[CE] Te Kill Ya

Alyx

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What do I need to do again? You’ve learnt this before. Post the element, I suppose and any questions about said techniques.
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Alcohol

Custom element Japanese name: Shuton
Custom element English name: Alcohol Release
The element is based on: Water + Earth + Fire + Advanced Chakra Control
Facts that prove the element to be possible (in the manga context): Alcohol is the main ingredient of sake, an alcoholic beverage which is often drunk by characters in Narutoverse such as Jiraiya, Tsunade and sometimes Rock-Lee and that proves its existence in the series. Rock Lee even benefited from his condition after drinking sake in a battle and came up with the Drunken Fist fighting style which enabled him to perform undetectable and unusual moves due to the effects that alcohol had on his body.
In chemistry, alcohols are organic compounds containing a hydroxyl group attached to a carbon atom. Scientifically speaking, alcohol that's mostly used in alcoholic beverages, including sake, is ethanol and that is why that certain type of alcohol is called drinking alcohol, or simply 'alcohol'. Methanol may occur in some falsified alcoholic beverages because it’s fairly cheaper than ethanol, but that is usually being avoided and is even forbidden because it has lethal effects on the person who drinks it. But this element is established on the non-chemical term of alcohol that's used in trivial speech - ethanol that’s diluted with water, which may be used as a drink but also has many alternative uses; such as for disinfection and as a fuel.
Alcohol is commercially produced by using a process called fermentation, which results in ethanol-water mixture, while methanol for example, is usually produced by another process – destructive distillation of wood. Fermentation is the process in which yeast breaks down carbohydrates into alcohol and carbon dioxide. Yeast are tiny single-celled fungi that contain special enzymes responsible for this reaction. Carbon dioxide gas bubbles get out of the fermenting solution into the environment, leaving a mixture of ethanol and water. It's important that no air is present or the yeast will produce ethanoic acid - the chemical found in vinegar.
How it works: Four factors are important for the creation of alcohol through fermentation in nature: water, yeast, appropriate temperature and carbohydrates. Water and Earth chakra together imitate formation of structures that belong in the fungi kingdom, in this case yeast. The same two elements again represent occurrence of flora which contains carbohydrates. Water chakra imitates the required water and the use of Fire chakra acts like it compresses the formula to stop air from getting into the mixture and then heating it to achieve the required temperature.
The user will combine Water, Earth and Fire chakra and create new elemental chakra – Alcohol. The new chakra can be commonly released through mouth and then by using nature manipulation, actual alcohol in colourless liquid-form with a recognizable smell, which is also the natural state of Alcohol, will be created and later controlled by using shape manipulation. In some rarer moments, the user can concentrate the Alcohol chakra in their body to use the wanted effects of Alcohol on themselves.
The first and foremost difference between Methanol and Alcohol (RPwise) is that I am aiming for this CE to be more of a intoxicant than a fatal poison. Merely trying to get my opponents to mess up on their techniques. Cause them to get drunk due to the usage of alcohol techniques, where while methanol is aimed to kill someone in very small usage doses. I'm planning to use alcohol more as a supplementary element.
Primary: Fundamental use of Alcohol is based on its actual, physical clash with other techniques, where general rules about the relationships among the elements stand. The user is able to create liquid-based forms that look a lot like water and can be used both as a defence and offence in a similar style to water, but of course, with different properties than water. It's important to say that ethanol itself is very volatile, but it's also more difficult to get it solidified, ergo has a lower boiling point (78.37 °C) and a lower freezing point (-114 °C) than water. This means that it's easier to evaporate ethanol from the mixture and disable the Alcohol element by heating it, but also means that it's harder to freeze the whole mixture.
Ethanol is an extremely good solvent for materials like oils and fats which also enables Alcohol, being a mixture of ethanol and water, to still be able to dissolve those substances, although not fully and quickly as pure ethanol would. Ethanol is hygroscopic which means that it has the ability to attract and hold water molecules from the surrounding environment, to the extent that it readily absorbs water from air. This is a two-edged sword since it’s sometimes useful that Alcohol can absorb moisture from the air but that also dilutes it and makes it weaker. But the whole process of absorbing water from air doesn't happen quickly enough to influence on Alcohol in a battle.
Alcohol is very flammable (more precisely ethanol, but it affects the mixture as a whole), which means that using it near Fire isn't safe because it uses it as its fuel and Fire is dominant to Alcohol, but the user is able to create interesting combinations with those two. Due to alcohol being liquid and considering solid and sturdy properties of earth, Earth is shown to overpower Alcohol. Due to the fact that ethanol doesn't form ions while mixing with water, Alcohol conducts electricity from very poorly up to not at all (depending on the strength of the Lightning technique) and is generally stronger than Lightning. Because of the complete miscibility of water and alcohol (ethanol mixes with water equally in every part), by adding water to alcohol, it would completely blend in. But that doesn't mean that Alcohol is stronger than Water, but is somehow neutral instead because the power of Alcohol would be weakened because as the percentage of water would get bigger, the percentage of ethanol would get smaller. Alcohol is neutral to Wind since there is no diversity between that relation and the relation between Wind and Water alone.
Supplementary: Alcohol can cause alcohol intoxication when consumed and can affect the liver, but more importantly, it directly attacks the human brain, but far less than pure ethanol which is able to kill a person after he/she consumes 500 mL of it (methanol for example, is even deadlier because only 30 mL of it causes blindness and possible death, which greatly restricts the use of pure methanol and its mixtures because they don't have any positive uses for human organism). This phenomenon of intoxication doesn't really make Alcohol to do damage on another person, but can be used to create a diversion when the person feels dizzy and disables them to be able to perform techniques of a certain rank for some time because they cannot concentrate as thoroughly. Both physical and psychological conditions of the targeted person are unstable and they can also be very easily put into genjustu because they become, most primitively said, drunk. This is a very similar to drunkenness in reality, which can go from the seemingly harmless euphoria to serious problems like addiction, coma, respiratory depression, or even death. Although, this element doesn't have the ability to put people in those conditions. Alcohol doesn't necessarily need to be swallowed because it can be very easily injected into the organism through skin and even the scent of it, when it's in close-range to the person's nose, can also have dazing effects on the affected person. The most serious consequences occur when alcohol enters the organism through an opened wound, because then, it gets directly into the blood system.
Alcohol is good for disinfection and can be used to destroy most micro-organisms that might cause damage and various diseases to the user or another person and it also prevents from inflammations. This means that Alcohol can be used as an antiseptic and that waves of Alcohol that the user sends out of their body kill large amounts of microbes.
In strictly controlled amounts, Alcohol can be used to relieve the user from pain which can help when dealing with damage that the user receives, not in a way that it heals, but helps on a psychological level. That would allow the user to create a fake feeling of recovery in their mind after bearing with serious damage which would assure them to still be able to fight for a certain amount of time. It doesn't work like other Alcohol techniques because it’s usable only on the user because the user needs to concentrate Alcohol chakra in their own brain. This is actually a form of intoxication which the user performs on themselves, but the user is able to carefully control the quantities and restrict the noxiousness and cause the wanting effects. Although, the user still experiences some, a bit softened, bad effects of Alcohol. Those properties greatly distinguish alcohol that is made out of ethanol and water from all other alcoholic liquids, including methanol and its variations which are far too deadly for anything like that to be tried.
Usage Examples:
Shuton: Seisei no Justu | Alcohol Release: Purification Technique
Range: Short
Rank: B
Type: Supplementary
Chakra: 20
Damage: N/A
Description: The user will gather Alcohol chakra and as they will move it towards their mouth and let it out of their body, the user will start ejecting a small wave of alcohol that will be used for disinfection on the user's body or the body of any person they desire. This will destroy most harmful micro-organisms and will clean wounds and thus prevent from inflammations and diseases. Due to the fact that a small amount of alcohol is used, the intoxication is reduced to a minimum.
Notes:
- Intoxication that occurs only through absorption of the skins and scent is negligible.
Shuton: Supidoshotto | Alcohol Release: Speed Shot
Range: Short - Mid
Rank: A
Type: Offensive
Chakra: 30
Damage: 60 (brute)
Description: The user will gather Alcohol chakra and move it towards their mouth and send three smaller bursts of alcohol towards the opponent. The alcohol moves so fast that it almost becomes like a bullet. It cannot pierce the skin but it can cause large welts and bruises. When alcohol touches human skin, especially with such force, it can easily get into the organism through it. The smell of the alcohol is enough to cause a slight dizziness when it comes into close-range to the opponent's nose, making the opponent lose concentration and focus. If the user manages to get the alcohol into the opponent's mouth, they'll become more seriously intoxicated. The most serious intoxication occurs when the alcohol enters the organism through an opened wound, because then, it gets directly into the blood system.
Notes:
- Depending where the technique hits, and how it hits the opponent (opened wound, smell, though mouth) the opponent may take longer to perform things like hand seals, mould chakra, throw kunais and other weaponry as well as standing up straight. Due to how alcohol can influence a person.
- Only usable twice per battle
Shuton: Itami no Chuwa | Alcohol Release: Pain Neutralization
Range: Short (Self)
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: The user will gather Alcohol chakra and concentrate it in their brain and control it to cause the wanting effects of Alcohol on themselves. The user will perform a type of extremely carefully controlled intoxication and use the chakra to greatly decrease the feel of pain. That will increase the user's durability and make them fight for a certain amount of time, even if they receive serious injuries. Although, this technique isn't completely harmless, as the user will still feel some of the bad effects of Alcohol.
Notes:
- The effects of this technique last for three turns and they cannot be removed once they're used.
- During that time, the user will have trouble performing handseals, and it takes and extra +10 chakra to use techniques due to the bad affects of alcohol.
- Can only be used twice per battle.
Conditions to be able to use it:

  • Mastery over Water, Earth and Fire.
  • Over average chakra control (at least Kage-ranked).
Is weak to:

  • Fire – Fire uses Alcohol as fuel.
  • Earth – considering Alcohol's properties as liquid.
  • Metal-based (Steel, Iron, etc.) – same as with Earth.
  • Explosion - alcohol would support an explosion.
Is strong against:

  • Lightning – Alcohol conducts electricity very poorly.
  • Cannon Dark – Dark cannot absorb liquids and Alcohol has enough density to defend from raw forms of energy.
  • Aburame bugs - Alcohol can kill the bugs, and also it can be use as a repellent to keep the bugs away from the user.
  • Oil-based – Alcohol is able to partially dissolve oils and weaken elements that are based on it.
  • Germ/Bacteria/Pathogens – Alcohol destroys most micro-organisms.
  • Decay - Decay cannot break the bonds between ethanol and water molecules.
Co-creator:
Students I passed this custom element on too: & ??

Techniques:

1.
Type: Supplementary​
Rank: B-Rank​
Range: Short​
Chakra: 20​
Damage: N/A​
Description: The user gathers Alcohol chakra and they will release it from either their hand or their mouth. The alcohol is designed to act as a disinfectant on the user’s body or other bodies that the user desires. When the alcohol comes in contact with harmful micro-organisms it will denature them and kill them. Thus this prevents inflammation and infection through tissues.​
Note: This can only denature and kill micro-organisms up to A-Rank​
2.
Type: Offensive, Defensive, Supplementary​
Rank: D – S​
Range: Short – Long​
Chakra: 10 – 40​
Damage: 20 – 80​
Description: Through manipulation of their Alcohol chakra the user will release, from any point on their body or through the moisture in the air around them in short-range, various amounts of alcohol and shape it as he or she wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of Alcohol it can be ignited to cause a wildly different type of damage or simply applied for supplementary purposes. Drunken Disaster adheres to certain restrictions depending on the rank applied. Intoxication occurs when the alcohol enters the opponent’s blood stream through open wounds, injection, or ingestion. S-Rank applications of this technique can be used three (3) times per battle and can only be used once every two (2) turns, and unable to use any alcohol techniques above A-rank the following turn. The intoxicating effects of Drunken Disaster vary depending on the rank applied and are listed below.​
D-Rank applications of this technique offer no intoxicating abilities aside from cosmetic intoxication.​
C-Rank applications of this technique offer intoxication spanning over three turns. In the first turn the opponent will suffer no negative effects. In the second turn the opponent will be unable to mold chakra for forbidden ranked techniques and unable to perform complex taijutsu (above A-Rank). In the third turn the opponent will be unable to perform complex taijutsu (above A-Rank).​
B-Rank applications offer intoxication spanning over four turns. In the first turn the opponent will be unable to perform forbidden ranked techniques. In the second turn the opponent will be unable to perform techniques S-Rank and above while also unable to perform complex taijutsu (above A-Rank). In the third turn the opponent will be unable to perform techniques S-Rank and above, and unable to perform advanced taijutsu (above B-Rank). In the fourth turn the opponent will be unable to perform forbidden ranked techniques.​
A-Rank applications offer intoxication spanning over four turns. In the first turn the opponent will be unable to perform forbidden ranked techniques. In the second turn the opponent will be unable to perform S-Rank and above techniques and unable to perform complex taijutsu (above A-Rank). In the third turn the opponent will be unable to perform A-Rank and above techniques and unable to perform advanced taijutsu (above B-Rank). In the fourth turn the opponent will be unable to perform S-Rank and above techniques and also unable to perform complex taijutsu (above A-Rank).​
S-Rank applications offer intoxication spanning over five turns. In the first turn the opponent will be unable to perform forbidden ranked techniques. In the second turn the opponent will be unable to perform S-Rank techniques, increase the difficulty of their hand seals significantly (2x longer), and will be unable to perform complex taijutsu (above A-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for A-Rank and above techniques, be unable to weave hand seals, and will be unable to perform C-Rank and above taijutsu, as well as rendered unable to discern subtle genjutsu from reality. In the fourth the opponent will be unable to mold chakra for S-Rank and above techniques, increase the difficulty of their hand seals significantly (2x longer), and unable to perform complex taijutsu (above A-Rank). In the fifth turn of intoxication the opponent will be unable to perform forbidden ranked techniques.​
3.
Type: Supplementary​
Rank: A-Rank​
Range: Short (Self)​
Chakra: 30​
Damage: N/A​
Description: The user will gather Alcohol chakra and concentrate it in their brain and apply precise control to cause the beneficial effects of Alcohol on themselves. This carefully controlled intoxication will bring about a decrease in the sensation of pain. While this technique is active the user is capable of suppressing the pain of severed limbs capable of enduring them. Of course, the wound itself will still cause the various negative side effects such as death if the user is bleeding profusely. Movement for the user is not hindered by the alcohol for the first two uses of the technique unless muscles that are important to movement have been severed or severely damaged, such as a tendon.​
Note: The effects of this technique last for three turns and they cannot be removed once they are applied.​
Note: While active the user will have trouble performing hand seals and their techniques will require an additional 10 chakra to perform.​
Note: On the third use of this technique the user will have much greater difficulty performing hand seals and their techniques will require 20 additional chakra to perform.​
Note: Can be used three times per battle.​
4.
Type: Supplementary​
Rank: S​
Range: Short – Long​
Chakra: 40​
Damage: N/A​
Description: To initiate this technique the user will begin by performing a single Monkey hand seal and channelling their Alcohol based chakra into the surface within any water based surface. This technique is purposed to in effect create a body of alcohol from the surrounding terrain under which the user can drop their opponent into. The dimensions of the body of pure alcohol can in essence be determined by the amount of chakra infused into it allowing the user a great number of applications to this technique. There is however a specific tell to this technique revealing it to the opponent prior to its activation. As the user will release their Alcohol based chakra into the terrain to manipulate it those who stand on the targeted area will feel a warm sensation beneath their feet as well as the distinct smell of alcohol just prior to the water changing its properties into Alcohol. This warm sensation poses no direct harm to the opponent and is simply the Alcohol chakra manipulating the water . Moments thereafter it will change into pure Alcohol. As it is composed of pure Alcohol should it enter the victim’s bloodstream either through direct entry through wounds or through consumption it will induce a powerful intoxication which lasts for five turns. In the first turn of intoxication the victim will be unable to mold chakra for Forbidden ranked techniques. In the second turn of intoxication the victim will be unable to mold chakra for S-Rank and above techniques and be unable to perform complex taijutsu maneuvers (B-Rank and above). In the third turn of intoxication the victim will be unable to mold chakra for A-Rank and above techniques, be unable to perform taijutsu maneuvers (C-Rank and above), and be unable to discern subtle genjutsu from reality. In the fourth turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and be unable to perform complex taijutsu maneuvers (B-Rank and above). In the fifth and final turn of intoxication the victim will simply be unable to mold chakra for Forbidden ranked techniques. Because of the nature of this technique depending on the dimensions of the swamp it may not be suited to be used in the presence of allies or large summons used by the user.​
Note: Can be used twice per battle.​
Note: No Alcohol techniques above S-Rank in the same and following turn.​
Note: The pool of alcohol can also be used for other alcohol techniques.​
Note: Cannot be used on just earth based substances, can though be used on a area flooded with water, or a puddle of water.​
Note: This can only be used on normal water, it cannot be used with variants of water, mist, oily water and so forth.​
Note: This cannot be used on the opponent's water techniques​
5.
Type: Supplementary​
Rank: C - S​
Range: Short – Long​
Chakra: 15 – 40​
Damage: N/A (+15 to Katon techniques)​
Description: The user channels shuton chakra throughout their body and releases it as an omnidirectional pulse of alcohol chakra which is invisible to the naked eye. This in effect releases numerous alcohol molecules throughout the air on the battlefield which prevent water techniques to be created from moisture in the air through its hygroscopic properties causing it to attract and hold water molecules. The alcohol molecules themselves do not directly harm opponents in any form be it intoxication or inhalation from the particles in the air. The strength of Hamon Abusan can vary greatly depending on the needs of the user. Hamon Abusan’s strength is directly related to what rank of water techniques can be prevented through the usage of the technique. Because Shuton is neutral to water release the rank used of Hamon Abusan will prevent the same rank and below of water technique from being materialized in the air. For example, should Hamon Abusan be applied at A-Rank strength it will then directly prevent the materialization of water techniques A-Rank and below for the duration of Hamon Abusan. Should the user apply Hamon Abusan at B-Rank or higher the result will be that a significant amount of water molecules have been absorbed to the point where fire release techniques become uninhibited in their strength and are not held back by water molecules in the air. As such fire release techniques of both the user and opponent gain +15 in strength when this technique is used. Of course, the opponent will not understand fully what has happened upon the release of Hamon Abusan without further information. This technique, at A-Rank and above requires a series of three hand seals. Upon release the omnidirectional wave will absorb water in the air and retain it temporarily preventing the materialization of water and water based elements in the surrounding area. This acts as a double-edged sword for the user as it also leaves him or her unable to materialize water in the surrounding area for the duration of this technique.​
Note: Can be used three (3) times per battle.​
Note: Once used water cannot be materialized of the proper rank for three (3) turns.​
Note: A – S Rank usage of this technique prevents the usage of alcohol techniques in the same turn and the user cannot use S-Rank and above Alcohol Techniques in the following turn.​
Note: Water techniques that manipulate existing water or are otherwise unrelated with the materialization of water are unaffected​
6.
Type: Supplementary​
Rank: S​
Range: Short – Long​
Chakra: 40 (-15 per turn)​
Damage: N/A​
Description: This technique revolves around the creation of a single type familiar composed of Alcohol. The user initiates this technique by releasing Alcohol from their mouth or body or by manipulating the moisture in the air within short-range with the user’s Alcohol chakra. The familiar created by this technique have certain shared qualities as well as their own unique abilities. The first aspect is that familiars created from this technique are sentient and fueled by the user’s chakra. Each familiar is composed of pure Alcohol and as such to a normal onlooker the familiar will appear to be composed of water unless the opponent is within short-range of the familiar where they will be able to tell from the smell. They act in accordance to the user’s will and are capable of moving away from the user at any distance. Each familiar is capable of moving at the speed of a Kage Ranked ninja and is roughly twice the size of the user. When called upon the familiars will share in power. For instance if one familiar is called upon then it is S-Rank in strength. When two are called upon each is A-Rank. No more than two can be created in any instance. Two of the same familiars can be created in the same instance.​
Raijin Thunderkeg; Raijin is gifted with powerful supplementary abilities to aid the user and his companions in battle by creating unique combinations. Raijin when formed will form as the standard humanoid familiar. His supplementary abilities is based on his liquid composition of alcohol. Raijin is capable of freely dispersing his form into millions of alcohol particles allowing him to evade damage and reform at other locations. Raijin can do this at the cost of a move, allowing him to evade techniques, or freeform passively allowing him to simply evade physical freeform assaults. While in his dispersed form Raijin will move like mist would and roughly at the speed of a normal ninja allowing him to reform elsewhere on the battlefield. However, the molecules of alcohol in this state are entirely harmless in all ways and cannot intoxicate any beings on the battlefield. His supplementary ability comes into play by coating himself on projectiles, constructs, and weapons creating Alcohol/X combinations. For example, Raijin can coat himself onto a kunai thrown in the air coating the kunai in potent Alcohol. Or he can coat himself on a slab of earth launched from the user’s position creating an Earth/Alcohol combination. This technique costs a move per turn and can only be used on physical elements and structures. The strength of the technique depends on Raijin’s strength at creation. Should these coatings enter an opponent’s body through injection or wounds into the bloodstream it will induce a powerful intoxication lasting four turns. In the first turn of intoxication the victim will be unable to mold chakra for Forbidden Ranked techniques and use advanced taijutsu techniques (A-Rank and above). In the second turn of intoxication the victim will be unable to mold chakra for S-Rank and above techniques as well as be unable to use taijutsu above B-Rank. In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques, be unable to use taijutsu above C-Rank, and be unable to discern subtle genjutsu from reality. In the fourth turn of intoxication the opponent will be unable to mold chakra for Forbidden Ranked techniques and will be unable to use advanced taijutsu (A-Rank and above).​
Note: Can only be used twice per battle.​
Note: Familiars will remain on the battlefield for a maximum of three turns.​
Note: After this technique expires or is prematurely ended no Alcohol techniques above A-Rank for the same and next turn.​
7.
Type: Offensive, Supplementary​
Rank: A​
Range: Short – Long​
Chakra: 30​
Damage: 60​
Description: Drunken Stupor is one of the very few offensive techniques, this technique is aimed to distort the opponent’s sense of smell. The user begins by releasing a large amount of alcohol molecules from their body into the air which are visible to the naked eye, they give off a slight tinge, and a very faint smell of alcohol. These molecules alone do not pose any risk to user or opponent. Should they be inhaled they do not induce intoxication or any negative effects of Alcohol. The molecules will move toward the opponent’s location on the battlefield and surround them in a radius of up to 8 meters around their position. The user will then weave a single Tiger hand seal and mold an immense amount of katon chakra channeling it around the location of (cannot be created directly beneath the opponent, or from within the ground, only created in the air) the opponent releasing reddish heat waves which are visible through their distortion of the area around; similar to how one sees heat waves in a desert. The heat waves will also be released in a maximum of 8 meter radius around the opponent. The heat waves alone are enough to cause the opponent to have shorten of breath as well as sweats due to the desert like conditions created. However the true strength of the heat waves lies in its interaction with the molecules of alcohol released just prior. The alcohol molecules will burn releasing a hot vapour into the air in that area around the opponent serving for two purposes. The first is simply to burn the opponent inflicting further heat damage from lingering too long in the alcoholic vapour. The second is that the opponent’s sense of smell will become extremely distorted effectively leaving them to only be able to smell burning alcohol for three (3) turns there after burning. The burning alcohol molecules do not induce intoxication and merely serve to inhibit smell and inflict burn damage should an opponent linger in the heat.​
Note: Can be used three (3) times per battle.​
Note: Can be used once every two (2) turns.​
Note: Takes two of the three jutsu slots in a turn.​
Note: The opponent’s sense of smell will be distorted for three (3) turns thereafter upon which they will only be able to smell burning alcohol.​
8.
Type: Supplementary​
Rank: S​
Range: Short (Self)​
Chakra: 40 (-30 per turn)​
Damage: N/A (+10 Alcohol Techniques)​
Description: Perhaps the ultimate Alcohol technique in which one essentially takes on a physical manifestation of Alcohol. Unlike regular Alcohol techniques Brewmaster Fury applies the principle concepts of Alcohol Release allowing the user to apply it to their own body. The user will enter this state by simply continually releasing a constant enormous stream of Alcohol chakra throughout their entire body which one then with a single hand seal the chakra will manifest into the alcohol element itself. Once Brewmaster Fury has been activated a few immediate changes can be seen on the user’s body. The first of which is the user will release an incredibly thick, concentrated, and dense coating of alcohol from their entire body. The appearance of said coating is entirely clear and pure alcohol and as such to a normal onlooker it will appear simply as the user has released a coat of pure water unless they are in short-range of the user in which they will be able to smell the feint distinct smell of alcohol. Which has a small affect on the oppontent if they are within close range, like a small headache. Additionally, all micro-organisms on the surface of the user’s body at the time of activation of Brewmaster Fury up to F-Rank will be denatured and effectively made harmless to the user when this state is activated. Whilst in this state the user’s coating also takes on the physical properties of Alcohol in respect to interactions with elements. Alcohol is an extremely poor conductor of electricity and as such the immense concentration of alcohol produced in this state renders the user effectively immune to lightning and lightning based techniques, up to S-rank. In respect to fire the user’s coating is extremely flammable. The user also becomes extremely weak to earth and earth related elements. Being obstructive elements the user’s body is at great risk. As such the user’s body becomes one rank weak to earthen elements used against them. For example, B-Rank Earth becomes A-Rank earth when coming in contact with the user. In respect to the user’s own Alcohol techniques due to the continual release of Alcohol, the user’s Alcohol based techniques will gain +10 damage and become far more concentrated in the effects of their intoxication. As such rank based intoxication will be enhanced by an additional rank. For example, if the first turn of intoxication prevent the usage of forbidden ranked techniques then this will be enhanced whilst in Brewmaster Fury causing the intoxication to prevent the usage of S-Rank and above techniques. While in the state of Brewmaster Fury the user can only access Alcohol chakra and its component elements – water, & earth.​
Note: Can only be used once (1) per battle.​
Note: Brewmaster Fury will last for four (4) turns after activation.​
Note: Should Brewmaster Fury end early or expire the user is left unable to access Alcohol Chakra for three (3) turns. At the end of Brewmaster Fury the user will also be unable to use A-Rank and above techniques for one (1) turn and S-Rank and above techniques for the following turn.​
Note: The user may only perform Alcohol, Water, & Earth related techniques while in the state of Brewmaster Fury.​
Note: The user is able to perform hand seals to the above elements, but they are unable to release techniques from their mouth. The user is also able to grab weaponry, but they'll be covered in the element, and may cause issues for the user, slippery etc...​
9.
Type: Supplementary​
Rank: N/A​
Range: Short – Long​
Chakra: N/A​
Damage: N/A​
Description: A unique Alcohol Release technique which employs the use of prepared bottles of alcohol of varying size on their person. The bottles are roughly the half the size of a test tube but can vary to a certain extent; their convenient size allows the user to store a sizable number, much like the storage of kunai and shuriken. These bottles have numerous applications; they can be used for future Alcohol Release techniques, makeshift bombs in combinations with sources of heat, such as Fire Release and explosive tags, a disinfectant for wounds, or simple to drink or force feed others. The smaller bottles can be tied to kunai, shuriken, and other projectiles allowing them to be thrown at long distances and used in conjunction with explosive tags. Ingesting Alcohol of such high purity carries negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea and severe throat irritation. In the following turn the Alcohol will temporarily intoxicate the victim effectively hindering and stopping their ability to mold chakra for Forbidden ranked techniques; during this time the nausea and throat irritation persists. In the following turn the victim will be relieved of these symptoms and become able to mold chakra normally. The user must state in their biography that they carry these bottles.​
10.
Type: Supplementary​
Rank: A​
Range: Short – Long​
Chakra: N/A (+10 chakra to applied techniques)​
Damage: N/A​
Description: Diluted Infusion is a supplementary technique which is highly passive in nature. The user activates this ability which allows them to manipulate moisture captured in the air and convert to alcohol molecules. As a result, any subsequent Water techniques performed by the user will be infused with the alcohol molecules surrounding them through simple convergence causing the Water jutsu in question to be imbued with the alcoholic properties – namely intoxication and its inherent explosive nature. Of course, because the substance is slightly diluted being mixed with water the intoxication does not have high potential compared to pure alcohol. As such, in the first turn of intoxication should this technique be consumed or enter the bloodstream directly the victim will suffer from the inability to perform forbidden ranked techniques. In the second turn the victim will be unable to mold chakra for S-Ranked techniques. And in the third turn the victim will be unable to mold chakra for Forbidden ranked techniques. Of course, this technique also carries with it the ability to cause water to become essentially a source of an explosion when struck by fire. Due to the nature of Alcohol Release this technique changes the inherent elemental qualities of the water technique it is applied to essentially causing it to become strong to lightning techniques. Because of its nature this technique requires no time to perform and can be deactivated at will.​
Note: Can be used twice per battle.​
Note: Once activated lasts four turns​
11.
Type: Supplementary​
Rank: Forbidden​
Range: Short (Self)​
Chakra: 50 (-40 per-turn)​
Damage: N/A (-60 to the user once the technique ends) (-30 to the user if the technique is ended prematurely)​
Description: This forbidden Alcohol technique is perhaps the ultimate Alcohol Release technique alongside with (Shuton: Jōzōjo Kantoku) - Alcohol Release: Brewmaster Fury. Unlike Brewmaster Fury, which focuses on a more Ninjutsu application of Alcohol directed externally the Awakening of the Stumbling Soul directs the Alcohol internally, on the user. This technique is almost entirely focused on the supplementary aspects of the element which are coupled with influence from Drunken Fist, Alcohol Release: Splitting Headache, and the Eight Inner Gates themselves. Unlike the Eight Inner Gates which focus on releasing the inhibitors on the user’s chakra the Awakening of the Stumbling Soul focuses on releasing the user from their own inhibitions through the use of careful application of alcohol chakra infusing the user with greater power and benefits, of course with greater and greater drawbacks as the quantity of alcohol increases. Similar to the Eight Inner Gates, the Awakening of the Stumbling Soul uses Alcohol chakra to achieve certain Blood Alcohol Levels which are each individually stated below. This technique of course in no way relates to the Eight Inner Gates except for inspiration (each gate would be the inspirational equivalent of a Blood Alcohol Level). The rank, chakra cost, and self-afflicted damage from this technique depend on the level of alcohol infused into the blood stream. Essentially the premise behind the benefits of these states is a triangular shaped function. The benefits will gradually rise and peak and then decline and cause negative and lasting side effects one would normally experience from Alcohol consumption, except on a potentially greater degree because of the significantly increased potency and quantity from the usage of chakra.​
Tosui – Tosui, or Euphoria, is the first level induced by this technique. This first state represents the more moderate effects of Alcohol consumption. Through the careful usage of Alcohol Chakra the user releases a moderate amount of alcohol into their bloodstream. While in this state of intoxication the user’s inhibitors are nearly completely released allowing them to have full muscle relaxation increasing their abilities and efficiency in combat as well as numbing their pain receptors to become completely resistant to the pain caused by cuts, bruises, and such. The user gains similar effects to that of Drunken Fist. Their taijutsu becomes highly erratic, unpredictable, and explosive as their inhibitors are completely released. In addition to this the user gains a +10 damage increase to their taijutsu capabilities due to their alcohol induced euphoria.​
Fukai – Fukai, or Dysphoria, is the second level induced by this technique. This second state represents the higher effects of Alcohol consumption. Through the careful usage of Alcohol Chakra the user releases a more highly concentrated quantity of Alcohol into their bloodstream and entire body. While in this state of intoxication the user’s inhibitors are completely released allowing for total muscle relaxation increasing their abilities in close quarters combat significantly while also numbing their pain receptors to a very high level allowing for the near complete suppression of pain from lacerations, stab wounds, and deep skin cuts. In the second turn of intoxication the user gains the effects of Drunken Fist allowing their taijutsu to become erratic and unpredictable while also gaining a +20 damage increase to their taijutsu capabilities. While under the effects of Fukai for the turn, the state of intoxication to the user will experience a further numbing of their pain receptors allowing them to in addition become resistant to burns, electrical shocks, and frostbite.​
Teiden – Teiden, or Blackout, is the third and final level induced by this technique. This third state represents the near fatal effects of Alcohol consumption. Discarding care for applying the Alcohol Chakra the user floods their bloodstream and entire body with highly concentrated quantities of Alcohol. In the first turn of intoxication the user’s inhibitors are entirely released allowing for absolute muscle relaxation and also allowing the user’s taijutsu movements to become akin to that of Drunken Fist granting them a +30 damage increase to their taijutsu capabilities. In addition to this the user’s pain receptors are numbed to the point where they cannot feel the effects of lacerations, stab wounds, deep skin cuts.​
Alcohol Taijutsu; This ability is gained in the fourth turn of Fukai and Teiden. This allows the user to, at their discretion, release small bursts of pure alcohol from their strikes be it kicks, punches, headbutts, etc. The alcohol released is unranked and does not carry many serious intoxication side effects but can be used in other ways, such as using it in combination with fire techniques. This is purely a freeform act and does not carry ranked strength or individual chakra cost.​
Note: Awakening of the Stumbling Soul can be used once per battle. And, this technique only lasts for six turns, can be turned off at will. As two turns passes, the user advances further into one of the above states.​
Note: Pain suppression does not actually mean resistance to the damage. It only means that the user will not feel the mental and psychological effects of the pain until after the effects of the induced state wear off. So if the user suffers a burn wound while in Fukai’s higher resistance levels they will not feel it until after it wears off. They will feel this pain after it wears off as well as the listed negative side effects.​
Note: When this technique is ends After the full useage, the user will become basically unconscious, they'll be unable to perform any techniques of any nature, above B-rank for four turns, and their speed will drop by three levels. Also to use techniques, the user must spend an additional +20 chakra points.​
Note: This technique can be ended prematurely and if so, they'll only receive half of the drawbacks, i.e unable to use B-ranks and above alcohol tehcniques for two turns if the first sage is used. If the second stage takes effect, the user will have a bad headache dropping their speed by two levels.​
12.
Type: Offensive, Defensive, Supplementary​
Rank: D – S​
Range: Short – Long​
Chakra: 10 – 40 (-10 per turn)​
Damage: 20 – 80​
Description: This technique employs the creation of Alcohol based autonomous familiars through the use of two handseals. The familiars are created with a high purity of Alcohol and are limited simply by chakra input and the user’s own imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration through a passive siphoning of chakra from the creator. The higher level of sentience allows the familiar to use Alcohol Release techniques up to and including their created rank in strength. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application, can remain on the field for four turns. S-Rank applications can be used twice per battle and require a two turn cooldown after expiration. The user can only utilize one application of this technique at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Alcohol Release on the turn the familiar expires when the S-Rank application is used. Direct ingestion of the familiar, through physical impact or otherwise, can cause intoxication. Intoxication effects are directly taken from Alcohol Release: Drunken Disaster​

No questions here y friend, thanks again,
 
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