Thaal and I

Vayne

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I'll be using Minato
Mid range
Terrain up to you
3 Day limit
You can start
 

21 Savage

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I'll be using Minato
Mid range
Terrain up to you
3 Day limit
You can start




The sun was shining very brightly on this calm noon and all was bright and clear as every where looked lively and radiant for two combatants to settle out their disputes. The green and grassy plain seemed more than perfect for the battle that was to ensue, what more could Zaraki want? He had learned that his adversary was a former leader of the hidden leaf village and was presumably powerful and witty but Zaraki was not one to believe in rumours until he could taste and experience all the rumours had said.
"Oi, you are Minato eh? I've heard that you're quite a wonderful shinobi, don't die on me till you prove your worth. Deal?"
To start off easily, Zaraki would make a lone hand seal and pumps an extra amount of wind chakra into his next technique. With a simple wave of his right hand from left to right, a calm breeze would blow across the battlefield and it would seem that Zaraki's technique had failed whereas it had in fact been done as intended. The calm breeze that blew across would disguise as the normal natural breeze that was harmless until it reaches a meter in front of Minato and it changes into the original technique. An extremely sharp wind blade would slice through Minato's chest and bury itself deep within till his internal organs were affected too resulting into a gush of blood from the affected part. This combo was perfectly planned with no loopholes so execution was on point and 100%.
Fuuton: Tōri o kurūzu)- Wind Release : Cruise down the streets
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: A stealth technique used to
catch a foe off balance in battle, before
using a Fuuton jutsu, the user performs a single
handseal pumping more fuuton chakra into the
technique, this chakra allows the user to dissipate
the wind technique upon creation into a calm, yet
fast non violent breeze that'll travel on a straight
or curved path towards the target however this
change is temporary, upon traveling a distance of
the user's choice in between 5m - 20m, the wind
will form back into the original jutsu e.g the user
performs an handseal before perform the A rank
Wind blade jutsu, upon moving the hands to start
the jutsu, rather than a Blade of wind materializing
from the user's hand, a calm breeze would start
from the user and move towards the opponent
after which the breeze would materialize the blade
of wind at least one meter from the opponent.
~ The breeze can be seen by naked eyes
~ Can only be used on projectile wind jutsu i.e
wind jutsus that travel from the user to the
opponent
~ Can not be used on Forbidden rank wind jutsu
~ Can only be taught by Lytes .
~ Can be used three times per battle.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing
strike, where the user emits chakra from their
fingertips and materialises it into an near invisible
weapon that assaults the enemy in a gust of wind.
If the Sickle Weasel Technique can be regarded as
a swarm of small wind kunai, then this technique
is akin to a virtually unavoidable longsword which
can leave the target's body mutilated. Just being in
close proximity to the technique can cause minor
cuts. The wind blades can be created and thrown,
like projectiles, in rapid succession, although in
this case, each one weaker than the single use
application. The technique cannot be blocked by
physical weapons and is insanely fast by not
relying on the use of Hand seals but, because it
still requires the user to perform hand gestures to
use and is somewhat visible in the effect it
produces, it can still be defended against by using
appropriate evasion techniques or fast elemental ninjutsu.
While the combo had been processed successfully, Kenpachi would remove his special blade from his back and spread it apart, changing it from a blade to a fan which he was going to use for his next move. By controlling the wind surrounding Minato, Zaraki uses it to restrict his (Minato) movement and with his fan Minato is raised into the air and returned back to the ground head first smashing him against the earth snapping his neck in the process, effectively killing him.​
(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will create a tornado of wind
to trap their target/s and then by controlling with
their fan cause the tornado to crush them down
into the ground.
Note: Must have a Fan

CHAKRA COST : 1100 - 80 = 1020
 

Vayne

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The target arrived, boisterous as described and equally large. This was the Pseudo-Jinchuriki of my wife. His existence was not meant to be, the powers he drew from belonged not to him. He was a leach and an abomination. It spoke.

Worry not, your suffering will soon end.

I would activate my sensory, passively, and await action from the creature. It built up chakra and reutilise's it into a second technique, causing it to move towards me, but without a fixed form. Anticipating some sort of sneak attack, I would react, dashing rapidly to my left, carefully choosing my steps to both avoid the attack and cause minimal sound. In my place a clone would exist, taking the attack and suffering from blood loss and cuts in accordance to the wind. The clone would then dissipate in a flash of yellow.

The yellow flash would be indication of my duplicity and would allow the creature to see me a meter to it's right, slashing the sword held in my left hand towards it's torso, in a clockwise fashion,, aiming to cut him in half. The attack would be augmented by lightning chakra, making it much more deadly. However, that was not all, with my right hand I would drop a flashbomb behind me. The bomb should explode in the expected moment of the creature turning it's head to deal with me.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank D
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 + 40 = 70
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
-15
-10
-20
=
755
 

21 Savage

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The target arrived, boisterous as described and equally large. This was the Pseudo-Jinchuriki of my wife. His existence was not meant to be, the powers he drew from belonged not to him. He was a leach and an abomination. It spoke.

Worry not, your suffering will soon end.

I would activate my sensory, passively, and await action from the creature. It built up chakra and reutilise's it into a second technique, causing it to move towards me, but without a fixed form. Anticipating some sort of sneak attack, I would react, dashing rapidly to my left, carefully choosing my steps to both avoid the attack and cause minimal sound. In my place a clone would exist, taking the attack and suffering from blood loss and cuts in accordance to the wind. The clone would then dissipate in a flash of yellow.

The yellow flash would be indication of my duplicity and would allow the creature to see me a meter to it's right, slashing the sword held in my left hand towards it's torso, in a clockwise fashion,, aiming to cut him in half. The attack would be augmented by lightning chakra, making it much more deadly. However, that was not all, with my right hand I would drop a flashbomb behind me. The bomb should explode in the expected moment of the creature turning it's head to deal with me.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank D
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 + 40 = 70
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
-15
-10
-20
=
755

Kenpachi was kind of disturbed when his wind blade connected and hit the aim perfectly, slicing through the man's chest with ease as blood gushes out before the man seemingly dissipates into a cloud of yellow which was quite odd to the captain. How did this happen? It was then that he remembered his opponent's moniker "The Yellow Flash", maybe this was a testament of his speed. Just as soon as Minato reappeared to Zaraki's right and began his assault which resulted to the illusion dispelling itself and making Kenpachi gain sight of Minato once more, he then knew that he had in fact been tricked. As Minato extended his left hand where the sword was, with a little flick of his right hand using his finger tips ; a long near invisible blade of wind would be released in an instant which moves at blinding speed slicing through the flash's lightning infused blade with ease and continuing to dig itself into his chest leaving Minato absolutely mutilated. Considering the little distance between both parties, the speed of the wind blade, the ease of creating the wind blade and near invisibility of the blade, it is more than impossible to dodge, evade or create a logical counter against it thus allowing Minato to be snatched by death's cold hands.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing
strike, where the user emits chakra from their
fingertips and materialises it into an near invisible
weapon that assaults the enemy in a gust of wind.
If the Sickle Weasel Technique can be regarded as
a swarm of small wind kunai, then this technique
is akin to a virtually unavoidable longsword which
can leave the target's body mutilated. Just being in
close proximity to the technique can cause minor
cuts. The wind blades can be created and thrown,
like projectiles, in rapid succession, although in
this case, each one weaker than the single use
application. The technique cannot be blocked by
physical weapons and is insanely fast by not
relying on the use of Hand seals but, because it
still requires the user to perform hand gestures to
use and is somewhat visible in the effect it
produces, it can still be defended against by using
appropriate evasion techniques or fast elemental ninjutsu.
CHAKRA COUNT : 1050 - 30 = 1020
 

Vayne

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Through my sensory I felt the build up of chakra in the creature, indicating a counter, so, in turn, I would plot and begin my own counter against it, before the attack even fully manifests. The creature was building chakra to a single point in his body, so I expected some sort of offensive technique instead of a full on defensive body tech. The moment the creature manifests it's wind blade it would get blinded from the flashbomb(prev turn) allowing my movements to go undetected once more. My movement would come in the form of a simple dash to my left that places me behind the creature and naturally results in avoiding the blade. The dash would lead to me thrusting my right palm into the creature's right waist, planting an explosive tag into its clothes. The momentum behind the palm strike should be sufficient to send the creature flying several meters to it's left.


(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.
 

21 Savage

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The physical conflict between this man and Zaraki had become more or less of a cat and mouse engagement with the opponent evading moves like a vermin instead of facing them and taking them head-on like a man. This scare tactics of his was only getting Zaraki furious and filled with rage which would soon be released if care is not adopted. Upon releasing the wind blade in reaction to the incoming thrust, a flash tag goes off and a white blinding light goes off blinding Kenpachi momentarily. The sudden burst of light was enough to drive Kenpachi wild and crazy before the assailant could do anymore harm. Zaraki channels his rage into the portion of nine-tails present in his body triggering his initial transformation where red chakra began to ooze out of his skin and engulfs him in chakra shroud that takes the form of a mini fox with three tails extending outwards from his behind. By this time, the light would have withered away and the assailant would be in the process of stamping his palm on Zaraki's back to place the seal only to be met by a ooze of red chakra that burns his palm upon the slightest contact which also destroys and burns the intended tag he was seeking to place on Zaraki's back. The red hot steaming chakra would deal third degree burns to the palm that greased against chakra while at the same time as the palm connects, Zaraki in his shroud mode would be instinctively be alerted and would react in turn, instantly. Two chakra arms would be created in suit, one to grab a hold of the assailant's arm and the other carries a wind elemental chakra sphere that is slammed against the previous hokage from above while he's being held in place tightly by the other arm. The chakra enhanced spiral sphere would be hit against his skull forcing it to break while dealing devastating damage to him before he tries to move a muscle.​
( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra
points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's
chakra and releases a portion of it into his body,
triggering this initial transformation. By doing this,
red chakra oozes from his skin, engulfing him in a
chakra shroud that resembles a miniature,
translucid version of his Bijuu ( although with little
detail ), with a variable number of tails ( depends
on which Bijuu it is ) and certain unique traits like
the Kyuubis ears or Hachibi's horns. The jinchūriki
gains a drastic increase in speed, being capable of
fighting on par with almost any ninja and gets his
Taijutsu damage boosted not only by the increased
strength behind his chakra shroud but also by the
chakra shroud itself, which damages enemies to
the touch. In certain situations, the jinchūriki can
also gain more animalistic abilities, such as
running tremendously fast on all fours or viciously
clawing on his enemies. The chakra shroud
protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
( Bijutsu: Chakra Ude ) - Tailed Beast Skill:
Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of
every jinchuuriki when they are shrouded by
chakra. The user will shape their chakra into up to
3 arms of bijuu chakra that they can extend to
attack the enemy or even to help him perform
techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their
Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra
Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial
Transformations for all other Jinchuurikis
(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 + 5 = 65
Description: Rasengan doesn't require handseals,
only molding of the chakra. The user focuses and
creates a fast, rotating sphere of chakra in the
palm of their hand which can cause much
destructive impact. A direct Rasengan hit can be
lethal but the user needs to actually physically hit
the opponent for it to work.

CHAKRA COST : 1020 - 80 = 940 +(100) = 1040
 

Vayne

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Foul beast!

I could sense the build up of chakra, and as such would prepare my own defence. Just as the shroud is formed, I would use my free left hand to deliver a powerful thrust augmented by water. While my hand itself would not connect with the creature, the rapidly expanding water would. The water would push the creature back several meters, just outside of short range distance.

Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack (e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one.
-Usable 4 times per battle and only on one particular limb at a time.
-Can only be taught by Naizen.
 
Last edited:

21 Savage

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Foul beast!

I could sense the build up of chakra, and as such would prepare my own defence. Just as the shroud is formed, I would use my free left hand to deliver a powerful thrust augmented by water. While my hand itself would not connect with the creature, the rapidly expanding water would. The water would push the creature back several meters, just outside of short range distance.

Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack (e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one.
-Usable 4 times per battle and only on one particular limb at a time.
-Can only be taught by Naizen.

From his peripheral vision / line of sight, Zaraki would instinctively pick up Minato's left hand's movement quite easily predicting another fruitless trial. With the previous technique still in play and having had his thoughts, emotions, feelings overridden by the animalistic traits that comes as a bonus package with the nine tail's chakra, his animal senses gave him a perfect evasive manoeuvre to retreat and attack later at his convenience. At one full burst of speed which would seem like Zaraki disappears in a blur, the psuedo jinchuriki would dash off to his far right in a blitz and stops when he's attained mid range distance from the adversary whose water attack would simply soar off into oblivion. It would seem Zaraki teleported before the Yellow Flash's eyes but he didn't, it was just that Minato could not possibly track him at the speed he was moving at.
Immediately as mid range reach is achieved and he faces Minato, Zaraki would draw his customized blade and spread it outwards as it turns into a fan with bladed tips, a weapon he'd utilise for his next assault. A tornado of strong and slicing wind would form around Minato in an instant and raise him high up into the air and with mere fan direction, the tornado would turn its victim upside down and crush them head first into the earth, smashing his skull against the rocky grounds.

"Nodarashi, Carry!"
CHAKRA COUNT : 1090 - 30 = 1060
Chakra Shroud : 2/5
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their
physical abilities, the Jinchuriki is able to dash and
move at incredible speeds. While doing so, the user
will move and run on all fours (if applicable) and
display a movement much more in tune to the
animal traits his bijuu possesses. The speed at
which one can move is relative to the
transformation used. The basic Red Chakra Cloak
doubles the users speed while the Incomplete
Transformation triples his speed. The movement
one can produce can be both intricate or simple,
depending on the users intention.
Note: this version can only be used by Bijuus with
Chakra Cloak or Incomplete Transformation active.
Naruto can use this technique in both his 9 Tails
Chakra mode as well as his Bijuu Mode.

(Fūton: Sebeti Otoshi) - Wind Release: Tornado
Drop
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 5 = 65
Description: The user will create a tornado of wind
to trap their target/s and then by controlling with
their fan cause the tornado to crush them down
into the ground.
Note: Must have a Fan.
 
Last edited:

Vayne

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From his peripheral vision / line of sight, Zaraki would instinctively pick up Minato's left hand's movement quite easily predicting another fruitless trial. With the previous technique still in play, an extra chakra arm would be created which would firmly reach out and grab a hold of Minato's moving left hand by the wrist and then twist/turn it backwards with enough agility and raw strength which causes the bone present in the wrist to snap and force the hand to face upwards diverting its initial intended line of attack. Meanwhile, simultaneously to this, the first chakra arm created in the previous turn would be already holding on to Minato's burnt right hand firmly but would soon salt his wounds by focusing a large amount of lightning into the palm holding Minato's hand and channel every particle/eon of electricity into his body which surges through the Hokage's body with ease forcing upon him the curse of instant paralysis and numbness rendering any possible retaliation futile as well as any try to move a limb, body part or body as a whole. Since nothing was done about the third chakra arm holding the wind natured rasengan, it would successfully slam it against Minato's skull as intended drilling the yellow flash's head into the earth. While all this actions happens simultaneously, a tight and firm grip is maintained by the chakra limbs on their adversary's body parts.
"Hahhahhahahhahahhahahahhahhahhaahahahhahahahha!"
(Raiton: Chidori Nagashi) - Lightning Release:
One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon
damage)
Description: This jutsu allows the user to generate
non-focused electricity from their body. It can be
used as an omnidirectional attack or be channeled
through weapons, the ground or other conductive
mediums. Because the electricity isn't focused, it
doesn't kill on contact, instead it has great
numbing and paralyzing effects. To channel
Nagashi through a medium, the user needs to
focus the technique into one of his hands which
will then be put in contact with the medium and
can only choose to either do a widespread attack
throughout his whole body or to channel it into
something; he cannot achieve both usages at the
same time. Despite not having much destructive or
damaging properties, Nagashi can be used to
destroy low rank earthen and wooden structures
and even negate chakra on the ground to stop high
ranked earth and wood techniques. It has also
been noted that Lightning Specialists that have
mastered Lightning to the highest degree can resist
total paralyzation, although they still feel the pain
and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is
ineffective against bios who have a primary
Lightning Specialty.
CHAKRA COUNT : 1040 - 30 = 1010
Chakra Shroud : 2/5
Reference
( Bijutsu: Chakra Ude ) - Tailed Beast Skill:
Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of
every jinchuuriki when they are shrouded by
chakra. The user will shape their chakra into up to
3 arms of bijuu chakra that they can extend to
attack the enemy or even to help him perform
techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their
Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra
Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial
Transformations for all other Jinchuurikis
(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 + 5 = 65
Description: Rasengan doesn't require handseals,
only molding of the chakra. The user focuses and
creates a fast, rotating sphere of chakra in the
palm of their hand which can cause much
destructive impact. A direct Rasengan hit can be
lethal but the user needs to actually physically hit
the opponent for it to work.

Since we cant agree...
 

Klad

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Was asked to check this by Vayne

We got some serious TF breaching here and overall a move which doesn't work.

Thaal, you pretend to do the chakra shroud and the chakra arms before Vayne can perform the most fundamental movement which is throwing a punch. On top of that, you can't really interrupt his technique by simply grabbing his joint, or not that you can anyway since the water would wash you away. You misunderstand that the water is created as his arm moves, and not when his arm stops.

It's common sense that you can't do two moves before your opponent can do one. So, as you create the shroud, Vayne does the water technique and according to your move, you respond with the chakra arms. This counter is not sufficient to take the water's damage, as the chakra shroud only grants immunity to C-ranks.

So, after breaking timeframe and failing to properly counter, Vayne's water technique kills Thaal.
 

Vayne

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Perfectly capable of tracking the creature's movements, I would grab a tagged kunai and throw it towards the man when he stops. Simultaneously, I would cause mud to surge upwards from beneath the man in an attempt to trap him in a tombstone that would ensure his demise. The qualities of the tombstone would make moving and countering much harder. The kunai itself would be aimed to explode right in front of the man. Naturally, the tombstone would prevent the usage of the wind.


(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

21 Savage

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It would seem that Minato was capable of following Zaraki's movements after all despite the extra speed boost granted by the kyuubi's chakra. This opponent was indeed formidable and in fact was pushing Zaraki to extents he did not plan on reaching. The thrill was magnificent and it kept Zaraki's blood pumping and all riled up. As he stopped he would notice a single kunai following him and suddenly an outwards burst of mud from below. Not sticking around to find out what it was going to do, Zaraki would disappear once again in a simple burst of speed movement to his left stopping 6m from his previous position. And upon reaching the new position, he'd blaze up two hand seals and corrupt the hokage's mind with his chakra causing him to see and feel termites over all his body eating through his flesh from the limbs (hands and feet first), eating slowly till they reach the heart and other internal organs. This experience would be of pain and agony so immense that it would make Minato lose focus as Zaraki slams his hands on the ground after making four hand seals and streams paper tags through the ground to cover him up completely and detonate causing a wide spread of explosion. Once any of the tags connect with any of his body part, it would explode at once and thus result into a chain of localized explosions starting from the first blowing the hokage into tiny bits and pieces once the explosion stops.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their
physical abilities, the Jinchuriki is able to dash and
move at incredible speeds. While doing so, the user
will move and run on all fours (if applicable) and
display a movement much more in tune to the
animal traits his bijuu possesses. The speed at
which one can move is relative to the
transformation used. The basic Red Chakra Cloak
doubles the users speed while the Incomplete
Transformation triples his speed. The movement
one can produce can be both intricate or simple,
depending on the users intention.
Note: this version can only be used by Bijuus with
Chakra Cloak or Incomplete Transformation active.
Naruto can use this technique in both his 9 Tails
Chakra mode as well as his Bijuu Mode.
⌛ Genjutsu: Tabe ari : Illusionary
Technique: Devouring Ants ⌛
Hide
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: This technique was previously used
in the ancient times as a means of punishment to
punish criminals or outlaws who hand committed
treason or committed grievous offenses, its sole
purpose was to kill its opponent in a slowly but
painful manner, however such practices have long
been abolished. The user of the jutsu performs the
ox and tiger hand-seals in quick successions
casting his opponent under a genjutsu where his
limbs are being slowly and gradually devoured by
termites and ants, the termites and ants start
devouring the
limbs and eventually progresses unto vital
body organs until it reaches its heart, the
ants and termites start by crawling up the
opponents legs restraining it in the process, then
further progressing upwards towards their torso.
However, in reality the opponent is unharmed,
receiving only mental damage as the illusion
progresses.
Note: Can only be taught by thunderbolt
Note: Can only be used three times
(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive
Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger
→ Rat → Bird → Snake) or slams his hand on the
ground or surface. Using his chakra, he is able to
stream a multitude of paper tags through the
ground and use his chakra to keep them hidden
from sight. As they stream towards the target, they
are undistinguishable from the ground, seamlessly
merged with it. Nearing the target, they rise from
the ground, "crawling" up the target. As they wrap
themselves in lairs around the target, the user can
choose when to detonate them, making a quicker,
weaker detonation or waiting for more paper tags
to pile in the target and adding more damage.
CHAKRA SHROUD - 3/5
CHAKRA COUNT : 1090 - 60 = 1030
 

Vayne

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Growing tired of the cat and mouse game, I would unleash a wide spread attack composed of mud from my mouth. The mud would cover enough area to prevent a simple linear movement dodge. While the mud is being sent through my mouth, I would throw a shurriken attached to a wire towards the beast.



(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
 

21 Savage

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The adversary was putting in his best to survive the wave of attacks sent by Zaraki at him. On a normal day, he shouldn't have lasted this long but it seems this mistake happened for a viable reason : so as to make his death gruesome. With the bullets of mud fired outwards with a wide range covering capability, Zaraki opted for a suitable defense which allowed him to slam his hands on the ground and erect a quarter of a dome in front of him which protects him from any mud bullet headed his way. Keeping the opponent's location in mind, Zaraki would make a hand seal and create an antlion directly 3m behind the adversary which sucks him underground (at least 39m) within moments and crushes him in between the jagged rocks, killing him.
(Doton: Iwa Enchou no Jutsu) - Earth Release:
Earth Dome Technique
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user slams his hands on the
ground and creates a 1/4 dome of earth, which
protects them from frontal external attacks. The
domes shape is in a similar fashion to wood
release: wood locking walls.
(Doton: Arijigoku no Jutsu) - Earth Release:
Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal
and causes the ground and everything on and
around it to be sucked in towards the middle of a
large pit, much like the method an antlion uses to
catch prey. Upon being dragged to the centre, the
victim will then be sucked underground. There the
victim, depending on how deep the user makes
them sink, will be trapped and/or suffocated. The
range of the pit is determined by how much chakra
is put into the technique.
 

Vayne

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The attack went through as intended. As the creature erected a defensive barrier I would merely manipulate the unaccounted shuriken so that it arcs into dome and hit the creature. Naturally the creature's defences allowed him to easily tank the worthless shuriken. But his defences would not be sufficient to deal with the string that moves the shuriken, as it would be imbued with lightning chakra. The string would go through the earth defence to stick into the back of the creature and kill it. Due to the arcing movement of the shuriken the string would be arced as well, meaning that it also attacked the creature from above and somewhat behind. These two would occur in the same t/f, and as the dome blocks visual contact between the two, the attack would essentially come from out of no where with zero to no time to react.

Following through however, I would activate the tag on the shuriken, this while not inherently harmful to the beast would still serve to knock him off balance if he were to attempt to run.


(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Raiton: Shingai Nami) - Lightning Release: Shock wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.


(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
 
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