The Arkham Knight || Jason Todd

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Basic Information

Name: Jason Todd
Nickname: Red Hood || The Arkham Knight
Gender: Male
Age: 28
Clan:

Looks: Following his "resurrection", Jason took on the Joker's old mantle of the Red Hood. His interpretation however involved denim jeans, biker boots, a t-shirt, and a biker's jacket. He wears two masks, the first being a red-domino mask, fixed in place. His gauntlets and boots each contain compartments in which he can store items. His second mask was a metallic red hood, which offered many of the same functions as his mask, thought also added better protection for his face. As time has gone on however, he has been known to create different masks for each occassion. Jason is 6'4.

Personality: Jason has been know for his violent streak, but overall good heart. Despite living life as an outlaw, there are many times where Jason can be found helping innocents or saving the day. However, Jason often has no mercy on criminals, driving him to "fight like he's mad at the world" at various points.

Village Info

Land of Birth: The Land of Fire
WSE Clan: N/A

Rank//Chakra Info

Ninja Rank: Sannin
Specialty: Satsui No Hado | Taijutsu | Earth | Medjutsu | Fuuinjutsu
Elements:Basic 5, Dream Sand, Alcohol
Your Ninjutsu:Ninjutsu, Taijutsu, Genjutsu, Narutobase Taijutsu, Theory of Wind and Waves, Satsui no Hado, Titanomachy, Black Heaven and Earth, Hojojutsu, Duel Monsters, Medical Ninjutsu, Imperfect Snake Sage Mode, Snakes, Ligers


Background Info

History:
Jason Todd was the son of Willis Todd and Sheila Haywood, although his mother was forced to relinquish his custody when Willis married Catherine Todd. Catherine was a drug addict and died from an overdose, while his father had once worked for Two-Face and was murdered by the criminal. Legally an orphan, Jason lived in his father's apartment in a derelict building in Crime Alley, where he turned to crime out of necessity. Jason became highly skilled in stealing tires from vehicles and during one of his usual thefts, he met Batman as he stole the Batmobile's wheels.
Jason was taken by Batman to a school run by Ma Gunn, hoping to reform the young man. However, Jason soon realized Gunn conducted illegal activities with the youngsters at her “school” and he escaped. When Batman located him, Jason informed him about Gunn's crimes and even assisted Batman in capturing her gang, after which Jason was taken in by Batman as the new Robin at the age of 12.


After six months of training, Jason was ready to go into action as the new Boy Wonder. In his early adventures, Robin assisted Batman against notable criminals like Two-Face, Magpie, Mime, the Crime Doctor, The KGBeast, Deacon Blackfire and the Dumpster Slasher. While working on this last case, Jason became more aggressive and driven against criminals.

Unlike Batman's first protegee Dick Grayson, Jason was impulsive, reckless, and full of rage. After a first meeting with his predecesor, Jason struck a good enough friendship with Nightwing and during a troubled time for the Titans, Jason is recruited by Donna Troy to help on a mission. Jason becomes frustrated by the situation when Donna expects him to figure out plans and save everyone, like Dick would.


Jason's violent methods against crooks eventually caused the death of a criminal. Jason's attitude got him and Batman in troubles, but he showed no sign of slowing down. Instead, Jason became more reckless until he was forbidden from going out as Robin. During those moments, Jason learned the truth about his real mother and doing more investigation, he tracked down the possible persons to the Middle East. Going alone at first, Jason was soon joined by Batman, who was following the trail of the Joker, who had recently escaped from Arkham.


Jason and Bruce managed to foil Joker's plans to deal with terrorists, but they failed to capture the madman. With the crisis averted, Jason and Bruce resumed their quest to find Jason's real mother and eventually, they located her in Ethiopia. Shelia Haywood was working as part of the relief efforts for the refugees and once she was reunited with Jason, she told him the truth about their past. Unfortunately, Sheila had a criminal record which Joker used to blackmail her and use her for his own profits. Shelia tried to keep this from Jason, but he soon spotted Joker in the place and he followed the madman and his mother to a warehouse. After learning Joker's plan, Jason alerted Batman, who set out to stop a truck filled with Joker Venom. Meanwhile, Robin went to save his mother from Joker, but he was lured into a trap by her, who was also crooked and couldn't risk being exposed. In the warehouse, Robin was beaten to a bloody pulp by the Joker, using a crowbar. Joker then tied Sheila to a post and planted a bomb in the warehouse, leaving mother and son to die. Jason recovered and untied his mother, but they were unable to escape and the bomb exploded. Jason was rushed to the hospital and was pronounced dead. However, after this, a doctor revived him


Other

Seals
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil - Dream Sand
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle


( Juinjutsu: Dorobō Botsuraku ) - Cursed Seal: Trap Card Reversal
Show
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: A Juinjutsu designed to work under the activation of other Fuuinjutsus, the user passively creates a seal that lays dormant until triggered. When a foreign barrier is eructed within mid range of the user, this seal is triggered and a first pulsing release of chakra in the form of a wave like barrier is released from the created seal. The purpose of this is to pulse through any activated Fuuinjutsu of the opponent, done in no time due to it's passive nature. Should it be of up to A rank, the pulse corrupts the opponent's link to it, their chakra essentially eating away at the opponent's chakra binding the Fuuin. As this happens, a second pulse released touches the seal and it's chakra of the user binds it and allows the user the ability to apply the seal towards his own person or if a harmful, rebound it's effects back onto the opponent. The user can only reverse certain seals, ones who's effects target the opponent in their effects, primary sensory based ones excluded. What this means is seals that hinder the opponent's speed or ability to use something, it's effects will reverse back onto the opponent.
Note: Only works on Fuuinjutsu activated in the last turn
Note: Initial pulse happens instantly as this is purely defensive and supplementary in it's usage. When rebounding and reversing Fuuinjutsu, the user is able to reverse up to S rank seals if he fits the requirements (i.e. able to use Sound if Sound if involved, ability to use Chakra Chains, or Fire for seals or barriers related, etc), costing a move per turn to do so.
Note: Can only be used to reverse Fuuinjutsu every 2 turns and up to 3 in total. These four seals can be placed on the Bio to avoid having to manually place during Battle, defeating the purpose of the jutsu. Despite activating passively/on it's own, it still requires a move in the 3 allowed per turn.


(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.



(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fuuinjutsu: Karada no shinayaka-sa) Sealing Arts: Ease of Body
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A body seal that reacts only to certain physical movements of the user, the Ease of Body seal is filled with the user's chakra before battle, which fuels the seal and allows its use. This seal only activates once the user uses non elemental taijutsu. Non Elemental Taijutsu often requires the user to infuse his body with chakra in order to successfully perform the technique he is attempting, which is strange because as shown, taijutsu is usually used to preserve chakra. This seal rectifies this by flooding the user's body with chakra at the exact points it needs to be in order to execute successfully, eliminating the need for the user to input chakra himself for this brand of Tai. By flowing chakra through the body for the user, the user is free to keep his chakra reserves in check, merely performing the actions necessary whilst the seal provides the boost in power needed.
-The user's next 4 Non Elemental Taijutsu moves don't require any chakra input from the user
-Seal can be used twice per battle
-3 Turn Cooldown between activations of this seal
-Seal may be passively applied
Scientific Tools:
( Kote ) - Forearm (Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Artifacts:
N/A
Picture:
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Theme Song and Background Music:

Battles

Won: 0
Lost:0


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