Strong points
- deals a strong punch
- might disrupt opponent for a few seconds
- staying CQC prevents hadnseals
Weak points
- short range
- requires you to go up close like all taijutsu.. well normal ones
- seemingly easy to block
Combinations-strategies distarct/ blind opponent with flash bang and run up and pound a punch into their chest
Ways to counter this technique
use the same tech to counter , get airborne , push enemy away somehow.
also blakey since according to tiemframe opponents first move has to be used before i use my own, if opponent uses this move but is at mid range, must i allow him to run up to me before using my own move?