[NW] Tengen Uzi

ZandaT

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Swordsman of the Abyss


My Blades can Even Sever the Void that Dwells Within Your Heart


Basic Information

Name- Tengen Uzi
Nickname- Void Blade
Gender- Male ♂
Age- 32
Clan- Voidseer

Looks: Tengen is a very tall, broad-shouldered, and muscular man with lightly-tanned skin and white hair. His hair is of an uneven length, the longest strands reaching his shoulders, and is styled with three more notable, shorter clumps arching up to fall as bangs between his eyes and on either side of his face. He has quite thin, maroon eyes that appear to slant inwards, each with one long eyelash flowing to the far side of his face. He is very attractive as noted by many women. This has led him to use his looks as a tool for his missions whenever persuasion is necessary.

Personality: Tengen is an eccentric and flashy individual, always wanting to be "flamboyant", possessing a need for everything to be flashy and outstanding, even proclaiming that he is the god of flashiness and festivals. As a result of his exuberant and flamboyant personality, Tengen is very demanding of others, often treating them very harshly and even insulting them for having no substance. Furthermore, he also abhors the idea of unflashy things, however, Tengen also has a caring side that is masked under his flamboyant façade, one he only shows to those that are extremely close to him.

Village Information

Village of Birth
Keishi (007)​
WSE Clan
N/a​



Rank//Chakra Information
[Ninja Rank: Chunin]
Health Pool:
[100 + 30] = 130 HP
Chakra Pool: 1,000 CP
Speed: 8
Tracking: 12 / 24 ( w/Inner Sonar Skill)
Specialty

Genjutsu Casting Specialist | Advanced Kenjutsu Specialist | Apex Genjutsu Defense Specialist | Dispatch | M.S. Dance


Basic Abilities

Taijutsu
Ninjutsu
Genjutsu
Kenjutsu

Fire (S Rank)
Water
Earth
Lightning
Advanced Abilities

Advanced Ninjutsu

Sound

Custom Elements
Sulphur

Nb Taijutsu(Unrestricted)
Fuuinjutsu(Basic)

Other

Customs




Summonings
Orangutans

CFS
Misleading Sword Dance



Background Information



Into the Void

Tengen was born into a family of nine children within a clan. Three of the nine children died before they even reached 10 years old due to overzealous training. With the remaining six of his siblings, they were forced to kill each other on their father’s orders without them knowing who they fought, as their heads and faces were covered with masks. Tengen realized his father's trick only after he had killed two of his brothers. By the age of 15, seven of his siblings had already died leaving only him and his younger brother who is two years younger. As children, his father had forced them to undergo harsh and intensive training as an attempt to save the clan, and influenced them to believe that they needed to dispose innocent lives for their benefit, and solely have a wife as means for producing offspring. As his last remaining brother adopted this mindset, and did not feel bad about killing their other siblings, Tengen became appalled and decided to leave the clan permanently. He left the village with his wives without fighting his brother.
Now residing in Keishi, Tengen spends most of his time studying and collecting ancient books of history building his knowledge whenever he isn't doing freelance shinobi work for various persons.


Other Information

Ninja Tools; Kunai/Shuriken, Flash/Smoke/Explosive Bombs, Explosive Tags, Sealing Tags, Pre Sealed Scrolls, Dual Cleaver Swords

SNT: Absorption Arm, Smoke-Flash Bombs, Gauntlet { Water Dragon Bullet (S), Wave of Inspiration (B) x2 }

Body Seals


Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

Type: Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
- Usable four times per battle
- No other fuinjutsu on the same turn
- Each elemental seal can be used once per battle

Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type:
Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

(Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman]Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: (-10 per unseal)
Damage: 60
Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.
- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn


Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type:
Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this





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Battle Information


Won: Some
Lost: Some




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Approved 08/12

 
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