Coming from: https://animebase.me/threads/western-ocean-a.781513/post-22104140
This post begins a mission utilizing the following element(s):
M01 - Establish Defenses. (C-Rank)
Description: The Champions of Humanity have arrived at the Beachhead, a secluded alcove on the eastern coastline of Kamiyasumi. First and foremost the Champions of Humanity must establish basic defenses in their landmark including walls, fortifications, towers, and shelters.
Alas, the long tiresome travels across what seemed like endless oceans came to a bittersweet end. On one hand, Mirabelle was exhausted from all the vast ocean…lacking any sort of activity for literal miles. This feeling was rather fleeting, as the moment the land nearby came closer into sight, she realized…there’s a whole new continent to explore. In the air, the wyvern roared, announcing their arrival towards the land. In the skies above, she noted how beautiful these uncharted lands appear to be, and in the distance can notice some human activity has already begun. Of course, due to her defeat at Madara’s hand, she was out of commission for sometime till her body naturally healed over. Never the less, the maidens of humanity had arrived. As the wyvern touched down at the beach, Mirabelle was the first to dismount the giant dragon like creature. “Ugh, is there a lady’s room neaby…” she mentioned though not as loud as one might assume, considering the lack of…a bathroom being mid-flight. Once she noticed who was here, she made a mental note at all the people here located at the base camp. She looked around; as she then circled back towards Isabella.
“Looks like not much has been done since we took a vacation. Ready to get a little dirty?” she smiled with a smirk on her face. As she turned, around she looked into some of the structures already been made by the other champions of humanity. “We’re gonna need a little bit more defenses…” she said to herself, as she reached the center of the base camp. “Don’t mind if I do…” as she made three hand seals, and stomping her foot into the ground. Once she did, Mirabelle was quick to superheat the outside areas of the camp; as she quickly rose up molten liquid bismuth from the surface. As she molded and concentrated on the formation of the walls already present, she had vision in her head pertaining to the defenses. “I’ll have this outlined like a castle I suppose…” she thought outloud, as she continued to control the perimeter. Once it reached her ideal height, the entire encampment was surrounded by 20 meter like walls of liquid bismuth, resembling castle walls. At the base, there would enough space for the champions of humanity to continue building in the base. While the craftsmanship of the original stone walls was pretty amazing, she figured adding into these defenses with a more powerful form of earthen material would be an additional amount of support.
Never the less, the liquid bismuth wasn’t without some additional infusion, as Mirabelle utilized her mastery of yin release to further control the liquid metal. While it originally started as a hot molten metal, it quickly cooled once she laced it into the stone walls, while using her imagination to give a more vibrant coloration to it. This of course would have added in the castle wall like appearance to the formations. Once the area was more secured, she turned to center of the base. She can provide the buildings as well, but she was thinking about it differently. However instead of immediately jumping towards the idea, she would have reached into her tool pouch and tossed kunai into the air. She infused yang chakra into the item firstly as she then made a quick set of hand seals. As the last one is made, a giant dragon composed of Yang is formed with a sentient nature and a core made for it to utilize fire release. “You’re tasked with air surveillance of the camp, see anything coming and you alarm us, ok?” she instructed to the creation. It nodded, and quickly started to flap its wings as it ascended into the skies.
“Reinforced defenses and also aerial security. Care to contribute to the efforts, my dear friend?” she commented to Isabella with a smile.
(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Mission End
@Lili-Chwan
This post begins a mission utilizing the following element(s):
M01 - Establish Defenses. (C-Rank)
Description: The Champions of Humanity have arrived at the Beachhead, a secluded alcove on the eastern coastline of Kamiyasumi. First and foremost the Champions of Humanity must establish basic defenses in their landmark including walls, fortifications, towers, and shelters.
Alas, the long tiresome travels across what seemed like endless oceans came to a bittersweet end. On one hand, Mirabelle was exhausted from all the vast ocean…lacking any sort of activity for literal miles. This feeling was rather fleeting, as the moment the land nearby came closer into sight, she realized…there’s a whole new continent to explore. In the air, the wyvern roared, announcing their arrival towards the land. In the skies above, she noted how beautiful these uncharted lands appear to be, and in the distance can notice some human activity has already begun. Of course, due to her defeat at Madara’s hand, she was out of commission for sometime till her body naturally healed over. Never the less, the maidens of humanity had arrived. As the wyvern touched down at the beach, Mirabelle was the first to dismount the giant dragon like creature. “Ugh, is there a lady’s room neaby…” she mentioned though not as loud as one might assume, considering the lack of…a bathroom being mid-flight. Once she noticed who was here, she made a mental note at all the people here located at the base camp. She looked around; as she then circled back towards Isabella.
“Looks like not much has been done since we took a vacation. Ready to get a little dirty?” she smiled with a smirk on her face. As she turned, around she looked into some of the structures already been made by the other champions of humanity. “We’re gonna need a little bit more defenses…” she said to herself, as she reached the center of the base camp. “Don’t mind if I do…” as she made three hand seals, and stomping her foot into the ground. Once she did, Mirabelle was quick to superheat the outside areas of the camp; as she quickly rose up molten liquid bismuth from the surface. As she molded and concentrated on the formation of the walls already present, she had vision in her head pertaining to the defenses. “I’ll have this outlined like a castle I suppose…” she thought outloud, as she continued to control the perimeter. Once it reached her ideal height, the entire encampment was surrounded by 20 meter like walls of liquid bismuth, resembling castle walls. At the base, there would enough space for the champions of humanity to continue building in the base. While the craftsmanship of the original stone walls was pretty amazing, she figured adding into these defenses with a more powerful form of earthen material would be an additional amount of support.
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Never the less, the liquid bismuth wasn’t without some additional infusion, as Mirabelle utilized her mastery of yin release to further control the liquid metal. While it originally started as a hot molten metal, it quickly cooled once she laced it into the stone walls, while using her imagination to give a more vibrant coloration to it. This of course would have added in the castle wall like appearance to the formations. Once the area was more secured, she turned to center of the base. She can provide the buildings as well, but she was thinking about it differently. However instead of immediately jumping towards the idea, she would have reached into her tool pouch and tossed kunai into the air. She infused yang chakra into the item firstly as she then made a quick set of hand seals. As the last one is made, a giant dragon composed of Yang is formed with a sentient nature and a core made for it to utilize fire release. “You’re tasked with air surveillance of the camp, see anything coming and you alarm us, ok?” she instructed to the creation. It nodded, and quickly started to flap its wings as it ascended into the skies.
“Reinforced defenses and also aerial security. Care to contribute to the efforts, my dear friend?” she commented to Isabella with a smile.
(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40
Damage: 20-80 (80)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.
Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40
Damage: 20-80 (80)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.
Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.
Mission End
@Lili-Chwan