Tenyo Vs. Peck Ems (Redo)

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
An official battle, with no time-limit.

Terrain: Plain grassy field | Mid-range [15m]



Please post your bio and if you'd prefer first move, take it. Otherwise, I'll begin.​
Asch takes it and you go first
With his foe in sights, Katakuri takes the initiative. His intent is simple: to slow his opponent down whilst also reducing the distance between them. Ergo, he begins knead chakra and performs the Ram handseal. In doing so, Asch would first be preoccupied with the very ground that's beneath his feet getting forcibly dragged in towards the centre of a rather large, emergent pit. It'd leave him trapped about 5m underground if left unanswered. Not at all known to be an idle man, he felt it was an optimal time to close the gap between them.

While his foe dealt with the antlion pit he'd made, Katakuri would then knead chakra in his mouth and go on to form the Snake handseal. Despite it being the seal most closely associated with the element of earth, this time the chakra would be converted into a large volume of water. The liquid would gush from Katakuri's mouth, as he inclined his head downwards, and soon thereafter turns into a massive wave (5m tall) to be ridden onwards to Asch. Atop the wave, he'd stay vigilant for a chance at CQC followup.​

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40

Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.​


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40

Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.​


My Asch bio is now sannin



Asch finally seeing the face behind the big mom ninjas. Things weren't as smooth as the person may think it would be. Either way, the Assault began before Asch could even speak a word. He noticed what seemed to be an antlion forming all around him and his location. Being sucked in, was the least of his concerns. He been in plenty situations similar, that he couldn't count. Right as the ground around him began to suck him up more, he notices his opponent expel a large amount of water from their mouth in the form of a wave. Heading towards his location, he thought it was time to act. Summoning a Rashamon gate below him that rise up 10 meters. But due to the depth being 5 meters, it would sink 5 meters.. Being at the same length as his opponent.

As This happen, Asch quickly leap off towards the wave of water. It seems as if this person wanted to go one on one with the great one. So Asch happily engaged the person. With his sword in his right, he then came up with a last minute diversion. Lifting his left hand in the air, creating a very large rasengan, he would thrust it forward towards his opponent in attempt to knock him off the wave of water. Shall he succeed , he would drop down. With the Rashamon gate plugging up the pit, the ground would no longer sank in.


(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
 

Pekoms

Active member
Elite
Joined
Dec 23, 2012
Messages
8,797
Kin
53💸
Kumi
27,056💴
Trait Points
0⚔️
Awards
"An interesting way to handle my antlion pit," mused Katakuri. And when it became quite clear that his foe also intended to pursue him by narrowing the gap between them, he was pleased. In reply to Asch's obvious intent, he drew his own sword in the moment that red-haired man leapt from the demonic gate. As the distance that divided them rapidly began to decrease, he felt it prudent to maneuver into a better position to attack. Ergo, he would make two much smaller waves of water this time using a basic technique. Occurring at the same time, the first wave would carry Katakuri off to his left and down (1m) a bit whilst the second wave serves to propel Asch higher into the air (2m) as the man moves in to attack.

His follow-up to this move is emitting a lengthy spider web from his mouth—sword still in hand—aimed at Asch's right leg. Should this spider ninjutsu connect, he'll then forcefully swing Asch down towards the ground, with a resounding thud upon hitting it. To finish off his set of moves, Katakuri swiftly brings his sword down in his right hand and makes a cresent-shaped slash towards his foe that expels a red chakra wave. As this occurs, Katakuri now is descending upon Asch.​
(Suiton no Jutsu) - Water Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small waves of water,small blasts, and small shields of water.

Note: Doesn't require a water source but can be used to manipulate existing water.

(Kumo Nento no Jutsu) - Spider Sticking Spit Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: Emitting a stream of spider web from his mouth, the user will grab onto a nearby opponent, allowing him to swing them.
Note: Can only be used by Spider Contract signers.​

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

 

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
"An interesting way to handle my antlion pit," mused Katakuri. And when it became quite clear that his foe also intended to pursue him by narrowing the gap between them, he was pleased. In reply to Asch's obvious intent, he drew his own sword in the moment that red-haired man leapt from the demonic gate. As the distance that divided them rapidly began to decrease, he felt it prudent to maneuver into a better position to attack. Ergo, he would make two much smaller waves of water this time using a basic technique. Occurring at the same time, the first wave would carry Katakuri off to his left and down (1m) a bit whilst the second wave serves to propel Asch higher into the air (2m) as the man moves in to attack.

His follow-up to this move is emitting a lengthy spider web from his mouth—sword still in hand—aimed at Asch's right leg. Should this spider ninjutsu connect, he'll then forcefully swing Asch down towards the ground, with a resounding thud upon hitting it. To finish off his set of moves, Katakuri swiftly brings his sword down in his right hand and makes a cresent-shaped slash towards his foe that expels a red chakra wave. As this occurs, Katakuri now is descending upon Asch.​
(Suiton no Jutsu) - Water Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small waves of water,small blasts, and small shields of water.

Note: Doesn't require a water source but can be used to manipulate existing water.

(Kumo Nento no Jutsu) - Spider Sticking Spit Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: Emitting a stream of spider web from his mouth, the user will grab onto a nearby opponent, allowing him to swing them.
Note: Can only be used by Spider Contract signers.​

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

With Asch Leg being struck with what seemed to be a sticky substance. Still his sword in his hand, he noticed his body swinging down to the ground. So the moment his body is supposed to strike the ground he disperse his whole body into scorch, creating a large amounts of scorch heat that radiates around the field. This would not only allow him to avoid damage from hitting the ground but also evaporate the water that his opponent is riding on. Without a moments notice,
he quickly reform his body no less than a meter beside his opponent. (This is due to the scorch being an extension of himself) Right as Asch forms, he quickly uppercuts his opponent with his hand coated in wind chakra. As the uppercut happens a large burst of wind follows behind, launching his opponent into the air. Quickly right after, Asch propels himself upward with the same wind chakra, causing him to appear above his opponent, doing a front flip from above his opponent, launching his opponent back down with great force and power. The perfect thing about this was that, the Moment asch launched his physical attack towards his opponent, punching him in the chin, he created a patch of phosphorus that also appeared. On Asch signal his opponent head was going to fall off


(Shakuton: Taisan hatsugen) Scorch Stylel: Disperse Revelation
Hide
Type: Supplementary | Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is an extremely useful technique when you are stuck in a tight situation, and have very little time to react. The user will gather up large amounts of their scorch chakra changing the property of their body into pure scorch throughout their body while almost instantly surging that chakra outward causing their body to disperse. The user can disperse into two ways, one being scorch waves. If the user disperse into scorch waves, they will spread all around (up to long range) like mist (Still visible to the opponent). This will not only heat up the surroundings wilting anything that contains moisture (excluding humans and summonings). Of course, this still follows normal elemental S/W. Or two, the user can disperse into hundreds of mini mini scorch orbs the size of marbles that also disperse up to long range. Unlike the scorch wave, this technique does not evaporate the moisture and limit the sight, but radiates potent heat from the mini scorch orbs which would cause 3rd degree burns upon contact with the mini scorch suns, causing the opponent to not only be incredibly burnt making their body tender but, causing them additional damage throughout the battle. The real unique thing about this technique is that, the scorch is an extension of the users self and can reform wherever scorch is present on the field excluding three meters around the opponent by causing all of the scorch to be directed and reform at said location. Making this technique a great technique for evading and attacking at the same time. Though in this state, the user is still vulnerable to lightning and follows the s/t guide for the interaction.

Note: This technique can only be twice
Note: This technique can only utilized the wave and the mini mini scorch suns once (Meaning once you use the scorch wave version the first time, you cant use it the second time)
Note: This technique last for one move slot
Note: This technique can not be used in the same turn as scorch techniques
Note: Must wait 2 turns before using this technique again
Note: Cannot be used whilst the opponent's raiton is restricted in any way


(Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze
Hide
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

Note: Can use twice pr battle
Note: No Wind jutsu the same turn as this
Note: Must wait 2 turns before using this again
Note: No Other Taijutsu move in the same turn as this

(Rinton: Onchou Bakuha Kokuou) Phosphorous Release: Grace Of The Exploding King
Hide
Type: Supplementary / Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This is a unique type of jutsu, only used when the opponent physically hits the opponent. The user will engage in physical contact with the enemy on any part of the opponents body. Once done the user will channel their phosphorus chakra onto the point of contact causing a small phosphrous patch to grow on said part that is 12 inches in both width and height. The user will then do a conformation handseal causing the phosphorus patch to ignite on said body part. The explosion is strong enough to blow off said body part and can be lethal depending on where it has struck. If the opponent somehow removes the patch from their body, it can no longer be ignited/detonated.

Note: Can use 3 times per battle
Note: Technique can stay lingering for 3 turns before the phosphorus patch fades away
Note: This technique can be chained with a taijutsu technique aswell
Note: Cant use any phosphorus techniques of S rank and above in the next turn
 
Top