - 15 - 20




Giyu stood at ten meters from the “prototype” Alex, one hand was resting on the hilt of Narsil. ”I disturb you? the place is rotten… look around you the forest is dying! Giyu said as his hands came together, chakra surging through his diaphragm, releasing water from his mouth that immediately formed into a massive phoenix, its wingspan wider than the treeline behind Giyu, before him, the motion itself seamless and uninterrupted. Just as it forms, he would leap onto its back without breaking momentum as it would take flight, flying directly at Alex at high velocity, the distance between them disappearing in a heartbeat. As the phoenix nears Alex, Giyu would leap in an arc over Alex in a single fluid motion, deliberately clearing the line of impact, aiming to land 6 meters on the opposite side of him, while the phoenix would continue its trajectory, aiming to slam into him with the full brute force of a crashing wave, leaving no pause between Giyu and the phoenix motions to react.

Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid + 2 base speed = 12
Chakra cost: 30
Damage Points: 60 + 15 = 75
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.

As Giyu vaulted over Alex and the oncoming impact of the phoenix, the arc of his leap kept him no closer than six meters at any point before landing. Mid leap and without breaking his momentum, Giyu expelled a continuous stream of fifteen dense one to two inch globules of high viscosity water from his mouth. Each of them fired toward Alex to strike and stick on contact, immediately drawing in water from the phoenix’s impact and the water from the surroundings, swelling and fusing into an adhesive water prison.

The instant Giyu’s feet touched the ground, he was already facing Alex, and his hands had already clapped together as lightning cracked between his palms, before he slammed them to the ground, sending a wave of lightning through the ground that flowed into the water and through Alex in a violent discharge, electrocuting him.

Water Release: Binding orbs (Suiton: Hyoushi kyuutai)
Type: Supplementary
Rank: C
Range: Short - Mid + 2 base speed = 8
Chakra: 15
Damage: N/A + 15 ?
Description: The user focuses his water chakra in his mouth and spits out high-viscosity, chakra infused small globules of water (maximum up to 15 water globules, each measuring 1-2 inches) with good accuracy towards the opponent or any surface. Once the globules of water hit the opponent it sticks to their bodies and instead of just splashing away on hit, they retain their globular shape due to their altered viscosity and immediately they start absorbing the moisture from the air and continuous to enlarge rapidly. Thus in short course of time those individual water globules enlarges up to twice their original size and covers all over the body restraining opponent's movements and finally suffocate him. The water enlarging globules doesn't merge with each other, rather retain their individuality but just gets tightly packed over opponent's body restraining his movements and ultimately suffocates him if his face is covered.
Notes:
•When the opponent is already wet the globules can absorb the water and can enlarge in just a few moments.

(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
 

Sinthorus

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Giyu: Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 200 | Chakra: 2.200

Used Chakra: 30 - 15 - 20




Giyu stood at ten meters from the “prototype” Alex, one hand was resting on the hilt of Narsil. ”I disturb you? the place is rotten… look around you the forest is dying! Giyu said as his hands came together, chakra surging through his diaphragm, releasing water from his mouth that immediately formed into a massive phoenix, its wingspan wider than the treeline behind Giyu, before him, the motion itself seamless and uninterrupted. Just as it forms, he would leap onto its back without breaking momentum as it would take flight, flying directly at Alex at high velocity, the distance between them disappearing in a heartbeat. As the phoenix nears Alex, Giyu would leap in an arc over Alex in a single fluid motion, deliberately clearing the line of impact, aiming to land 6 meters on the opposite side of him, while the phoenix would continue its trajectory, aiming to slam into him with the full brute force of a crashing wave, leaving no pause between Giyu and the phoenix motions to react.

Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid + 2 base speed = 12
Chakra cost: 30
Damage Points: 60 + 15 = 75
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.

As Giyu vaulted over Alex and the oncoming impact of the phoenix, the arc of his leap kept him no closer than six meters at any point before landing. Mid leap and without breaking his momentum, Giyu expelled a continuous stream of fifteen dense one to two inch globules of high viscosity water from his mouth. Each of them fired toward Alex to strike and stick on contact, immediately drawing in water from the phoenix’s impact and the water from the surroundings, swelling and fusing into an adhesive water prison.

The instant Giyu’s feet touched the ground, he was already facing Alex, and his hands had already clapped together as lightning cracked between his palms, before he slammed them to the ground, sending a wave of lightning through the ground that flowed into the water and through Alex in a violent discharge, electrocuting him.

Water Release: Binding orbs (Suiton: Hyoushi kyuutai)
Type: Supplementary
Rank: C
Range: Short - Mid + 2 base speed = 8
Chakra: 15
Damage: N/A + 15 ?
Description: The user focuses his water chakra in his mouth and spits out high-viscosity, chakra infused small globules of water (maximum up to 15 water globules, each measuring 1-2 inches) with good accuracy towards the opponent or any surface. Once the globules of water hit the opponent it sticks to their bodies and instead of just splashing away on hit, they retain their globular shape due to their altered viscosity and immediately they start absorbing the moisture from the air and continuous to enlarge rapidly. Thus in short course of time those individual water globules enlarges up to twice their original size and covers all over the body restraining opponent's movements and finally suffocate him. The water enlarging globules doesn't merge with each other, rather retain their individuality but just gets tightly packed over opponent's body restraining his movements and ultimately suffocates him if his face is covered.
Notes:
•When the opponent is already wet the globules can absorb the water and can enlarge in just a few moments.

(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

This was the story of his life. No one asked what caused this. No one offered to help. No. Their answer was always that he was a curse on this world that needed to be purged. Not a single ounce of discussion, just violence and he was the problem?

His fists tightened. His teeth gritted. Rage boiled as his blood twisted violently within him. Clenching his fists caused blood to drip from them. As his foe formed the bird of water rushing towards him he cursed him under his breathe before screaming, "You want the monster? YOU HAVE IT!!!".

With that a pulse of rot burst forth from his body 2m all around him forming a defensive barrier that would protect him from the water. This barrier blocked his vision but he could sense his foe. he could see their life force. As the stream of water he stepped to the side easily avoiding it (ff dodge), turning his body to where his foe would land. As they moved before they landed, Alex controlled the rot in his body to push forwards in a wave towards his foe corrupting everything around him. Rot now corrupting the ground around him 2m already now spreading out to long range.

( Aka Fuhai: Sakuru Aka ) - Scarlet Rot: Circle of Rot
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30+10
Damage: 60+20 (cw)+15(mind)=95
Description: Circle of Rot is a fast acting defensive technique meant to keep enemies from entering or force them out of close quarters combat with the user. This technique passively carries with it the Curse of Scarlet Rot. Activation is carried out through simple arm movements and when triggered will cause a gust of Scarlet Rot to emerge from the user’s body outward to intercept combatants in close range. The advantage to this technique, despite its limited range, is that it can be cast as fast as standard Taijutsu in spite of its Chakra cost. However, it only reaches two meters from the user’s position and its speed is still correlated to that of Scarlet Rot itself.
Note: Usable three times per battle.

( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn) 30+10
Damage: 30 - 80 60+20 (cw)+15(mind)=95
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.
 

Gutsy

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Giyu: Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 200 | Chakra: 2.155

Used Chakra: 40




Giyu hit the ground with both feet as he looked up just as Alex’s body erupted, unleashing a monstrous wave of rot that surged toward him like a living entity. Due to Giyu being just 6 meters from Alex, there was no time for hand seals. Suddenly a violent heat ignited within his chest, as Gobi forced its chakra outward, ”Move”, the Five-Tails growled within his mind, as superheated steam erupted around Giyu into a dense barrier, liquid corruption shrieked as the wave of rot evaporated before it could touch Giyu. The barrier collapsed in the same instant the wave was evaporated, bursting outward and swallowing the ground a thick, hissing cloud of steam that covered within short range.

The moment that Gobi’s chakra surged out of Giyu’s body and the rot disintegrated, Giyu was already moving. Using the barrier and the steam as a cover, he burst forward at maximum speed, his form erupting through the hissing cloud of steam directly in front of Alex ”Then face me!, his right hand having already drawn Narsil, as it was cutting through the air in a single white line. White flames clung along the blades etch stretching beyond its steel, burning with the searing heat of life, all of it aimed to tear through Alex’s ribcage.

(Futton: Surutoru Tate) – Boil Release: Shield of Surtr
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40
Damage Points: 80 +15 = 95
Description: This technique can be activated directly by the user or triggered by Kokuō, the Five-Tailed Beast, to protect its vessel. When performed by the vessel, it requires the hand seals Ram → Dragon → Horse. Upon activation, a powerful surge of chakra erupts outward, forming a dense barrier of superheated steam around the user. This barrier instantly evaporates liquids, extinguishes flames, and melts or erodes solid objects such as kunai or earth constructs following the strengths and weaknesses of steam. Any living being that comes into contact with ko the steam suffers intense burns, their skin boiling as their body temperature spikes dangerously 80 damage.
Note:
- Can be used twice per battle.
- Has a two-turn cooldown.
- No other A-rank or above Boil Release in the same turn.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 = 80
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

(Narushiru) - Narsil (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (200 Chakra Supply)
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder (-10 chakra per turn from sword or wielder).
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note
- The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
- The cleansing effect counts towards the move count, and it has a two turn cooldown.
- Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
- The range increase to Kenjutsu techniques does not stack with other range increase techniques.
- The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
- The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
 

Sinthorus

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Giyu: Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 200 | Chakra: 2.155

Used Chakra: 40




Giyu hit the ground with both feet as he looked up just as Alex’s body erupted, unleashing a monstrous wave of rot that surged toward him like a living entity. Due to Giyu being just 6 meters from Alex, there was no time for hand seals. Suddenly a violent heat ignited within his chest, as Gobi forced its chakra outward, ”Move”, the Five-Tails growled within his mind, as superheated steam erupted around Giyu into a dense barrier, liquid corruption shrieked as the wave of rot evaporated before it could touch Giyu. The barrier collapsed in the same instant the wave was evaporated, bursting outward and swallowing the ground a thick, hissing cloud of steam that covered within short range.

The moment that Gobi’s chakra surged out of Giyu’s body and the rot disintegrated, Giyu was already moving. Using the barrier and the steam as a cover, he burst forward at maximum speed, his form erupting through the hissing cloud of steam directly in front of Alex ”Then face me!, his right hand having already drawn Narsil, as it was cutting through the air in a single white line. White flames clung along the blades etch stretching beyond its steel, burning with the searing heat of life, all of it aimed to tear through Alex’s ribcage.

(Futton: Surutoru Tate) – Boil Release: Shield of Surtr
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40
Damage Points: 80 +15 = 95
Description: This technique can be activated directly by the user or triggered by Kokuō, the Five-Tailed Beast, to protect its vessel. When performed by the vessel, it requires the hand seals Ram → Dragon → Horse. Upon activation, a powerful surge of chakra erupts outward, forming a dense barrier of superheated steam around the user. This barrier instantly evaporates liquids, extinguishes flames, and melts or erodes solid objects such as kunai or earth constructs following the strengths and weaknesses of steam. Any living being that comes into contact with ko the steam suffers intense burns, their skin boiling as their body temperature spikes dangerously 80 damage.
Note:
- Can be used twice per battle.
- Has a two-turn cooldown.
- No other A-rank or above Boil Release in the same turn.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 = 80
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

(Narushiru) - Narsil (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (200 Chakra Supply)
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder (-10 chakra per turn from sword or wielder).
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note
- The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
- The cleansing effect counts towards the move count, and it has a two turn cooldown.
- Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
- The range increase to Kenjutsu techniques does not stack with other range increase techniques.
- The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
- The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

Slowly, Alex's plan was working. His plague and rot was spreading across the forest. His foe on the other hand seemed to think rushing towards Alex was a good idea. Did they think he was weak? As his foe rushed him drawing their blade aiming to cut through his ribcage, Alex stepped to his left side, to the outside of his foes strike (ff dodge to your right side). As he moved he reached out with his left hand grabbing his foe's right wrist tightly as he created a thin layer of rot over his hand infecting their hand. His grip held tight holding his foe's right arm in place.

"You wish to die? So be it..."

From before, the blood had been dripping from Alex's wrists. It now sat on his hands, the floor and now marked his foe's wrist. This blood rapidly expanded shooting out as tendrils wrapping around his foe, binding him in place slowly crushing him.

"You chose this"

( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn)
Damage: 30 - 80 +20+15= 65
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.

( Kawanochi ) - Rivers of Blood
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20
Damage: 60 - 100 +20 + 15 = 95
Description: After suffering a wound or inflicting one to expose blood, the user manipulates their exposed blood and shapes it into waves, tendrils, small rivers and more liquid forms as he attacks his opponent with this blood. Unique to Ketsuryūgan users, the user is capable of spreading poisons and physical ailments to others targeted via this jutsu. This allows him the ability to spread poisons afflicting him or other biological viruses or illnesses to be transferred via his blood. Should the user be sickened, he is capable of using this jutsu to spread the illness that stays active for one turn after it’s initial use ( meaning should the user create a Blood snake from his body using this jutsu, the affliction will only stay active for one turn before becoming non harmful ). S ranked usages can only occur once every 3 turns and up to 3 times in total.
 

Gutsy

Kage in the Making 👑
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Giyu: Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 135 | Chakra: 2.125

Used Chakra: 30
Health: -65




As Alex's fingers clamped around Giyu's wrist, he could feel a sharp sting spread across the skin, the sensation of rotting flesh crawling where he was touched. Giyu had been stopped in his tracks and just as the Rot was applied, he raised his left leg in a quick side kick slamming it into the stomach of Alex sending him sliding back. The impact of the kick albeit not being strong, it did push him back and knock the air out of his lungs.

However, the kick was not the real attack, instead it was Giyu's shadow that extended at the same time as his leg and intertwined with Alex's shadow, immediately paralysing him on the spot making him unable to move. The shadows that wrapped around him and paralysing him also creating a pressure that spread across the limbs, causing excruciating pain.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

( Kage Shibari no Jutsu ) - Shadow Paralysis Jutsu
Rank: A
Type: Supplementary
Range: Short - Mid Range
Chakra cost: 30
Damage points: 60
Description: The user extends their shadow up to mid range to merge with a target's shadow, thereby forcing them to become paralyzed and unable to move. While this is similar to the Shadow Imitation jutsu, this version doesn't allow the user to attack the opponent with shadows at the same time. Because of this, the shadows are capable of emanating anyone in their grasps.
 

Sinthorus

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Giyu: Speed: 10 | Tracking: 35 | Mind: +15 Damage & +2 Jutsu Speed | Spirit: +5 Damage & +10 Spiritual Durability | Health: 135 | Chakra: 2.125

Used Chakra: 30
Health: -65




As Alex's fingers clamped around Giyu's wrist, he could feel a sharp sting spread across the skin, the sensation of rotting flesh crawling where he was touched. Giyu had been stopped in his tracks and just as the Rot was applied, he raised his left leg in a quick side kick slamming it into the stomach of Alex sending him sliding back. The impact of the kick albeit not being strong, it did push him back and knock the air out of his lungs.

However, the kick was not the real attack, instead it was Giyu's shadow that extended at the same time as his leg and intertwined with Alex's shadow, immediately paralysing him on the spot making him unable to move. The shadows that wrapped around him and paralysing him also creating a pressure that spread across the limbs, causing excruciating pain.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

( Kage Shibari no Jutsu ) - Shadow Paralysis Jutsu
Rank: A
Type: Supplementary
Range: Short - Mid Range
Chakra cost: 30
Damage points: 60
Description: The user extends their shadow up to mid range to merge with a target's shadow, thereby forcing them to become paralyzed and unable to move. While this is similar to the Shadow Imitation jutsu, this version doesn't allow the user to attack the opponent with shadows at the same time. Because of this, the shadows are capable of emanating anyone in their grasps.
As his foe kicks his body away forcing him to release his grip, they would also bind his shadow to theirs. Fortunately for him, his job was done. The curse of rot burned at their skin. That's all he needed. Though he wasn't going to let his foe get away. As the shadows wrapped around his body, his mouth opened as an exact copy of Alex emerged using the Oral Rebirth technique. This happened with Alex being 1m away from his foe.

As he emerged, he struck out aiming to strike his foe with a right open palm aiming to strike them into the ground from the force of the strike activating Sage Mode instantly in the same timeframe to empower the strike and heal the damage he just took

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30+30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

( Ibara Ryū Sennin Modo ) - Perfect Thorny Dragon Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: N/A ( +30 to Ninjutsu & Taijutsu up to S Rank )
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost ( -10/turn ) cannot be paid to sustain the mode. Once activated, the user will undergo physical alterations. Their skin will become scaly like a dragon's, their canine teeth will become sharper and longer, resembling the fangs of a dragon, while their hair becomes longer and more untamed. Additionally, they will grow a large tail with spikes protruding from it that they can use for both attack and defense. The user is resistant to damage, reducing 30 damage from all techniques and can heal ( for 10 damage per turn ) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling Snake Sage Mode. Additionally, the user is able to break out of Genjutsu, using the Genjutsu release technique one rank lower than what he would normally be required. Lastly, the user will gain the ability to camouflage their scales allowing them to blend into their surroundings.

Note: Usable thrice per battle by Perfect Sages, and must wait one turn before using this technique again.
Note: Once per battle, the user is able to instantly activate Sage Mode, with 10% of their maximum chakra reserves as Senjutsu Chakra. Perfect Sages can convert a maximum of 40% of their total chakra reserves.

Health: 150+10
 
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