[Tai] Taijutsu Training With SharinganDork

Osmon

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Do you know how many times your name changed between your response and this one? Honestly, I want to know if you keep count. x_x xD


Only comment I have on the move is that if he moved back a few steps, you'd have to take at least one forward to make contact with him (in my opinion). Now, this can work if you stepped forward with your left foot (because you used your left shoulder) (you could actually get some serious rotation and power from that), but it's just my opinion.

Now, the next technique requires clones of some kind, so make some (any kind of clone will work; water clones would even be fine. If you don't have any clone techniques, you can borrow some clones from me). Start by making four clones. You begin by having your clones kick the enemy around a bit before sending him into the air. After that, the original will jump off of one of the clone's back next to the opponent, where you'll somersault to kick the target back into the ground. it's a good technique, assuming you can get your opponent airborne.
The second technique begins by you simply kicking your opponent upwards into the air. Then follow him with Shadow of a Dancing Leaf (doesn't count as one of your 3 moves). Then it becomes a game of tag. You begin by hitting your opponent while behind him (your backs should be parallel to the ground). Then, as he goes to counter-attack, spin around in the opposite direction to get over him and continue attacking. As the two of you continue to go down and near the ground, somersault again and smash your heel into your target's stomach, crushing him between your foot and the ground.

After hearing the instructions from Sensei, i simply smirk before making the kage bunshin hand seal and creating 4 clones that stand 2 in my right and 2 in my left, after that the clones begin hitting the opponent, c1 kick him in the stomach, c2 kicks him in the head while c3 and c4 hit him in the chin and send him upwards in the air while i jump too, after that i begin rotating like in a front flip and while doing that i hit him with my left foot's ankle and send him in the ground unconscious.

After that i simply begin by going towards the opponent and watching for any oppotunities as i have a flashback of Sensei giving me instructions, i simply smirk as i use my right foot to kick him in the chin and send him in the air while jumping with all my power towards his back and use the Shadow of a Dancing leaf, after that i leave him be airborne so our backs are parallel before i begin hitting him and he counter attacking before i spin side to side to attack him and as we are near the ground i once again spin in the other side fastly and smash him with my heel in the opponent's stomach and mid part of body, crushing him in the ground with my foot.
 

Sharingdork

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(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
The next three techniques don't really go together, so simply practice each individually.

The first technique requires that you drink some sake and get drunk. Once you're drunk, you'll move unpredictably - swaying, stumbling, and probably twitching a bit. Use these drunken movements to attack unpredictably, with swaying motions, feints into a completely different attack, and even falling on the ground "asleep". This style is particularly useful for dodging incoming Taijutsu strikes and attacking back right away as it's difficult for your movements to be predicted. Kind of like the old adage - my opponent can't predict my movements if even I don't know what I'm doing.
The second is quite simple. Begin by running at your opponent, and then jump into the air performing a mid-air somersault. As you reach your opponent, use both gravity and your spinning force to increase the impact of a powerful punch, stronger than anything you could create just standing on the ground.
The third technique begins with a spinning kick to send your opponent into the air. Then, follow your opponent up into the air, and strike them a multitude of times to send them into the ground. It's like a less-refined version of the Lions Barrage; instead of playing tag and tricking your opponent into putting themselves into a vulnerable position, you simply skip that part and move directly into the series of strikes.
 

Osmon

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The next three techniques don't really go together, so simply practice each individually.

The first technique requires that you drink some sake and get drunk. Once you're drunk, you'll move unpredictably - swaying, stumbling, and probably twitching a bit. Use these drunken movements to attack unpredictably, with swaying motions, feints into a completely different attack, and even falling on the ground "asleep". This style is particularly useful for dodging incoming Taijutsu strikes and attacking back right away as it's difficult for your movements to be predicted. Kind of like the old adage - my opponent can't predict my movements if even I don't know what I'm doing.
The second is quite simple. Begin by running at your opponent, and then jump into the air performing a mid-air somersault. As you reach your opponent, use both gravity and your spinning force to increase the impact of a powerful punch, stronger than anything you could create just standing on the ground.
The third technique begins with a spinning kick to send your opponent into the air. Then, follow your opponent up into the air, and strike them a multitude of times to send them into the ground. It's like a less-refined version of the Lions Barrage; instead of playing tag and tricking your opponent into putting themselves into a vulnerable position, you simply skip that part and move directly into the series of strikes.

After hearing the instructions from Sensei, i firstly get some sake from my pocket and drink it, after drinking the whole bottle i begin to feel heavy and my conscious is starting to fade away, i become drunk, while drunk i begin running towards the opponent while not knowing what to do, i just begin punching and kicking him in a really really unpredictable way, kicking while at the same time using a swaying motion punch, he trying to punch me while i barely bend and kick him in the stomach and chest while trying to jump on the air, i suddenly cut my leg with a kunai since when i bended it fell on the floor, i get over the drunkness and seeing the opponent still airborne i spin while kicking him and sending him higher while using all my power to jump above him and kick and punch him in the stomach while using a rotating kick on the back and hit him really hard while once again being down and the jumping once again while spinning and focusing a lot of power on my fist and uing the momentum of the both gravity and the spin force i increase the impact and punch him in the chest knocking him down unconscious.
-------
tried some kind of combo :p.
 

Sharingdork

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Interesting... And yes, this is late. I've had RL stuffs....
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.
Alright, now this first technique begins with you kicking your opponent into the air twice - the first time to get them airborne, and the second to get them higher. After, you'll jump up and land on their shoulders. Using your chakra control to keep them "attached" to your feet, perform a somersault, releasing your target as you swing them towards the ground with your spinning.
The second is best used with Asuma's trench knives. You begin by punching, and cutting if you have the knives, your opponent several times in fluent motions that flow into each other, and end with an uppercut to lift your opponent into the air.
The third is essentially a block. You begin by reaching an arm over your body (ie. right hand to the left side and vise-versa) and then turning it so it ends up parallel to your legs, and perpendicular to how it was. This "rotating" action is coupled with a "snap" of the wrist at the end of the motion, your hand turning from "thumb facing your face", to "palm facing your face", pushes incoming attacks away from your body and is a great block. Just do it in real life - it'll make more sense. Once you practice enough you should be able to get the motion very quickly and without having to reach your arm all the way across... That's basically done to make sure your hand is on the inside of the incoming attack so you can push it away from you by pulling your arm towards the outside of the body. With your opponent exposed, it's the perfect moment for a counter-attack.
 

Osmon

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Interesting... And yes, this is late. I've had RL stuffs....



Alright, now this first technique begins with you kicking your opponent into the air twice - the first time to get them airborne, and the second to get them higher. After, you'll jump up and land on their shoulders. Using your chakra control to keep them "attached" to your feet, perform a somersault, releasing your target as you swing them towards the ground with your spinning.
The second is best used with Asuma's trench knives. You begin by punching, and cutting if you have the knives, your opponent several times in fluent motions that flow into each other, and end with an uppercut to lift your opponent into the air.
The third is essentially a block. You begin by reaching an arm over your body (ie. right hand to the left side and vise-versa) and then turning it so it ends up parallel to your legs, and perpendicular to how it was. This "rotating" action is coupled with a "snap" of the wrist at the end of the motion, your hand turning from "thumb facing your face", to "palm facing your face", pushes incoming attacks away from your body and is a great block. Just do it in real life - it'll make more sense. Once you practice enough you should be able to get the motion very quickly and without having to reach your arm all the way across... That's basically done to make sure your hand is on the inside of the incoming attack so you can push it away from you by pulling your arm towards the outside of the body. With your opponent exposed, it's the perfect moment for a counter-attack.
Sorry for the super late response Dork-sensei, you're really nice to me ;_; tried another combo :D sorry if its bad :\
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Firstly i take the trench knives in my pocket, i channel thin and sharp chakra to them, it's really useful for cutting, thats what i'm gonna do now, cut the weak, anyway, i take the knives and channel chakra, go towards him by running side to side carefully, noticing him watching me i immediately raise my speed as i run towards him with all my my might and attack him with the back of my hand the blunt side of the knive and send him several meters on the left since i hit him with my left arm and i was at his right, then i dash towards him while jumping a little and starting to attack him left and right, chest, face bruising him, and then with both of the trench knives i cut him in the chest making an X at his chest while making him spit blood due to pain and due to being injured, then with the blunt side of the knives once again, i focus my strength on the hand and attack him in the chin like an uppercut sending him in the air a little, i send the knivesi n the pocket quickly before i raise my right knee and attack him in the chest sending him a little while doing a backflip like and attacki him in the chin sending him higher before i land on the ground and use the momentum of that to go once again in the air fast enough before he can recover, i land with my feet on his shoulder attaching at his shoulders with chakra, noticing my presence he tries to attack me with his left elbow immediately as i just smirk and grab his hands fast enough and then puth them parallel between my legs while rotating at the ground and grabbing his hand with my legs while putting his body below mine so the moment we land on the ground i land on the ground while breaking his arm since i grabbed it and when i fell on the ground he had his arm locked in my legs and i twisted them so i made sure they were broken, after that i just jump backwards while panting heavily since it was my first trying this and having a victory smirk on my face.
 

Sharingdork

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Alright, so I was clearly not clear in my description, and looking back over it I see that it was a very poor description. Basically, the third move I described is taking your right hand, touching your left side, and then rotating it up so that the back of your hand comes into contact with an incoming punch/kick/etc. When you make contact, you can then quickly turn your hand to further divert the attack. Sorry about the poor description. If you have any further question, please ask.
( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.
( Rลga Shลken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
(Shubi Kurฤ“n) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
The first technique is very similar to a palm technique you learned earlier, but with your fist instead. You simply punch your opponent in an uppercut. Nothing more, nothing less.
The second technique is also very simple. Throw two punches, side-by-side, at once to strike your opponent in the chest. yes, that is it.
The third technique is a simple kick to the knee. If you enhance it with chakra, which does mean a separate technique, you can break a person's leg. While this is good in getting a person to stumble and fall to the ground, be aware that that also means you bring them closer to you as they fall.
 

Osmon

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Alright, so I was clearly not clear in my description, and looking back over it I see that it was a very poor description. Basically, the third move I described is taking your right hand, touching your left side, and then rotating it up so that the back of your hand comes into contact with an incoming punch/kick/etc. When you make contact, you can then quickly turn your hand to further divert the attack. Sorry about the poor description. If you have any further question, please ask.



The first technique is very similar to a palm technique you learned earlier, but with your fist instead. You simply punch your opponent in an uppercut. Nothing more, nothing less.
The second technique is also very simple. Throw two punches, side-by-side, at once to strike your opponent in the chest. yes, that is it.
The third technique is a simple kick to the knee. If you enhance it with chakra, which does mean a separate technique, you can break a person's leg. While this is good in getting a person to stumble and fall to the ground, be aware that that also means you bring them closer to you as they fall.
Sorry for the super late reply, school killed me, i promise it wont happen again ;_;
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Firstly i look at the opponent straight in his eyes, i saw fear and doubt, maybe he didn't want to fight me at all, nonetheless, the cowards must die, i go towards him while channeling chakra to my right foot and kick the opponent in the knee *crack* breaking it and just before he gets knocked on the ground i make a fist and focus it at the opponent's jaw punching the opponent with an uppercut throwing him in the air a little while he is just about to collapse from pain, just before he hits the ground i throw both of my hands side by side creating two punches and striking the opponent in the chest sending him crashing to a tree . . . probably dead.
 

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My only comment is that in order to use a "chakra-enhanced kick", you have you use a technique that sends chakra to your leg. Hardliner Revolving Kick, Chakra Enhanced Strength, or any other actual technique. You cannot simply send chakra to your leg to increase your power output.
(Appฤkatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
(Tsumazuki Tฤtoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
Alright, last of the C-ranks:
First, it's a tad difficult to fully explain. You have to get close to your opponent, and then grab their shirt (yes, this technique doesn't work if they aren't wearing a shirt. Unless you can pierce their skin and use their skin like a shirt) an begin to fall backwards. As you pull your opponent with you, you'll want to, at some point, take your feet of the ground so that you're doing a backflip. As you're doing the backflip, you will want to keep bringing your legs forward with your momentum to kick your opponent in the gut/chest, letting go of his shirt as you kick him to send him flying across the battlefield in the opposite direction you were facing before you grabbed his shirt.
Next begins with a simple sweep: you get down low, extend a leg, and spin around really fast to sweep out his feet from under him. After that, as he's falling, you'll want to make a short jump into the air, bringing your knees up to your chest, before extending them down quickly to stomp him in the chest, pressing him between your feet and the ground.
 

Osmon

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My only comment is that in order to use a "chakra-enhanced kick", you have you use a technique that sends chakra to your leg. Hardliner Revolving Kick, Chakra Enhanced Strength, or any other actual technique. You cannot simply send chakra to your leg to increase your power output.



Alright, last of the C-ranks:
First, it's a tad difficult to fully explain. You have to get close to your opponent, and then grab their shirt (yes, this technique doesn't work if they aren't wearing a shirt. Unless you can pierce their skin and use their skin like a shirt) an begin to fall backwards. As you pull your opponent with you, you'll want to, at some point, take your feet of the ground so that you're doing a backflip. As you're doing the backflip, you will want to keep bringing your legs forward with your momentum to kick your opponent in the gut/chest, letting go of his shirt as you kick him to send him flying across the battlefield in the opposite direction you were facing before you grabbed his shirt.
Next begins with a simple sweep: you get down low, extend a leg, and spin around really fast to sweep out his feet from under him. After that, as he's falling, you'll want to make a short jump into the air, bringing your knees up to your chest, before extending them down quickly to stomp him in the chest, pressing him between your feet and the ground.
Sorry for late reply man ;__;, i was so lazy, it won't happen again, i'm so sorry.
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Firstly, after hearing the instructions, i go towards the opponent and just before he tries anything, i slightly lower my body and extend my left leg and spin around and sweep the opponent's feet and as he's falling on the ground, i jump slightly while bringing my knees at my chest and just before the opponent falls to the ground, i stomp him in the chest and press him with my feet on the ground, heavily damaging him and as i feel he's just about to fall unconscious i grab him by his shirt and start falling backwards while pulling him in a backflip, while doing that i keep my legs foward and as i kick him in the chest once again, i let got of his shirt as my kick sends him several meters away, unconscious and almost dead, taking strong hits on the chest for a short time would heavily damage him after all.
 
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(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
(Rฤซfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
This first technique is quite the combo. You begin by running at the opponent and getting a nice kick off to the gut. In rapid succession, you'll want to spin around and get a spinning kick in to the chest. Plant the foot you kicked with and begin to punch your opponent's upper body, pushing them back and softening them up, before ending the punches with an uppercut to send your opponent into the sky. As if that's not enough, you'll follow them into the air and perform a spinning kick to send them down into the ground. And remember, if you don't pose majestically when you land, you didn't do the technique correctly.
After that is actually a really useful technique for when you're fighting in close-quarters. As your opponent is attacking you, you will turn to the side and raise your knee while driving down your elbow on the same side of the body (right knee = right elbow, and vise-versa). It's as simple as that. The defense generally works best for straight-forward attacks. If done right, you can shatter bone, especially at a joint.
This third one is very similar to the first one, but with a shorter combo and some weapons. You begin with two punches - one for distraction and a second to send them into the air. Then you jump after them and punch them into the ground. While still airborne, you'll pull out a giant shirken and throw it at your opponent, disabling them by either hitting a shoulder, or a leg, or what have you. Just not the chest. You need the chest because as you come down, you'll spin around like a drill, driving into your opponent with several punches while you're spinning for bonus damage. As you punch your opponent, the force of your punching down will push you back up in response, allowing you to stay vertical above your opponent longer than physics would suggest you could.

So, I'm going to send two clones after you to attack from either direction. They will both use straight-forward attacks to strike. if you choose to fight one instead of the other, and can get away from the second one, he will continue to come after you in a straight-forward manner when you land. To make things easier, they'll both start at mid-range. You may begin.
 

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This first technique is quite the combo. You begin by running at the opponent and getting a nice kick off to the gut. In rapid succession, you'll want to spin around and get a spinning kick in to the chest. Plant the foot you kicked with and begin to punch your opponent's upper body, pushing them back and softening them up, before ending the punches with an uppercut to send your opponent into the sky. As if that's not enough, you'll follow them into the air and perform a spinning kick to send them down into the ground. And remember, if you don't pose majestically when you land, you didn't do the technique correctly.
After that is actually a really useful technique for when you're fighting in close-quarters. As your opponent is attacking you, you will turn to the side and raise your knee while driving down your elbow on the same side of the body (right knee = right elbow, and vise-versa). It's as simple as that. The defense generally works best for straight-forward attacks. If done right, you can shatter bone, especially at a joint.
This third one is very similar to the first one, but with a shorter combo and some weapons. You begin with two punches - one for distraction and a second to send them into the air. Then you jump after them and punch them into the ground. While still airborne, you'll pull out a giant shirken and throw it at your opponent, disabling them by either hitting a shoulder, or a leg, or what have you. Just not the chest. You need the chest because as you come down, you'll spin around like a drill, driving into your opponent with several punches while you're spinning for bonus damage. As you punch your opponent, the force of your punching down will push you back up in response, allowing you to stay vertical above your opponent longer than physics would suggest you could.

So, I'm going to send two clones after you to attack from either direction. They will both use straight-forward attacks to strike. if you choose to fight one instead of the other, and can get away from the second one, he will continue to come after you in a straight-forward manner when you land. To make things easier, they'll both start at mid-range. You may begin.
Sorry for my late reply Sensei ,_,
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Noticing the clones come towards me i just smirk and crack my fists, about damn time i say in my head, not letting them catch me in a 2v1 battle so that they could have an advantage at me, i run towards the first clone and raise my left leg and attack him to the gut sending him backwards just a little, after that i spin my body then using that momentum i kick him with a spinning kick in the chest, just as i take my leg off his chest i begin by assaulting him with several punches in the face and the chest just before i land an uppercut in his chin sending him airborne, after that i jump in the air and then once again perform a spinning kick in his stomach sending him crashing backwards as i land on the ground with my right leg in front of my left one and my left hand on the ground, just as i land and then raise my body properly, i notice the 2nd clone coming, running towards me he tries to punch me on the face, just before the clone punches me i side step turning to the side and lower my right elbow and raise my left knee blocking his punch while hurting him, after that i run towards him once again and punc the opponent in the noose just before hitting him in the chin with all my might sending him airborne then jumping in the air, i attack the opponent with a punch on the stomach sending him backwards on the ground and while still being airborne, i take a giant shuriken and the attack then send it towards the opponent's left shoulder, severly cutting him and disabling his left chest while weakening him as i begin spinning like a drill and punching the opponent several times just before i punch him a final time and send him in the ground and due to the force of the punch i stay on the air longer just before landing on the ground nice and steady but a bit tired. "Pheeeeew, this one was a hard one."
 

Sharingdork

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Aside from the fact that you didn't pose correctly for the first technique, that was alright.
(Konoha Dairetsukลซ) โ€“ Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
(Kลsa Hล) โ€“ Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
(Raikou Boruto) โ€“ Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
The first technique has two methods of using it, so I'll go over both of those with you right now. The basics of this technique is that you hold your hand by your shoulder and then swing your arm out to strike a person with your elbow. The ways to do this effectively is to either strike across your body, hitting your opponent from a side, or to strike vertically, bringing your arm up so as to catch your opponent under the chin, nose, etc. So, the actual motion is fairly simple - just as I've described earlier - so I'll need you to simply practice the motions on a few rocks until they break. That is the power of this technique, utilizing the strength of your elbow so you are able to break rocks with this technique if you so choose. Hold the fist of the arm which is striking with your other hand as a "support".

The second move is also incredibly straight-forward. Really, you just run towards your opponent, and then plant one of your feet on the ground, while you wind up your other leg. After winding up, you can release your kick to catch your opponent in the head and send them flying into the sky. Very similar to punting a football, or kicking anything straight up, only it requires the running to get some extra forward momentum and power into the kick.

This final one of the set is quite interesting. Regardless of your status in Raiton, I will teach this technique to you. So, as you may have guessed, this technique includes some lightning chakra. So, it's fairly simple - if you remember those C-rank palm strikes, it's simply an uppercut with your palm, but with lightning chakra held within your palm. As you strike, the lightning will contract muscles in your opponent, and the force of the impact will send them into the air. Once again, fairly straight forward. This technique is best used when your opponent is doubled over, or you have a straight path to their chin.

So, we have a couple of rocks over there for you to practice the elbow strike on, and then I have two clones ready to be sent flying. Have at 'er.
 

Osmon

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Aside from the fact that you didn't pose correctly for the first technique, that was alright.



The first technique has two methods of using it, so I'll go over both of those with you right now. The basics of this technique is that you hold your hand by your shoulder and then swing your arm out to strike a person with your elbow. The ways to do this effectively is to either strike across your body, hitting your opponent from a side, or to strike vertically, bringing your arm up so as to catch your opponent under the chin, nose, etc. So, the actual motion is fairly simple - just as I've described earlier - so I'll need you to simply practice the motions on a few rocks until they break. That is the power of this technique, utilizing the strength of your elbow so you are able to break rocks with this technique if you so choose. Hold the fist of the arm which is striking with your other hand as a "support".

The second move is also incredibly straight-forward. Really, you just run towards your opponent, and then plant one of your feet on the ground, while you wind up your other leg. After winding up, you can release your kick to catch your opponent in the head and send them flying into the sky. Very similar to punting a football, or kicking anything straight up, only it requires the running to get some extra forward momentum and power into the kick.

This final one of the set is quite interesting. Regardless of your status in Raiton, I will teach this technique to you. So, as you may have guessed, this technique includes some lightning chakra. So, it's fairly simple - if you remember those C-rank palm strikes, it's simply an uppercut with your palm, but with lightning chakra held within your palm. As you strike, the lightning will contract muscles in your opponent, and the force of the impact will send them into the air. Once again, fairly straight forward. This technique is best used when your opponent is doubled over, or you have a straight path to their chin.

So, we have a couple of rocks over there for you to practice the elbow strike on, and then I have two clones ready to be sent flying. Have at 'er.
Sorry for not replying bro, school and exams is destroying ;__;
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As Sensei summons several rocks for my training in front of me, I run towards them and placing my left hand's palm on my right hand's fist and forming an elbow, I run towards the rocks with all my might and speed, supporting my shoulder with my left hand's palm, I attack the rock with my right elbow and in contact with it, my power breaks the rock and crushes it completly, making me hiccup from the dust that was created after I destroyed the rock. After that, Sensei summons 2 clones, the first one stands there, emotionless and with a dangerous face just like my Sensei, funny hehe ! I just said that my Sensei was dangerous, he was, just how strong his clones are and how good his training is shows how much of a dangerous guy he is, well moving onto training, I rush towards the first clone with all my speed in big steps and fast pace, just as i reach close-range, I stop my rush towards them and plant my right leg in the ground and send my left one in the air and prepare to hit the clone like i hit a football, aiming the leg at his right side, his neck beneath his chin and as i hit him, I send him several meters away as he disperse in contact with the wall behind him. Getting in close range with both of the clones would benefit me as i channel raw chakra at my right hand, molding and condensing it, using nature and shape manipulation, I vibrate and increase the lightning frequency to the chakra as i change it to Lightning Release chakra and channel it at my right hand and hit the 2nd clone at his chin with my right hand's palm like a uppercut, sending him several meters in the air and shock him, leaving him unable to move and also at the same time make him disperse, after that i just leave a small sigh as i begin panting . . . Heh ! this just got real.
 

ZK

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Damn, you're the second guy to send me a reminder. I screwed up the bookmarks of that guy's thread as well.
Man, I thought I had that shit under control.
Oh well, let me make it up to you with some training.

How about we start slow? I'd like to hear a bit about your experience with Taijutsu. Have you ever had Tai-only fights? Were they freeform? Whi did you fight? How did it go?
 

Osmon

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Damn, you're the second guy to send me a reminder. I screwed up the bookmarks of that guy's thread as well.
Man, I thought I had that shit under control.
Oh well, let me make it up to you with some training.

How about we start slow? I'd like to hear a bit about your experience with Taijutsu. Have you ever had Tai-only fights? Were they freeform? Whi did you fight? How did it go?
Sorry for being so late ;-;. I had some Tai fights, 3 or 4 were free form and the others were canon and custom tai, I fought because I wanted to gain experience and help me get a better knowledge and try a new style of Taijutsu that will make people notice about my strength and also help me achieve a dream of mine: Be a Taijutsu master with all kind of shit and one of the strongest in cqc ever . . . EVER FOREVER THAT SET A FOOT ON THIS SITE. I also fought 4 or 5 battles for leg weights. I won some but mostly ended a draw cuz of either mine or the opponent OR both our inactivity, I won more than I lost tbh.
 

ZK

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Sorry for being so late ;-;. I had some Tai fights, 3 or 4 were free form and the others were canon and custom tai, I fought because I wanted to gain experience and help me get a better knowledge and try a new style of Taijutsu that will make people notice about my strength and also help me achieve a dream of mine: Be a Taijutsu master with all kind of shit and one of the strongest in cqc ever . . . EVER FOREVER THAT SET A FOOT ON THIS SITE. I also fought 4 or 5 battles for leg weights. I won some but mostly ended a draw cuz of either mine or the opponent OR both our inactivity, I won more than I lost tbh.

What matters is that you tried.
So, you've done Tai-only battles. That's cool. It's a good way to build experience and get comfortable with using multiple facets of Taijutsu.
However~
Most fights won't be restricted to Taijutsu. Most opponents will do their very best to bombard and neutralize you before you even get close.

Have you ever used Taijutsu in a 'normal' battle? If so; what were your experiences? If not; how do you think it would go?
 

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What matters is that you tried.
So, you've done Tai-only battles. That's cool. It's a good way to build experience and get comfortable with using multiple facets of Taijutsu.
However~
Most fights won't be restricted to Taijutsu. Most opponents will do their very best to bombard and neutralize you before you even get close.

Have you ever used Taijutsu in a 'normal' battle? If so; what were your experiences? If not; how do you think it would go?
Sorry for the super late reply sensei, I hope it doesn't happen again ;_;
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Well I tried to use Taijutsu in several battles when I got to CQC and was about to punch or kick my opponent either in free form or with taijutsus but all I've got was a Nagashi most of the times though I remember fighting someone with taijutsu only and he kept throwing jutsus while I dodged and then fought with Gyojin taijutsu but then he killed me with a wind blade from his summon and I cried all day ;_;
 

ZK

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Sorry for the super late reply sensei, I hope it doesn't happen again ;_;
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Well I tried to use Taijutsu in several battles when I got to CQC and was about to punch or kick my opponent either in free form or with taijutsus but all I've got was a Nagashi most of the times though I remember fighting someone with taijutsu only and he kept throwing jutsus while I dodged and then fought with Gyojin taijutsu but then he killed me with a wind blade from his summon and I cried all day ;_;

Yeah, sounds like a pretty standard experience. Taijutsu is cool, but it brings you close enough to the opponent that a lot of techniques become almost impossible to dodge. What can you do to keep him at bay? Pressure him. Keep attacking and don't relent unless you want to put enough distance between you that his techniques become manageable again.

You mention a summoning, which is actually something that can support you in close combat. Some contracts have summons that are made especially for close combat. Consider them if CQC is what you want to do.

Fishman Karate is cool, but it has never really struck me as being more efficient than, say, Kaito's Tai. Is it something that you want to stick with? If so; post a technique you think is useful and tell me how you use it.
 

Osmon

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Yeah, sounds like a pretty standard experience. Taijutsu is cool, but it brings you close enough to the opponent that a lot of techniques become almost impossible to dodge. What can you do to keep him at bay? Pressure him. Keep attacking and don't relent unless you want to put enough distance between you that his techniques become manageable again.

You mention a summoning, which is actually something that can support you in close combat. Some contracts have summons that are made especially for close combat. Consider them if CQC is what you want to do.

Fishman Karate is cool, but it has never really struck me as being more efficient than, say, Kaito's Tai. Is it something that you want to stick with? If so; post a technique you think is useful and tell me how you use it.
Most of the jutsus will kill you if you are close enough so I need more experience, training and jutsus tbh

Of course I want it, my dream is to become one of the best taijutsu users on the base even though I suck I always try to use Tai whenever I can so Kaito Tai is one of the things I want to obtain with all of my heart, it's useful in lots of ways like good jutsus, more speed and also help me become better in Taijutsu by training and using these jutsus in fights.

There are lots of good jutsus but basically this one is the best because it helps you dodge most jutsus without any problem so this jutsu removes the disadvantages that the taijutsu fighters have and makes them able to fight in close quarters combat without being afraid of getting hit by some jutsus.
(Sempai Oshie: Roku Sacchi) Elder teachings: Sixth Sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
 

ZK

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The struggle for techniques and skills is like playing Heroin Hero; you're never going to catch the dragon. You'll always want more, and maybe get close enough to touch its tail, but you'll never really catch it.

'Sucking' is such a subjective term. Have some confidence, yeah? But yeah, Kaito's Tai is an extremely nice supplement. Strive for that if Taijutsu is what you want to do.

I was talking about Fishman Karate, not Kaito's :p

How about showing me an opening or two? Mid range, plain field. Show me how you approach Taijutsu. No need to make it long and intricate: simplicity is important in Taijutsu.
Try it out.
 
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