-Each participant is allowed full access to the character of his/her partner, meaning Skills, KG, Custom Jutsus and Elements.
-Although using 2 Characters, only 3 Jutsus are allowed per turn.
-The participants will Rp in turns, alternating between teams and members: Member 1 - Opponent 1 - Member 2 - Opponent 2.
-If the character of Member 1 dies, he will still be allowed his/hr turn, RP only with Member's 2 character. This way, even if a character dies, both Participants can remain in the fight until it ends.
Long Range
Terrain: We are standing on a frozen lake
Order:
Akisha
Tosen
Zero
Jokey
Gray Fullbuster bio. Post your bios and I will make the first move ^_^
Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.
Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).
*As we see you, Gray quickly makes the ice as thin as ice so if you decide to move you will fall in the water.*
Hyouton jounin on rui (ice style standing on thin ice)
Rank: c
Type: supplementary
Range: mid-long
Chakra cost: 25
Damage points:
Description: The user will make five hand seals and place his hands on the ice below him. He will then focus his water and wind chakra into the ice and with his chakra he will make the ice as weak and brittle as possible making it easily broken. If either the user or the enemies step on the ice in front of the user it will break and they will fall into the water below the ice.
Note: must be standing on a frozen lake bed to use jutsu
Note: only useable once per battle
Note: only Haku Yuki can use
note: also weakens all ice jutsu used with the ice soruce by 10 but not ice made from the user only ice used from the ice that was just weakend
*At the same time, Hawke creates a giant boar shaped earthen lid high in the air that falls on you and braking the ice all around you.*
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
*Gray than activates, Water Molicules*
Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
I'll be using my SAI bio (in sig).
And if u wanna know, that what i am mastered and what i am not than take a look at my
You must be registered for see links
Little change in it is that, i am basic 5 mastered, except lightning A-rank just started.
Sai: Is he a fool, why is he making the ice thin and brittle?? Only around him. Hmm, maybe he is preparing for suicide, after all who dares to stand against me.
*Since we are standing at long range, and you used a jutsu of short-mid range*
As the moment you start performing the hand seals and slams ur hands on ice,
I perform a single handseal and exhales a wall of fire, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. Since you just made the ice below you very thin and brittle, my fire move starts melting that thin layer of ice, below you and in the area short-mid to you.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
As my fire will first melt the ice below you and around short-mid range from you, before reaching you, so you it would be hard to counter my move, as you'll be unbalanced. (Note: you will not go in water before my fire tech reaches you, its fast.)
(Note2: Even if you cancel my fire technique, than also it will melt the ice around and below you, since the ice layer below you in very thin, so as the moment it will catch the heat of my fire technique it will melt.)
And than i summons a massive amount of water on top of you both.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
After which i quickly opens my scroll and draws out 2 pre-drawn birds, 2 lions and 1 snake. I jump on one bird, and start flying in air, the second bird also start flying but below me, protecting me from any danger. And the rest of the animals stays where they are.
(Ninpou: Choujuu Giga) - Ninja Art Beast Imitation
Rank: C
Type:Supplementary/Attack
Range:Short-Long
Chakra Cost:15(-3 for each additional animal created)
Damage Points:30
Description:The user draws out small animals that can attack(lions), bind(snakes),and allow the user to fly(birds).This jutsu consists of 5 small animals.The pictures can be pre-drawn but you must open the scroll.
Note:The 5 animal limit can be any variety of small animals.*
you are forgetting that my ice is mid to long range so you just falled in the water because you used the fire jutsu mate ^_^ and since it's from MIDDLE to long the ice underneath us is perfectly fine though you are in the water now xd
EDIT: You can also use Joker's character you know
EDIT: feel free to edit your post and that's the only re-do the team would get agree?
I'm not gonna fight with him sorry, need a stronger back up to win against two strong RP fighters, also dropping out of the fight, got 16 students to train and need to kill Hachibi =DD, Have fun further on.