Rules:
[♔] Rei's Rules and Regulations
[♔] Customs of any kind are allowed
[♔] Killing is allowed, but does not count
[♔] We start at mid range
[♔] Unofficial
[♔] Check Spoiler for the terrain
[♔] Using
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, you can have the first move and start the RP. Sword of the Thunder God strapped on his side. Tobirama starts the battle with his Chakra Sensory technique activated. (Someone fairly experienced, please.)
(I'm at the area with the larger shade between the large trees and you are in the opposite area, near the bushes)
Anyways asch bio . U can find it. Its on the last page of the unapproved bios i think just sitten idle. Lol
U go first though. Remember im 9th kazekage
Tobirama, the 2nd Hokage, stood arms crossed and 10 meters away from the enemy with the Sword of the Thunder God strapped on his side. Asch, a powerful shinobi capable of using the Scorch release, and also the 9th Kazekage stood before him. Despite the treaty between Sunagakure and Konohakagure, the two Kages would would battle, to the death, most likely. Before the battle begun, Tobirama activated his chakra sensing abilities, and nonchalantly reaches in his ninja pouch, brushing through five kunai's and applying the Flying Thunder God Seal on all five. "Let's see what the 9th Kazekage is capable of doing!" Tobirama exclaimed, not moving a muscle. Meanwhile, a blob of water would emerge behind the Kazekage. 2 times his size, and 3 meters wide; the monstrous beast emerged fully, hidden within the shadows of the trees. It would, upon forming, open up its large stomach and from it, four whips of water would race outwards to grab a hold of the Kazekage's limbs and trap him in its belly. To test the Kazekage's capabilities before going all out, Tobirama performs a hand seal, causing the walls of the stomach to squeeze in together, which would easily crush the body, if left undefended.
(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.
Tobirama, the 2nd Hokage, stood arms crossed and 10 meters away from the enemy with the Sword of the Thunder God strapped on his side. Asch, a powerful shinobi capable of using the Scorch release, and also the 9th Kazekage stood before him. Despite the treaty between Sunagakure and Konohakagure, the two Kages would would battle, to the death, most likely. Before the battle begun, Tobirama activated his chakra sensing abilities, and nonchalantly reaches in his ninja pouch, brushing through five kunai's and applying the Flying Thunder God Seal on all five. "Let's see what the 9th Kazekage is capable of doing!" Tobirama exclaimed, not moving a muscle. Meanwhile, a blob of water would emerge behind the Kazekage. 2 times his size, and 3 meters wide; the monstrous beast emerged fully, hidden within the shadows of the trees. It would, upon forming, open up its large stomach and from it, four whips of water would race outwards to grab a hold of the Kazekage's limbs and trap him in its belly. To test the Kazekage's capabilities before going all out, Tobirama performs a hand seal, causing the walls of the stomach to squeeze in together, which would easily crush the body, if left undefended.
(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.
As Asch walks through the woods he sees the 2nd Hokage. He quickly grab the hilt of his sword in confusion
What has happened to Yamato, the Hokage that was leading the hidden leaf in my time
?
As Asch says this, he takes notice that the hokage went inside his pouch. He knew it was time for battle. As that happen, he quickly saw a huge glob of water appear from out of the woods, with several whips of water heading towards me. Asch simply close his eyes as if he was annoyed while at the same time manipulating 5 Scorch Orbs to appear around him. He sent one scorch orb to each whip evaporating the water as it gains closer to the main body. He then sends the 5th scorch orb straight to your body that once all the other scorch orbs evaporate the whips all the scorch orbs would now met the location evaporating the whole body of the water glob
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.
Referring to me as Kyu Kazekage is nice, but one thing people forget. I am the Earth Prodigy. Asch The Bloody Of The Scorch Style!
Tobirama noticed the balls of, what seemed to be like, fire appearing around the enemy. However, he knew that this was not just fire... The fact that smaller balls like that can extinguish a larger and concentrated mass of water easily confused him. It was as if the water's elemental strength over fire was completely ignored. "Scorch Style? Interesting element, Asch. And, Yamato's reign is over. It is my term now." He added, as he performed a single hand seal. Two hydra heads would appear from the ground, one 3 meters to the left-diagonal side of Asch, and 3 meters to the right diagonal-side of Asch. (They would be in front of you, but slightly to the left/right). They both would release pressurized jets of water, one aimed at the upper body and one aimed at the lower body while Tobirama throws a single Kunai with an explosive tag attached and aims it towards your belly button.
(Suiton: Hidora Taihō) - Water Release: Hydra Cannon
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.