I'll be using Minato
Mid range
Terrain up to you
3 Day limit
You can start
The target arrived, boisterous as described and equally large. This was the Pseudo-Jinchuriki of my wife. His existence was not meant to be, the powers he drew from belonged not to him. He was a leach and an abomination. It spoke.
Worry not, your suffering will soon end.
I would activate my sensory, passively, and await action from the creature. It built up chakra and reutilise's it into a second technique, causing it to move towards me, but without a fixed form. Anticipating some sort of sneak attack, I would react, dashing rapidly to my left, carefully choosing my steps to both avoid the attack and cause minimal sound. In my place a clone would exist, taking the attack and suffering from blood loss and cuts in accordance to the wind. The clone would then dissipate in a flash of yellow.
The yellow flash would be indication of my duplicity and would allow the creature to see me a meter to it's right, slashing the sword held in my left hand towards it's torso, in a clockwise fashion,, aiming to cut him in half. The attack would be augmented by lightning chakra, making it much more deadly. However, that was not all, with my right hand I would drop a flashbomb behind me. The bomb should explode in the expected moment of the creature turning it's head to deal with me.
-15(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank D
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 + 40 = 70
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
-10
-20
=
755
Foul beast!
I could sense the build up of chakra, and as such would prepare my own defence. Just as the shroud is formed, I would use my free left hand to deliver a powerful thrust augmented by water. While my hand itself would not connect with the creature, the rapidly expanding water would. The water would push the creature back several meters, just outside of short range distance.
Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack (e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one.
-Usable 4 times per battle and only on one particular limb at a time.
-Can only be taught by Naizen.
From his peripheral vision / line of sight, Zaraki would instinctively pick up Minato's left hand's movement quite easily predicting another fruitless trial. With the previous technique still in play, an extra chakra arm would be created which would firmly reach out and grab a hold of Minato's moving left hand by the wrist and then twist/turn it backwards with enough agility and raw strength which causes the bone present in the wrist to snap and force the hand to face upwards diverting its initial intended line of attack. Meanwhile, simultaneously to this, the first chakra arm created in the previous turn would be already holding on to Minato's burnt right hand firmly but would soon salt his wounds by focusing a large amount of lightning into the palm holding Minato's hand and channel every particle/eon of electricity into his body which surges through the Hokage's body with ease forcing upon him the curse of instant paralysis and numbness rendering any possible retaliation futile as well as any try to move a limb, body part or body as a whole. Since nothing was done about the third chakra arm holding the wind natured rasengan, it would successfully slam it against Minato's skull as intended drilling the yellow flash's head into the earth. While all this actions happens simultaneously, a tight and firm grip is maintained by the chakra limbs on their adversary's body parts.
"Hahhahhahahhahahhahahahhahhahhaahahahhahahahha!"
CHAKRA COUNT : 1040 - 30 = 1010(Raiton: Chidori Nagashi) - Lightning Release:
One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon
damage)
Description: This jutsu allows the user to generate
non-focused electricity from their body. It can be
used as an omnidirectional attack or be channeled
through weapons, the ground or other conductive
mediums. Because the electricity isn't focused, it
doesn't kill on contact, instead it has great
numbing and paralyzing effects. To channel
Nagashi through a medium, the user needs to
focus the technique into one of his hands which
will then be put in contact with the medium and
can only choose to either do a widespread attack
throughout his whole body or to channel it into
something; he cannot achieve both usages at the
same time. Despite not having much destructive or
damaging properties, Nagashi can be used to
destroy low rank earthen and wooden structures
and even negate chakra on the ground to stop high
ranked earth and wood techniques. It has also
been noted that Lightning Specialists that have
mastered Lightning to the highest degree can resist
total paralyzation, although they still feel the pain
and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is
ineffective against bios who have a primary
Lightning Specialty.
Chakra Shroud : 2/5
Reference
( Bijutsu: Chakra Ude ) - Tailed Beast Skill:
Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of
every jinchuuriki when they are shrouded by
chakra. The user will shape their chakra into up to
3 arms of bijuu chakra that they can extend to
attack the enemy or even to help him perform
techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their
Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra
Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial
Transformations for all other Jinchuurikis
(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 + 5 = 65
Description: Rasengan doesn't require handseals,
only molding of the chakra. The user focuses and
creates a fast, rotating sphere of chakra in the
palm of their hand which can cause much
destructive impact. A direct Rasengan hit can be
lethal but the user needs to actually physically hit
the opponent for it to work.