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<p>[QUOTE="Drāgy, post: 16767318, member: 196483"]</p><p><strong>12. Sound</strong></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/0sOaxb3.png" data-url="http://i.imgur.com/0sOaxb3.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[HR][/HR]</p><p>[SPOILER]<div style="text-align: justify; max-width: "> <a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"><strong>( Ototon/Genjutsu: Doppurā kōka ) Sound/Illusionary Arts: Doppler Effect</strong></a></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 40 Chakra</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.</div> <div style="text-align: justify; max-width: ">Note: Usable only twice per battle</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"><strong>( Ototon/Genjutsu: Furasshu-Gurō ) Sound/Illusionary Arts: Flash-Taunt</strong></a></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.</div> <div style="text-align: justify; max-width: ">Note: Usable only twice per battle</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> <div style="text-align: justify; max-width: ">Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"><strong>( Ototon: Kussetsu ) Sound Release: Refraction</strong></a></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.</div> <div style="text-align: justify; max-width: ">Note: Can refract soundwaves up to (including) A rank</div> <div style="text-align: justify; max-width: ">Note: If refracting twice in a quick succession then only up to B rank</div> <div style="text-align: justify; max-width: ">Note: Usable thrice per conflict</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"><strong>( Ototon: Hirō ) Sound Release: Exhaustion</strong></a></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.</div> <div style="text-align: justify; max-width: ">Note: Effects last for 1 turn</div> <div style="text-align: justify; max-width: ">Note: Can only be used twice per battle</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Drāgy, post: 16767318, member: 196483"] [b]12. Sound[/b] [CENTER][IMG]http://i.imgur.com/0sOaxb3.png[/IMG][/CENTER] [HR][/HR] [SPOILER][justify] [URL="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"][B]( Ototon/Genjutsu: Doppurā kōka ) Sound/Illusionary Arts: Doppler Effect[/B][/URL] Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 40 Chakra Damage: N/A Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent. Note: Usable only twice per battle Note: Only McRazor can teach this [URL="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"][B]( Ototon/Genjutsu: Furasshu-Gurō ) Sound/Illusionary Arts: Flash-Taunt[/B][/URL] Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed. Note: Usable only twice per battle Note: Only McRazor can teach this Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion [URL="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"][B]( Ototon: Kussetsu ) Sound Release: Refraction[/B][/URL] Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range. Note: Can refract soundwaves up to (including) A rank Note: If refracting twice in a quick succession then only up to B rank Note: Usable thrice per conflict Note: Only McRazor can teach this [URL="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181"][B]( Ototon: Hirō ) Sound Release: Exhaustion[/B][/URL] Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects. Note: Effects last for 1 turn Note: Can only be used twice per battle Note: Only McRazor can teach this[/justify][/SPOILER][justify][/justify] [/QUOTE]
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