Testing the waters [- Closed -]

Ndlovu

Kage in the Making 👑
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Rei's R&R
Unofficial battle
Customs allowed
Mid Range
Terrain
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I will be using my Shisui bio, which is heavily outdated, sorry about that..(Will be making a new one soon.)
I am standing in the same direction as the guy in the image, but standing near the central area of light.
 

Korra.

Sage of Snakes
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Death in my sign (just click the picture) with my CW ring on my right ring finger.
 

Ndlovu

Kage in the Making 👑
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You may go first *gestures*
 

Korra.

Sage of Snakes
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Death has his ring switches to black giving him a Black Lantern look. Your death will make my ring more powerful. Death does the snake sign and cause the ground underneath you to drop 15 meters down and 10 wide causing you to loose your balance and fall down the hole. Once down Death expels from his mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping you in the pit and attacking you endlessly. Each snake has venom that when the bite you cause paralyzing effects to you the longer you are getting bitten.

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 10
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
 

Ndlovu

Kage in the Making 👑
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*As the words leave your mouth, the music begins playing in the background.* Your death will make my ring more powerful.

Use headphones or earphones.
[video=youtube;P_4uhY6i7zY]http://www.youtube.com/watch?v=P_4uhY6i7zY[/video]

Shisui frowns at the statement, giving a brief stare at the large Valentine and his surrounding. A slight breeze then brushes through his hair, in a small moment of silence. Death glares confidently while forming a handseal, which alerts Shisui, forcing his eyes shoot open. The ground underneath his feet begins to roar and vibrate as it tears apart. Feeling the vibrations and movement Shisui's glance at the grass beneath his feet splitting. As the earth rift begins to form, he closes his eyes fiercely and opens them to reveal his scarlet eyes.

*Sharingan Activated Passively*
(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Furiously the earth begins to part as Shisui's body gets manipulated by gravity and he begins to fall. In a reflex fashion he rapidly releases a powerful stream of wind which propels him in a backwards arc. His body sores through the air, while his eyes monitor his opponent diligently. As his feet touch the ground on the other-side of the 10 meter wide crevice, remarks as he bite his thumb and forms handseals.

"The atmosphere you are giving off, is too dark for my liking."

His hands now tainted with blood, form three rapid handseals, making an incredible steel bow to appear in his hands. The razor sharp bow resonates with righteousness and as he grips it and sensation of life and power overflows though him. His red eyes seem to deepen in colour as his frown hardens. The air around him quivers and whips reacting to the summoning of the bow, but the sensation felt bland to Shisui in comparison to his focus. With a steel glint in his eyes, watching every muscle and movement the man could make. He then rapidly forms an "+" with his fingers creating an identical copy of himself, which stands on his left side in relaxed manner and lightly taps the hilt of his tantō.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.


(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon

(Athena's Kaze no yumi)Athena's wind bow
Rank: S
Type: Weapon
Range: Short/long
Chakra cost: N/A
Damage points: N/A
Description: A bow with the ability to make wind jutsus +20 damage, but while holding the bow the user gets +10 damage of fire jutsus. The bow is mostly used to attack with, but can in some occasions used to defend the user from wind jutsus up to C- rank.The bow is made from pure steel but light in weight and can conduct chackra.its strings are the strongest that ever existed and its arrows are infused with wind chakra whereby enhancing the speed which it travels and granting it the power to cut through metals.its whole body is razor sharp with the handle as an exception and can be used to cut the opponent with, however it can also be used to duel a sword or blade.
-Note: The user can still perform handseals whilst holding the bow.
-Note: The bow can be used to defend the user from wind jutsus up to C rank.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 
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Korra.

Sage of Snakes
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*As the words leave your mouth, the music begins playing in the background.* Your death will make my ring more powerful.

Use headphones or earphones.
[video=youtube;P_4uhY6i7zY]http://www.youtube.com/watch?v=P_4uhY6i7zY[/video]

Shisui frowns at the statement, giving a brief stare at the large Valentine and his surrounding. A slight breeze then brushes through his hair, in a small moment of silence. Death glares confidently while forming a handseal, which alerts Shisui, forcing his eyes shoot open. The ground underneath his feet begins to roar and vibrate as it tears apart. Feeling the vibrations and movement Shisui's glance at the grass beneath his feet splitting. As the earth rift begins to form, he closes his eyes fiercely and opens them to reveal his scarlet eyes.

*Sharingan Activated Passively*
(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Furiously the earth begins to part as Shisui's body gets manipulated by gravity and he begins to fall. In a reflex fashion he rapidly releases a powerful stream of wind which propels him in a backwards arc. His body sores through the air, while his eyes monitor his opponent diligently. As his feet touch the ground on the other-side of the 10 meter wide crevice, remarks as he bite his thumb and forms handseals.

"The atmosphere you are giving off, is too dark for my liking."

His hands now tainted with blood, form three rapid handseals, making an incredible steel bow to appear in his hands. The razor sharp bow resonates with righteousness and as he grips it and sensation of life and power overflows though him. His red eyes seem to deepen in colour as his frown hardens. The air around him quivers and whips reacting to the summoning of the bow, but the sensation felt bland to Shisui in comparison to his focus. With a steel glint in his eyes, watching every muscle and movement the man could make. He then rapidly forms an "+" with his fingers creating an identical copy of himself, which stands on his left side in relaxed manner and lightly taps the hilt of his tantō.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.


(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon

(Athena's Kaze no yumi)Athena's wind bow
Rank: S
Type: Weapon
Range: Short/long
Chakra cost: N/A
Damage points: N/A
Description: A bow with the ability to make wind jutsus +20 damage, but while holding the bow the user gets +10 damage of fire jutsus. The bow is mostly used to attack with, but can in some occasions used to defend the user from wind jutsus up to C- rank.The bow is made from pure steel but light in weight and can conduct chackra.its strings are the strongest that ever existed and its arrows are infused with wind chakra whereby enhancing the speed which it travels and granting it the power to cut through metals.its whole body is razor sharp with the handle as an exception and can be used to cut the opponent with, however it can also be used to duel a sword or blade.
-Note: The user can still perform handseals whilst holding the bow.
-Note: The bow can be used to defend the user from wind jutsus up to C rank.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

As Death sees you come out of the tunnel he takes advantage of this and does the snake sign channel his chakra into the ground to change the ground into a fine sand like dust quality, then uses his chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth.

(Nirro Suna: Shūkai) Red Sand Release: Gathering
Type: Supplemantary
Rank: C rank
Range: Short - Mid (10 meter radius), Mid Range in depth
Chakra cost: 15
Damage points: N/A
Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.
Note: Usable 5 times a battle

As Death sees you summon a bow, Death creates a chidori and reshapes the Chidori in his hand into the form of countless senbon and shoots them with a simple hand movement towards you hitting your body all over.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 + 10
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
 

Ndlovu

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As Shisui with bow in hand, notices Death's chakra tainting the sand around himself. Observing the very slow, sluggish movements of Death as he forms the chidori. With his 3 tomoe watching the chakra form in Death's hand, he already knew by the pooling, nature and manipulation of chakra. A chidori or a variant of it was about to form, he analysed the distance for a second as his opponent starts the manipulation. As the very evident lighting begins to crackle, Shisui rapidly slams his palm on the ground. The ground, half way through the gorge to a least 20 meters behind and around death making him near the center. Rapidly rises at an alarming rate pining him to the floor as he releases the lightning senbons. As the ground shifts, it intercepts the blows of the senbons catching them before they can reach Shisui.

As this happens, sending the completely pinned down Death upwards to 100 meters into the sky. Shisui forms a single handseal and slams his hand onto the earth. Incredibly hot ash forms and rapidly releases through the elevated earth just below the elevated hydrophobic soil. The large ash spire decimates the soil and rips into Death's flesh as it enters the atmosphere. Burning his flesh at a 3rd degree level, completely interfering with his breathing, putting him on the verge of death. Limiting not only his visibility but damaging his organs with each inhale. Though unknown to the large man, Shisui released another spire at the same time which is 5 meters behind the plateau. This super heated ash spire sores into the clouds above heating the atmosphere. The ash that rips at him, lingers in the air stripping him of his flesh and life every second. Hidden completely from vision. Shisui slams his hand against the surface of the 100 meter plateau as the spires move upwards, expecting Death to have started to stand or move in this moment. At his touch the giant earth slab becomes as brittle light and weak. Only being able to sustain Deaths weight neutral weight with limited interference.

"I don't want to have to kill you!" Shisui shouted as he backed away from the plateau, watching the corners of his ash chakra leak by it's side.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Katon - Sentou Kaijin Bakuhatsu | Fire Release - Spire Ash Eruption
Type: Offensive/Defensive
Rank: A-Rank
Range:Short - long
Chakra: 30
Damage: 70
Description: An advanced variation of the technique Fire Release: Ash Pile Burning. The user will make three handseals and slam their hand on the ground, which releases spires of heated ash which can be aimed at the opponent to erupt out of the ground. Similar to it's origin jutsu, if the user forms an additional tiger handseal the ash will ignite creating an explosion.

Note: The user must already know Fire Release: Ash Pile Burning in order to use this technique.
Note: This technique can only be used three times in a battle.
Note: The user can only make up to five spires of ash at a time.
Note: This technique can only be taught by Ndlovu

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
 
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