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Gutsy

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Nara Clan
​

(Kage Fūinjutsu: Tarutarosu) - Shadow Sealing Arts: Tartarus
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10)
Damage: N/A
Description: Created by those who heavily use their shadow in combat, Tatarus is a technique that serves the process of supplementing one's usage of scroll, object, and tag based techniques through the utilization of one's shadow. By tagging the user's shadow with the kanji of Tartarus (タルタロス), it becomes possible to utilize the user's shadow as the medium/vessel of techniques that employ their usage, enabling a more unique approach to their usage that eliminates the need of scroll/tags/objects. Two approaches exist for Tartarus depending on the nature of the original technique.

For techniques that are inherently offensive/defensive in nature and deal with the release/unsealing of objects from them, such as the Manipulated Tools/Ink Release set of techniques, they become usable through the user's shadow with an additional cost of ten chakra, subverting the need to carry multiple scrolls or tags. This usage would be passive after the placement of the seal, only costing five additional chakra to the utilize the desired technique, with the user being restricted to two pre-mentioned techniques per usage of Tartarus and said techniques themselves naturally taking a move slot when used. While applicable to techniques such as Fire Release: Exploding Dragon Strike, usage on techniques that are naturally harmful to shadows through light would logically result in the removal of the seal, canceling further use of the technique.

As for techniques that don't release and rather uses objects to seal or restrict, such as the case with elemental sealing method or sealing tag, these would constitute an active usage of Tatarus wherein the user would manipulate his shadow to form a replica of the scroll/tag and utilize it through his shadow, costing ten additional chakra to the technique, with the user being restricted to two techniques replicated per usage. While Tartarus serves as an independent technique after it's kanji is placed, the user can also utilize it's effects in the same timeframe of performing other shadow manipulation techniques, costing ten chakra to the cost of the shadow technique, in addition to ten to the technique being replicated.

Usable thrice and must be separated by two turn intervals. Scroll/Kanji techniques that deal with releasing objects/techniques must be mentioned in bio, first post, or upon using the technique the first time in battle(if the user has the original scroll/tags/objects). This can only be used with techniques that require sealing tags, scrolls, and physical objects(kunais, swords etc), with the user's shadow becoming the replacement. If the users shadows are completely destroyed or momentarily extinguished (high level lights), the pre-stored techniques would be destroyed as well. Notably, for Fūinjutsu techniques, they can only be chained with B rank or lower Nara clan techniques, or alternatively only B rank or lower Fūinjutsu can be applied for higher ranked Nara technique usages.
Taught: https://animebase.me/threads/starter-pack.792482/#post-22156868

(Kage Fūinjutsu: Hikarinonakani) - Shadow Sealing Arts: Into the Light
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10)
Damage: N/A (Dependent)
Description: Into the Light is a sealing technique that builds on the concepts of Hiding in Shadow & Shadow Killer, a technique that allows the user to enter shadows, and a technique that allows the user to store equipment in their shadows, respectively. By adding a unique seal, Store (格納), to the user's shadow, these abilities are bolstered, allowing the user to store/rerelease techniques into/from the shadow in a similar fashion.

Techniques that would be stored in the shadow must be of equivalent size or smaller than the shadow itself, and it must be a physical technique. Techniques 1-2X larger than the shadow get reduced by 20 points, and techs 2-3X larger get reduced by 10 points, due to the partial 'absorption' of force/momentum. The portion of the opposing technique's initial contact with the shadow is what determines it's size, and length is generally insignificant. For techniques that are wider in one portion that the other, they would follow the previously stated deduction aspect. Into the Light can be applied in the same t/f of another shadow technique, and each shadow this is applied to can only absorb up to two opposing techniques, without having them destroy eachother in the shadow. Techniques within the shadow can not be manipulated or sensed by opponents, and they would be in a form of stasis that preserves them as they were absorbed. If the shadow used for storage was destroyed (or the shadow technique expires/ends), the techniques would be released back, with the user having a mental control on the release's direction. In cases where the user is incapable of making such a decision for one reason or another, it would always be angled away from the user towards the nearest foreign chakra source.

It should be noted that when techniques are released, that the opponents can control them if possible (Depends on the technique the used), although for most cases, such as projectiles and similar, they lose the ability to do so. The user can apply this to his shadow beforehand, allowing the next shadow technique to carry the aforementioned abilities. (Must be posted in first post or in bio) Into the Light can be used thrice per battle with a two turn cooldown in between usages, costing an additional ten chakra points to maintain per turn, otherwise the techniques stored would be released.
Taught: https://animebase.me/threads/starter-pack.792482/#post-22156868

(Kage: Kurechin) - Shadow Arts: Cretin
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: 5
Damage: N/A
Description: Used for the purpose of story telling, Cretin allows the user to manipulate his shadow in all of its forms in order to convey a story to an audience. The story can range from a simple manipulation that covers a few centimeters to a grand, up to scale, extravagant showing. The user's imagination is the only limit. The technique can last 5 turns due to it being inherently harmless and easy to use. It costs 5 chakra points per turn to sustain, with a turn interval required between uses.
Taught: https://animebase.me/threads/starter-pack.792482/#post-22156868

(Taijutsu/Kage: Ate No Itazura) - Body/Shadow Arts: Mischief of Ate
Type: Supplementary
Rank: E
Range: N/A
Chakra: 5
Damage: N/A
Description: Accessible to those who have become truly attuned with their shadows in combat, Mischief of Ate enables user's to gain increased control over their bodily movements through their connection with their shadows. Should the user feel the need to, their shadows would be manipulated to affect their own movement, either stopping or altering it, or a combination of both. This would only be a momentary feat, but it would serve well for dire situations that require immediate actions that the user would be otherwise incapable of doing on his own, such as abruptly stopping. User's can manipulate/paralyse their entire body or specific regions/limbs up to their own discretion, with redirecting/movement never exceeding 1.5 meters. For those who specialize in Nara arts Mischief of Ate is treated similar to walking on water skill, as in a passive skill, while for those who do not, it would count as a technique, albeit one that can be performed in conjunction with other techniques.
Taught: https://animebase.me/threads/starter-pack.792482/#post-22156868

(Kage: Hādodāku) Shadow Arts: Hard Dark
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +1 Rank To A ranks and below. +20 To S ranks and above.
Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique.
-The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost.
-Usable 4 times per battle.
Taught: https://animebase.me/threads/starter-pack.792482/#post-22156868

(Kage: Shotou) Shadow Art: Elementary
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After performing two hand seals the user will split his shadow into two halves. Each half could extend to mid range distance. The halves shape could be altered to the user's liking. For example, one half would be a fist while the second would be a dagger. One half can hold down the target and the other would stab said target. The halves can each reach 5 meters size if deemed necessary. Similar to other shadow art techniques the halves can rise upwards. As such, the user can use them as means to gain elevation for example. Lastly, the strength of the shadows is similar to that of steel.
-Usable 3 times.
-Shadow techniques can be performed through the halves
Taught: https://animebase.me/threads/starter-pack.792482/#post-22156868


 

Gutsy

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Sealing Arts
​

(Fūinjutsu/Yōton: Ākēn Wādo) – Sealing/Yang Release: Arcane Ward
Type: Supplementary / Defensive
Rank: S
Range: Self / Short
Chakra: 70 (-15 per turn to sustain)
Damage: N/A
Description: Yang Release: Arcane Ward is a high-level defensive seal that manifests a living barrier of pure vitality around the user or an ally. The seal is placed as Kanji 奥義 (Ōgi) between the user’s shoulders. However, due to its sentience, the seal moves along the user’s body like liquid to intercept an incoming attack. When an incoming attack is detected, it interposes itself and generates a barrier around the user that forms as crystallized Yang chakra. The barrier fully envelops the user in an omnidirectional 360-degree sphere, that includes underground, protecting from all directions, The sphere expands outward to encompass the entirety of short range, and when formed, it gently but forcibly displaces hostile entities already within that radius to the outer edge of the barrier, and the barrier looks like liquid glass and radiates a soft warmth, as it only solidifies and becomes tangible once it defends the user. Unlike static or one-time use defenses, the Arcane Ward is alive and it reacts to incoming attacks. The Arcane Ward absorbs incoming attacks by spreading the force of the impact across the entire surface of the barrier, dispersing the energy evenly through the sphere. Hostile entities that make direct physical contact with the barrier are subjected to an invasive Yang Chakra that overwhelms their chakra balance, due to imbalance, resulting in a reduction in movement speed by 25% for three turns, and it burns their chakra, lowering available chakra by 20% for the remainder of the battle. If the user specializes in Yang Release repeated contact causes the affected target to temporarily lose access to Yin Release and Yin-based techniques for three turns, as their Yin-Yang ratio is forcibly destabilized. The barrier can be actively reformed by the user, costing one move and chakra equivalent to the original cost of the barrier, restoring it to full capacity. The Arcane Ward has a durability limit of 80 damage (100 damage if the user specializes in Yang), representing the maximum impact it can absorb before the seal becomes temporarily dormant. Each time the barrier absorbs a strike, its durability decreases by the strength of the attack. Once the durability is exhausted, the seal becomes inactive and must be reactivated.
Note:
- May be cast twice per fight.
- The barrier remains active for a total of 3 turns.
- Seal must be placed on the Biography.
- The Seal has sentience, activating on its own, albeit at the cost of a move.
- Cannot coexist with Yang Release: Power of the Sun or Yang State.
- No other Yang Techniques can be activated in the same turn. No other fuuinjutsu while this is active.
Approved: https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218


 

Gutsy

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"Flowing ever forward, like water seeking the sea — never still, never forgetting."



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❖ 名前 | Name: Giyu Tomioka
❖ あだ名 | Nicknames: Half-and-half Haori (半々羽織), the Silent Current, Steam Dragon, Torrential Fang, Mist Walker
❖ 年齢 | Age: 21
❖ 性別 | Gender: Male
❖ 族 | Clan: Nara
❖ 一族階級 | Clan Rank: Unknown


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Giyu is a fairly tall young man of a lean muscular stature and pale complexion, who is almost always seen wearing a stoic expression. He has choppy raven-black hair of uneven lengths, with jaw-length side-bangs, a low messy ponytail at the base of his neck, and bangs falling over his eyes in a choppy fringe. His eyes are sharp and moderately large, with lapis blue irises and navy blue pupils; at times his irises turn completely opaque and empty, a flat lapis blue. They are framed by thin eyebrows.

Giyu wears the standard Demon Slayer Corps uniform, colored black and tinted charcoal blue. It consists of a button-up jacket with a stand-up collar and long sleeves, featuring gold buttons and a shirt pocket on the left breast, with the kanji for Destroy (滅 Metsu) engraved on the back. Beneath the jacket, he wears a white long-sleeved collared undershirt. The uniform is fastened at the waist with a white belt and includes a pair of matching tattsuke-hakama pants, wrapped at the calves with buttoned white kyahan. On his feet, he wears tabi socks that match the charcoal blue tone of his uniform, along with white zōri sandals with navy blue straps. Over this, Giyu wears a distinctive haori split down the middle into two contrasting halves: the right half is carmine, while the left half is decorated in a traditional geometric pattern of rhombi in green, dark green, orange, and yellow. These halves are sentimental mementos — the red side formerly belonged to his late older sister, Tsutako Tomioka, and the patterned side to his deceased friend and fellow apprentice, Sabito.



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Giyu Tomioka is a man defined by composure, duty, and quiet conviction. Calm and stoic, he rarely shows emotion, maintaining an air of discipline that reflects his deep sense of justice and responsibility. He despises recklessness and has no patience for those who waste their lives without purpose. Though merciless toward demons, Giyu's moral compass is guided by pragmatism rather than hatred; he broke the Demon Slayer Corps' code to protect Nezuko, believing that morality is defined by actions, not labels. His detached demeanor often isolates him from others, earning him a reputation for arrogance among his fellow Hashira, though in truth, Giyu simply struggles to express himself. Beneath his reserved surface lies a man who values life profoundly, carrying survivor's guilt from his early days and questioning his worth as a Hashira until Tanjiro reminds him to live for those who sacrificed themselves for him.

Despite his aloof exterior, Giyu possesses deep compassion and loyalty toward those he holds dear. He risks his life for Tanjiro and Nezuko, vows to atone through seppuku if Nezuko harms a human, and carries the memory of his late sister and friend Sabito with him, symbolized by the haori he wears in their honor. His grief and guilt have shaped his quiet, introspective nature, leading him to hide his emotions to avoid reliving loss. Yet, when those he cares for are in danger, his calm breaks, revealing a fierce protectiveness that defines his true heart.



❖ 五尾 | Tailed Beast — Kokuō, the Five-Tails ❖​

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Kokuō, the Five-Tails, is a quiet and calm tailed beast that carries itself with dignity and restraint. It speaks in a polite, old-fashioned manner, using formal words that make it sound respectful rather than wild or cruel. Kokuō takes strong pride in its own will and deeply dislikes being controlled, valuing its freedom above all else. Despite its great power, it is not aggressive by nature and prefers peace, choosing to avoid unnecessary conflict. It wishes to live in seclusion within forests, where it can exist without disturbance.

In appearance, Kokuō resembles a large white horse with a smooth, dolphin-like head and long, sharp horns rising from its skull. Its body is strong yet graceful, with five flowing tails and sturdy hooves made for powerful charges. The tips of its horns, hooves, and tails are tan, with similar markings along its body, while red lines beneath its dark eyes give it a calm and thoughtful expression.



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❖ 階級 | Rank: Sage
❖ 体力 | Health: 200
❖ チャクラ | Chakra: 1,500 + 700 (Kokuō)

❖ 出身国 | Land of Birth: Land of Hot Springs (Eastwatch 029)
❖ 所属 | Affiliation: The Golden Amputation

❖ 速度 | Speed: 10
❖ 探知 | Tracking: 35
❖ 心昇華 | Mind Ascension: +15 to all Ninjutsu, +2 Jutsu Speed
❖ 霊昇 | Spirit Ascension: +5 to all Spirit Techniques, +10 Spiritual Durability
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❖ 心 | Mind❖ 体 | Body❖ 魂 | Spirit❖ 敏捷 | Agility❖ 器用 | Dexterity❖ 活力 | Vitality
8​
5​
6​
5​
6​
0​

❖ 属性 | ElementsFire, Water, Wind, Earth, Lightning, Yang, Boil (Steam), Arctic Earth, Gunpowder
❖ 能力 | AbilitiesNinjutsu, Genjutsu, Taijutsu, NB Taijutsu, Kenjutsu, Fūinjutsu, Medical Ninjutsu
❖ 戦闘流派 | Fighting StylesKung Fu, The Way of the Tomahawk, Whip Arts, Death Wind
❖ 契約召喚 | Summoning ContractsToads, Turtles & Crows
❖ 専門 | SpecialtiesApex Handseal Specialist, Apex Tracking Specialist, Mind's Keen Eye, Peak Elementalist, Chakra Fortification, Single Handseal Specialist


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The Tale of Giyu Tomioka​

They say the springs remember. The water that scalds the careless carries the whispers of those who've fallen to its heat, and among those whispers, one name always rises like mist at dawn: Giyu of Eastwatch, the Silent Current.

When Giyu was young, the springs took everything from him. His sister, Tsutako, was found at the edge of the boiling river, her final act having saved him from bandits drawn to the valley's hidden waters. The village called it a curse, claiming the boy's grief turned the steam red that day. None believed his story — that something unnatural moved within the vapors, a formless presence that struck her down. The shame burned deeper than the springs ever could.

Under the tutelage of the old master Urokodaki of the Red Mask, Giyu learned the Way of Flowing Forms, a style born from the springs' rhythm: neither still nor violent, but ceaseless. Alongside his friend Sabito, he shaped water into blades, mist into concealment, and learned to hear the world through every droplet. But when Sabito perished defending others during the Trial of the Mist Valley, Giyu's calm broke. He survived, but called it unearned. Since that day, his silence has weighed heavier than his sword.

Now, he wanders the borderlands where the mountains breathe steam. His blade, Mizukagami, reflects every soul it cuts — water mirroring blood, calm mirroring fury. To some, he is a guardian of the hot rivers; to others, a phantom born from the mist. But those who meet his gaze see the truth: a man who carries both grief and grace, flowing ever forward, like water seeking the sea, never still, never forgetting.



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❖ 頂印術師 | Apex Handseal Specialist — Boil Release (Steam)
You can perform techniques of a skill specialized in without the use of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.

❖ 頂追跡師 | Apex Tracking Specialist
With more heightened senses, the user gains an increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.

❖ 心眼鋭覚 | Mind's Keen Eye
Genjutsu of any type, other than MS-level or those cast by Kunino, appear "flawed." This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious, such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.

❖ 極忍術師 | Peak Elementalist — Water Release
The user's elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.

❖ 単印特化 | Single Handseal Specialist — Wind Release
You can perform techniques of the skill you chose to specialize in by performing a single (1) handseal. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.

❖ チャクラ強化 | Chakra Fortification — Nara
The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize.




❖ 特注武器 | Custom Weapon


(Narushiru) — Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (200 Chakra Supply)
Damage: N/A

Description: Narsil is a longsword wielded by kings of a long-forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword is made of a metal that makes it shine like the purest silver, with a black leather handle bearing several engravings. The sword itself is sentient, as it was infused with yang energy, giving it its unique properties. Through its sentience, the sword can sense the wielder's chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword has a chakra reserve of 200 in total, which it uses to perform its own abilities. The cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.

In addition to its cleansing capabilities, the sword, when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to grow in size, giving any subsequent Kenjutsu technique an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder (-10 chakra per turn from sword or wielder).

Outside of the cleansing ability and the increase in power to the wielder's sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. Upon contact with a target, these teeth drain them of their physical vitality, lowering the target's physical speed, reaction, and ability to use powerful physical techniques:
  • 1 contact: base reaction/tracking is reduced to three quarters (75%) of their current stat.
  • 2 contacts: base speed and Taijutsu, Kenjutsu, and other body damage are reduced by half of their current stat.
  • 3 contacts: they lose the ability to use any form of Taijutsu or Kenjutsu techniques.
  • 4 contacts: they are paralyzed, unable to do anything other than breathe.
These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short range of the sword itself.

Notes:
  • The cleansing effect is S-rank and can be used until the sword's chakra reserve is depleted.
  • The cleansing effect counts towards the move count and has a two-turn cooldown.
  • Increasing the range through the fire and yang flowing across the sword counts as a move to activate; it then stays active until deactivated by the wielder or sword.
  • The range increase to Kenjutsu techniques does not stack with other range-increase techniques.
  • The Dragon Teeth ability costs a move to activate; however, it may be activated in the same timeframe as, and in conjunction with, a Kenjutsu technique.
  • The Dragon Teeth count as an A-rank ability and stay active after creation, due to their sentience.







❖ 身体封印 | Body Seals
Giyu's body is etched with intricate seals, each carved into his skin like living armor, channeling and regulating chakra with deadly precision. These marks glow faintly when his power awakens, a silent testament to his mastery over his own body.


(Fūin: Metsuryū Mahō) — Sealing Art: Dragon Slayer Magic
Type: Fūinjutsu
Rank: A
Range: Short (mid-range blast when released)
Chakra: 30
Damage: 60

Description: Before the battle, the user will have placed 5 basic seals in their mouth/throat in preparation, each representing one of the 5 basic elements. In battle, when the user is about to be hit by one of the 5 basic elements, they perform one handseal, activating the matching seal in their mouth as they breathe in. In doing so, the element is sucked in and sealed into the seal in the user's mouth, much like how Jiraiya sealed Amaterasu. When the seal is activated, a mass of chakra is released from the user's mouth at high speed — similar to when Jiraiya sealed Amaterasu in a scroll, but faster — and the element is drawn into this chakra and sealed away.

After sealing the element, the user can perform one handseal to release it from their mouth back at their opponent as a shapeless blast of that element. For example, if the opponent uses a B-rank fireball, just before it hits, the user performs one handseal and activates the seal as he breathes in; the fireball is sealed into his mouth without harming him. He can then perform another handseal to release it back at the opponent as one big blast, still at B-rank.

Notes:
  • Each seal can only be used once per battle, and can only hold one jutsu.
  • Can only seal A-rank and below.
  • Can only seal a single basic element, not elemental combinations.
  • Must wait 1 turn to use this jutsu again.
  • Releasing a sealed jutsu counts as one of the 3 jutsu per turn.
  • Usable 3 times per battle.







❖ 虚無神器 | Void Artifacts


(Mukō: Haretsu no Hikari) — Void: Burst of Light
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated at the cost of a move and a single Void Infusion; unleashes radiant light from the user, though not capable of blinding, and heals all allies within its range for 80 health.

(Mukō: Kenkō Chūnyū) — Void: Healthy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully heals themselves for at least 40 health in a single turn, they have a 75% chance to gain a single Void Infusion.







❖ 吸収腕 | Abusōbu Ude
Giyu's right arm has been replaced with the Abusōbu Ude (吸収腕), a sleek, muscular cyborg limb that merges seamlessly with his imposing physique. Its surface is a dark, matte metal with subtle engraved patterns reminiscent of traditional armor, accented by faint chakra-conducting lines that pulse when in use. From the palm, spheres of concentrated energy can manifest and expand, capable of absorbing even the most potent chakra attacks while delivering devastating impact. Despite its mechanical nature, the arm retains a sense of weight and presence, as if the limb itself were an extension of his indomitable will.


(Abusōbu Ude) — Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A (40 chakra per use)
Damage: N/A
Description: A cyborg attachment to the user's body: a robotic limb that allows him to create spheres of energy capable of absorbing chakra up to S-rank level. These spheres can also deal brute force on impact, growing up to 4 meters in radius. Starting at roughly Rasengan size, they grow proportionally to the size of the technique absorbed. Normal ninja can use one of these devices via specialized gloves that absorb 1 Ninjutsu per turn up to S-rank, while cyborgs have these attachments built in and can absorb up to Forbidden-powered attacks, 1 from each arm per turn.

Notes:
  • Can be used a maximum of 3 times for ninja and 5 times for Custom Cyborgs.
  • A cyborg can have up to 2 Absorption Arms.





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