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<p>[QUOTE="Drāgy, post: 17509540, member: 196483"]</p><p><strong>16. Sound Propulsion CFS</strong></p><p></p><div style="text-align: justify; max-width: "><p style="text-align: center"><img src="http://i.imgur.com/QyhPKBf.png" data-url="http://i.imgur.com/QyhPKBf.png" class="bbImage " style="" alt="" title="" /></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong><a href="http://narutobase.net/forums/showthread.php?t=557654">Sound Propulsion | Oto Suishin</a></strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Type:</strong> NinGenTaijutsu</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Background:</strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Upon overusing the sound element and becoming too accustomed to it, Barney decided to come up with something new and more unique than what the actual element offered him. Being also well known as a genjutsu user, Barney figured that he could try and incorporate the ability into his new style that he called Oto Suishin. Oto Suishin revolves around using high pressure soundwaves in order to propulse oneself and to increase momentum. After a certain amount of trying and combining different movements and techniques, the fighting style finally started looking like something. Barney could execute swift and easy moves in the most unpredictable ways by simply ejecting high pressure soundwaves out of his tenketsu. This was an obvious breath taker but Barney wasn't satisfied. Something was missing in his mind and he wanted to push it further. This led him to using the ejected high pressure soundwaves as mediums for inducing genjutsu. Just a glance of an unaware opponent and Barney would burst forth leaving a silhouette behind him, tricking his opponent into different realities. This was the moment when Barney was finally happy with his product and felt it was worthy of being shown publicly.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Description on the Abilities and Inner Workings of the Style:</strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Sound is a mechanical wave that results from the back and forth vibration of the particles of the medium through which the sound wave is moving. Since a sound wave consists of a repeating pattern of high-pressure and low-pressure regions moving through a medium, it is sometimes referred to as a pressure wave. The main indicator of the pressure which a soundwave produces is the frequency, meaning that higher frequencies will produce more pressure when expelled. Using this theorem it is safe to assume that a very high frequency soundwave will be able to produce a sufficient amount of pressure to increase or reduce momentum, depending on the existent trajectory of the moving limb/body part and the direction in which the soundwave is expelled.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">As already mentioned, Sound Propulsion revolves around using those very soundwaves to increase or reduce ones own momentum which can also be referred to as propulsion. What the soundwaves allow the user is very unpredictable movement by creating momentum out of, apparently, nothing. Of course it's not actually nothing but rather the users own chakra that initiates the soundwave. This allows the user to perform quick lunges, position shifts, stronger punches with increased momentum and even increased mid-air maneuverability. The soundwaves can be expelled from any tenketsu of his body, in any desired direction, giving the user the ability to fine tune his actions and movements and to easily fight his opponents. Using the same principle behind increasing momentum, the user can decrease it to slow down his movement and to even stop it completely. This allows him to even slow down opponents strikes in very limited situations, mostly before imminent collision, to the point where they can be intercepted and exploited.</div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><em>An example scenario for increasing momentum to show how exactly I see it working. I would charge at my opponent and prepare to punch him with my hand. When I'm close enough I would expel the soundwave out of my elbow, in the opposite direction of where I want my arm to go. Assuming that my shoulder is the center of rotation and the fixation point, once the soundwave is ejected in the opposite direction of my intended movement then my hand would burst forward with increased momentum resulting in a stronger as well as unpredictable punch.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/aL3dDNz.png" data-url="http://i.imgur.com/aL3dDNz.png" class="bbImage " style="" alt="" title="" /></p></em></p><p style="text-align: center"><em>A simple explanation of the process behind the propulsion.</p></p> <p style="margin-left: 20px">[/SPOILER]</em></p> <p style="margin-left: 20px"><em>In case I want to slow down my momentum I would follow the same principle but by expelling the soundwave from my fist instead of my elbow. This would result in slowing down my already existing momentum and stopping my hand from moving forward. There is also a useful application of the built up pressure. Although not solid it can be felt and present itself as an obstacle. This application would also be used in order to slow an opponents punch if we were to, for example, simultaneously punch our fists. As our fists are about to collide I would expel the soundwave from my fist and create a "cushion" of high pressure that would slow both our movements; mine because of the previously mentioned reasons and the opponents because the high pressure buildup would present itself as an obstacle for the opponent, thus requiring more force to break through it. This could essentially be used to stop the opponents movement and then for example use the other hand or other means to exploit that advantage.</em></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Now that the very basic workings of the style are explained we can touch the genjutsu ability. Basically, once the soundwave is expelled, it leaves behind a transparent but still visible trace. Since this soundwave is fueled with the users chakra he would use the remains of it to create very basic visual illusions. They would be very simple and used only for tricking the opponents eyesight without impairing any of his abilities to continue the battle. Stronger and experienced opponents wouldn't have problems with the illusions because it is quite easy to distinguish them and to see the clear image of the whole situation.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/eeHYjTy.png" data-url="http://i.imgur.com/eeHYjTy.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><em>Note the pressure wave behind the jet. It's actually not a heat wave but a pressure wave created by the extremely loud jet. Proof is in the article on the link.</em></p> <p style="text-align: center"><em><span style="font-size: 9px">(source: <a href="http://members.d11nuscgaux.info/deck/hear_about.html">http://members.d11nuscgaux.info/deck/hear_about.html</a>)</span></em></p></div> <div style="text-align: justify; max-width: ">[/SPOILER]</p><p style="margin-left: 20px"><em>An example of both the propulsion an genjutsu ability in use. I would charge at my opponent with the intention to kick him with my foot. Once in range I would expel the soundwave from my foot, thus propelling my leg into my opponent with increased momentum. As my leg moves from its previous position it leaves a trace of the soundwave and as the opponent sees it the illusion activates, using the remains of the expelled chakra to disturb his chakra flow. What he opponent would see it the users body and its movement while he would also see a "fake" limb left behind, making it seem as if the users leg moved in a blur.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<p style="text-align: center"><img src="http://static3.wikia.nocookie.net/__cb20111205000126/naruto/images/thumb/d/d1/Yanagi.png/320px-Yanagi.png" data-url="http://static3.wikia.nocookie.net/__cb20111205000126/naruto/images/thumb/d/d1/Yanagi.png/320px-Yanagi.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><em>The illusion that the opponent would see wouldn't differ much from this illusion except that there wouldn't be so many limbs but only one, in the previous position where the users limb was.</em></p></p> <p style="margin-left: 20px">[/SPOILER]</p></div> <div style="text-align: justify; max-width: ">Depending on the techniques and complexity of the movements, the genjutsu ability won't always be possible, thus the user can compromise between raw and strong propulsions with the genjutsu ability and fine tuned movements without the ability of casting the genjutsu.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Example Techniques:</strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[spoiler]Oto Suishin: Suishin | Sound Propulsion: Propulsion</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: C rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 15</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Oto Suishin: Kusshon | Sound Propulsion: Cushion</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: C rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 15</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Ejecting sound from one of his tenketsu allows the user to create a high pressure soundwave cushion that can stop and slow down enemy movement, specifically punches and kicks. Due to the high pressure the opponent would need more force to execute his movements thus he risks to be caught in a disadvantageous position.[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Additional effects and Restrictions:</strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">A master of Sound Propulsion will have slightly increased reflexes due to the body being accustomed to the momentary propulsions and position shifts, which is achieved through extensive training and specialization. He will also have greater general perception because a wrongly executed propulsion could cost him his life. He is of a calm and composed demeanor and always with his guard held up. He is always observing the situations and calculating his propulsions for the best possible outcome. Other than that, unpredictability of his movements when using Sound Propulsion is one of the key features. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Regular eyes (non-dojutsu) would have slight difficulty distinguishing the user and his limbs from the illusionary ones created by the expelled soundwaves. Dojutsu users (sharingan, byakugan, rinnegan) as well as highly skilled taijutsu users (Taijutsu masters, EIG masters) wouldn't have problems distinguishing the real user and his movements and intentions because of their expertise in martial arts and close quarter combat. Taijutsu specialists will also be able to effectively counter the movements, albeit with somewhat slightly higher difficulty.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">To be able to learn Sound Propulsion, one has to complete Sound, Genjutsu and Taijutsu training as well as be of Kage rank. Training is performed exclusively by McRazor.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[hr][/hr]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=172&p=16416564&viewfull=1#post16416564">( Oto Suishin: Suishin ) Sound Propulsion: Propulsion</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: C rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 15</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. The user can perform an infinite (technically 361 because that's the number of tenketsu a body possesses) amount of simultaneous propulsions from his tenketsu in order to execute a specific movement while he can only perform two concurrent movements in a short duration of time. These propulsions are delicate, used for fine tuned movements thus why they do not support genjutsu induction.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 4 times per battle</div> <div style="text-align: justify; max-width: ">Note: Can only be used by Sound Propulsion students</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=172&p=16416564&viewfull=1#post16416564">( Oto Suishin: Suishin no Sakkaku ) Sound Propulsion: Illusion of Propulsion</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. This technique is based on raw and powerful propulsions that leave behind great amounts of chakra which is used for genjutsu induction. These propulsions increase the momentum behind the users kicks and punches by a great margin. A propulsion of this type, seen from the opponents perspective would seem as if the users limb or even his whole body burst forth leaving silhouettes behind him. This happens due to the residue chakra from the propulsions being used to induce low rank visual illusions. Their main purpose is to confuse the opponent and to distract him, though a ninja who is a taijutsu master or doujutsu wielder will be able to accurately track the user.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle</div> <div style="text-align: justify; max-width: ">Note: Can only be used by Sound Propulsion students</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong><a href="http://narutobase.net/forums/showthread.php?t=557654&p=17650563&viewfull=1#post17650563">( Oto Suishin: Hanpatsu-ryoku ) Sound Propulsion: Repulsion</a></strong></div> <div style="text-align: justify; max-width: ">Type: Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Following the principle of ejecting the high pressure soundwaves from his body, the user can use them to slow down his own movement as well as prevent and slow down an opponents strike. By ejecting the soundwaves from his fist, for example, while moving it towards the opponent the user can slow down and stop the movement of his hand. Depending on the situation on the battlefield this can come as a very useful technique for situations when something doesn't go as planned and allows the user to assert the situation and act accordingly. This technique is aimed to be used for close quarters combat and it is aimed to be used against opponent's physical attacks, including those with various weapons. However, the user can also use this technique to stop weapons that the opponent throws as projectiles (kunai, shuriken, etc.) from inflicting wounds but it has to follow logic, i.e the user has to expel the soundwaves from his torso if he wants to create the cushion and stop kunai or shuriken aimed at it. Same goes for limbs and other body parts. Following this principle, the user can also slow down and stop an opponents strike by ejecting the high pressure soundwaves which present themselves as an obstacle in this situation. Due to the high pressure buildup that acts as a cushion the opponent would need more force to overcome and overpower it. This application is, as already explained, very useful in hand to hand combat because it gives the user the chance to exploit the situation, e.g. suddenly stopping his opponent's punch, and quickly change his tactics as he sees fit, e.g. grabbing the opponent's arm and proceeding to punch him in the stomach, etc. This technique follows the elemental interactions of the sound element, meaning that elemental attacks strong to sound would easily overcome the cushion even at the same rank. Obviously, elemental attacks weak to sound, at the same rank, would need to double the effort to overcome the cushion. Regular taijutsu and kenjutsu are considered neutral to sound in this regard and to overcome the cushion, they would just need to be one rank stronger. As usual for close quarters combat, reaction speed is very important and if the user can't react to an attack, it means that he can't create the cushion in time to protect himself. Slower enemies would be at a greater disadvantage.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 4 times per battle</div> <div style="text-align: justify; max-width: ">Note: Can only be used by Sound Propulsion students</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong><a href="http://narutobase.net/forums/showthread.php?t=557654&p=17650563&viewfull=1#post17650563">( Oto Suishin: Yugan Rojikku ) Sound Propulsion: Awry Logic</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: 40</div> <div style="text-align: justify; max-width: ">Description: Awry Logic follows the basic principles of Sound Propulsion. It has the task to propulse the users limbs or body in a specified direction upon use. However, it also capitalizes on its secondary ability, to induce illusions. Instead of simply leaving a trail behind a successful propulsion, this illusion is a bit advanced. Once the propulsion is performed and the target is captured within the illusion, he would see the propulsion go in the opposite direction, giving the user a perfect opportunity to finish off the opponent with ease. The purpose of the inverted propulsion is to confuse the opponent and it lasts until the actual propulsion is finished. This means that upon finishing the propulsion, the illusion would dissipate and the opponent would suddenly see the user on a different location adding even more to the confusion effect.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle with a one turn cooldown period in between usages</div> <div style="text-align: justify; max-width: ">Note: Can only be used by Sound Propulsion students</div> [/QUOTE]</p>
[QUOTE="Drāgy, post: 17509540, member: 196483"] [b]16. Sound Propulsion CFS[/b] [justify][CENTER][IMG]http://i.imgur.com/QyhPKBf.png[/IMG][/CENTER] [B][URL="http://narutobase.net/forums/showthread.php?t=557654"]Sound Propulsion | Oto Suishin[/URL][/B] [B]Type:[/B] NinGenTaijutsu [B]Background:[/B] Upon overusing the sound element and becoming too accustomed to it, Barney decided to come up with something new and more unique than what the actual element offered him. Being also well known as a genjutsu user, Barney figured that he could try and incorporate the ability into his new style that he called Oto Suishin. Oto Suishin revolves around using high pressure soundwaves in order to propulse oneself and to increase momentum. After a certain amount of trying and combining different movements and techniques, the fighting style finally started looking like something. Barney could execute swift and easy moves in the most unpredictable ways by simply ejecting high pressure soundwaves out of his tenketsu. This was an obvious breath taker but Barney wasn't satisfied. Something was missing in his mind and he wanted to push it further. This led him to using the ejected high pressure soundwaves as mediums for inducing genjutsu. Just a glance of an unaware opponent and Barney would burst forth leaving a silhouette behind him, tricking his opponent into different realities. This was the moment when Barney was finally happy with his product and felt it was worthy of being shown publicly. [B]Description on the Abilities and Inner Workings of the Style:[/B] Sound is a mechanical wave that results from the back and forth vibration of the particles of the medium through which the sound wave is moving. Since a sound wave consists of a repeating pattern of high-pressure and low-pressure regions moving through a medium, it is sometimes referred to as a pressure wave. The main indicator of the pressure which a soundwave produces is the frequency, meaning that higher frequencies will produce more pressure when expelled. Using this theorem it is safe to assume that a very high frequency soundwave will be able to produce a sufficient amount of pressure to increase or reduce momentum, depending on the existent trajectory of the moving limb/body part and the direction in which the soundwave is expelled. As already mentioned, Sound Propulsion revolves around using those very soundwaves to increase or reduce ones own momentum which can also be referred to as propulsion. What the soundwaves allow the user is very unpredictable movement by creating momentum out of, apparently, nothing. Of course it's not actually nothing but rather the users own chakra that initiates the soundwave. This allows the user to perform quick lunges, position shifts, stronger punches with increased momentum and even increased mid-air maneuverability. The soundwaves can be expelled from any tenketsu of his body, in any desired direction, giving the user the ability to fine tune his actions and movements and to easily fight his opponents. Using the same principle behind increasing momentum, the user can decrease it to slow down his movement and to even stop it completely. This allows him to even slow down opponents strikes in very limited situations, mostly before imminent collision, to the point where they can be intercepted and exploited. [INDENT][I]An example scenario for increasing momentum to show how exactly I see it working. I would charge at my opponent and prepare to punch him with my hand. When I'm close enough I would expel the soundwave out of my elbow, in the opposite direction of where I want my arm to go. Assuming that my shoulder is the center of rotation and the fixation point, once the soundwave is ejected in the opposite direction of my intended movement then my hand would burst forward with increased momentum resulting in a stronger as well as unpredictable punch. [SPOILER][CENTER][IMG]http://i.imgur.com/aL3dDNz.png[/IMG] A simple explanation of the process behind the propulsion.[/CENTER][/SPOILER] In case I want to slow down my momentum I would follow the same principle but by expelling the soundwave from my fist instead of my elbow. This would result in slowing down my already existing momentum and stopping my hand from moving forward. There is also a useful application of the built up pressure. Although not solid it can be felt and present itself as an obstacle. This application would also be used in order to slow an opponents punch if we were to, for example, simultaneously punch our fists. As our fists are about to collide I would expel the soundwave from my fist and create a "cushion" of high pressure that would slow both our movements; mine because of the previously mentioned reasons and the opponents because the high pressure buildup would present itself as an obstacle for the opponent, thus requiring more force to break through it. This could essentially be used to stop the opponents movement and then for example use the other hand or other means to exploit that advantage.[/I][/INDENT] Now that the very basic workings of the style are explained we can touch the genjutsu ability. Basically, once the soundwave is expelled, it leaves behind a transparent but still visible trace. Since this soundwave is fueled with the users chakra he would use the remains of it to create very basic visual illusions. They would be very simple and used only for tricking the opponents eyesight without impairing any of his abilities to continue the battle. Stronger and experienced opponents wouldn't have problems with the illusions because it is quite easy to distinguish them and to see the clear image of the whole situation. [SPOILER][CENTER][IMG]http://i.imgur.com/eeHYjTy.png[/IMG] [I]Note the pressure wave behind the jet. It's actually not a heat wave but a pressure wave created by the extremely loud jet. Proof is in the article on the link. [SIZE=1](source: [url]http://members.d11nuscgaux.info/deck/hear_about.html[/url])[/SIZE][/I][/CENTER][/SPOILER] [INDENT][I]An example of both the propulsion an genjutsu ability in use. I would charge at my opponent with the intention to kick him with my foot. Once in range I would expel the soundwave from my foot, thus propelling my leg into my opponent with increased momentum. As my leg moves from its previous position it leaves a trace of the soundwave and as the opponent sees it the illusion activates, using the remains of the expelled chakra to disturb his chakra flow. What he opponent would see it the users body and its movement while he would also see a "fake" limb left behind, making it seem as if the users leg moved in a blur.[/I] [SPOILER][CENTER][IMG]http://static3.wikia.nocookie.net/__cb20111205000126/naruto/images/thumb/d/d1/Yanagi.png/320px-Yanagi.png[/IMG] [I]The illusion that the opponent would see wouldn't differ much from this illusion except that there wouldn't be so many limbs but only one, in the previous position where the users limb was.[/I][/CENTER][/SPOILER][/INDENT] Depending on the techniques and complexity of the movements, the genjutsu ability won't always be possible, thus the user can compromise between raw and strong propulsions with the genjutsu ability and fine tuned movements without the ability of casting the genjutsu. [B]Example Techniques:[/B] [spoiler]Oto Suishin: Suishin | Sound Propulsion: Propulsion Type: Supplementary Rank: C rank Range: Short Chakra: 15 Damage: N/A Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. Oto Suishin: Kusshon | Sound Propulsion: Cushion Type: Supplementary Rank: C rank Range: Short Chakra: 15 Damage: N/A Description: Ejecting sound from one of his tenketsu allows the user to create a high pressure soundwave cushion that can stop and slow down enemy movement, specifically punches and kicks. Due to the high pressure the opponent would need more force to execute his movements thus he risks to be caught in a disadvantageous position.[/spoiler] [B]Additional effects and Restrictions:[/B] A master of Sound Propulsion will have slightly increased reflexes due to the body being accustomed to the momentary propulsions and position shifts, which is achieved through extensive training and specialization. He will also have greater general perception because a wrongly executed propulsion could cost him his life. He is of a calm and composed demeanor and always with his guard held up. He is always observing the situations and calculating his propulsions for the best possible outcome. Other than that, unpredictability of his movements when using Sound Propulsion is one of the key features. Regular eyes (non-dojutsu) would have slight difficulty distinguishing the user and his limbs from the illusionary ones created by the expelled soundwaves. Dojutsu users (sharingan, byakugan, rinnegan) as well as highly skilled taijutsu users (Taijutsu masters, EIG masters) wouldn't have problems distinguishing the real user and his movements and intentions because of their expertise in martial arts and close quarter combat. Taijutsu specialists will also be able to effectively counter the movements, albeit with somewhat slightly higher difficulty. To be able to learn Sound Propulsion, one has to complete Sound, Genjutsu and Taijutsu training as well as be of Kage rank. Training is performed exclusively by McRazor. [hr][/hr] [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=172&p=16416564&viewfull=1#post16416564"]( Oto Suishin: Suishin ) Sound Propulsion: Propulsion[/URL][/B] Type: Supplementary Rank: C rank Range: Short Chakra: 15 Damage: N/A Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. The user can perform an infinite (technically 361 because that's the number of tenketsu a body possesses) amount of simultaneous propulsions from his tenketsu in order to execute a specific movement while he can only perform two concurrent movements in a short duration of time. These propulsions are delicate, used for fine tuned movements thus why they do not support genjutsu induction. Note: Can only be used 4 times per battle Note: Can only be used by Sound Propulsion students [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=172&p=16416564&viewfull=1#post16416564"]( Oto Suishin: Suishin no Sakkaku ) Sound Propulsion: Illusion of Propulsion[/URL][/B] Type: Supplementary Rank: B rank Range: Short Chakra: 20 Damage: N/A Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. This technique is based on raw and powerful propulsions that leave behind great amounts of chakra which is used for genjutsu induction. These propulsions increase the momentum behind the users kicks and punches by a great margin. A propulsion of this type, seen from the opponents perspective would seem as if the users limb or even his whole body burst forth leaving silhouettes behind him. This happens due to the residue chakra from the propulsions being used to induce low rank visual illusions. Their main purpose is to confuse the opponent and to distract him, though a ninja who is a taijutsu master or doujutsu wielder will be able to accurately track the user. Note: Can only be used 3 times per battle Note: Can only be used by Sound Propulsion students [B][URL="http://narutobase.net/forums/showthread.php?t=557654&p=17650563&viewfull=1#post17650563"]( Oto Suishin: Hanpatsu-ryoku ) Sound Propulsion: Repulsion[/URL][/B] Type: Defensive/Supplementary Rank: B rank Range: Short Chakra: 20 Damage: N/A Description: Following the principle of ejecting the high pressure soundwaves from his body, the user can use them to slow down his own movement as well as prevent and slow down an opponents strike. By ejecting the soundwaves from his fist, for example, while moving it towards the opponent the user can slow down and stop the movement of his hand. Depending on the situation on the battlefield this can come as a very useful technique for situations when something doesn't go as planned and allows the user to assert the situation and act accordingly. This technique is aimed to be used for close quarters combat and it is aimed to be used against opponent's physical attacks, including those with various weapons. However, the user can also use this technique to stop weapons that the opponent throws as projectiles (kunai, shuriken, etc.) from inflicting wounds but it has to follow logic, i.e the user has to expel the soundwaves from his torso if he wants to create the cushion and stop kunai or shuriken aimed at it. Same goes for limbs and other body parts. Following this principle, the user can also slow down and stop an opponents strike by ejecting the high pressure soundwaves which present themselves as an obstacle in this situation. Due to the high pressure buildup that acts as a cushion the opponent would need more force to overcome and overpower it. This application is, as already explained, very useful in hand to hand combat because it gives the user the chance to exploit the situation, e.g. suddenly stopping his opponent's punch, and quickly change his tactics as he sees fit, e.g. grabbing the opponent's arm and proceeding to punch him in the stomach, etc. This technique follows the elemental interactions of the sound element, meaning that elemental attacks strong to sound would easily overcome the cushion even at the same rank. Obviously, elemental attacks weak to sound, at the same rank, would need to double the effort to overcome the cushion. Regular taijutsu and kenjutsu are considered neutral to sound in this regard and to overcome the cushion, they would just need to be one rank stronger. As usual for close quarters combat, reaction speed is very important and if the user can't react to an attack, it means that he can't create the cushion in time to protect himself. Slower enemies would be at a greater disadvantage. Note: Can only be used 4 times per battle Note: Can only be used by Sound Propulsion students [B][URL="http://narutobase.net/forums/showthread.php?t=557654&p=17650563&viewfull=1#post17650563"]( Oto Suishin: Yugan Rojikku ) Sound Propulsion: Awry Logic[/URL][/B] Type: Offensive/Defensive/Supplementary Rank: B rank Range: Short Chakra: 20 Damage: 40 Description: Awry Logic follows the basic principles of Sound Propulsion. It has the task to propulse the users limbs or body in a specified direction upon use. However, it also capitalizes on its secondary ability, to induce illusions. Instead of simply leaving a trail behind a successful propulsion, this illusion is a bit advanced. Once the propulsion is performed and the target is captured within the illusion, he would see the propulsion go in the opposite direction, giving the user a perfect opportunity to finish off the opponent with ease. The purpose of the inverted propulsion is to confuse the opponent and it lasts until the actual propulsion is finished. This means that upon finishing the propulsion, the illusion would dissipate and the opponent would suddenly see the user on a different location adding even more to the confusion effect. Note: Can only be used 3 times per battle with a one turn cooldown period in between usages Note: Can only be used by Sound Propulsion students[/justify] [/QUOTE]
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