[CJ] Tax Evasion

Troi

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(Kingukobura ) - King Cobra
Type: Puppet
Rank: S
Range: Short-Long
Chakra: N/A (-3 per turn)
Damage: N/A
Description: King Cobra is a puppet who is, much like its name resembles, a very large king cobra snake puppet. It is 8 feet long and 3 feet wide, so rather big. This puppet serves two purposes. One being that it is able to spit out puppet poison on a rather large scale as well as being thick. It can spit out concentrated blasts of this poison the size of a basketball with its speed being equal to that of a wind technique. It can also spit out this same poison in a gaseous form within short range where it is. When inhaled and the victim is infected with the poison, they start to lose -6 HP per turn until healed or otherwise. The summoner/owner of this puppet has an auto-immunity to this poison due to tirelessly training with the puppet as well as undergoing extensive dangerous procedures to get them immune to such poison found within the puppet. If this concentrated blast were to make contact with the victim's eyes, they will be void of eyesight for two turns. The summoner/owner, however, is not immune to the effect of the poison's blinding effect so this must be used in caution. King Cobra is able to wrap around their summoner and shave up to 80 incoming damage from a technique and its shell breaking, revealing a new shell entirely akin to how a snake sheds and reveals new skin. It is able to do this three times per match before it can no longer shed. It can be broken outright if faced with any physical attack above 80 damage. King Cobra is able to protect its summoner once per turn at the expense of a move and any version of the puppeteer poison being used as the gas or blast is counted as a technique per turn. Inside its giant mouth lies several blades capable of performing kenjutsu related techniques. These swords are also coated with puppeteer poison.


Note: Otsutsuki bios are able to have this puppet accompany them in the NW without consuming chakra and may choose to start a battle with or without this puppet. Once in battle, whether brought or summoned, it starts to consume the 3 chakra per turn

Alright so boom. This is a very advanced puppet so as much as I would like to just say “questions?”, you say no and be on your way, I’m going to need you to break this puppet down for me the best way you know how since it can do a bit and to make sure you don’t improperly use it.
 

Shīnju

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a very advanced but simple puppet its a very large puppet resembling a large king cobra (snake) and has a few functions it can release poison in a smoke form and one in a concentrated form. The smoke form can produce thick poisonous smoke clouds that slowly chip at the opponents health. While the concentrated form releases a condensed blast of poison that has the speed of a wind technique . The concentrated blast were to get in the opponents eyes they will lose their eyesight for 2 turns/ (that includes the user if they are caught in the blast aswell)

King Cobra also has the ability to wrap around the user and shield them from an attack either neutralizing it or shaving some of the damage off. When the damage exceeds that of 80 the snake still blocks the technique and one of its 3 shells breaks?


im not sure if it tanks the whole damage of 120 then breaks or is just reduces the technique minus 80 and continues going to the next stage (Shell 2 ) to either reduce damage again or stop the technique itself
 
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