Unofficial just to play with this bad boy the first time.
Open to anyone
All out
Plain field
3 day limit.
Jio bio with the sword in his right hand leaning on his right shoulder.
Do not post here unless you gonna fight. If you want proof, ask Cali, i have it via pm.
Mid range as always
Sanada Yukimura, consisting of two dual swords. Each is located by my left and right waist respectively.
_________
Sora arrives at the decided location. Immediately spotting Jio he takes a large leap to arrive 12 meters before the Nekura. Given both were Mist shinobi, it would only be natural to fight in such conditions. Bearing no thoughts, Sora molds his suiton chakra and creates an etremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away.
Spanning up to mid range in all directions. The cold of the mist make Jio's joints slower functioning, with every breath, his lungs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes you loose energy and body heat at high rates, which would only mean your movements get slower as time passes.
Speed of making handseals slows down, same goes for your reflexes. Sora as a Gyojin, water specialist and more importantly caster of the jutsu, he is not hindered by it or effected.
It's been a while, Jio san.
(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
Rank: A
Type: Defence/Supplementary
Chakra cost: 30
Damage: N/A
Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.
The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.
Then, reaching into his ninja pouch Sora grabs two shuriken. Holding one in each hand, he thrusts his arms forward and fires the shuriken to move in a crescent motion. Going around the side and into each side of Jio's body. As they spin through the mist these shuriken gain a crystal layer of condensed sharp ice, enhancing greatly their cutting power.
At this point Sora rubs his fingers against the bottom side of Sanada Yukimura. Through it's sensing abilities, he awaits any signs of life or techniques of retaliation from Jio.
Mid range as always
Sanada Yukimura, consisting of two dual swords. Each is located by my left and right waist respectively.
_________
Sora arrives at the decided location. Immediately spotting Jio he takes a large leap to arrive 12 meters before the Nekura. Given both were Mist shinobi, it would only be natural to fight in such conditions. Bearing no thoughts, Sora molds his suiton chakra and creates an etremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away.
Spanning up to mid range in all directions. The cold of the mist make Jio's joints slower functioning, with every breath, his lungs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes you loose energy and body heat at high rates, which would only mean your movements get slower as time passes.
Speed of making handseals slows down, same goes for your reflexes. Sora as a Gyojin, water specialist and more importantly caster of the jutsu, he is not hindered by it or effected.
It's been a while, Jio san.
(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
Rank: A
Type: Defence/Supplementary
Chakra cost: 30
Damage: N/A
Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.
The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.
Then, reaching into his ninja pouch Sora grabs two shuriken. Holding one in each hand, he thrusts his arms forward and fires the shuriken to move in a crescent motion. Going around the side and into each side of Jio's body. As they spin through the mist these shuriken gain a crystal layer of condensed sharp ice, enhancing greatly their cutting power.
At this point Sora rubs his fingers against the bottom side of Sanada Yukimura. Through it's sensing abilities, he awaits any signs of life or techniques of retaliation from Jio.
As Sora shows up, i was intrigued to see my long time comrade finally arrive, wielding his some what new weapon(s). We had been in numerous villages together, some would even think we spied, but at this point we weren't meeting for any official reason, simply to celebrate my coming forth and joining the official 7SM. Like him i had now joined a select group, and who other than a close friend to test abilities on? I kinda thought he'd question how i had gotten my filthy nekura hands on such priceless material, but instead i noticed mist starting to materialize around the immediate area. I guess he wasn't much for words today, just action off the bat.
I wasn't going to just sit back and be trapped like a blind mouse though, i knew the spreading mist wasn't going to work in my advantage since last time i checked, the dual swords of the Mist were capable of sensing. This alone would make the mist that much of a struggle since it would only be a hindrance to me. Tch. With the first signs of the mist appearing in the terrain, i use chakra in my legs and the natural levitation abilities i have to jump into the air about 15m or so whilst also positioning my sword from my shoulder to my side. The simple repositioning of my blade as i jumped initiated a Fuuton technique, enveloping the area around me with a strong rotating wind current.
(Futon: MukyΕ« ShunkΕ) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively) +15
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
The air currents automatically repel all mist in the immediate whilst allowing me to continue flying upwards a bit until i reached about 20m up in the air. This puts me above the mist giving me a gorgeous view of the mist surrounding you below me. While I'm still flying passively now, i motion Shine-Tsu-Hiko once more in order to seep more wind chakra into the immediate vicinity of myself, swiftly creating a massive arm plus an identical massive replica of Shine-Tsu-Hiko to my right.
(Fuuton: Kobushi Kazetenshu) - Wind Style: Fist of the Windgod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus fuuton-based chakra into Shine-Tsu-Hiko. As a result the sword starts to release wind, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a wind-replica of Shine-Tsu-Hiko. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the wind fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The wind arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.
β Can only be used thrice per battle
β Does not get the default damage boost from the God of the Wind
Upon the creation of the Wind God's fist i simply do a downward horizontal slash across the mist in order to achieve two things with one quick movement. The Wind God's Fist would move just as fast as my slash, replicating my movement and slashing across the mist; blowing the mist away whilst also completely destroying you. The slash covers such an expansive range that simply evading it would be quite difficult, making you have to use a quick defensive mechanism.
As Sora shows up, i was intrigued to see my long time comrade finally arrive, wielding his some what new weapon(s). We had been in numerous villages together, some would even think we spied, but at this point we weren't meeting for any official reason, simply to celebrate my coming forth and joining the official 7SM. Like him i had now joined a select group, and who other than a close friend to test abilities on? I kinda thought he'd question how i had gotten my filthy nekura hands on such priceless material, but instead i noticed mist starting to materialize around the immediate area. I guess he wasn't much for words today, just action off the bat.
I wasn't going to just sit back and be trapped like a blind mouse though, i knew the spreading mist wasn't going to work in my advantage since last time i checked, the dual swords of the Mist were capable of sensing. This alone would make the mist that much of a struggle since it would only be a hindrance to me. Tch. With the first signs of the mist appearing in the terrain, i use chakra in my legs and the natural levitation abilities i have to jump into the air about 15m or so whilst also positioning my sword from my shoulder to my side. The simple repositioning of my blade as i jumped initiated a Fuuton technique, enveloping the area around me with a strong rotating wind current.
(Futon: MukyΕ« ShunkΕ) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively) +15
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
The air currents automatically repel all mist in the immediate whilst allowing me to continue flying upwards a bit until i reached about 20m up in the air. This puts me above the mist giving me a gorgeous view of the mist surrounding you below me. While I'm still flying passively now, i motion Shine-Tsu-Hiko once more in order to seep more wind chakra into the immediate vicinity of myself, swiftly creating a massive arm plus an identical massive replica of Shine-Tsu-Hiko to my right.
(Fuuton: Kobushi Kazetenshu) - Wind Style: Fist of the Windgod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus fuuton-based chakra into Shine-Tsu-Hiko. As a result the sword starts to release wind, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a wind-replica of Shine-Tsu-Hiko. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the wind fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The wind arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.
β Can only be used thrice per battle
β Does not get the default damage boost from the God of the Wind
Upon the creation of the Wind God's fist i simply do a downward horizontal slash across the mist in order to achieve two things with one quick movement. The Wind God's Fist would move just as fast as my slash, replicating my movement and slashing across the mist; blowing the mist away whilst also completely destroying you. The slash covers such an expansive range that simply evading it would be quite difficult, making you have to use a quick defensive mechanism.
A nice technique, erminds me of this, but not crushing an entire island.
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Sora immediately took awareness of the sword laying on Jio's shoulder. He had heard rumors about his old rival making it into the ranks of the 7 Swords. This was confirmation. At this point he knew he couldn't take it lightly anymore, so he decided to fight fire with fire. He focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around Sora, almost instantly upon creating these, Sora commands one of these orbs to shoot upwards and destroy the incoming attack of great size, neutralizing it without visible damage. Simply making erasing it from existence into nothingness.
Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
β Can only be used twice per battle
β The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
The activation of the orbs and use of them took no more than a second. And having no need to keep they at constant control, Sora immediately ducks and places both palms against the ground. Summoning a massive amount of water from the sky, a foot above Jio (who is airbone) in an instant. Such distance wouldn't do any damange at all. However Sora's tactics where not to simply smash Jio down with a cluster of water.
(Suiton: Haran BanshΕ) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
The water being summoned is followed with a time gap of 1 second before the same water then turns into a giant, powerful dragon of water, which hits Jio at point blank from above with formidable might, dealing physical damage as he is crushed into the ground. The pressure of the dragon coupled with the height of Jio, would cause his bone to sufer numerous bone breaking injuries. Leaving a small crater in his wake.
Sora as the highest ranking Gyojin can use water up to B rank without handseals or virtually any movement. Meanwhile, the remaining whote orb would remain orbiting around Sora's person fluidly as he keeps track of Jio.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β Monkey β Hare β Rat β Boar β Bird β Ox β Horse β Bird β Rat β Tiger β Dog β Tiger β Snake β Ox β Ram β Snake β Boar β Ram β Rat β Yang Water β Monkey β Bird β Dragon β Bird β Ox β Horse β Ram β Tiger β Snake β Rat β Monkey β Hare β Boar β Dragon β Ram β Rat β Ox β Monkey β Bird β Yang Water β Rat β Boar β Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A nice technique, erminds me of this, but not crushing an entire island.
You must be registered for see images
Sora immediately took awareness of the sword laying on Jio's shoulder. He had heard rumors about his old rival making it into the ranks of the 7 Swords. This was confirmation. At this point he knew he couldn't take it lightly anymore, so he decided to fight fire with fire. He focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around Sora, almost instantly upon creating these, Sora commands one of these orbs to shoot upwards and destroy the incoming attack of great size, neutralizing it without visible damage. Simply making erasing it from existence into nothingness.
Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
β Can only be used twice per battle
β The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
The activation of the orbs and use of them took no more than a second. And having no need to keep they at constant control, Sora immediately ducks and places both palms against the ground. Summoning a massive amount of water from the sky, a foot above Jio (who is airbone) in an instant. Such distance wouldn't do any damange at all. However Sora's tactics where not to simply smash Jio down with a cluster of water.
(Suiton: Haran BanshΕ) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
The water being summoned is followed with a time gap of 1 second before the same water then turns into a giant, powerful dragon of water, which hits Jio at point blank from above with formidable might, dealing physical damage as he is crushed into the ground. The pressure of the dragon coupled with the height of Jio, would cause his bone to sufer numerous bone breaking injuries. Leaving a small crater in his wake.
Sora as the highest ranking Gyojin can use water up to B rank without handseals or virtually any movement. Meanwhile, the remaining whote orb would remain orbiting around Sora's person fluidly as he keeps track of Jio.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β Monkey β Hare β Rat β Boar β Bird β Ox β Horse β Bird β Rat β Tiger β Dog β Tiger β Snake β Ox β Ram β Snake β Boar β Ram β Rat β Yang Water β Monkey β Bird β Dragon β Bird β Ox β Horse β Ram β Tiger β Snake β Rat β Monkey β Hare β Boar β Dragon β Ram β Rat β Ox β Monkey β Bird β Yang Water β Rat β Boar β Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
I swing my arm with intense force aiming to shatter you, though in my bones i already knew even a technique at such a magnitude would prove too dubious to put you away. Suddenly my technique just vanished in thin air, it no longer had form, power or existence. Is this what a 7SM sword wielder was capable of? It excited to know that new limits of power were being broken into right in my hands and before my eyes. As i was star struck by my technique being handled so well, i very suddenly heard water appear right above my head, and not knowing what the hell was happening i hopped to a quick defense by instinct. I manipulated the wind currents that were allowing me to fly, focusing all the currents towards the area of my body i heard the water near, almost instantly creating a makeshift defensive barrier.
block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Creating the defensive barrier would strip me of the flying abilities granted by the technique in return for the full brute of the wind (95 dmg) to block whatever was near me. The flying ability meant nothing to me at this point seeing as my new found skills from Shine-tsu-hiko allowed me to delicately float downwards at a rather comforting pace. Your water dragon would ultimately crash into my barrier, being mangled and pushed away by the far superior wind that protected me, leaving me completely unharmed. Once I've successfully been protected from the hazardous waters you created, i go on to further manipulate the wind, though this is still the same technique.
While I'm still floating downwards like a boss i take control of the currents for the last time but this time not like before. I've already achieved a supplementary use for it (flight) and used it as an excellent defense, now I'd use all of its power to try crushing you once again, solely to test the defense used before. I'd take the wind and fire a wide, fast blast of concentrated wind down at you, clearing the entire area with its wind properties and destructive power (95).
The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area
As i still descend to the floor with an easy landing ahead of me, i quickly activate one of the swords abilities for future use. Three large orbs are formed, each around half the size of my body and orbiting around me. This was new to me yet it felt natural, as if the orbs of wind were orbiting the true sage of the sky. All the while i still keep an eye on you in order to analyze your defenses further so that i can try to find a better way around them.
(Fuuton: Kaze Jaggurumatsuri) - Wind Style: Wind Juggling Festival -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses fuuton-based chakra into Shine-Tsu-Hiko and it releases wind that form three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.
β Can only be used once per battle
β One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
β This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
β As long as this jutsu is active the user can't use any fuuton-based jutsu's
Aware of the large body of wind coming crushing down. I simply create another 2 orbs (total of 3 on field) and command two orbs to shoot upwards, intercepting the colossal wind blast and neutralizing it on the spot (1 remaining). Erasing it as if it had never even been casted in the first place. Requiring no more than just the will alone, this action is performed in unison with a forward palm thrust motion using my left palm. Although we are at mid range from each other, the palm thrust creates a shockwave moving through the small particles of water spaced out through the air. An invicible force would thrust and blow into your gut just as soon as I perform the palm thrust motion. Winding you easily and doing internal damange.
Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
β Can only be used twice per battle
β The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
Following the Fishman Palm, I snap my index and middle finger (cosmetic, Gyojin no handseals for water up to B rank), gathering rain clouds above us. Spaced out upon the skies up to long range. Rain beginning to drip down over us, while I then reach into my pouch for a kunai, which I infuse with water so as to mix it into the rain and go unnoticed at this distance. Stabbing into your left leg.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β Rat β Ox β Monkey β Rat β Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Aware of the large body of wind coming crushing down. I simply create another 2 orbs (total of 3 on field) and command two orbs to shoot upwards, intercepting the colossal wind blast and neutralizing it on the spot (1 remaining). Erasing it as if it had never even been casted in the first place. Requiring no more than just the will alone, this action is performed in unison with a forward palm thrust motion using my left palm. Although we are at mid range from each other, the palm thrust creates a shockwave moving through the small particles of water spaced out through the air. An invicible force would thrust and blow into your gut just as soon as I perform the palm thrust motion. Winding you easily and doing internal damange.
Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
β Can only be used twice per battle
β The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
Following the Fishman Palm, I snap my index and middle finger (cosmetic, Gyojin no handseals for water up to B rank), gathering rain clouds above us. Spaced out upon the skies up to long range. Rain beginning to drip down over us, while I then reach into my pouch for a kunai, which I infuse with water so as to mix it into the rain and go unnoticed at this distance. Stabbing into your left leg.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β Rat β Ox β Monkey β Rat β Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As i blast my wind at you from above and I'm floating down, the wind scatters the mist below but suddenly i notice my wind technique vanish in thin air, though small ripples in the air took its place (palm thrusts). Before i knew it i was struck in my abdominal area with a blunt blast of what seemed like air bullets of some sort. The attack quickly winded me, though for some reason its power went even further. My insides were stinging as i spit up some blood, letting it drip down to my chin.
argh. Internal damage? Shit.
In a quick act of counter attacking you to slow you down from attacking while i was damaged, i opened a portal in front of my left eye. I was leaning on my clan's hidden jutsu at this point, releasing built up Keigoku the moment the portal came into existence. In your point of view, the second the portal appears a flash appears, "blinding" you not only by sight but also removing your sensing for a short moment. What really happens is built up Keigoku from the moon burst through the portal, releasing a Keigoku blast of lightning that comes with a blinding flash that only affects sensors and doujutsu users. The "blinding" Will only last long enough for the Keigoku, which is similar to a spear of lightning in looks, to reach and hit you. Upon hitting you the Keigoku would instantly incapacitate you, letting your mind become mush for the time being (1 turn).
( FΕsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
Huehue. First to harm me like that in a while. I like it!
As these words left my mouth and i was still descending about 5-10m high now and 10 or so meters away from you, i swing Shine-tsu-hiko in your direction. While you're blinded by the Keigoku and the spear of Keigoku is headed at you, a whirlwind forms around you're immediate vicinity in order to lift you towards the Keigoku even quicker. Being lifted in the air, around the time the Keigoku hits you or is about to hit you, random lightning strikes come from above to strike and severely burn your body within the wind.
(FΕ«ton: Boufuu Gekido Kabe) β Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60 (+15)
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke. Note: Must wield a Giant Fan