Tenkaichi (010)

Zatanna

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https://animebase.me/threads/kaizoku-sea-259.757193/post-21887480

As the boat gently knocked into the shore Nana awoke slowly once again looking up at the sky, now the sun shining down upon the rocky beach that she had landed upon. She could still feel the pain in her neck, although it wasnt as bad as it was before she passed out, but it was still there.

She came back to the thought, should she stay hidden? Stay dead and just give up her life of trying to protect everyone?
The thought brought tears to her eyes, the fact that all she wanted to do was to protect people and help them, and she couldn't even protect herself. She clasped her face to her hands covering her face from the sun, as the tears rolled down her face onto the boat. She felt so helpless and useless.
Why had this one event set her back so far, when she had faced death multiple times before? She wanted to run away, but something deep down was pushing her forward and keeping her going.

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The image popped into her head, the time she had to encourage her fellow ninja when they were on the run and brink of destruction.
She laughed to herself at how silly she must have looked, but they looked to her for guidance, and all she wanted to do is make sure they felt fine and safe with her.

Nana sat up and wiped the tears away. She wouldn't let this one defeat get her down, there were people counting on her and if she couldn't stay true to her words then what good was she.
No.
She had to keep going, there were people that still needed to be protected and helped, there was still strength left in her body and who ever stood in her way was going to face her wrath.
She needed to get back to the village, and she needed to make sure they were protected. First she will head home, and then sort out what needed to be done.
She only hoped that her comrades were ok and would be safe till she got back.

Nana looked around, unfamiliar in the islands location, but marched forward with a look of determination as she continued towards the inland.

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Vegeta

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https://animebase.me/threads/the-hinterlands-154.756169/#post-21898910

Emerging from the sea, the trio pass thru the destroyed area Budakai Tenkaichi 3. The rubble everywhere was sign of a powerful attack, who knows what had occurred here. Reminded Geets of the aftermath from his Final Flash technique. They take note of the devastation thru out the land and surrounding area's, and then continue on their way. Heading south, they leave land once more heading across the sea.

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Zatanna

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https://animebase.me/threads/dhaka-149.756162/post-21912157

Passing through the Islands, Nana and Noctis continue their journey as Noctis marks Nana's back shoulder with one of his seals and Nana's dragon reaches full strength.

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Ryu no ken | Fist of the Dragon
Type: Offensive/Defensive/Supplementary
Rank: B-S (S)
Range: Short - Long
Chakra: 20-40 (-10 per turn)
Damage: 40-80 (80+20+25=125)
Description:
An advanced nintaijutsu technique, the user will gather chakra into their dominant fist, and with a punch forward release the chakra which will extend outwards. The chakra will then use shape manipulation to form itself into a serpentine chinese dragon that extends from the users fist. This dragon will still be connected to the users fist from its body as it grows being able to reach up to long range, able to contort its body and move to the users will, capable of coiling around the user to protect them or lunge out to strike at opponents as the user punches their fist forwards.
While channelling this technique, although the other appendages will be free, no other chakra based attacks will be able to be used.
The dragon starts out as a B rank with 40 damage with each subsequent turn increasing in rank following damage scaling until it becomes S rank with 80 damage on the 3rd turn.
Notes:
Can only be used 3 times with a 2 turn cooldown inbetween.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Priest

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Medusa spawns. Seeing the utter destruction, she became angry and vow to kill the fool that did it. She would begin searching through the entire landmark with her potent sensory. Some survived luckily she would quickly prepare them for healing. She would first off all reconstruct the entire landmark so that it returns to what it once was bar the dragons. Having changed the entire topography, Medusa would heal up the wounded using medical Ninjutsu.

Seeing that all has almost return to normal, she would prepare herself to move out in a revenge mission. Coincidentally, a blue streak of light lit up the sky and she sees it as a sign and guide for her next destination.

Medusa would pop a pill, doubling her chakra and then sit in a meditating position to gather natural energy into one of her seals.


(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release

Spoiler
Type: Supplementary
Rank: B
Range: Close
Chakra: 20
Damage: N/A
Description:
This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.
Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between.
Must be a medical ninja to use




Chakra
(3000x2) = 6000 -5
5995

Turn 1 Natural energy gathering (10℅ of 6000)
SC 10
 
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Priest

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Medusa having stored up 40℅ of her total chakra as Sage chakra, she would summon Riku which would help her in her upcoming quest. She then begins her journey with Riku towards the light.


( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.



Chakra
5985 -5
5980 -2400
3580 -20-40
3520

Sage Chakra STORED in seal 2440

Turn 4 Natural energy gathering (40℅ of 6000)
SC 40

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