Open fight.
All out.
Winner gets a custom of his choosing from the opponent.
Grass field with a water source surrounding us from long range distance. It's somewhat cloudy.
Unofficial but there's a 2 day reply limit.
I'll be using GoomoonryongChun appears, Nishin wrapped around his waist, a war fan on his back, a sword on his left hip, and a ninja pouch containing various tools. He also has one scroll attached to his lower back in a horizontal manner. He starts things off slow, causing it to rain without the use of any hand seals. He would dash forwards towards the kid, aiming to engage the kid in close quarter combats. Chun controls his speed, he would be moving slower than his actual capabilities, instead, he would be moving at the speed of a S-class ninja. As he reaches a suitable range he would jump forwards, exploiting his momentum he would aim to slam his left foot on your face. His body would be sideways, towards his right, while executing the kick.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 20 X 2 = 40
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
The battle began as it starts to rain,without making any movements,Jack makes water gush beneath the opponent and form into a sphere to trap him.
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Jack then sends his ice chakra into the sphere and manifests a spear made of ice behind the man,the spear then extends to pierce the man's heart.
Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
As the water is created Chun would simply place his left hand on his sword. Through that a vortex of wind is released, the vortex would scatter the water thus preventing the follow up technique of the man. Chun would continue with the kick, as previously planned. The only difference would be that Chun would have his left hand on his sword's hilt.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 20 X 2 = 40
Description:A taijutsu attack were the user does a jumping kick into the opponents face.