Tailed Beasts - Matter Evaluation

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Taking a part of the Space-Time-Matter evaluation, we look at the powers of the tailed beasts relative to matter.

That is to say, how well they work with things. Are they more of a hindrance or an ally?

The ability to create, manipulate and destroy count favourably here. To what extent to their powers require specific targets? How much of their effectiveness is lost based on changes to target? The best answer is very little because they can deal with different things.

Power - effectiveness, strength and defence - is the name of this game.

To clarify the difference from Time powers (consequences compound as per the Butterfly Effect over time . . . ), we must assume that things will only change through the direct actions of the players. The environment will also contain all types of matter, including spiritual forms.

As with the normal evaluations, a scoring system that is relative among the beasts will apply. They get scored between 10-100 in the category, with the worst getting a score of 10, the best a 100 and the others being scaled between those two.

The Tailed Beasts:
• Shukaku, the one-tailed mongoose (?)
• Matatabi, the two-tailed cat
• Isobu, turtle
• Son-Goku, ape
• Kokuo, horse
• Saiken, slug
• Chomei, wasp (?)
• Gyuki, octopus
• Kurama, the nine-tailed fox

You may also include the empty husk of the TT, the heretical statue, as summoned by a teenage Nagato, if you wish.

PRECISION, ACCURACY AND DEXTERITY DO NOT INHERENTLY COUNT, they are attributes through Space.
 
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