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System001

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Karachi Clan 一 (カラチ Karachi Ichizoku)


"—"
2. Step Two: Create a History of the Clan.

In the Year of...

3. Step Three: Explain the Special abilities of your Clan.

[Clan Trait]

[Clan Talents]

[Clan Abilities]

4. Step Four: Location.

The Karachi clan's most blood relative prominence was founded on Kiko Island (LM 192) during the Warring States Era, of the Ninja world within the organization known as the Soundless Temple. Loose blood-relatives throughout the world are seen as fragments of the clan, which are usually captured and returned to Kiko Island for their own safety.

5. Step Five: Define a Purpose.

The nature of the clan varies with each individual born within it. Despite the complexity in the backgrounds, most Karachi clan members tend to be hermits. Seeking selfless desires, eager to aspire and serve whomever they believe will accomplish greater 'good' or peace. These are proud individuals that seek solitude, and have a great disdain for the idea of seeing fellow clan members leaving home permanently to start a life outside the clan's traditions.

6. Step Six: Special Information.

Discuss a ranking system [if applicable] and other internal details of the Clan. Define what happens and who is in charge in case of the owners inactivity.

Ranks (Cultivation level):

Earthen Spiritualist (First State 1 or 2 )

Heavenly Spiritualist (Second State 1 or 2)

Legendary Spiritualist ( Yang/ Yin Release Speciality)
-OR
Supreme Deity Spiritualist (Yang & Yin release Specialty)

7. Step Seven: Requirements.


Restrictions:
  • Karachi Clan biographies require users to have [Chunin or above Ranks], which must originate from [Kiko Island].
  • Permission for a Karachi Clan biography doesn't require the Clan Owner's permission, if other requirements are met.
  • The Karachi Clan biographies must all possess [Gift of the hermit] Mode, along with [Fuinjutsu].
  • [Exceptions] can only be granted, through permission from either the Clan's Owner/ Acting Clan Leader.
 
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System001

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Basic Information
[Name]: Trico | [Nickname]: Ninja Monk of Soundless Temple | [Gender]: Male | [Age]: 24 | [Clan]: N/a

[Looks]: He wears a white and black robe with an Red-orange shoulder piece. One of his most distinct features are the intricate tattoos all over his arms, torso, and neck, with a few markings on his face. The boy did not have these marks before being taken from the tribal village; rather, these tattoos first appeared when he was 6yrs old after completing the second highest Ninja Monk mediation lesson (Way of Shadow) of the temple, and they increased in complexity when he mastered all the lessons in the monastic mediations of the temple.

[Personality]: To those who've seen Trico grow, claim he indeed is a monk through and through as he possesses a deep respect for life and freedom. He goes as afar as to refuse meat and is quite often reluctant to fight. Rambunctious as he is, towards his fellow monk brothers however, if harmed he tends to retain a cool and clear head during the distress. That nevertheless doesn't fully define his whole nature, for only being calm as he is in a moment can rapidly become "as unpredictable as a raging thunderous storm". Within this carefree exterior, Trico hides a great deal of distress and a heavy mental burden in his duties as the "Elder" of the Soundless Temple. As the reluctant hero, he sometimes wishes he hadn't been so greatly gifted beyond his fellow monks. Even when forced into combat, Trico typically holds back as he fights defensively attempting subdue his opponents without seriously hurting them, even if they're not human. Since being an Elder, Trico has started to grow up to become more serious and decisive...


Village Info
[Land of Birth]:
Kiko Island | [WSE Clan]: Soundless Temple
Government system: Seclusive, Theocratic society | Tetrarchy
Head of state and government: Four Council of Elders
Most recent known head: Elder Trico
Territorial divisions: None
Heads of territorial divisions: Enlightened Elder Hermit
Capital: No Overall capital

Synopsis: Kiko Island is a tropical island, home to a wide variety of flora and fauna. The island is also home to a small number of almost tribal ninja clans, who have lived there in isolation for countless generations. The island’s beaches are characterized by gentle slopes of sand, which lead up to the flat, green plateau that encompasses the island proper. Among the tribal ninja clans there exists a clan of many ninja monks, the small Soundless Temple a strongly resembling old Shaolin Monastery except that it only houses resigned ninja monks. Particularly, not famous among other ninja temples until one day, it gave brith to a prodigy named Trico.

Recognized for keeping their information hidden from the outside world, the temple borders have a profound secrecy. While other nations possess royalty and are run by hereditary monarchies, the hermits are led by the senior monks and nuns of the soundless temple. Due to the peaceful teachings of their leaders, the nature of the people are calm and tranquil. They also believe in equality for all, that people should live without divisions in society. In that spirit, same-gender relationships are completely accepted as a culture, as their generally peaceful and open-minded way of life lead them to embrace all forms of consenting love. Because of this, hermits had no need to "come out" about their sexual orientations.

Meditation being a profound important part of their hermit daily routines, as it helped them to focus their energies and understand the potency of Yin & Yang. Due to their high spirituality, the monks believed that hope was only a distraction. The soundless temple also preached against the concept of revenge, viewing it as being akin to a two-headed rat-viper: by destroying your enemy, you poison yourself. Believing all life to be precious, the hermits were strict vegetarians, though they were not against eating eggs or dairy products.

Like most Ninja Monk Temples, they too were led by a respected Council of Elders. Composed of the Wise Elder, the Enlightened Elder, the Sect Elder, and most Empathetical Elder, they were both the political and religious authority also serving as counsel for their citizens along being the Soundless temple's Ninja Monk instructors. Under the new Enlightened Elder, an oath of apathetic/ no action was denounced by them resulting in a new era, by which they swore to adopt to with a more pacifistic way of the Soundless Temple, by using direct combat solely as a last resort. This was all due to the Soundless temple having acquired means resist their suppressors after being used as a resort for many years. Meanwhile, their wide variety of flora and fauna meant they had no need for industrial machinery, combustion, or electricity, and whatever trades and crafts they engaged in were fairly non-polluting. The hermits are a tranquil people who endeavored to preserve the environment around them. Any industry that they invested in, such as farming or gardening, was sustainable and powered naturally, so as to not disturb the balance of nature. Contrary to the propaganda spread the pirates, the Ninja monks didn't have any form of military, as they were firm believers in peace and non-violence.

The soundless temple hermits/ Ninja monks were known to staining themselves with permanent skin paste, intended to be a symbolic representation of the outer and the inner sun (Yin & Yang). These tattoo-like adorning markings on a Monk's body signified that he or she had mastered all forms of both Hermit Cultural lessons and Ninja Monk Sects. Aspiring monks/ younglings have no tattoos and in order to receive the tattoos as well as the title of an Enlightened (the highest title), a Ninja monk must had passed the ninety-nine levels of Ninja sects or awaken the special 'Gift of the Hermit Group chakra' within them. In actuality, Trico had only completed sixity of the Ninja Sects but his innovations, preeminent, and monstrous talent earned him the tattoos prematurely, making him the youngest inked Ninja Sect master in history. After receiving their tattoos, a Ninja monk would usually attain a position in the soundless temple, however due to his very young age Trico was also the first to be opted out of a position until he was of age. On a day he saved a local monk from their death, Trico was anointed a master of the Sects, and the temple as the Enlightened one, as a special ceremony.
[Rank & Chakra Information]
[Ninja Battle Rank]
: Jounin | Enlightened Elder Hermit
2,600 (+1000 chakra from Yang Specialty) / 160 Health

[Specialty]: Increased Tracking Specialist (x2 passive tracking speed.) | Apex Speed Specialist (base speed is increased by 4 levels.) | Increased Speed Specialist (base speed is increased by 1 level.) | [Extra]: Yang Release (passive -30 dmg reduction & immune to recoil damage from their techniques.)

Elements:
Katon — Raiton — Doton — Suiton — Futon
[Advanced Chakra]: Yin — Yang
Complex Elements: Magnesium — (Co Creator) | Algae — (Creator) | Mystic Fire — (Student) | Wood Release — (In Training)

Shinobi Skills: Genjutsu (Advanced: Yin), Taijutsu (Advanced: Yang), Ninjutsu (Advanced), Sound Ninjutsu (Advanced), Leg Weights (Basic), Fūinjutsu (Advanced), Medical Ninjutsu (Advanced), Kaito's Taijutsu (Basic), Mantis Fist (Creator), Oversoul (Student), Nine Arts Dragon (Student), Black Heaven and Earth (Student) and Basic Kenjutsu.
Summoning Contracts: Stingray—(Contact Owner)

Custom Jutsu Thread [Link]

Background Info
[History]: Trico was born into a gravely poor tribal village, without a mother alive to support his father in the year 789. The straggle life his father was born into was something he never wanted for his son, so he turned to the monks, offering his son to the temple. Trico taken away by the monks of the Soundless Temple, who kept his past hidden. This was simply to protect the very concept of his monkshood. Being a soundless Ninja monk, his life was secluded to the island, never seeing the outside world. Reading from the sects and history texts was the adventure of the world he was only able to get. During his childhood, Trico was housed, raised, and educated at the Soundless Temple, under the guardianship of Wise Elder, who served as his father figure, counselor, and tutor. As a child he was a member of the Leading Noise, where he learned he was different from his fellow Ninja Monks. At, the age of six, he was a better Ninja Monk than children thrice his age, and by the age of ten, Trico had proven himself to be better than his own teachers. Known for his fearsome chakra control as well as his extreme movement/ reaction speed and his precise ninjutsu manipulation of chakra that allowed him at the table of Elders. Soon Trico would attempt complete more than sixty of the Ninja Sects as he was then omitted due to his innovations and monstrous talent earning him the tattoos prematurely, making him the youngest inked Ninja Monk ,Sect master in history of the Soundless Temple, in the year 799.

Trico having earned Soundless Temple’s tattoos and the status of a Sect Master by the age of twelve for exhibiting prodigious talent. At the age of 15, he would learn of the Razing of Chungsu that occurred due to the nine-tail demon chakra beast mysteriously appearing in the center of the capital, causing untold destruction as it reduces the city to rubbles and ruins. This event also eased the famous Fire Temple that destroyed during war of the Year 804. Of that event, the Soundless Temple closed the gates to all, refusing to take part in the world. During this time, Trico would focus on attempting to learning his spiritual awakening, which was something the Elders preached to him daily.

During the year 811, with the endless zombies of creatures beaching themselves upon the shores of the island. Trico requested to find out the means to these pandemic events, however it would be short lived. Refused access of adventure, he would return to mediating throughout his daily hours of the day. A year later, pirates would claim passion of the island. Calling it their vacation island, with Soundless Temple forbidding it monks from leaving its grounds, the island would soon become a pirate hub. That late year, sea monsters would appear to become terrifying to the pirates as stayed camped on the island, more than often. Trico becoming more fearsome in his training, he awaited to be unleashed upon the priorities the temple needed to rid. With the soundless Temple doing nothing, Trico followed suit as soon peace returned to the world. At 24 years old, in the year 813 the young Monk assured the fellow Monks of his potency in completing any task as he was aspiring in the Temple. Soon the Soundless Temple couldn’t limit him as they saw how much he’d grown, thus granting him the title of the Enlightened Elder. With that title, many changes occurred at godspeed as the pirates soon departed from the island and the soundless Temple was fully acknowledged upon the island as the greater “clan” among the tribal village clans that lived on the island.

Other
Fuinjutsu upon Body

Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Spoiler
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Gift of the Hermit
Trico has yet to fully master the special kind of chakra used by the Ninja Monks of the Soundless Temple. It requires daily, unrelenting training to master. Even despite him being a prodigy he has yet to tap into the vast amounts of unknown limits of the Pure chakra.

Artifacts: N/a | Pictures: N/a | Theme Song and Background Music: N/a | Battles Won: N/a | Battles Lost: N/a

 

System001

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Basic Information
[Name]: Fushi | [Nickname]: Spineless Ruler | [Gender]: Male | [Age]: 26yrs | [Clan]: Uchiha

[Looks]:

[Personality]:


Village Info
[Land of Birth]: Land of Fire | [WSE Clan]: Village Hidden in Storms (Hellsing Organization)

[Rank & Chakra Information]

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[Ninja Battle Rank]: Jounin | Thee Uchiha of the Storms
1,600 Chakra / 160 Health

[Specialty]:

Personal Summoning Specialist - You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat. (Summon's Name)

Advanced Elementalist -
You are capable of using one element with 20 more damage than normally. This counts as one of the two allowed boosts a technique can have. This cannot be combined with other Damage Specialties. (Katon Release)

Elementalist - You are capable of using one element with 10 more damage than normally. This counts as one of the two allowed boosts a technique can have. This cannot be combined with other Damage Specialties.(Raiton Release)

Yin Specialist: -
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Their prowess in Genjutsu and spiritual arts is further honed which allows them to render their Genjutsu techniques unbreakable by one of the primary (Pain, Surge/Kai, Foreign Injection) methods of release. Like Yang Specialists’ resistance to physical damage, a Yin Specialist trains their spirit to be stronger. Yin Specialists are able to shave damage done against their spirit by 30 damage.
Note: Requires Yin.


Elements: Katon — Raiton — Doton — Suiton — Futon
[Advanced Chakra]: Yin Chakra — Yang Chakra

Complex Elements: Algae (CE) — (Creator) | Capsaicin Release (CE) — (Taught)

Shinobi Skills: Genjutsu (Advanced: Yin), Taijutsu (Advanced: Yang), Ninjutsu (Advanced), Leg Weights (Basic), Kinjutsu (Advanced), Fūinjutsu (Advanced), Medical Ninjutsu (Advanced), Kaito's Taijutsu (Basic), Mantis Fist (Creator), Oversoul (Student), Nine Arts Dragon (Student), Black Heaven and Earth (Student), Sound Ninjutsu (Basic), White Kama (Mode), and Basic Kenjutsu (Advanced).

Summoning Contracts: Legendary Summons: [Pending] —(Contact Owner) | Mythical Summons: [Pending] —(Contact Owner)

Custom Jutsu Thread [Link]

Background Info
[History]:

The Clan of Storms had become…

Other
Sharingan eyes



Fuinjutsu upon Body

Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.
(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next
(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia [Element - Raiton]
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Advanced Scientific Shinobi Tools upon Body

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent
(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Artifacts: N/a | Pictures: N/a | Theme Song and Background Music:
| Battles Won: N/a | Battles Lost: N/a
Notice: This Biography is replacing my WSE Biography.
 
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System001

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Legendary Summon:
Uchiha's Eyers
Scroll Owner: Placelse
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Uchiha Eyers are found on a full blood red moon, within the caves of Dentong, known for countless of natural hotsprings in its lush natural landscape, the home of the Valley of Hell where the spiritual caves reside, a remote, rocky canyon of iron and air thick with sulphur. Known to only to be harmless to one who sports the same eyes, these creates are quite ever so intelligent. [Anatomy] Much like a bat's wing, these creatures have the ability of flight, flying endlessly without ever needing to land or take a break however. With their small devil like horns on their heads, sporting a circular body that houses a massive eye that's akin to the Uchiha Doujutsu. These spiritual creature's eyes (seen with many colors) have tomes that are merely a representative bane to all who've foreknown what a Uchiha is. Summoned in many sizes that range from boss summon size to a small bat-size.

[Standard Ability] Eyers' Ocular eye boasts powerful keen perception that grants keen detection of sight related illusions/gen-barriers; passively able to use Kai Release up to that summon's rank, from Spiritual/ Genjutsu techniques (Bar MS/ Yin Release). Furthermore, this also implies these Eyers have the ability to directly "See" any Genjutsu's chakra or a spiritual technique's chakra affecting them below MS-level.


[Standard Ability] Eyers' powerful Ocular eye boasts powerful keen illusion innate insight, that deals +20 to all Spiritual/ Genjutsu, as well being able to use any standard canon Genjutsu up S-rank (correlating to summon's rank).

[Standard Ability] Sharing a mental link with the summoner, as to being able to communicate easily. This couples into their summon(s) being able to layer (1) Genjutsu passively within the same-time frame of the user casts theirs, as the summon offers assistance; equal to summon's rank (Costing a move).


[Unique] These Eyers are able to see spiritual entities, like Katsuryoku spirits, Divine Spirits, Yamanaka mind-tethers, or Yin's Hungry Ghosts etc. (Respectively up to one LM away.)

[Unique] Eyers have a strong affinity with Genjutsu and Spiritual understanding, along with a strong mental will; enabling them to shave off damage done against their mind/ spirit/ soul by -20 DMG. (Able to resist Yamanaka effects similarly, correlating to summon's rank)
 
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System001

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(Dōjutsu: Yanasu) - Eye Technique: Heaven’s Time
Type: Supplementary/ Defensive/ Offensive
Rank: Forbidden
Range: N/A
Chakra: 70 (-50 per Right/Left Eye Activation)
Damage: N/A (-10 to user per turn)

Description: (Yanasu) is a Space-Time Mangekyō Sharingan technique unique to Fushi’s Mangekyō. Both sets appear as two swirling curvature lines, linking into his pupil when activated as they spin. Quite simple. While dormant, the set appears as two tomoes in fusion with the pupil. Fushi's eyes afford him the ability to see behind and forward in time, aka Hindsight and Foresight. Using Yanasu respectively, his Right Eye (Foresight) allows him to operate ahead of his opponent’s plans. Meanwhile, his Left Eye (Hindsight) allows him some leeway to backtrack.

Yanasu grants the user means of Time-frame manipulation placement flow; Left Eye: Hindsight - With the left eye of the MS, the user is able to perform a technique, doing all the steps required to produce it, and then the eye will lock it away immediately. For example, the user performs 3 handseals and places a ring upon his mouth, which would then spit out an A rank fireball. Instead, Hindsight locks the fireball itself within a sealed Yin imaginary dimension within the user's Left Eye, and the user will spit out nothing. At the begining of the next turn, the fireball will be materialized and shot from the exact place where it had been sealed before. This initiates the timeframe of the turn, but can be done simultaneously with another technique from the user. In both turns where Hindsight has been activated, the user is only allowed to perform 2 jutsu, 1 of which is the jutsu that was Hindsighted in the first turn. This happens regardless of whether the user moved in place or not, but will be trapped within their own technique in case the user moves within the range of where it will materialize.

Right Eye: Foresight - With the right eye of the MS, the user is able to seal a technique from the user, after witnessing its preparation. For example, the user witnesses the opponent performing 3 handseals and place a ring upon their mouth to spit out an A rank fireball. Instead, Foresight seals the fireball itself within a sealed Yin imaginary dimension within the user's right Eye, and the opponent will spit out nothing. At the beginning of the opponent's very next turn, the fireball will be materialized and shot from the exact same place where it had been sealed before. This initiates the timeframe of the turn, but can be done simultaneously with another technique from the opponent. This happens regardless of whether the opponent moved in place or not, but will be trapped within their own technique in case they moves within the range of where it will materialize.

Note: Fushi can use Yanasu a total of 7 times. The left and right eye have 3 usages each maximum.
Note: Mangekyou Sharingan must be active to use the full capabilities of this Technique and per Right/Left Eye's uses; it reduces total MS amount by 2 turns. Notice: This ability can delay [Modes] or any perceivable chakra-related jutsu (KG/KT aren't applicable), however also non-chakra (including Summoning ninjutsu & Aburame insects-alike ninjutsu) abilities cannot be transferred or delayed by the MS. It's known to have notable effects by the naked eye, as it can be seen as a 'ripple of space' occurs around the user's body with their MS eyes spinning actively.
 
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