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Kai NB

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Sym-Bio Shop Orders

This is where I will post Bio Projects requested from Sym-Bio Shop [ ]
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Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
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Kin
640💸
Kumi
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Awards
Bio Order: Sasaki Haise
Requested By:


"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."

Appearance
Sasaki has a unique look to him, different from all the other shinobi in the world which makes him stand out from the crowd pretty often. His hair is medium in length, hovering over just the top lid of his eyes they're often parted three ways. The top part of his hair sports the color of black that quickly fades to white as it goes down. Sasaki has greyish eyes, white pale skin, with some rounded glasses. His usual attire consists of a black long sleeve dress shirt matched with black dress pants and a white tie, white belt to pair. In some occasions Sasaki wears a long white trench coat while traveling the lands, although in battle it is often taken off to preserve its cleanliness, in battle he often wears black gloves to complete his outfit.

As a kid, unknowingly to himself, he had complete black hair of the same style without glasses. His attire consisted of a red scarf, white jacket with red stripes near the neck and sleeves, black pants and high end toeless ninja shoes. It was not till he reached adulthood that his memory of his past life evaded him which caused him to revamp his whole appearance.

After the Uchiha Extermination Operation his appearance changed drastically again. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match.

Personality
As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.​
You must be registered for see images


Basic Information

⦿ Name: Sasaki Haise
⦿ Nickname: Black Reaper
⦿ Gender: Male
⦿ Age: 24
⦿ Clan: Claymore


Village Information

⦿ Land of Birth: Fujin's Breath
⦿ WSE Clan: Death Eater
Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".​

Rank & Chakra Information

Ninja Rank
Rank ⇀ S-Class
Health ⇀ 1,000
Chakra ⇀ 1,000

Specialties
Primary Art ⇀ Taijutsu
Primary Release ⇀ Water

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Completed
剣 Kenjutsu ⇀ Completed
ク Claymore ⇀ Level 10

Other
関 Customs ⇀ [ ]
"In exchange for the pleasure of living as a person that ghouls can have... we receive this instead."


Level 10 — Ghoul

As an early level inductee to the Claymore Clan, Sasaki still has more to progress. As of now, he possesses the basic and passive traits of the clan. As such, he has special enzymes within him that allows him to consume raw chakra and flesh, with no ill effect. At this level though, their hunger is practically uncontrollable. This makes them prone to rampages, tearing everything that houses chakra in their bodies. As a limit to his power, his hunger prevents him from accessing his potential Abyssal and Awakened States. He also possesses a special organ within him, a Kagune sac, which boasts a myriad of useful abilities.

Taijutsu

On top of his dark intimidating presence, Sasaki possesses incredible skill in Taijutsu. His training and mastery of Taijutsu goes beyond normal individuals. He can use his Taijutsu effectively and in conjunction with his clan's abilities to make for a dangerous close combat fighter. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the Leaf Dragon God.

Water Release

Sasaki has a natural affinity to element of Water. Honing his natural affinity has made him well versed in all Water Release jutsus. Water seems to represent the fluidity and adaptability that Sasaki inherently has, as he is able to quickly think on his feet and turn the tide of battle smoothly. Sasaki has developed his skills to the point where he only needs a single handseal to perform all Water Release jutsus.​

"A story with me in the lead role, it would certainly be... a tragedy."


History

In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan.

During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today.

The group, including Haise, would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.​
Background Information

You must be registered for see images

Other Information

Claymore
After joining the Claymores he equipped himself with a mask. The mask is made from an all black leather based material that is sturdy and durable. The mask covers nearly the entirety of his face, from his right eye to his nose and mouth, leaving only his left eye exposed. There is an design of a menacing smirk predominantly showing teeth imprinted over the section of the mask that covers his mouth, partly to curb his indomitable hunger. A zipper is crudely placed in the space between the top and bottom row of the teeth.​
"M-my fingers... on the plier... C-centipedes... i-in my ears...'


Pictures
You must be registered for see images
This allows him to open it up and actually show his real mouth. He also uses this to finally allow himself to eat. There is also a stitched gray eyepatch over the part of his mask that covers his eye. The roman numeral for 10 "X" is marked on it to represent his rank in the clan

Weapon
Sasaki possesses a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his Claymore abilities to overwhelm his combatant into submission.

(Idainaruken Gekkō) — Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra Cost: 30 - 40 (A-Ranked Slicer: 30CP / S-Ranked Ultimate: 40CP)
Damage Points: 60 - 80
Description:
"This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."


A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.

➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
Battle Record

⦿ Battles Won: 3
⦿ Battles Lost: 0

Theme Song & Background Music
⦿

Ending Notes
Updating
Credits to &
PHP:
[FONT=Garamond][TABLE] 
[TR][TD="colspan: 8"][CENTER][SIZE=5][B][I]"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."[/I][/B][/SIZE][/CENTER][/TD][/TR] 
[TR] 
[TD="colspan: 6"][JUSTIFY][HR][/HR][SIZE=3][B][GLOW="RED"]Appearance[/GLOW][/B][/SIZE][HR][/HR]Sasaki has a unique look to him, different from all the other shinobi in the world which makes him stand out from the crowd pretty often. His hair is medium in length, hovering over just the top lid of his eyes they're often parted three ways. The top part of his hair sports the color of black that quickly fades to white as it goes down. Sasaki has greyish eyes, white pale skin, with some rounded glasses. His usual attire consists of a black long sleeve dress shirt matched with black dress pants and a white tie, white belt to pair. In some occasions Sasaki wears a long white trench coat while traveling the lands, although in battle it is often taken off to preserve its cleanliness, in battle he often wears black gloves to complete his outfit. 

As a kid, unknowingly to himself, he had complete black hair of the same style without glasses. His attire consisted of a red scarf, white jacket with red stripes near the neck and sleeves, black pants and high end toeless ninja shoes. It was not till he reached adulthood that his memory of his past life evaded him which caused him to revamp his whole appearance.

After the Uchiha Extermination Operation his appearance changed drastically again. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match.
[HR][/HR][SIZE=3][B][GLOW="RED"]Personality[/GLOW][/B][/SIZE][HR][/HR]As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic. 

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.[/JUSTIFY][/TD] 
[TD="colspan: 2"][IMG]https://i.imgur.com/SjaHhKw.png[/IMG] 

[SIZE=4][B][GLOW="RED"]Basic Information[/GLOW][/B][/SIZE] 

⦿ [B]Name:[/B] Sasaki Haise
⦿ [B]Nickname:[/B] Black Reaper 
⦿ [B]Gender:[/B] Male 
⦿ [B]Age:[/B] 24 
⦿ [B]Clan:[/B] Claymore


[SIZE=4][B][GLOW="RED"]Village Information[/GLOW][/B][/SIZE] 

⦿ [B]Land of Birth:[/B] Fujin's Breath 
⦿ [B]WSE Clan:[/B] Death Eater[/TD] 
[/TR] 
[TR][TD="colspan: 8"][JUSTIFY]Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".[/JUSTIFY] 
[HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 3"][SIZE=4][B][GLOW="RED"]Rank & Chakra Information[/GLOW][/B][/SIZE] 

[SIZE=3][B]Ninja Rank[/B][/SIZE] 
Rank ⇀ S-Class 
Health ⇀ 1,000 
Chakra ⇀ 1,000 

[SIZE=3][B]Specialties[/B][/SIZE] 
Primary Art ⇀ Taijutsu 
Primary Release ⇀ Water 

[SIZE=3][B]Elements[/B][/SIZE] 
火 Katon ⇀ Completed 
風 Fūton ⇀ Completed 
雷 Raiton ⇀ Completed 
土 Doton ⇀ Completed 
水 Suiton ⇀ Completed 

[SIZE=3][B]Ninjutsu[/B][/SIZE] 
忍 Ninjutsu ⇀ Completed 
幻 Genjutsu ⇀ Completed 
体 Taijutsu ⇀ Completed 
剣 Kenjutsu ⇀ Completed 
ク Claymore ⇀ Level 10 

[SIZE=3][B]Other[/B][/SIZE] 
関 Customs ⇀ [[URL="https://narutobase.net/forums/showthread.php?t=745075"]X[/URL]][/TD] 
[TD="colspan: 5"][JUSTIFY][CENTER][SIZE=3][B][I]"In exchange for the pleasure of living as a person that ghouls can have... we receive this instead."[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][GLOW="RED"]Level 10 — Ghoul[/GLOW][/B][/SIZE] 
[HR][/HR]As an early level inductee to the Claymore Clan, Sasaki still has more to progress. As of now, he possesses the basic and passive traits of the clan. As such, he has special enzymes within him that allows him to consume raw chakra and flesh, with no ill effect. At this level though, their hunger is practically uncontrollable. This makes them prone to rampages, tearing everything that houses chakra in their bodies. As a limit to his power, his hunger prevents him from accessing his potential Abyssal and Awakened States. He also possesses a special organ within him, a Kagune sac, which boasts a myriad of useful abilities.
[HR][/HR][SIZE=3][B][GLOW="RED"]Taijutsu[/GLOW][/B][/SIZE] 
[HR][/HR]On top of his dark intimidating presence, Sasaki possesses incredible skill in Taijutsu. His training and mastery of Taijutsu goes beyond normal individuals. He can use his Taijutsu effectively and in conjunction with his clan's abilities to make for a dangerous close combat fighter. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the [B][I]Leaf Dragon God[/I][/B].
[HR][/HR][SIZE=3][B][GLOW="RED"]Water Release[/GLOW][/B][/SIZE] 
[HR][/HR]Sasaki has a natural affinity to element of Water. Honing his natural affinity has made him well versed in all Water Release jutsus. Water seems to represent the fluidity and adaptability that Sasaki inherently has, as he is able to quickly think on his feet and turn the tide of battle smoothly. Sasaki has developed his skills to the point where he only needs a single handseal to perform all Water Release jutsus.[/JUSTIFY][/TD] 
[/TR] 
[TR][TD="colspan: 8"][HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 6, width: 500"][CENTER][SIZE=3][B][I]"A story with me in the lead role, it would certainly be... a tragedy."[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][GLOW="RED"]History[/GLOW][/B][/SIZE] 
[HR][/HR][JUSTIFY]In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. 

During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. 

The group, including Haise, would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.[/JUSTIFY] 
[/TD] 
[TD="colspan: 2"][SIZE=4][B][GLOW="RED"]Background Information[/GLOW][/B][/SIZE]

[IMG]https://i.imgur.com/bu8drEe.png[/IMG][/TD] 
[/TR] 
[TR] 
[TD="colspan: 8"][HR][/HR][/TD] 
[/TR] 
[TR] 
[TD="colspan: 3"][JUSTIFY][SIZE=4][B][GLOW="RED"]Other Information[/GLOW][/B][/SIZE] 

[SIZE=3][B]Claymore[/B][/SIZE] 
After joining the Claymores he equipped himself with a mask. The mask is made from an all black leather based material that is sturdy and durable. The mask covers nearly the entirety of his face, from his right eye to his nose and mouth, leaving only his left eye exposed. There is an design of a menacing smirk predominantly showing teeth imprinted over the section of the mask that covers his mouth, partly to curb his indomitable hunger. A zipper is crudely placed in the space between the top and bottom row of the teeth.[/JUSTIFY][/TD] 
[TD="colspan: 5"][CENTER][SIZE=3][B][I]"M-my fingers... on the plier... C-centipedes... i-in my ears...'[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][GLOW="RED"]Pictures[/GLOW][/B][/SIZE][HR][/HR][IMG]https://i.imgur.com/dkbTFor.png[/IMG][/TD][/TR] 
[TR][TD="colspan: 8"][JUSTIFY]This allows him to open it up and actually show his real mouth. He also uses this to finally allow himself to eat. There is also a stitched gray eyepatch over the part of his mask that covers his eye. The roman numeral for 10 "X" is marked on it to represent his rank in the clan

[SIZE=3][B]Weapon[/B][/SIZE]
Sasaki possesses a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his Claymore abilities to overwhelm his combatant into submission.

[B][I](Idainaruken Gekkō) — Moonlight Greatsword[/I][/B][SPOILER][IMG2=LEFT]http://darksouls.wdfiles.com/local--files/greatswords/moonlight-greatsword.png[/IMG2][B]Type:[/B] Weapon
[B]Rank:[/B] S
[B]Range:[/B] Short - Long (163 cm, 64 inches in length)
[B]Chakra Cost:[/B] 30 - 40 (A-Ranked Slicer: 30CP / S-Ranked Ultimate: 40CP)
[B]Damage Points:[/B] 60 - 80
[B]Description:[/B]
[I]"This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."[/I]

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

[I]Abilities[/I]
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation. 

➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded[/SPOILER][/JUSTIFY][/TD][/TR] 
[TR][TD="colspan: 3"][SIZE=4][B][GLOW="RED"]Battle Record[/GLOW][/B][/SIZE] 

⦿ [B]Battles Won:[/B] 3 
⦿ [B]Battles Lost:[/B] 0[/TD] 
[TD="colspan: 5"][HR][/HR][SIZE=3][B][GLOW="RED"]Theme Song & Background Music[/GLOW][/B][/SIZE][HR][/HR]⦿ [B][URL="https://www.youtube.com/watch?v=Py24xhrpeNs"]Asphyxia[/URL][/B][/TD] 
[/TR] 
[TR][TD="width: 100"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 50"][/TD] 
[TD="width: 50"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 100"][/TD][/TR] 
[/TABLE][/FONT] 

[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Updating [URL="https://narutobase.net/forums/showthread.php?t=751657"]Sasaki Haise[/URL]
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
[/TR] 
[/TABLE][/SIZE][/FONT]
 
Last edited:

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
13,378
Kin
640💸
Kumi
6,987💴
Trait Points
0⚔️
Awards
Bio Order: Quentin Coldwater
Requested By:


I have literal magic in my life and I'm still running. I'm still this person that I fucking hate.

Appearance
Quentin is a man of average height and build. He has brown eyes and long light brown hair that goes completely down the right side of his face. His hair is typically unwashed and messy, giving him an overall scruffy appearance. He sports a stubbled beard, never growing it out much more than that.

Aside from his face, Quentin is typically seen in a nerdy fashion. His posture is poor, stemming from his low self-esteem. This makes him seem weaker than he actually is. He typically wears casual button up shirts and may have a tie loosely worn around the collar. Despite this lax appearance, he is not unattractive, but his low confidence levels seems to stop him from believing he is otherwise.

Personality
Intelligent, driven, and melancholic. Quentin is an introverted person but fiercely driven to grasp the power that’s been handed to him. Quentin is a friendly but shy and awkward individual; he is happy to talk but often stumbles on his own words in a conversation during stressful or detrimental scenarios. Sometimes he reluctantly takes on the role a leader to handle a situation, not to feel like a leader, but because no one else will. He can be cocky and has at times convinced himself that he is the hero of his own story. He at times has shown to be an adventure-seeker and constantly needs excitement causing him to act impulsively, not analyzing consequences.

In the grand scheme of things, Quentin is existentially depressed and is a perpetually disappointed, almost making it seems like he chooses not to make himself happy. He’s always suspected there was something different about him, but his low self-esteem and depression sometimes hold him back. He often suffers from episodes of depression and isolation anxiety, stating that the feeling of not belonging anywhere was overwhelming and that he was "the most useless person to ever live". However, he was never truly depressed. He constantly felt like he is not good enough or will never find someone to understand him. In reality, Quentin was lonely, and angry at the world, but this soon faded as he adjusted to his new life.​
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Basic Information

Name: Quentin Coldwater
Nickname: Q
Gender: Male
Age: 23
Clan: Kisei

Village Information

Land of Birth: XXXXX
WSE Clan: XXXXX
This low self-esteem stems from his lack of interest in the world, admiring fantasy and supernatural. He uses these dreams as an escape mechanism, as there is always an adventure and path leading forward. This appreciation of fantasy over reality makes him somewhat of a romantic, wanting to make the world more than what it is. Once finding the Mahou of the Kisei Clan, rather than be surprised Quentin would almost feel a sensation of pride and satisfaction knowing that he was right that the world could be more than it just is with magic. This moment is one he recognizes as the start of his hero's journey.​

Rank & Chakra Info

Ninja Rank
Rank ⇀ Kage
Health ⇀ 160
Chakra ⇀ 1,600

Specialties
Primary Art ⇀ Taijutsu
Primary Release ⇀ Earth Release
Other Speciality ⇀ Poison
Other Speciality ⇀ Medical
Other Speciality ⇀ Jeet Kun Do

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed
亜 Chōkuton ⇀ Student
泥 Ekitaiton ⇀ Creator
砂 Nirro Sunaton ⇀ Co-Creator
笑 Waraugasuton ⇀ Co-Creator

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Mastered
剣 Kenjutsu ⇀ Completed
盗 Kaito's Tai ⇀ Mastered
医 Iryojutsu ⇀ Completed
毒 Poison Ninjutsu ⇀ Mastered
魔 Mahou ⇀ Needs Training

Summonings
蛇 Snakes
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ Completed
— 法 Techniques ⇀ Completed

Fighting Styles
截 Jeet Kune Do ⇀ Mastered

Other
関 Customs ⇀ [ ]
With a friend... I solved it with a friend. It took some time.


Body Arts

Despite what his meek appearance seems to show, Quentin is actually an incredibly powerful person physically. His posture and self-esteem are actually effective tools to surprise opponents. His training and mastery of Taijutsu goes beyond normal individuals. On top of honing the standard arts, Quentin has learned the specialized style of elemental Taijutsu, created by Kaito. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the Leaf Dragon God.

Earth Release

Like the Element of his Wizarding House, Quentin has a natural affinity to Earth. Honing his natural affinity has made Quentin well versed in Earth Release jutsus. Earth seemed to represent the confidence and strength Quentin does inherently have, as he is unyielding in his beliefs, but never explicitly shows this due to his low self-esteem. Seeing this as an opportunity to bring out the better side of himself, Quentin developed his skills to a point where he only needs a single handseal to perform all Earth Release jutsus.

Medical Arts

After the revelation of his having brain cancer, Quentin immediately sought out treatment options. When it became evident that outside help would not help, he took to learning Medical Ninjutsu. This went on to a practically obsessive degree, learning how to make various medicines. His years of studies did not go to waste, as his new found understanding of the human anatomy has helped him in numerous situations. He not only can heal simple physical injuries like cuts, bruises, and broken bones, but things dealing with the nervous, blood, and immune system. Quentin also developed some unique medicines and pills that grant him incredible abilities.

Poison Arts

As part of his training, Quentin also began to study poison and its application in medicine. While the medical training he was focusing on allowed him to heal and empower himself, he found the poison based studies especially illuminating, as it offered ways to inhibit or severely weaken his enemies. Using the knowledge he accumulated, Quentin developed multiple dangerous poison based techniques and tools.

Jeet Kun Do

Jeet Kun Do is a hybrid martial arts system and life philosophy with direct, non classical and straightforward movements. The style emphasizes minimal movement with maximum effect and speed. As a master of the style, Quentin has an incredibly calm mind, allowing him to stay relaxed in stressful situations. His mastery of the style of martial arts has also improved his reaction time, honing his reflexes to read through opponent's movements and fighting far better than a normal individual.​

I hope you go... I hope you just go and do beautiful magic.


History

Quentin grew up a reclusive child dealing with depression and low self-esteem. He was incredibly reserved, always unengaged in activity with others. His entire life, stemming from his condition, he believed himself rather weak and it limited him. His friends were few and his experiences were fewer.

As an outlet though, Quentin had a tremendous fascination with magic and fantasy. It served as an escape from the dull and boring life he thought he was stuck in. He took the time to improve his skills in slight-of-hand, card tricks, and illusions to entertain himself. To his utter surprise, he would later discover that true magic, not mere mind tricks, actually existed. The Kisei Clan had begun to surface, and, with them, the ability of magic. Quentin knew at this time that is where he belonged and knew he wanted, and needed, to be a part of their group. For once in a long time, Quentin had a drive and knew what he wanted.

After this discovery, Quentin searched for this clan tirelessly. He was unafraid of toiling through weeks of effort to prove his worth. His efforts would pay off when he was finally considered and accepted, taking him on as a student of the arts. Immediately after the acceptance, Quentin was to find a a suitable conduit to harness and channel his inevitable magic power. He needed to find a wand​
Background Information

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While searching for wands, Quentin was surprised to find that there are several different combinations for the tool. He would first have to determine the wood of the wand before also choosing the wand type. After tying to find the right match, his wand presented itself. His wand was a Dittany Stalk wand made of Ashwood. It was an interesting match, as the Ashwood wands are unyielding in nature, not a trait Quentin would be considered to have. It was also perfect for charms and in tune with his Earth Release nature.

Nearly complete with his introduction, all that was left for Quentin was to be sorted. During the entrance ceremony, Quentin, along with all the other students, were waited to be placed into one of four houses. The sorting was based on whatever ideals of the house best aligned with the nature of the students. As a just and loyal individual filled with patience and unafraid to go through hard work, Quentin was placed into House Hufflepuff.​

Other Information

Equipment
Quentin, throughout his life, has received a multitude of tools and weapons to assist him. Reasonably, the man thought it be best to have on his immediate person an array of equipment that would help him in whatever situation he faces. The amount of possessions he has grew to an extraordinary number, handling multiple weapons that are offensive, defensive, and supplementary in nature to use at his disposal. On top of that, he has spent an incredible amount of time studying medicine and the human body, granting him not only knowledge, but potent medicines and pills to empower him with several abilities.​
Life's unfair, but I'm good with it occasionally working out for people I love.


Pictures
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Ninja Weapons/Tools
(Furuburingu) — Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 (La Muerte) (15 per turn while being imbued upon)
Damage Points: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant — This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil — The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.​

Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.
(Kyuu-tsuki) — September
Type: Tool
Rank: A
Range: Short - Long
Chakra Cost: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage Points: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool, (Abusōbu Ude) — Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.​

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
200 Regular Chakra
(Sandāu~ēbu) — Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra Cost: N/A ( - 5 per turn when used )
Damage Points: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool, Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.

Note: Sound techniques can only be canceled once per turn three times per battle.
Specialty Tags
(Sunēkutagu o Bakuhatsu) — Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra Cost: 5
Damage Points: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.

Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
(Dokuton: Setsudan-go) — Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.

Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Medicine
Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.
Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

— Difficulty Breathing
— Sweating and Salivation
— Muscle Tension and Burning
— Racing Heart and Palpitations
— Tightness in the Chest, Lungs, and Throat
— Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.
(Batto no Kage) — Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects: First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Skin Contact or a Wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.
Battle Record

Battles Won: None
Battles Lost: None

Theme Song & Background Music

Ending Notes
Clan Acceptance [ ]
Credits to &
PHP:
[FONT=Garamond][TABLE] 
[TR][TD="colspan: 8"][CENTER][SIZE=5][B][I]I have literal magic in my life and I'm still running. I'm still this person that I fucking hate.[/I][/B][/SIZE][/CENTER][/TD][/TR] 
[TR] 
[TD="colspan: 6"][JUSTIFY][HR][/HR][SIZE=3][B][COLOR="#DAA520"]Appearance[/COLOR][/B][/SIZE][HR][/HR]Quentin is a man of average height and build. He has brown eyes and long light brown hair that goes completely down the right side of his face. His hair is typically unwashed and messy, giving him an overall scruffy appearance. He sports a stubbled beard, never growing it out much more than that.

Aside from his face, Quentin is typically seen in a nerdy fashion. His posture is poor, stemming from his low self-esteem. This makes him seem weaker than he actually is. He typically wears casual button up shirts and may have a tie loosely worn around the collar. Despite this lax appearance, he is not unattractive, but his low confidence levels seems to stop him from believing he is otherwise.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Personality[/COLOR][/B][/SIZE][HR][/HR]Intelligent, driven, and melancholic. Quentin is an introverted person but fiercely driven to grasp the power that’s been handed to him. Quentin is a friendly but shy and awkward individual; he is happy to talk but often stumbles on his own words in a conversation during stressful or detrimental scenarios. Sometimes he reluctantly takes on the role a leader to handle a situation, not to feel like a leader, but because no one else will. He can be cocky and has at times convinced himself that he is the hero of his own story. He at times has shown to be an adventure-seeker and constantly needs excitement causing him to act impulsively, not analyzing consequences.

In the grand scheme of things, Quentin is existentially depressed and is a perpetually disappointed, almost making it seems like he chooses not to make himself happy. He’s always suspected there was something different about him, but his low self-esteem and depression sometimes hold him back. He often suffers from episodes of depression and isolation anxiety, stating that the feeling of not belonging anywhere was overwhelming and that he was "the most useless person to ever live". However, he was never truly depressed. He constantly felt like he is not good enough or will never find someone to understand him. In reality, Quentin was lonely, and angry at the world, but this soon faded as he adjusted to his new life.[/JUSTIFY][/TD] 
[TD="colspan: 2"][IMG]https://i.imgur.com/tlnJQ78.png[/IMG] 

[SIZE=4][B][COLOR="#DAA520"]Basic Information[/COLOR][/B][/SIZE] 

✦ [B]Name:[/B] Quentin Coldwater 
✦ [B]Nickname:[/B] Q 
✦ [B]Gender:[/B] Male 
✦ [B]Age:[/B] 23 
✦ [B]Clan:[/B] Kisei 

[SIZE=4][B][COLOR="#DAA520"]Village Information[/COLOR][/B][/SIZE] 

✦ [B]Land of Birth:[/B] XXXXX 
✦ [B]WSE Clan:[/B] XXXXX[/TD] 
[/TR] 
[TR][TD="colspan: 8"][JUSTIFY]This low self-esteem stems from his lack of interest in the world, admiring fantasy and supernatural. He uses these dreams as an escape mechanism, as there is always an adventure and path leading forward. This appreciation of fantasy over reality makes him somewhat of a romantic, wanting to make the world more than what it is. Once finding the Mahou of the Kisei Clan, rather than be surprised Quentin would almost feel a sensation of pride and satisfaction knowing that he was right that the world could be more than it just is with magic. This moment is one he recognizes as the start of his hero's journey.[/JUSTIFY] 
[HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 3"][SIZE=4][B][COLOR="#DAA520"]Rank & Chakra Info[/COLOR][/B][/SIZE] 

[SIZE=3][B]Ninja Rank[/B][/SIZE] 
Rank ⇀ Kage 
Health ⇀ 160 
Chakra ⇀ 1,600 

[SIZE=3][B]Specialties[/B][/SIZE] 
Primary Art ⇀ Taijutsu 
Primary Release ⇀ Earth Release
Other Speciality ⇀ Poison
Other Speciality ⇀ Medical
Other Speciality ⇀ Jeet Kun Do

[SIZE=3][B]Elements[/B][/SIZE] 
火 Katon ⇀ Completed 
風 Fūton ⇀ Completed 
雷 Raiton ⇀ Completed 
土 Doton ⇀ Completed 
水 Suiton ⇀ Completed 
亜 Chōkuton ⇀ Student 
泥 Ekitaiton ⇀ Creator 
砂 Nirro Sunaton ⇀ Co-Creator
笑 Waraugasuton ⇀ Co-Creator

[SIZE=3][B]Ninjutsu[/B][/SIZE] 
忍 Ninjutsu ⇀ Completed 
幻 Genjutsu ⇀ Completed 
体 Taijutsu ⇀ Mastered 
剣 Kenjutsu ⇀ Completed 
盗 Kaito's Tai ⇀ Mastered 
医 Iryojutsu ⇀ Completed
毒 Poison Ninjutsu ⇀ Mastered
魔 Mahou ⇀ Needs Training

[SIZE=3][B]Summonings[/B][/SIZE] 
蛇 Snakes
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ Completed
— 法 Techniques ⇀ Completed

[SIZE=3][B]Fighting Styles[/B][/SIZE] 
截 Jeet Kune Do ⇀ Mastered

[SIZE=3][B]Other[/B][/SIZE] 
関 Customs ⇀ [[URL="https://narutobase.net/forums/showthread.php?t=325788&p=10421678&viewfull=1#post10421678"]X[/URL]][/TD] 
[TD="colspan: 5"][JUSTIFY][CENTER][SIZE=3][B][I]With a friend... I solved it with a friend. It took some time.[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Body Arts[/COLOR][/B][/SIZE] 
[HR][/HR]Despite what his meek appearance seems to show, Quentin is actually an incredibly powerful person physically. His posture and self-esteem are actually effective tools to surprise opponents. His training and mastery of Taijutsu goes beyond normal individuals. On top of honing the standard arts, Quentin has learned the specialized style of elemental Taijutsu, created by Kaito. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the [B][I]Leaf Dragon God[/I][/B].
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Earth Release[/COLOR][/B][/SIZE] 
[HR][/HR]Like the Element of his Wizarding House, Quentin has a natural affinity to Earth. Honing his natural affinity has made Quentin well versed in Earth Release jutsus. Earth seemed to represent the confidence and strength Quentin does inherently have, as he is unyielding in his beliefs, but never explicitly shows this due to his low self-esteem. Seeing this as an opportunity to bring out the better side of himself, Quentin developed his skills to a point where he only needs a single handseal to perform all Earth Release jutsus.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Medical Arts[/COLOR][/B][/SIZE] 
[HR][/HR]After the revelation of his having brain cancer, Quentin immediately sought out treatment options. When it became evident that outside help would not help, he took to learning Medical Ninjutsu. This went on to a practically obsessive degree, learning how to make various medicines. His years of studies did not go to waste, as his new found understanding of the human anatomy has helped him in numerous situations. He not only can heal simple physical injuries like cuts, bruises, and broken bones, but things dealing with the nervous, blood, and immune system. Quentin also developed some unique medicines and pills that grant him incredible abilities.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Poison Arts[/COLOR][/B][/SIZE] 
[HR][/HR]As part of his training, Quentin also began to study poison and its application in medicine. While the medical training he was focusing on allowed him to heal and empower himself, he found the poison based studies especially illuminating, as it offered ways to inhibit or severely weaken his enemies. Using the knowledge he accumulated, Quentin developed multiple dangerous poison based techniques and tools.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Jeet Kun Do[/COLOR][/B][/SIZE] 
[HR][/HR]Jeet Kun Do is a hybrid martial arts system and life philosophy with direct, non classical and straightforward movements. The style emphasizes minimal movement with maximum effect and speed. As a master of the style, Quentin has an incredibly calm mind, allowing him to stay relaxed in stressful situations. His mastery of the style of martial arts has also improved his reaction time, honing his reflexes to read through opponent's movements and fighting far better than a normal individual.[/JUSTIFY][/TD] 
[/TR] 
[TR][TD="colspan: 8"][HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 6, width: 500"][CENTER][SIZE=3][B][I]I hope you go... I hope you just go and do beautiful magic.[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][COLOR="#DAA520"]History[/COLOR][/B][/SIZE] 
[HR][/HR][JUSTIFY]Quentin grew up a reclusive child dealing with depression and low self-esteem. He was incredibly reserved, always unengaged in activity with others. His entire life, stemming from his condition, he believed himself rather weak and it limited him. His friends were few and his experiences were fewer. 

As an outlet though, Quentin had a tremendous fascination with magic and fantasy. It served as an escape from the dull and boring life he thought he was stuck in. He took the time to improve his skills in slight-of-hand, card tricks, and illusions to entertain himself. To his utter surprise, he would later discover that true magic, not mere mind tricks, actually existed. The Kisei Clan had begun to surface, and, with them, the ability of magic. Quentin knew at this time that is where he belonged and knew he wanted, and needed, to be a part of their group. For once in a long time, Quentin had a drive and knew what he wanted.

After this discovery, Quentin searched for this clan tirelessly. He was unafraid of toiling through weeks of effort to prove his worth. His efforts would pay off when he was finally considered and accepted, taking him on as a student of the arts. Immediately after the acceptance, Quentin was to find a a suitable conduit to harness and channel his inevitable magic power. He needed to find a wand[/JUSTIFY] 
[/TD] 
[TD="colspan: 2"][SIZE=4][B][COLOR="#DAA520"]Background Information[/COLOR][/B][/SIZE] 

[IMG]https://i.imgur.com/Qb17PVz.png[/IMG][/TD] 
[/TR] 
[TR] 
[TD="colspan: 8"][JUSTIFY]While searching for wands, Quentin was surprised to find that there are several different combinations for the tool. He would first have to determine the wood of the wand before also choosing the wand type. After tying to find the right match, his wand presented itself. His wand was a Dittany Stalk wand made of Ashwood. It was an interesting match, as the Ashwood wands are unyielding in nature, not a trait Quentin would be considered to have. It was also perfect for charms and in tune with his Earth Release nature.

Nearly complete with his introduction, all that was left for Quentin was to be sorted. During the entrance ceremony, Quentin, along with all the other students, were waited to be placed into one of four houses. The sorting was based on whatever ideals of the house best aligned with the nature of the students. As a just and loyal individual filled with patience and unafraid to go through hard work, Quentin was placed into House Hufflepuff.[/JUSTIFY] 
[HR][/HR][/TD] 
[/TR] 
[TR] 
[TD="colspan: 3"][JUSTIFY][SIZE=4][B][COLOR="#DAA520"]Other Information[/COLOR][/B][/SIZE] 

[SIZE=3][B]Equipment[/B][/SIZE] 
Quentin, throughout his life, has received a multitude of tools and weapons to assist him. Reasonably, the man thought it be best to have on his immediate person an array of equipment that would help him in whatever situation he faces. The amount of possessions he has grew to an extraordinary number, handling multiple weapons that are offensive, defensive, and supplementary in nature to use at his disposal. On top of that, he has spent an incredible amount of time studying medicine and the human body, granting him not only knowledge, but potent medicines and pills to empower him with several abilities.[/JUSTIFY][/TD] 
[TD="colspan: 5"][CENTER][SIZE=3][B][I]Life's unfair, but I'm good with it occasionally working out for people I love.[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Pictures[/COLOR][/B][/SIZE][HR][/HR][IMG]https://i.imgur.com/9BkaTGu.gif[/IMG][/TD][/TR] 
[TR][TD="colspan: 8"][JUSTIFY][I][U]Ninja Weapons/Tools[/U][/I][SPOILER][B][I](Furuburingu) — Fullbring[/I][/B][SPOILER][B]Type:[/B] Weapon
[B]Rank:[/B] S
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 40 (La Muerte) (15 per turn while being imbued upon)
[B]Damage Points:[/B] 80 (La Muerte) (+20 to poison techniques)
[B]Description:[/B] Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

[INDENT][I]Right Arm of the Giant[/I] — This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

[I]Left Arm of the Devil[/I] — The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.[/INDENT]
 
[B]Note:[/B] Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.[/SPOILER][B][I](Kyuu-tsuki) — September[/I][/B][SPOILER][B]Type:[/B] Tool
[B]Rank:[/B] A
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] N/A ( +50 per turn ) ( -50 per turn to an opponent )
[B]Damage Points:[/B] N/A ( -20 to an opponent's technique )
[B]Description:[/B] September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

[INDENT][B]Charge:[/B] While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

[B]Drain:[/B] Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool, [B][I](Abusōbu Ude) — Absorption Arm[/I][/B] on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.[/INDENT]

[B]Note:[/B] The wielder can only carry a single chakra battery 
[B]Note:[/B] Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
[QUOTE][FONT=Garamond]200 Regular Chakra[/FONT][/QUOTE][/SPOILER][B][I](Sandāu~ēbu) — Thunderwave[/I][/B][SPOILER][B]Type:[/B] Tool
[B]Rank:[/B] A
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] N/A ( - 5 per turn when used )
[B]Damage Points:[/B] N/A
[B]Description:[/B] Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the [B][I](Utsusemi no Jutsu) - Empty Cicada Shell Technique[/I][/B] passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool, [B][I]Shijima[/I][/B] and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.

[B]Note:[/B] Sound techniques can only be canceled once per turn three times per battle.[/SPOILER][/SPOILER][I][U]Specialty Tags[/U][/I][SPOILER][B][I](Sunēkutagu o Bakuhatsu) — Exploding Snake Tags[/I][/B][SPOILER][B]Type:[/B] Offensive
[B]Rank:[/B] E Rank
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 5
[B]Damage Points:[/B] 10
[B]Description:[/B] These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.

[B]Note:[/B] Must post this in the user bios to be able to use them
[B]Note:[/B] When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.[/SPOILER][B][I](Dokuton: Setsudan-go) — Poison Release: Viscous Mockery[/I][/B][SPOILER][B]Type:[/B] Supplementary
[B]Rank:[/B] E
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] N/A
[B]Damage Points:[/B] N/A 
[B]Description:[/B] Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release. 

[B]Note:[/B] These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
[B]Note:[/B] The user is immune to every poison this technique produces except custom ones created by others[/SPOILER][/SPOILER][I][U]Medicine[/U][/I][SPOILER][B][I]Healing Factor: Weapon X[/I][/B][SPOILER][B]Creator:[/B] Howard
[B]Type:[/B] Healing
[B]Description and Background:[/B] The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

[B]Description of Side Effects:[/B] The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.[/SPOILER][B][I]Miraclo Formula: Venom[/I][/B][SPOILER][B]Creator:[/B] Howard
[B]Type:[/B] Supplementary
[B]Description and Background:[/B] Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in [B][I](Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique[/I][/B] through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in [B][I](Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique[/I][/B] the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

[B]Description of Side Effects:[/B] Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

— Difficulty Breathing
— Sweating and Salivation
— Muscle Tension and Burning
— Racing Heart and Palpitations
— Tightness in the Chest, Lungs, and Throat
— Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.[/SPOILER][B][I](Batto no Kage) — Shadow of the Bat[/I][/B][SPOILER][B]Creator:[/B] Howard
[B]Type:[/B] Neurological, Muscular, Respiratory
[B]Ingredients and Background:[/B] Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes. 

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

[B]Description of Effects:[/B] First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

[B]Inhalation, Consumption or Injection:[/B] The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner. 

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse. 

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

[B]Inhalation, Consumption or Injection:[/B] Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse. 
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation. 

[B]Inhalation, Consumption or Injection:[/B] Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

[B]Skin Contact or a Wound:[/B] Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

[B]Note:[/B] Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
[B]Note:[/B] Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
[B]Note:[/B] Can be applied to the fingernails, hands, and teeth by someone with an immunity
[B]Note:[/B] Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.[/SPOILER][/SPOILER][/JUSTIFY][/TD][/TR] 
[TR][TD="colspan: 3"][SIZE=4][B][COLOR="#DAA520"]Battle Record[/COLOR][/B][/SIZE] 

✦ [B]Battles Won:[/B] None 
✦ [B]Battles Lost:[/B] None[/TD] 
[TD="colspan: 5"][HR][/HR][SIZE=3][B][COLOR="#DAA520"]Theme Song & Background Music[/COLOR][/B][/SIZE][HR][/HR]✦ [B][URL="https://www.youtube.com/watch?v=sR70r4T0_aw"]The Magicians Under Pressure[/URL][/B][/TD] 
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[/TABLE][/FONT] 

[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Clan Acceptance [[URL="https://narutobase.net/forums/showthread.php?t=715997&page=2&p=21770637&viewfull=1#post21770637"]X[/URL]]
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
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Kai NB

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Bio Order: Sasori
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""I would describe myself as a human being who could not become a complete puppet, I am an unfinished puppet, whose lifeless frame still contains a beating heart at its core. I am neither dead, nor am I alive""


Basic Information | 基本情報


Name
Nickname
Gender
Age
Clan




Sasori
Sasori of the Red Sand
Male
35
N/A

Looks | 外見
Sasori had wide greyish brown eyes which he inherited from his mother, and short, mousy red hair which he inherited from his father. He was usually seen with a hazy, dreamy look to his appearance. As a child, Sasori wore dark green robes with a pale poncho around them. As a teenager, while living in Sunagakure, he wore a purplish robe with the forehead protector

After leaving the village he was seen wearing the Suna flak jacket with a sleeveless undershirt, bandages around both arms, brown pants with an attached colster where he held his puppet summoning scroll, and brown shinobi sandals. After joining the Akasuki and conversing himself into a puppet in the likeness of his original body, Sasori's hair became slightly more messy, and wore his Akatsuki robe along with a purple Akatsuki ring on his left thumb that bears the kanji for "jewel" or "sphere" (玉, gyoku). He also wore teal nail polish on his fingernails. Even though Sasori still possessed his Sunagakure forehead protector that was slashed out in the middle, he kept it on his person instead of wearing it

Sasori's puppet body consisted of a pair of spinning claws attached to his lower back, a holder for four scrolls on his back, a stinger in the empty and open stomach cavity, a compartment in his right chest, and a 'core of living flesh' (生身の核, namami no kaku) in the left which had the kanji for "scorpion" (蠍, sasori) painted on it. In his exposed state, Sasori's eyes would also be wide open in a maniacal way, as opposed to his normal calm looking eyes.​

Personality | 性格

Sasori grew up in a sad and lonely environment due to the absence of parental love. When introduced to the art of puppetry by his grandmother, Chiyo, he grew a little happier. He eventually created puppets in the likeness of his parents, but when he realised that the puppets couldn't give him the actual love that he desired, he became cold and aloof. This led to his maintaining little regard for human life. Sasori even went so far as to state that he would feel nothing if Chiyo died, as he claimed that his heart had become like his puppet body: without any emotions. Neither did Sasori had any loyalty for his village, as he defected to pursue personal interests and even kidnapped the Third Kazekage, the latter act causing severe consequences for Sunagakure, and then attacking the village again twenty years after leaving. Despite his cruel and nihilistic nature, Sasori was also known to possess a very down-to-earth outlook on life, rarely getting worked up over obstacles that impeded his way. He rarely gave way to any strong emotions, and such instances that happened were often short-lived.

Sasori was also known for his impatience, as he repeatedly noted that he did not wish to wait or keep others waiting. Despite this, he took his time in battling Kankuro when they first met due to his interest in fighting his old creations, handed down to a puppet master of the next generation.

Sasori and his second partner in Akatsuki, Deidara, both had conflicting views on art, and they frequently argued about their differing perspectives. Deidara maintained his belief that art was something transient that departs quickly, where as Sasori believed that fine art was everlasting and remained far into the future. This reflected their individual natures; Deidara made clay sculptures which exploded, while Sasori created long lasting human puppets that never died. Nevertheless, although Deidara outwardly seemed to respect Sasori's beliefs, Sasori never respected Deidara's.​

Village Information | 村の情報


Land of Birth
Great Wind Desert​
WSE Clan
N/A​

Rank and Chakra Information | ランクとチャクラ情報


Ninja Rank
Rank
Health
Chakra
Specialties
Primary Art
Primary Release
Elements
Fire Release
Wind Release
Lighting Release
Earth Release
Water Release
Steel Release
Storm Release
Magnet Release
Lithos Release
Scoria Release
Bleach Release
Phosphorous Release
Ninjutsu
忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
傀 Puppetry
封 Fuinjutsu
毒 Poison
技 Ninja Technology
Fighting Styles
蠍 Scorpion Fist
突 Mutation Fist
Other
関 Customs


Kage
160
1600

Taijutsu
Wind Release

Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered

Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered

Mastered
Mastered

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Background Information | 基礎的な情報


"Since I don't like to wait or make people wait… I'll end this quickly."


History | 歴史

Origin
When Sasori was young, his father and mother were killed by Sakumo Hatake in battle, leaving him in the care of his grandmother, Chyo. When Chiyo attempted to cheer him up by teaching him puppetry at age five, Sasori's innate aptitude for the art became apparent, and he even began to devise masterful ways of eliminating a puppet master's weaknesses in battle. His skills even allowed him to create two puppets in the image of his parents in an attempt to discard the terrible loneliness he felt. However, as the puppets were unable to give him the real parental love that he desired, Sasori lost interest in them, and they later fell into Chiyo's possession. Sasori created many other ingenious puppets, including Kuroari, Karasu, and Sanshou

During the Third Shinobi World War, the effectiveness of his puppets in spilling enemies' blood on the sand gave rise to Sasori's moniker "Sasori of the Red Sand". However, motivated by his desire to make works that last forever, Sasori began experimenting to create puppets out of people In the anime, his only friend, Komushi, lost his right arm during his border control duty, so Sasori gave him a new puppet arm. After Komushi perished, having accidentally ingested some of Sasori's poison, Sasori proceeded to turn him into one of his first human puppets. Twenty years before his introduction in the series, Sasori left Sunagakure at age fifteen. Over ten years before his own death, Sasori secretly kidnapped the Thid Kazekafe and made him into one of his human puppets

After joining the Akatsuki, he utilised his skills to create numerous spies like Yura and Mukade from Suna as sleeper agents. Sasori was paired with Orochimaru, who shared his desire of an everlasting existence. Later, Sasori joined his group in recruiting Deidara into Akatsuki. After Orochimaru left the Akatsuki following his failed attempt to take Itachi Uchiha's body, Sasori bore a grudge towards his former partner and sent Kabuto Yakushi to be his spy in Otogakure. Nevertheless, Sasori was unaware that Kabuto was working for Orochimaru long before he posed as an Akatsuki spy, with him and the rest of the Akatsuki made to think that Kabuto joined Orochimaru's side after being dispelled of Sasori's brainwashing.​

Other Information | その他情報

Puppetry Techniques
As a Puppet Ninjutsu user, Sasori naturally developed his own unique techniques. For example, due to Sasori's proficiency in Mutation Fist he was able to modify his body so that he could start each battle with a snake attachment originating from his abdomen. This puppet is identical to the one Kabuto has originating from his stomach (Has the same width and size). This puppet is A-Rank in strength, but can be used as a freeform weapon to lash out or bite targets. This particular snake can also extend up to five meters, but usually at the start of a battle it will be found coiled around Sasori's body with its head at necks length. Also, after experimenting with different materials Sasori was capable of developing a special type of wood that he would craft his puppets out of. This unique wood be a material that ordinary pupeteers would not be capable of getting their hands on. The Golden Teak essentially gives all of his puppet's unique properties.
(Kigen) — Genesis
Type: Offensive/Defensive/Supplementary
Rank: D - A
Range: Short - Mid
Chakra Cost: 10 - 30
Damage Points: 20 - 60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle.

Note: A-Rank version can only be used four times with a turn cool down between usages.
(Kin Chiku-zai) — Golden Teak
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with.

Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual.

While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties.Naturally the puppets constructed from the Golden Teak are stronger to Fire techniques and has a higher resistance against these elements. Golden Teak has properties which make the treated material flame-retardant. While still affected by the force and impact of these abilities, puppets can't be burnt to a crisp. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans.

Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra) up toB-Rank, and cannot be destroyed by such means. The material has a heightened resistance to Fire Release. Strictly speaking, only the puppets' defensive abilities are reinforced with the wood, and serve to play on a higher ground with this nature. When going against the Fire element the puppets defensive abilities are increased by One Rank.The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. Causing any Aburame techniques that do enter short-range of the puppet to be reduced in strength by one rank

Note: This is a passive technique applied to the user's puppets and must be stated in the user's bio for them to use it.
Note: This only affects puppets with a wooden frame construction. Doesn't affect Human Puppets
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Puppets
Sasori uses several types of Puppets, each with their own design and functionality. He has even been able to go beyond creating artificial puppets and frightfully possesses Human Puppets. These puppets differ from ordinary as they are created from the remains of actual shinobi, yet retain their abilities.
(Sandaime Kazekage) — Third Wind Shadow
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
(Rudoga) — Ludger
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkeigenkai, known as steel release. Along with the usage of the steel kekkeigenkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an B-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator (separate jutsu)within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks.

Note: Can only be used by Sasori
Note: Can use all basic puppetry attacks
Note: Can only use attacks up to S-rank
Note: Can only be two human puppets onfield at a time
Note: Grappling hook counts as a move
Note: Wings cant be used to fly
Note: Chakra waves and Chakra jets is a separatejutsu and are B ranks

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Fūinjutsu Seals
On top of his puppetry, Sasori is exceptionally talented in the art of seals. He has ordinary seals that are commonly seen, but also uses seals to augment the capabilities of his puppets. As one would fear, he possesses several unique seals, each of which can help in in a numerous amount of situations. He's also seen using the seals in tandem with his puppetry for devastatingly worrisome techniques.
(Ura Shishō Fūinjutsu) — Reverse Four Symbols Sealing Technique
Type: Offensive
Rank: S
Range: Short – Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.

Note: Can only be activatedupon the users death.
Note: The placement of this seal must be stated on the user's biography.
(Fūin Geijutsu: Shinseina Enjo) — Sealing Arts: Divine Aid (Lightning)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A or 60
Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move.

Note: Can only be taught by Sasori.
Note: Can only be used four times.
Note: Only four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event.
Note: The element must be determined at the moment it is applied.
(Yohane no Mokushirokunoyonkishi) ⎊ Sealing Arts/Puppet Arts: Sensations of a God
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (-20 each use)
Damage Points: N/A
Description: A relatively simple technique based off of Sasori’s puppet body. It is known that Sasori is capable of wielding and controlling a puppet to his will because of how he has a part of his chakra contained inside of the puppet. This chakra is known as his core or his heart which allows for chakra to flow through the puppet giving him full reign over his body. Due to the chakra flowing throughout the puppet he is able to move his body about. This technique is essentially a sealing tag that the user will place upon their inhumane frame just like any other puppet; therefore it will serve as a body seal. The thing that is so special about this seal is how it has a passive ability activate whenever the user is faced with Genjutsu Hindering Sound Waves or Hindering Sound waves if applicable at the time. Once activated in response to any of the previous terms the seal will begin seal a portion of the chakra from a select body part or area that is being targeted. The purpose of doing this is mainly to deal with sound waves based upon hearing; the chakra located in the users head for example will be drained of its chakra disabling the user from moving their head or seeing/hearing temporarily, but will prevent thegenjutsu from affecting them due to how they are based on their victims ability to hear; the effects last as long as the technique is in place, and once done will return the chakra to its original place. Considering the functions of how this works it is ineffective against destructive sound waves, and even though it activates on its own, it will cost move. Also, this technique can be adjusted to only seal certain parts of the user’s body if there are only selected parts being targeted.

Note: Can only be used by Sasori
Note: Must be Stated in user's biography.
Note: Can only be used three times
(Fuinjutsu: Teikoku Guntai) — Sealing Arts: Eye of the Witch
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15 (+5 each turn if activated for longer than one turn)
Damage Points: N/A
Description: As we have seen in the past, it is possible to seal abstract things such as emotions or spirits. Eye of the Witch is a seal that will be imbued inside of the user and has no real “tangible” form. Eye of the witch is a technique that activates whenever the user is faced with an energy based attack. This seal activates passively and is usually activated in order to inform the user of energy based attacks that are used to surprise attack the user or not visible to the untrained eye. When an energy based attack comes within ten meters of the user the seal activates and releases a burning white image that will appear inside of the user’s head. This burning image causes no real pain but instead is an intense sensation. This sensation is used in order for the user to know when an attack is near. In the user’s head they will see a small white patch appear that will refuse to be ignored. Whenever an energy based attack is on the field, two things will happen, the burning white image will increase in size when the energy attack is near them and will decrease when it is farther away. Additionally, once activated, the seal will in a way “guide” the user towards the source of its activation or rather lure them towards it. Also, in order to help the user, the burning image in the user’s head will guide/inform the user of the location of the energy based attack by forming cardinal directions or rather arrows pointing towards the one or multiple locations of the source. The seal only deactivates when the energy attack that activated it is dispelled.

Note: Must be posted in the user’s biography as a seal.
Note: Usable 4x a battle
Note: Requires a turn cool down after deactivation.
(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal

(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Asutarosu) — Astaroth
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40
Damage Points: NA
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.

Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/withouthelp of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.
(Ani) — Annie
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkeigenkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkeigenkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.

Note: Can only be used by Sasori
Note: Grappling hook count as a move
Note: Can use all basic puppetry techniques.
Note: Can only be two human puppets onfield at a time
Note: Can only use attacks up to S-rank
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu

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Puppet Utilities
Aside from his puppets and techniques, Sasori also has several utilities for his puppets that boast an array of abilities. These make even ordinary puppets extremely dangerous. He prides himself in the way these utilities are put to use, and placed them with certain puppets of his for maximum control in a battle.
(Kimera) — Chimera V
Type: Puppet
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field.

From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array ofsenbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements.

The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offeredfor a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy.

Note: Can only be taught by Sasori.
Note: Every attack or ability counts as a move
Note: Using two elemental attacks simultaneously will require a two-turn

(Fūin Geijutsu: Shinseina Enjo) —Sealing Arts: Divine Aid (Fire)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A or 60
Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move.

Note: Can only be taught by Sasori.
Note: Can only be used four times.
Note: Only four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event.
Note: The element must be determined at the moment it is applied.
(Mamushi) Viper
Type: Puppet
Rank: S
Range: Short
Chakra Cost: 40
Damage Cost: N/A
Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.

On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for thegroun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.

Note: Can only be taught by Sasori.
Note: Each function of the puppet takes up chakra equal to the rankofit.

(Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event
(Ōkui) — Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 (If Summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possible. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move

Note: Puppet can only be summoned Once
Note: The suction and air wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning

(Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event
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Scientific Technology
Finally, as the shinobi world advanced in development, Sasori made sure to keep with the times. Technology became widespread and he realized he would be caught off guard if he did not at least prepare himself with the technology. His ninja technology pairs quite well with his puppet body, making for a natural extension of what he was already used to.
(Abusōbu Ude) — Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra Cost: N/A (40 Chakra per Use)
Damage Points: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.

Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
(Kemuri Senkōdama) — Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.

Note: User can have up to 3 max while Cyborgs have up to 6

Pictures | 写真

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Theme Song | テーマソング


[video=youtube;nYyE2ItjRHE]https://www.youtube.com/watch?v=nYyE2ItjRHE[/video]​

Battle Record | バトルレコード


Won
X
Lost
X
Ending Notes
Updating
Credits to &
PHP:
[FONT=Garamond][CENTER][IMG]https://i.imgur.com/b5qXy5R.png[/IMG] 

[I][B]""I would describe myself as a human being who could not become a complete puppet, I am an unfinished puppet, whose lifeless frame still contains a beating heart at its core. I am neither dead, nor am I alive""[/B][/I][/CENTER] 

[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][COLOR="#B22222"]Basic Information | 基本情報[/COLOR][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE] 
[TR] 
    [TD="width: 90"][B]╔ [COLOR="#B22222"]N[/B]ame   [/COLOR]
[B]╠ [COLOR="#B22222"]N[/B]ickname   [/COLOR]
[B]╠ [COLOR="#B22222"]G[/B]ender   [/COLOR]
[B]╠ [COLOR="#B22222"]A[/B]ge   [/COLOR]
[B]╚ [COLOR="#B22222"]C[/B]lan[/COLOR][/TD] 
[TD="width: 35"]—  
— 
— 
— 
—[/TD] 
    [TD="width: 300"][I]Sasori[/I]   
[I]Sasori of the Red Sand[/I]   
[I]Male[/I]   
[I]35[/I]   
[I]N/A[/I][/TD] 
    [TD="width: 275"][/TD] 
[/TR] 
[/TABLE] 
[IMG2=LEFT]https://i.imgur.com/O56LWRd.png[/IMG2][HR][/HR][SIZE=3][I][COLOR="#B22222"]Looks | 外見[/COLOR][/I][/SIZE][HR][/HR][JUSTIFY]Sasori had wide greyish brown eyes which he inherited from his mother, and short, mousy red hair which he inherited from his father. He was usually seen with a hazy, dreamy look to his appearance. As a child, Sasori wore dark green robes with a pale poncho around them. As a teenager, while living in Sunagakure, he wore a purplish robe with the forehead protector 

After leaving the village he was seen wearing the Suna flak jacket with a sleeveless undershirt, bandages around both arms, brown pants with an attached colster where he held his puppet summoning scroll, and brown shinobi sandals. After joining the Akasuki and conversing himself into a puppet in the likeness of his original body, Sasori's hair became slightly more messy, and wore his Akatsuki robe along with a purple Akatsuki ring on his left thumb that bears the kanji for "jewel" or "sphere" (玉, gyoku). He also wore teal nail polish on his fingernails. Even though Sasori still possessed his Sunagakure forehead protector that was slashed out in the middle, he kept it on his person instead of wearing it

Sasori's puppet body consisted of a pair of spinning claws attached to his lower back, a holder for four scrolls on his back, a stinger in the empty and open stomach cavity, a compartment in his right chest, and a 'core of living flesh' (生身の核, namami no kaku) in the left which had the kanji for "scorpion" (蠍, sasori) painted on it. In his exposed state, Sasori's eyes would also be wide open in a maniacal way, as opposed to his normal calm looking eyes.[/JUSTIFY][HR][/HR][SIZE=3][RIGHT][I][COLOR="#B22222"]Personality | 性格[/COLOR][/I][/RIGHT][/SIZE][HR][/HR][JUSTIFY]Sasori grew up in a sad and lonely environment due to the absence of parental love. When introduced to the art of puppetry by his grandmother, Chiyo, he grew a little happier. He eventually created puppets in the likeness of his parents, but when he realised that the puppets couldn't give him the actual love that he desired, he became cold and aloof. This led to his maintaining little regard for human life. Sasori even went so far as to state that he would feel nothing if Chiyo died, as he claimed that his heart had become like his puppet body: without any emotions. Neither did Sasori had any loyalty for his village, as he defected to pursue personal interests and even kidnapped the Third Kazekage, the latter act causing severe consequences for Sunagakure, and then attacking the village again twenty years after leaving. Despite his cruel and nihilistic nature, Sasori was also known to possess a very down-to-earth outlook on life, rarely getting worked up over obstacles that impeded his way. He rarely gave way to any strong emotions, and such instances that happened were often short-lived.

Sasori was also known for his impatience, as he repeatedly noted that he did not wish to wait or keep others waiting. Despite this, he took his time in battling Kankuro when they first met due to his interest in fighting his old creations, handed down to a puppet master of the next generation.

Sasori and his second partner in Akatsuki, Deidara, both had conflicting views on art, and they frequently argued about their differing perspectives. Deidara maintained his belief that art was something transient that departs quickly, where as Sasori believed that fine art was everlasting and remained far into the future. This reflected their individual natures; Deidara made clay sculptures which exploded, while Sasori created long lasting human puppets that never died. Nevertheless, although Deidara outwardly seemed to respect Sasori's beliefs, Sasori never respected Deidara's.[/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][COLOR="#B22222"]Village Information | 村の情報[/COLOR][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 350"][CENTER][I][COLOR="#B22222"]Land of Birth[/COLOR][/I] 
Great Wind Desert[/CENTER] 
[/TD] 
    [TD="width: 350"][CENTER][I][COLOR="#B22222"]WSE Clan[/COLOR][/I] 
N/A[/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][COLOR="#B22222"]Rank and Chakra Information | ランクとチャクラ情報[/COLOR][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 175"][B][I][COLOR="#B22222"]Ninja Rank[/COLOR][/I] [/B]
Rank 
Health
Chakra[HR][/HR][B][I][COLOR="#B22222"]Specialties[/COLOR][/I]  [/B]
Primary Art
Primary Release[HR][/HR][B][I][COLOR="#B22222"]Elements[/COLOR][/I]   [/B]
[GLOW=red]火[/GLOW] Fire Release   
[GLOW=green]風[/GLOW] Wind Release   
[GLOW=yellow]雷[/GLOW] Lighting Release   
[GLOW=brown]土[/GLOW] Earth Release   
[GLOW=blue]水[/GLOW] Water Release
[GLOW=gray]鋼[/GLOW] Steel Release
[GLOW=black]嵐[/GLOW] Storm Release
[GLOW=purple]磁[/GLOW] Magnet Release
[GLOW=gray]リ[/GLOW] Lithos Release
[GLOW=red]ス[/GLOW]Scoria Release
[GLOW=blue]漂[/GLOW]Bleach Release
[GLOW=crimson]リ[/GLOW] Phosphorous Release[HR][/HR][B][I][COLOR="#B22222"]Ninjutsu[/COLOR][/I] [/B]
忍 Ninjutsu   
幻 Genjutsu   
体 Taijutsu   
剣 Kenjutsu
傀 Puppetry
封 Fuinjutsu
毒 Poison 
技 Ninja Technology[HR][/HR][B][I][COLOR="#B22222"]Fighting Styles[/COLOR][/I][/B]
蠍 Scorpion Fist
突 Mutation Fist[HR][/HR][B][I][COLOR="#B22222"]Other[/COLOR][/I][/B]
関 Customs[/TD] 
    [TD="width: 175"] 

Kage
160
1600[HR][/HR]  
Taijutsu 
Wind Release[HR][/HR]  
Mastered
Mastered
Mastered
Mastered 
Mastered 
Mastered 
Mastered 
Mastered 
Mastered 
Mastered
Mastered
Mastered[HR][/HR]   
Mastered
Mastered
Mastered
Mastered 
Mastered
Mastered
Mastered
Mastered[HR][/HR]   
Mastered
Mastered[HR][/HR]   
[URL="https://narutobase.net/forums/showthread.php?t=692793"]The Cataclysm[/URL][/TD] 
    [TD][CENTER][IMG]https://i.imgur.com/iB2fCQe.png[/IMG][/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][COLOR="#B22222"]Background Information | 基礎的な情報[/COLOR][/SIZE][/CENTER] 
[HR][/HR]  
[CENTER][I][B]"Since I don't like to wait or make people wait… I'll end this quickly."[/B][/I][/CENTER] 

[IMG2=RIGHT]https://i.imgur.com/qQVuHxX.png[/IMG2][HR][/HR][SIZE=3][I][RIGHT][COLOR="#B22222"]History | 歴史[/COLOR][/RIGHT] 
[/I][/SIZE][HR][/HR][JUSTIFY][B][I]Origin[/I][/B]  
When Sasori was young, his father and mother were killed by Sakumo Hatake in battle, leaving him in the care of his grandmother, Chyo. When Chiyo attempted to cheer him up by teaching him puppetry at age five, Sasori's innate aptitude for the art became apparent, and he even began to devise masterful ways of eliminating a puppet master's weaknesses in battle. His skills even allowed him to create two puppets in the image of his parents in an attempt to discard the terrible loneliness he felt. However, as the puppets were unable to give him the real parental love that he desired, Sasori lost interest in them, and they later fell into Chiyo's possession. Sasori created many other ingenious puppets, including Kuroari, Karasu, and Sanshou

During the Third Shinobi World War, the effectiveness of his puppets in spilling enemies' blood on the sand gave rise to Sasori's moniker "Sasori of the Red Sand". However, motivated by his desire to make works that last forever, Sasori began experimenting to create puppets out of people In the anime, his only friend, Komushi, lost his right arm during his border control duty, so Sasori gave him a new puppet arm. After Komushi perished, having accidentally ingested some of Sasori's poison, Sasori proceeded to turn him into one of his first human puppets. Twenty years before his introduction in the series, Sasori left Sunagakure at age fifteen. Over ten years before his own death, Sasori secretly kidnapped the Thid Kazekafe and made him into one of his human puppets

After joining the Akatsuki, he utilised his skills to create numerous spies like Yura and Mukade from Suna as sleeper agents. Sasori was paired with Orochimaru, who shared his desire of an everlasting existence. Later, Sasori joined his group in recruiting Deidara into Akatsuki. After Orochimaru left the Akatsuki following his failed attempt to take Itachi Uchiha's body, Sasori bore a grudge towards his former partner and sent Kabuto Yakushi to be his spy in Otogakure. Nevertheless, Sasori was unaware that Kabuto was working for Orochimaru long before he posed as an Akatsuki spy, with him and the rest of the Akatsuki made to think that Kabuto joined Orochimaru's side after being dispelled of Sasori's brainwashing.[/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][COLOR="#B22222"]Other Information | その他情報[/COLOR][/SIZE][/CENTER][HR][/HR][JUSTIFY][U][B]Puppetry Techniques[/B][/U]
As a Puppet Ninjutsu user, Sasori naturally developed his own unique techniques. For example, due to Sasori's proficiency in Mutation Fist he was able to modify his body so that he could start each battle with a snake attachment originating from his abdomen. This puppet is identical to the one Kabuto has originating from his stomach (Has the same width and size). This puppet is A-Rank in strength, but can be used as a freeform weapon to lash out or bite targets. This particular snake can also extend up to five meters, but usually at the start of a battle it will be found coiled around Sasori's body with its head at necks length. Also, after experimenting with different materials Sasori was capable of developing a special type of wood that he would craft his puppets out of. This unique wood be a material that ordinary pupeteers would not be capable of getting their hands on. The Golden Teak essentially gives all of his puppet's unique properties.[SPOILER][COLOR=#ffa07a][B][I](Kigen) — Genesis[/I][/B][/COLOR][SPOILER][B]Type:[/B] Offensive/Defensive/Supplementary 
[B]Rank:[/B] D - A
[B]Range:[/B] Short - Mid
[B]Chakra Cost:[/B] 10 - 30
[B]Damage Points:[/B] 20 - 60
[B]Description:[/B] A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. 

[B]Note:[/B] A-Rank version can only be used four times with a turn cool down between usages.[/spoiler][B][I][COLOR=#8b4513](Kin Chiku-zai) — Golden Teak[/COLOR][/I][/B][spoiler][B]Type:[/B] Supplementary
[B]Rank:[/B] N/A
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] N/A
[B]Damage Points:[/B] N/A
[B]Description:[/B] Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with.

Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual.

While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties.Naturally the puppets constructed from the Golden Teak are stronger to Fire techniques and has a higher resistance against these elements. Golden Teak has properties which make the treated material flame-retardant. While still affected by the force and impact of these abilities, puppets can't be burnt to a crisp. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans.

Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra) up toB-Rank, and cannot be destroyed by such means. The material has a heightened resistance to Fire Release. Strictly speaking, only the puppets' defensive abilities are reinforced with the wood, and serve to play on a higher ground with this nature. When going against the Fire element the puppets defensive abilities are increased by One Rank.The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. Causing any Aburame techniques that do enter short-range of the puppet to be reduced in strength by one rank

[B]Note:[/B] This is a passive technique applied to the user's puppets and must be stated in the user's bio for them to use it.
[B]Note:[/B] This only affects puppets with a wooden frame construction. Doesn't affect Human Puppets[/spoiler][/SPOILER][CENTER][IMG]http://i.imgur.com/maPPClc.jpg[/IMG][/CENTER]

[U][B]Puppets[/B][/U]
Sasori uses several types of Puppets, each with their own design and functionality. He has even been able to go beyond creating artificial puppets and frightfully possesses Human Puppets. These puppets differ from ordinary as they are created from the remains of actual shinobi, yet retain their abilities.[SPOILER][B][I][COLOR=#4b0082](Sandaime Kazekage) — Third Wind Shadow[/COLOR][/I][/B][spoiler][B]Type:[/B] Supplementary
[B]Rank:[/B] S
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] 40
[B]Damage Points:[/B] N/A
[B]Description:[/B] Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.[/spoiler][COLOR=#800000][B][I](Rudoga) — Ludger[/I][/B][/COLOR][spoiler][B]Type:[/B] Human Puppet
[B]Rank:[/B] S
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] 40
[B]Damage Points:[/B] N/A
[B]Description:[/B] Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkeigenkai, known as steel release. Along with the usage of the steel kekkeigenkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an B-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator (separate jutsu)within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks. 

[B]Note:[/B] Can only be used by Sasori
[B]Note:[/B] Can use all basic puppetry attacks
[B]Note:[/B] Can only use attacks up to S-rank
[B]Note:[/B] Can only be two human puppets onfield at a time
[B]Note:[/B] Grappling hook counts as a move
[B]Note:[/B] Wings cant be used to fly
[B]Note:[/B] Chakra waves and Chakra jets is a separatejutsu and are B ranks

[B]Link to Battle:[/B] [[URL="https://narutobase.net/forums/showthread.php?t=684494"]X[/URL]]
[B]Link to Biography:[/B] [[URL="https://narutobase.net/forums/showthread.php?t=614439"]X[/URL]][/spoiler][/SPOILER][CENTER][IMG]http://i.imgur.com/maPPClc.jpg[/IMG][/CENTER]

[U][B]Fūinjutsu Seals[/B][/U]
On top of his puppetry, Sasori is exceptionally talented in the art of seals. He has ordinary seals that are commonly seen, but also uses seals to augment the capabilities of his puppets. As one would fear, he possesses several unique seals, each of which can help in in a numerous amount of situations. He's also seen using the seals in tandem with his puppetry for devastatingly worrisome techniques.[SPOILER][B][I](Ura Shishō Fūinjutsu) — Reverse Four Symbols Sealing Technique[/I][/B][spoiler][B]Type:[/B] Offensive
[B]Rank:[/B] S
[B]Range:[/B] Short – Mid
[B]Chakra Cost:[/B] 40
[B]Damage Points:[/B] 80
[B]Description:[/B] This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.

[B]Note:[/B] Can only be activatedupon the users death.
[B]Note:[/B] The placement of this seal must be stated on the user's biography.[/spoiler][B][I](Fūin Geijutsu: Shinseina Enjo) — Sealing Arts: Divine Aid (Lightning)[/I][/B][spoiler][B]Type:[/B] Supplementary 
[B]Rank:[/B] A
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 30
[B]Damage Points:[/B] N/A or 60
[B]Description:[/B] This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move. 

[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Can only be used four times. 
[B]Note:[/B] Only four puppets can have this seal attached.
[B]Note:[/B] Each puppet can have only one seal on it, and only this particular seal once applied, per event.
[B]Note:[/B] The element must be determined at the moment it is applied.[/spoiler][B][I](Yohane no Mokushirokunoyonkishi) ⎊ Sealing Arts/Puppet Arts: Sensations of a God[/I][/B][spoiler][B]Type:[/B] Supplementary
[B]Rank:[/B] B
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] N/A (-20 each use)
[B]Damage Points:[/B] N/A 
[B]Description:[/B] A relatively simple technique based off of Sasori’s puppet body. It is known that Sasori is capable of wielding and controlling a puppet to his will because of how he has a part of his chakra contained inside of the puppet. This chakra is known as his core or his heart which allows for chakra to flow through the puppet giving him full reign over his body. Due to the chakra flowing throughout the puppet he is able to move his body about. This technique is essentially a sealing tag that the user will place upon their inhumane frame just like any other puppet; therefore it will serve as a body seal. The thing that is so special about this seal is how it has a passive ability activate whenever the user is faced with Genjutsu Hindering Sound Waves or Hindering Sound waves if applicable at the time. Once activated in response to any of the previous terms the seal will begin seal a portion of the chakra from a select body part or area that is being targeted. The purpose of doing this is mainly to deal with sound waves based upon hearing; the chakra located in the users head for example will be drained of its chakra disabling the user from moving their head or seeing/hearing temporarily, but will prevent thegenjutsu from affecting them due to how they are based on their victims ability to hear; the effects last as long as the technique is in place, and once done will return the chakra to its original place. Considering the functions of how this works it is ineffective against destructive sound waves, and even though it activates on its own, it will cost move. Also, this technique can be adjusted to only seal certain parts of the user’s body if there are only selected parts being targeted. 

[B]Note:[/B] Can only be used by Sasori
[B]Note:[/B] Must be Stated in user's biography. 
[B]Note:[/B] Can only be used three times[/spoiler][B][I](Fuinjutsu: Teikoku Guntai) — Sealing Arts: Eye of the Witch[/I][/B][spoiler][B]Type:[/B] Supplementary
[B]Rank:[/B] C
[B]Range:[/B] Short-Mid
[B]Chakra Cost:[/B] 15 (+5 each turn if activated for longer than one turn) 
[B]Damage Points:[/B] N/A
[B]Description:[/B] As we have seen in the past, it is possible to seal abstract things such as emotions or spirits. Eye of the Witch is a seal that will be imbued inside of the user and has no real “tangible” form. Eye of the witch is a technique that activates whenever the user is faced with an energy based attack. This seal activates passively and is usually activated in order to inform the user of energy based attacks that are used to surprise attack the user or not visible to the untrained eye. When an energy based attack comes within ten meters of the user the seal activates and releases a burning white image that will appear inside of the user’s head. This burning image causes no real pain but instead is an intense sensation. This sensation is used in order for the user to know when an attack is near. In the user’s head they will see a small white patch appear that will refuse to be ignored. Whenever an energy based attack is on the field, two things will happen, the burning white image will increase in size when the energy attack is near them and will decrease when it is farther away. Additionally, once activated, the seal will in a way “guide” the user towards the source of its activation or rather lure them towards it. Also, in order to help the user, the burning image in the user’s head will guide/inform the user of the location of the energy based attack by forming cardinal directions or rather arrows pointing towards the one or multiple locations of the source. The seal only deactivates when the energy attack that activated it is dispelled. 

[B]Note:[/B] Must be posted in the user’s biography as a seal.
[B]Note:[/B] Usable 4x a battle
[B]Note:[/B] Requires a turn cool down after deactivation.[/spoiler][B][I](Shīringu/Iryō Geijutsu) — Gluttonous Manifestation[/I][/B][spoiler][B]Type:[/B] Supplementary
[B]Rank:[/B] A
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] N/A (+5 each time activate)
[B]Damage Points:[/B] N/A
[B]Description:[/B] A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. 

[B]Note:[/B] Must be stated in the user’s biography as a seal

[B][I](Sūpānovu~a) — SuperNova[/I][/B][SPOILER][B]Type:[/B] Puppet
[B]Rank:[/B] S
[B]Range:[/B] NA
[B]Chakra Cost:[/B] 40 (-30 for each exploding sphere )
[B]Damage Points:[/B] NA
[B]Description:[/B] Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise. 

[B]Cracker:[/B] This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
[B]Timer:[/B] The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm. 
[B]Implosion: [/B]The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm. 
[B]Flammable Oil exploding sphere: [/B]Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh. 
[B]Final Explosion:[/B] The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole. 

[B]Note:[/B] Each exploding sphere s counts as an A-rank technique except for Final Explosion.
[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Up to two exploding sphere s can be used at once; except for any combination with Final Explosion. 
[B]Note:[/B] Each exploding sphere requires a turn cool down a
fter each usage.
[B]Note:[/B] If using the same exploding sphere twice at once then it requires a two turn cool down.[/SPOILER][B][I](Asutarosu) — Astaroth[/I][/B][SPOILER][B]Type:[/B] Puppet
[B]Rank:[/B] S
[B]Range:[/B] NA
[B]Chakra Cost:[/B] 40
[B]Damage Points:[/B] NA
[B]Description:[/B] A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface. 

[B]Abilties:[/B]
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively. 

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike. 

[B]Note:[/B] Can only be taught by Sasori 
[B]Note:[/B] If simply using the whips for a basic strike/restriction with/withouthelp of a Fūinjutsu tag, they require a turn cool down each time.
[B]Note:[/B] If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.[/SPOILER][B][I](Ani) — Annie[/I][/B][SPOILER][B]Type:[/B] Human Puppet
[B]Rank:[/B] S
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] 40
[B]Damage Points:[/B] N/A
[B]Description:[/B] This is a human puppet Sasori acquired when on his hunt for special kekkeigenkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkeigenkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.

[B]Note:[/B] Can only be used by Sasori
[B]Note:[/B] Grappling hook count as a move
[B]Note:[/B] Can use all basic puppetry techniques.
[B]Note:[/B] Can only be two human puppets onfield at a time
[B]Note:[/B] Can only use attacks up to S-rank
[B]Note:[/B] Storm cloud is separate jutsu
[B]Note:[/B] Puppet tags counts as a jutsu

[B]Approved:[/B] [[URL="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20301419#post20301419"]X[/URL]]
[B]Agreement:[/B] [[URL="http://narutobase.net/forums/converse.php?u=109943&u2=215426"]X[/URL]]
[B]Link to Battle:[/B] [[URL="http://narutobase.net/forums/showthread.php?t=694424"]X[/URL]]
[B]Link to Biography:[/B] [[URL="http://narutobase.net/forums/showthread.php?t=526039"]X[/URL]][/SPOILER][/SPOILER][/SPOILER][CENTER][IMG]http://i.imgur.com/maPPClc.jpg[/IMG][/CENTER]

[U][B]Puppet Utilities[/B][/U]
Aside from his puppets and techniques, Sasori also has several utilities for his puppets that boast an array of abilities. These make even ordinary puppets extremely dangerous. He prides himself in the way these utilities are put to use, and placed them with certain puppets of his for maximum control in a battle.[SPOILER][COLOR=#a52a2a][B](Kimera) — Chimera V[/B][/COLOR][Spoiler][B]Type:[/B] Puppet 
[B]Rank:[/B] S
[B]Range:[/B] Short - Mid
[B]Chakra Cost:[/B] 40
[B]Damage Points:[/B] N/A
[B]Description:[/B] A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field. 

From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array ofsenbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements.

The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offeredfor a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy.

[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Every attack or ability counts as a move
[B]Note:[/B] Using two elemental attacks simultaneously will require a two-turn 

[COLOR=#2f4f4f][B](Fūin Geijutsu: Shinseina Enjo) —Sealing Arts: Divine Aid (Fire)[/B][/COLOR][SPOILER][B]Type:[/B] Supplementary 
[B]Rank:[/B] A
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 30
[B]Damage Points:[/B] N/A or 60
[B]Description:[/B] This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move. 

[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Can only be used four times. 
[B]Note:[/B] Only four puppets can have this seal attached.
[B]Note:[/B] Each puppet can have only one seal on it, and only this particular seal once applied, per event.
[B]Note:[/B] The element must be determined at the moment it is applied.[/SPOILER][/spoiler][B][I][COLOR=#40e0d0](Mamushi) Viper
[/COLOR][/I][/B][spoiler][B]Type:[/B] Puppet 
[B]Rank:[/B] S
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 40
[B]Damage Cost:[/B] N/A 
[B]Description:[/B] Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.

On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for thegroun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.

[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Each function of the puppet takes up chakra equal to the rankofit.

[B][I][COLOR=#00FFFF](Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork[/COLOR][/I][/B][SPOILER][B]Type:[/B] Supplementary
[B]Rank:[/B] A
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 30
[B]Damage Points:[/B] NA
[B]Description:[/B] Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Up to four puppets can have this seal attached. 
[B]Note:[/B] Each puppet can have only one seal on it, and only this particular seal, per event [/SPOILER][/spoiler][B][COLOR=#ff0000][B][I](Ōkui) — Gluttony[/I][/B][/COLOR][/B][spoiler][B]Type:[/B] Supplementary/Offensive 
[B]Rank:[/B] S
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] 40 (If Summoning)
[B]Damage Points:[/B] N/A
[B]Description:[/B] This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possible. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move 

[B]Note:[/B] Puppet can only be summoned Once 
[B]Note:[/B] The suction and air wave is equal to a B-rank technique and can only be used five times 
[B]Note:[/B] Can only be destroyed by an S-rank or higher technique or A-rank lightning

[B][I][COLOR=#ff0000](Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork[/COLOR][/I][/B][SPOILER][B]Type:[/B] Supplementary
[B]Rank:[/B] A
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 30
[B]Damage Points:[/B] NA
[B]Description:[/B] Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

[B]Note:[/B] Can only be taught by Sasori.
[B]Note:[/B] Up to four puppets can have this seal attached. 
[B]Note:[/B] Each puppet can have only one seal on it, and only this particular seal, per event [/SPOILER][/spoiler][/SPOILER][CENTER][IMG]http://i.imgur.com/maPPClc.jpg[/IMG][/CENTER]

[U][B]Scientific Technology[/B][/U]
Finally, as the shinobi world advanced in development, Sasori made sure to keep with the times. Technology became widespread and he realized he would be caught off guard if he did not at least prepare himself with the technology. His ninja technology pairs quite well with his puppet body, making for a natural extension of what he was already used to.[SPOILER][B][I](Abusōbu Ude) — Absorption Arm[/I][/B][spoiler][B]Type:[/B] Tool
[B]Rank:[/B] S
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] N/A (40 Chakra per Use)
[B]Damage Points:[/B] N/A
[B]Description:[/B] A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn. 

[B]Note:[/B] Can be used a max of 3 times for Ninja and 6 for Cyborgs.[/spoiler][B][I](Kemuri Senkōdama) — Smoke-Flash Bombs[/I][/B][spoiler][B]Type:[/B] Tool
[B]Rank:[/B] N/A
[B]Range:[/B] Short - Mid
[B]Chakra Cost:[/B] N/A
[B]Damage Points:[/B] N/A
[B]Description:[/B] Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.

[B]Note:[/B] User can have up to 3 max while Cyborgs have up to 6[/spoiler][/SPOILER][/JUSTIFY][HR][/HR][SIZE=3][I][COLOR="#B22222"]Pictures | 写真[/COLOR][/I][/SIZE][HR][/HR][CENTER]  
[IMG]https://i.imgur.com/cGLVT9Y.png[/IMG] 

[IMG]https://i.imgur.com/rEf3GqH.png[/IMG] 

[IMG]https://i.imgur.com/UY7iKWj.png[/IMG][/CENTER] 

[HR][/HR][SIZE=3][RIGHT][I][COLOR="#B22222"]Theme Song | テーマソング[/COLOR][/I][/RIGHT] 
[/SIZE][HR][/HR]  
[RIGHT][SPOILER][CENTER][video=youtube;nYyE2ItjRHE]https://www.youtube.com/watch?v=nYyE2ItjRHE[/video][/CENTER] 
[/SPOILER]  
[/RIGHT] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][COLOR="#B22222"]Battle Record | バトルレコード[/COLOR][/SIZE][/CENTER] 
[HR][/HR][CENTER]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 350"][I][COLOR="#B22222"]Won[/COLOR][/I] 
X[/TD] 
    [TD="width: 350"][I][COLOR="#B22222"]Lost[/COLOR][/I] 
X[/TD] 
[/TR] 
[/TABLE] 
[/CENTER] 
[/TD][/TR][/TABLE][/FONT] 
[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Updating [URL="https://narutobase.net/forums/showthread.php?t=724978"]Sasori[/URL]  
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="https://narutobase.net/forums/showthread.php?t=759055"]Sym-Bio Shop[/URL][/TD] 
[/TR] 
[/TABLE][/SIZE][/FONT]
 
Last edited:

Kai NB

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Bio Order: Zenyatta
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Basic Information

Name: Tekhartha Zenyatta
Nickname: Wandering Guru
Gender: Male
Age: 20
Clan: N/A


""Form is temporary; the spirit is eternal.""



Looks

Zenyatta is a silver puppet with 9 blue glowing dots on his forehead. Despite being puppet a puppet, Zenyatta still has a fleshy core located in his torso area. He has gold orbs that hover around his neck which are purely cosmetic but represent his enlightenment through the Buddhist philosophy. The lower half of his body is covered in baggy yellow buddhist pants with red cloth draping over either side. He has a retractable cable drenched in poison within his abdomen and also contains a pair of poles on the back of Zenyatta's hips , which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. These can be hugged close to his body to keep his slim frame.

Personality

Zenyatta is as merciless as he is benevolent. Driven by the notion of protecting everyone, Zenyatta will stop at nothing to protect what he seems fit to unite the world in his image. Underneath this mercilessness, Zenyatta is generally a kind individual who is as wise as his body is old often lecturing teammates on his enemies on the wonders of life, often urging them to not hurt a fly. However, this contradiction in Zenyatta's character defines who he is. He only is merciless when he deems its necessary and in times of utmost importance. Despite being confident in his own skills, Zenyatta is humble in his way of going about things, often dismissing extraordinary acts as luck or generally not a big deal.
Birth
XXXXX​
Village Information
Clan
XXXXX​
Rank & Chakra Information
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Ninja Rank
Rank
Health
Chakra

Specialties
Elemental Specialty
Jutsu Specialty

Elements
火 Fire Release
風 Wind Release
雷 Lighting Release
土 Earth Release
水 Water Release
灰 Hellstone Release
鋼 Steel Release
嵐 Storm Release
鉄 Iron Sand Magnet Release

Ninjutsu
忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
操 Puppetry
盗 Kaito's Tai
盗 Poison Nin
雲 Fūinjutsu

Fighting Styles
斯 ZX Buster
泰 Titanomancy
擊 Mutation Fist
龍 Eight Deva Guardians
殺 Sastui No Hado

Other
関 Customs
X
Sannin
140
1,400

X
XXXXX
XXXXX

X
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed

X
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed

X
Completed
Completed
Completed
Completed
Completed

X
Completed
Background Information
History

Overwatch
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again.

Years ago, following the Omnic Crisis, a group of outcast omnic cyborgs experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligence and, like humans, possessed the essence of a soul.

Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic Cyborg known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and cyborgs back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities.

But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.

Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human by any means necessary even cruel.

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XXXXX

Nunc tincidunt, odio nec scelerisque sagittis, leo sapien hendrerit purus, non pulvinar dui augue vel nisl. Duis quis rutrum turpis, dignissim feugiat libero. Proin laoreet arcu nulla, non consequat turpis ornare ut. Maecenas ut velit enim. Etiam id tortor justo. Sed ut risus in purus luctus scelerisque. Nullam vehicula ligula leo, vitae commodo nibh placerat non. Ut pulvinar nibh quis leo sollicitudin, eu dictum turpis imperdiet. Aliquam fringilla maximus tellus, nec pulvinar magna commodo non. Sed consectetur ultrices nulla ut ullamcorper. Praesent id dui bibendum, gravida quam non, euismod libero. Praesent sed mattis velit. Phasellus eleifend tristique ante eget ornare. Phasellus ut semper nisi. Fusce sagittis ultrices fermentum. Ut convallis facilisis bibendum.

Mauris at ex augue. Mauris eget cursus leo. Praesent id nisl ut tortor luctus laoreet pulvinar sit amet ligula. Vivamus quis lorem sed sem tempus eleifend a et nibh. Sed iaculis mauris vitae sem aliquam cursus. Donec in mauris at magna sagittis lobortis. Suspendisse potenti. Maecenas a suscipit lectus. Donec sollicitudin a libero eu placerat. Aenean elementum libero a eros vestibulum luctus. Pellentesque placerat hendrerit nunc et accumsan. Mauris eget lectus turpis. Aliquam ultricies facilisis sem, sit amet vehicula enim ullamcorper a. Cras at fermentum neque. Suspendisse sit amet varius ante, ac egestas tortor. Fusce at risus at nulla semper porta nec quis elit.

Ut eu urna interdum, efficitur arcu eget, gravida risus. Quisque mattis turpis sed felis venenatis mollis. Proin rutrum odio lacinia consequat posuere. Mauris eget arcu lorem. Donec interdum lectus metus. Cras dictum efficitur egestas. Vivamus efficitur, nibh at eleifend ultricies, risus est eleifend tortor, non laoreet libero odio quis enim. Integer iaculis fringilla mi sit amet consectetur. Fusce nibh nunc, pulvinar ac enim non, pellentesque ullamcorper magna. Pellentesque urna nibh, mollis eu blandit vel, pellentesque posuere sem. In consectetur efficitur ex vitae sodales. Etiam sodales sollicitudin dignissim. In metus elit, hendrerit quis diam vitae, euismod interdum felis. Nunc suscipit nibh ut metus finibus suscipit. Etiam tincidunt egestas ligula non fermentum. Nunc sit amet tortor id sem eleifend interdum.
Other Information
Other
Zenyatta replaced his old obsolete core with a new one that covers all his weaknesses. It is sentient and is placed within Zenyatta's chest. The core is extremely durable as it is covered by an extremely durable material that defends against most attacks. The covering can only be harmed by a direct attack to it and due to Zenyatta's defenses that makes it rather hard. Zenyatta's new core temporarily unlocks his somatosensory system when foreign chakra enters his body, in most cases a genjutsu. The core causes Zenyatta to feel pain able to release him from powerful genjutsu. After the genjutsu is dispelled, the Somatosensory system of Zenyatta falls dull again. This new core, this piece of genius is known as The Human Physiology.
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Pellentesque eu lacus nec lorem dictum ornare ac vel augue. Donec tempus pharetra mi quis tincidunt. Sed nisl eros, porttitor non feugiat id, molestie quis ante. Cras ut nisl dolor. Etiam a tellus ipsum. Morbi a magna eget diam vehicula dictum eu quis sem. Integer nec massa faucibus, tristique purus quis, eleifend turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Integer quam nunc, fermentum non orci varius, euismod fermentum elit. Aliquam tempor facilisis augue, vitae accumsan nunc porta eu. Suspendisse pellentesque a nisl id faucibus. Integer luctus mauris at mauris placerat, eget fringilla libero dictum. Duis libero leo, tincidunt quis pharetra lobortis, tincidunt at augue. Sed condimentum leo arcu, non tristique velit scelerisque nec. Nunc elit mi, feugiat quis congue luctus, porta sit amet lectus. In blandit sagittis nil.
Pictures

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Theme Song & Background Music

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Won
X​
Battles
Lost
X​
Ending Notes
Dropping/Updating XXXXX
Credits to &
[/FONT]
 
Last edited:

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
13,378
Kin
640💸
Kumi
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Trait Points
0⚔️
Awards
Bio Order: Zenyatta
Requested By:
Basic Information


Name: Tekhartha Zenyatta
Nickname: Wandering Guru
Gender: Male
Age: 20
Clan: N/A


"Form is temporary; the spirit is eternal."


Looks

Zenyatta is a silver puppet with 9 blue glowing dots on his forehead. Despite being puppet a puppet, Zenyatta still has a fleshy core located in his torso area. He has gold orbs that hover around his neck which are purely cosmetic but represent his enlightenment through the Buddhist philosophy. The lower half of his body is covered in baggy yellow buddhist pants with red cloth draping over either side. He has a retractable cable drenched in poison within his abdomen and also contains a pair of poles on the back of Zenyatta's hips , which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. These can be hugged close to his body to keep his slim frame.

Personality

Zenyatta is as merciless as he is benevolent. Driven by the notion of protecting everyone, Zenyatta will stop at nothing to protect what he seems fit to unite the world in his image. Underneath this mercilessness, Zenyatta is generally a kind individual who is as wise as his body is old often lecturing teammates on his enemies on the wonders of life, often urging them to not hurt a fly. However, this contradiction in Zenyatta's character defines who he is. He only is merciless when he deems its necessary and in times of utmost importance. Despite being confident in his own skills, Zenyatta is humble in his way of going about things, often dismissing extraordinary acts as luck or generally not a big deal.
Birth
XXXXX​
Village Information
Clan
XXXXX​
Rank & Chakra Information
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Ninja Rank
Rank
Health
Chakra

Specialties
Elemental Specialty
Jutsu Specialty

Elements
火 Fire Release
風 Wind Release
雷 Lighting Release
土 Earth Release
水 Water Release
灰 Hellstone Release
鋼 Steel Release
嵐 Storm Release
鉄 Iron Sand Magnet Release

Ninjutsu
忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
操 Puppetry
盗 Kaito's Tai
盗 Poison Nin
雲 Fūinjutsu

Fighting Styles
斯 ZX Buster
泰 Titanomancy
擊 Mutation Fist
龍 Eight Deva Guardians
殺 Sastui No Hado

Other
関 Customs
X
Sannin
140
1,400

X
XXXXX
XXXXX

X
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed

X
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed

X
Completed
Completed
Completed
Completed
Completed

X
Background Information
History

Overwatch
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again. Years ago, following the Omnic Crisis, a group of outcast omnic cyborgs experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligence and, like humans, possessed the essence of a soul.

Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic Cyborg known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and cyborgs back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities. But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.

Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human by any means necessary even cruel.
Other Information
Other
Zenyatta replaced his old obsolete core with a new one that covers all his weaknesses. It is sentient and is placed within Zenyatta's chest. The core is extremely durable as it is covered by an extremely durable material that defends against most attacks. The covering can only be harmed by a direct attack to it and due to Zenyatta's defenses that makes it rather hard. Zenyatta's new core temporarily unlocks his somatosensory system when foreign chakra enters his body, in most cases a genjutsu. The core causes Zenyatta to feel pain able to release him from powerful genjutsu. After the genjutsu is dispelled, the Somatosensory system of Zenyatta falls dull again. This new core, this piece of genius is known as The Human Physiology.
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(Ningen Seirigaku) — The Human Physiology
Type: Weapon
Rank: S
Range: N/A
Chakra Cost:N/A
Damage Points: N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.
Fighting Styles
ZX Buster ~ Zenyatta gains double damage to his taijutsu. Techniques used by Zenyatta from this style have the unique ability to bypass armors to inflict their damage to the opponent.

Mutation Fist ~ Zenyatta has seals located all over his body that give him access to the Mutation Fist Style.

Fuuinjutsu
As an extension of the Mutation Fist fighting style, Zenyatta has 3 specific body seal, one located at the center of his back, one over his sentient core, and another around where his clavicle would be. Gluttonous Manifestation allows Zenyatta to seal three puppets within himself and use their abilities when called forth. These puppets are, Path, Voldo and Third Kazekage.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.
Pictures

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Theme Song & Background Music

Won
X​
Battles
Lost
X​
Ending Notes
Dropping/Updating XXXXX
Credits to &
 
Last edited:

Kai NB

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Bio Order: Sasaki Haise
Requested By:


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"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."


Basic Information | 基本情報


╔ Name
╠ Nickname
╠ Gender
╠ Age
╚ Clan




Sasaki Haise
Black Reaper
Male
24
Blast Corps

Looks | 外見
In the new age of shinobi he finds himself no longer looking different than everyone else, now grown to the age of 26 his now understanding the new world as it is. Back after the Uchiha Extermination Operation his appearance changed drastically. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt and a red tie with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match. In one of the last battles his right arm was cut clean off, forcing him to replace it with the Yomisenpu, this ideally is hidden like all of his abilities under a series of clothing (gloves). Even for his age he remains to look rather young and fit, practicing endlessly on his free time.​

Personality | 性格

As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".​

Village Information | 村の情報


Land of Birth
Fujin's Breath​
WSE Clan
Death Eater​

Rank and Chakra Information | ランクとチャクラ情報


Ninja Rank

Rank
Chakra
Health
Specialties

Primary Specialties


Elements

Fire Release
Wind Release
Lighting Release
Earth Release
Water Release
Blast Release (Clay)
Ninjutsu

忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
Summonings

蛇 Pelicans
— 契 Contract
— 喚 Summons
— 法 Techniques
Other

関 Customs



S-Class
100
1,000


Ninjutsu
Kenjutsu


Completed
Completed
Completed
Completed
Completed
Completed


Mastered
Completed
Completed
Mastered



Owner
Completed
Completed


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Background Information | 基礎的な情報


"A story with me in the lead role, it would certainly be... a tragedy."


History | 歴史

Re
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode.

Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise.

After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.​

Other Information | その他情報

Other Information
Haise has multiple mouths to chew and manipulate his clay release, one on his right palm that he hides promptly with his red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously. Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses.

Weapons & Tools
Haise has a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission. After the war with the Uchiha, his right arm was cut off, forcing him to replace it with a mechanical arm of his own design called the Yomisenpu, allowing him to attack from any angle.

(Yomisenpū | 黄泉の国旋風) — Whirlwind of Darkness
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: "Yomo-tsu-Ōkami senpū kenjū, 黄泉大神旋風拳銃"

The most modern technology utilized by the current shinobi forces, especially those that wield weapons. Famously used by Yoshimitsu, the '' Yomisenpū '' is a gauntlet that is a replacement for the right arm or the main arm that the user uses to wield their weapon. Its attached to the severed arm may it be on purpose for preparation of installation of this tool or via prior battle. Its parameters extend just above the elbow and up the entirety of the forearm and hand. Its made of steel, yet colored and painted to be gold with a overlapping thread design on the forearm and a alternate black under base. Its capability allows the user to perform more weaponized strikes towards the opponent as the hand allows a complete 360 degree motion around a horizontal ratio thus sufficiently increasing Kenjutsu versatility and flexibility. The wrist area of the gauntlet is the main mechanism for this tool, its system revolves around a ball like structure lock firmly on top of the forearm that allows horizontal freedom, ideally a singular vertical opening on top that the hand itself is attached to which allows vertical movement of the hand giving fluid strike capability. Its hand movement potential is nearly infinite as it has complete freedom of motion, being able to twist and turn; allowing endless ways to counter a taijutsu or kenjutsu offensive.

Reference: [ ]
(Idainaruken Gekkō) — Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: "This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.

➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use

Pictures | 写真

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Theme Song | テーマソング



Battle Record | バトルレコード


Won
3
Lost
0
Ending Notes
Dropping
Credits to &
PHP:
[FONT=Garamond][CENTER][IMG]https://i.imgur.com/fjw7zaS.gif[/IMG] 

[I][B]"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."[/B][/I][/CENTER] 

[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Basic Information | 基本情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE] 
[TR] 
    [TD="width: 90"][B]╔ N[/B]ame   
[B]╠ N[/B]ickname   
[B]╠ G[/B]ender   
[B]╠ A[/B]ge   
[B]╚ C[/B]lan[/TD] 
[TD="width: 35"]—  
— 
— 
— 
—[/TD] 
    [TD="width: 300"][I]Sasaki Haise[/I]   
[I]Black Reaper [/I]   
[I]Male[/I]   
[I]24[/I]   
[I]Blast Corps[/I][/TD] 
    [TD="width: 275"][/TD] 
[/TR] 
[/TABLE] 
[IMG2=LEFT]https://i.imgur.com/ELcIhEQ.png[/IMG2][HR][/HR][SIZE=3][I][B]Looks | 外見[/B][/I][/SIZE][HR][/HR][JUSTIFY]In the new age of shinobi he finds himself no longer looking different than everyone else, now grown to the age of 26 his now understanding the new world as it is. Back after the Uchiha Extermination Operation his appearance changed drastically. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt and a red tie with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match. In one of the last battles his right arm was cut clean off, forcing him to replace it with the Yomisenpu, this ideally is hidden like all of his abilities under a series of clothing (gloves). Even for his age he remains to look rather young and fit, practicing endlessly on his free time.[/JUSTIFY][HR][/HR][SIZE=3][RIGHT][I][B]Personality | 性格[/B][/I][/RIGHT][/SIZE][HR][/HR][JUSTIFY]As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic. 

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance. 

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".[/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Village Information | 村の情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 350"][CENTER][I][B]Land of Birth[/B][/I] 
Fujin's Breath[/CENTER] 
[/TD] 
    [TD="width: 350"][CENTER][I][B]WSE Clan[/B][/I] 
Death Eater[/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Rank and Chakra Information | ランクとチャクラ情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 175"][I][B]Ninja Rank[/B][/I] 

Rank 
Chakra 
Health[HR][/HR][I][B]Specialties[/B][/I]  

Primary Specialties

[HR][/HR][I][B]Elements[/B][/I]   

[GLOW=red]火[/GLOW] Fire Release   
[GLOW=green]風[/GLOW] Wind Release   
[GLOW=yellow]雷[/GLOW] Lighting Release   
[GLOW=brown]土[/GLOW] Earth Release   
[GLOW=blue]水[/GLOW] Water Release
[GLOW=Gray]爆[/GLOW] Blast Release (Clay)[HR][/HR][I][B]Ninjutsu[/B][/I] 

忍 Ninjutsu   
幻 Genjutsu   
体 Taijutsu   
剣 Kenjutsu[HR][/HR][I][B]Summonings[/B][/I] 

蛇 Pelicans
— 契 Contract
— 喚 Summons
— 法 Techniques[HR][/HR][I][B]Other[/B][/I] 

関 Customs[/TD] 
    [TD="width: 175"] 


S-Class 
100
1,000[HR][/HR]  

Ninjutsu 
Kenjutsu[HR][/HR]  

Completed   
Completed  
Completed 
Completed 
Completed
Completed[HR][/HR]   

Mastered 
Completed  
Completed 
Mastered[HR][/HR]


Owner
Completed
Completed[HR][/HR]

[URL="https://narutobase.net/forums/showthread.php?t=745075"]Index[/URL][/TD] 
    [TD][CENTER][IMG]https://i.imgur.com/THTARMe.png[/IMG][/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Background Information | 基礎的な情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[CENTER][I][B]"A story with me in the lead role, it would certainly be... a tragedy."[/B][/I][/CENTER] 

[IMG2=RIGHT]https://i.imgur.com/NAXbZfs.gif[/IMG2][HR][/HR][SIZE=3][I][RIGHT][B]History | 歴史[/B][/RIGHT] 
[/I][/SIZE][HR][/HR][JUSTIFY][B][I]Re[/I][/B]  
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. 

Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. 

After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.[/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Other Information | その他情報[/B][/SIZE][/CENTER][HR][/HR][JUSTIFY][I][B]Other Information[/B][/I]  
Haise has multiple mouths to chew and manipulate his clay release, one on his right palm that he hides promptly with his red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously. Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses. 

[B][I]Weapons & Tools[/I][/B]
Haise has a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission. After the war with the Uchiha, his right arm was cut off, forcing him to replace it with a mechanical arm of his own design called the Yomisenpu, allowing him to attack from any angle.

[B][I](Yomisenpū | 黄泉の国旋風) — Whirlwind of Darkness[/I][/B][SPOILER][B]Type:[/B] Tool
[B]Rank:[/B] S
[B]Range:[/B] N/A
[B]Chakra:[/B] N/A
[B]Damage:[/B] N/A
[B]Description:[/B] "Yomo-tsu-Ōkami senpū kenjū, 黄泉大神旋風拳銃"

The most modern technology utilized by the current shinobi forces, especially those that wield weapons. Famously used by Yoshimitsu, the '' Yomisenpū '' is a gauntlet that is a replacement for the right arm or the main arm that the user uses to wield their weapon. Its attached to the severed arm may it be on purpose for preparation of installation of this tool or via prior battle. Its parameters extend just above the elbow and up the entirety of the forearm and hand. Its made of steel, yet colored and painted to be gold with a overlapping thread design on the forearm and a alternate black under base. Its capability allows the user to perform more weaponized strikes towards the opponent as the hand allows a complete 360 degree motion around a horizontal ratio thus sufficiently increasing Kenjutsu versatility and flexibility. The wrist area of the gauntlet is the main mechanism for this tool, its system revolves around a ball like structure lock firmly on top of the forearm that allows horizontal freedom, ideally a singular vertical opening on top that the hand itself is attached to which allows vertical movement of the hand giving fluid strike capability. Its hand movement potential is nearly infinite as it has complete freedom of motion, being able to twist and turn; allowing endless ways to counter a taijutsu or kenjutsu offensive. 

Reference: [[URL="https://www.youtube.com/watch?v=dB9zqjlbDHA"]X[/URL]][/SPOILER][B][I](Idainaruken Gekkō) — Moonlight Greatsword[/I][/B][SPOILER][IMG2=LEFT]http://darksouls.wdfiles.com/local--files/greatswords/moonlight-greatsword.png[/IMG2][B]Type:[/B] Weapon
[B]Rank:[/B] S
[B]Range:[/B] Short - Long (163 cm, 64 inches in length)
[B]Chakra:[/B] 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
[B]Damage:[/B] 60 - 80
[B]Description:[/B] "This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

[I]Abilities[/I]
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation. 

➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded 
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use[/SPOILER][/JUSTIFY][HR][/HR][SIZE=3][I][B]Pictures | 写真[/B][/I][/SIZE][HR][/HR][CENTER]  
[IMG]https://i.imgur.com/tvc6bOu.gif[/IMG][/CENTER] 

[HR][/HR][SIZE=3][RIGHT][I][B]Theme Song | テーマソング[/B][/I][/RIGHT] 
[/SIZE][HR][/HR]  
[RIGHT][SPOILER][CENTER][YOUTUBE]Py24xhrpeNs[/YOUTUBE][/CENTER] 
[/SPOILER]  
[/RIGHT] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Battle Record | バトルレコード[/B][/SIZE][/CENTER] 
[HR][/HR][CENTER]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 350"][I][B]Won[/B][/I] 
3[/TD] 
    [TD="width: 350"][I][B]Lost[/B][/I] 
0[/TD] 
[/TR] 
[/TABLE] 
[/CENTER] 
[/TD][/TR][/TABLE][/FONT] 
[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Dropping [URL="https://narutobase.net/forums/showthread.php?t=759153"]Sasaki[/URL]
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
[/TR] 
[/TABLE][/SIZE][/FONT]
 
Last edited:

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
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Awards
Bio Order: Shallot
Requested By:


Quote
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Basic Information

⦿ Name: Shallot
⦿ Nickname: Ancient Blood
⦿ Gender: Male
⦿ Age: 25
⦿ Clan: XXXXX


Village Information

⦿ Land of Birth: XXXXX
⦿ WSE Clan: XXXXX

Appearance
Shallot is a tall muscular man with very strong definition and a moderate body build. He has a fairly tan skin complexion and black eyes. His hair is black with a lot of volume. While spiky, it does not stand up rigid, but rather looks smooth and flows backwards. The spikes of hair seem to lean against one another, with the higher stacks subsequently being pointed at a higher slant, the central spikes to stand practically horizontal, and the hair closest to his neck line to begin slant slightly down. He has a single prominent front bang that strays to the right. Despite his hair being quite thick, it does not go below his neck, making it seem as though his hair is of moderate length. His eyebrows are straight and thick at the ends, becoming narrower towards the center of his face. Shallot's face structure is very defined, having a square jawline and sharp nose.

Shallot wears a fitted plain black sleeveless shirt that covers his shoulders. He has matching shorts that are also fitted, reaching down his thighs. Over these, he wears his blue gladiatorial-esque, leather-like armor. The armor's top piece has wide shoulder straps and a wide neckline. It covers his chest, with inlays to distinguish the sections they cover, including his pectorals, and his shoulder blades. Unlike the rear portion of the piece that covers his whole back up to his midsection, the front portion of Shallot's chest piece round ups, leaving his solar plexus uncovered by the armor, but still unseen thanks to his shirt. He wears a wide matching blue belt over his along his navel, with a large circular buckle at the center. A single silver stud is silver is clipped on each side of the belt. 3 large matching flaps of fabric flow down from the belt, one directly from the front center, and one on each of his sides. The flaps reach down to where his shorts reach.

Along his arms, Shallot wears matching black forearm sleeves. Place over them are matching blue forearm guards that also have extended elbow guards. She also wears knee-high red boots with gold knee guards and accents. Below, he wears black greaves that rise up to knees. Over them he wears blue knee-high boots with grey soles. The front of his shoes are silver, and he has a large silver circular stud on the outside of his boots where his ankles are.
Personality
Shallot has a very noble and heroic personality. He is a selfless, protective, brotherly, kind-hearted, and overall a mostly serious person who deeply values the safety of humanity and his friends. Because of this, he is seen by most others as a dependable person they can always trust. He sees friends as a valuable gift; he believes that while one can be extremely capable on their own, there is no need to ever actually be alone. As such, he tries to convince others who reject friendship and teamwork that it is something to be embraced. This makes Shallot extremely capable in team scenarios.​
Shallot is also usually depicted as being serious, calm and clear-minded; even in the worst situations. Due to this, he rarely acts on impulse and usually thinks things through before he acts, always trying to stay one step ahead of his opponent. This is made obvious during his battles, as he regularly visualizes fight strategies in his mind in order to devise his strategies. This is generally depicted as Shallot in the center of an concentric circle and while viewing his opponent(s) in the encompassing zones. He is also very selfless, and is hesitant to put the safety of his friends, or anyone else at risk.

A common tendency of his is to keep a serious and somewhat stoic expression, though he does give short smiles frequently. In moments of laughter or disappointment, he still keeps a relatively stoic expression, never overly expressing his emotions. On very few occasions, he can lose his composure and act out of anger. Overall, this face makes it so Shallot appears uninterested to strangers, but he is actually a very easy-going, endearing, and caring man. He hides this side of him to everyone other than his friends though and innocent bystanders. This sort of first impression gives him time to determine the value of each new person he interacts with and deciding if he can open up to them. However, his time as a shinobi has led him to understand that he must make hard decisions.

He is also an incredibly respectful individual. While he may show disdain for others, he maintains a strong sense of honor and pride. While this is the usual case, it is not uncommon for him to throw away both his honor and pride when necessary. As a result of his losses, he has a general distrust of the loyalty of the relationship between a lord and a vassal. This is the reason why he doesn't serve any lord. He finds that a relationship between an individual of a higher caliber and one of a lower often leads to disdain. While he himself is respectful with those of lesser, equal, or greater skill than him and tries to maintain a healthy relationship between both sides, he finds it hard to believe that others may do the same.​

Quote


Body Arts
As a Hyūga, Shallot naturally had an incredible attraction to Taijutsu. His reaction time allows him to keep up with even the fastest of ninjas. Unlike the graceful nature of the Hyūga though, Shallot was an avid user of the Strong Fist style. This did not mean that Shallot dislike Gentle Fist, on the contrary he loved it. His attraction to both led him to use either form of combat in his battles. As such, Shallot was able to specialize in Taijutsu and to perform unique techniques, like the Leaf Dragon God technique.
Weapon Arts
Shallot, being the gifted individual that he was, was adept in the way of the sword and other weapons. He heavily enjoys using these tools, not realizing he was so adept with them after his memory loss. Typically for bladed weapons, he uses a long-sword, which he describes as an extension of his own body. After much practice and training, he has since become a master of these weapons and utilizes them in most of his battles. Though he does not carry one, he can quickly make due with his surroundings for makeshift weapons.
Sealing Arts
Maecenas porttitor lacus sit amet sapien tincidunt, eget accumsan velit tristique. Praesent lacinia nulla enim, vel luctus tortor condimentum vel. Integer ut lacus vel dolor maximus vehicula. Nam diam mi, semper in imperdiet non, porttitor non arcu. Vestibulum dictum vehicula imperdiet. Nulla et dolor at elit aliquam mattis venenatis mattis ipsum. Nunc a lacus vulputate lectus imperdiet molestie. Sed egestas vulputate diam nec scelerisque. Vestibulum a felis egestas, dictum ante vitae, venenatis odio. Vivamus a orci sed risus vehicula porttitor. Quisque tristique purus nec libero pharetra scelerisque. Nam blandit tortor non ex aliquam egestas.
Monkeys
At a practically primal level, Shallot has a bond with monkeys. He has since attempted to sign onto these animals and learn of their ways. He understands their potential, and finds their fighting approach very in line with how he fights. As such, he seeks out to learn the way of the Monkey. No doubt Shallot will push himself to be a great utilizer of the contract, in both a powerful and intuitive way that will sure to impress many.
Chakra Control
As a Hyuga, Shallot naturally has incredible chakra control. An testament to this statement is that Shallot is able to release chakra from all of his chakra points. This enables him precise bodily control that he uses alongside his close-quarter combat.​
Rank & Chakra Info

Ninja Rank
Rank ⇀ Kage
Health ⇀ 160
Chakra ⇀ 1,600

Specialties
主 Primaries
— 体 Taijutsu
— 忍 Ninjutsu
次 Other
— 雲 Fūinjutsu

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed
陽 Yōton ⇀ In Training

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Completed
剣 Kenjutsu ⇀ Completed
雲 Fūinjutsu ⇀ Completed
白 Byakugan ⇀ Active
柔 Jūken ⇀ Completed

Summonings
猴 Monkey
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ In Training
— 法 Techniques ⇀ In Training
鷙 Raptor
— 契 Contract ⇀ Creator
— 喚 Summons ⇀ Completed
— 法 Techniques ⇀ Completed

Other
関 Customs ⇀ [X]

Background Information

You must be registered for see images
Quote


History

Much of Shallot's background and history is lost to him. One day, Shallot suddenly woke up in a remote lush rolling green field. He was completely unaware of how he ended up in that location as well as having no real idea to who he was. His only lasting memory that he retained was a faint one where someone was calling for his name, almost desperately. After some time trying to cope, going through frustration, anger, confusion, and just all around grief, he tried to blow of some steam by walking through the fields.

As he traversed the land, a wandering Shinobi was nearby Shallot. Unsure of what to do, Shallot asked the man for any information that could be useful to him. He asked if there were any nearby residential areas that could explain where he's from. Unfortunately, it was revealed to Shallot that he was in a practically remote area, far from any residential area. The response was practically heart-shattering to Shallot, as it just left him with more questions than answers, yelling out about how he can't remember anything.

Seeing this struggle, the stranger attempted to offer some means of help, but received a reflexive lash out from Shallot. Luckily, the man was able to defend, but he quickly deduce that Shallot moved in a way far more extraordinary than average. To test this, he quickly threw a rock at Shallot, only for Shallot to expertly catch it. Shallot himself was surprised at this, and the man surmised that Shallot was a shinobi.

With this realization, the man suspected that he was most likely on a mission that must have gone off the rails for his memories to be lost. Shallot followed with this, but then questioned the man's motive now. Naturally intuitive, Shallot became cautious of the stranger, knowing it to be dangerous to trust him, as he could very well be the enemy or at some way try to use him. However, it became very evident the man had no affiliations with any groups nor shared any experience with Shallot.​
The two enjoyed the short time together before the stranger told Shallot of an arena that offers a battle like tournament, more like a King of the Hill style fighting. As a fighter and Shinobi, it may be a good place for Shallot to go, especially since there wasn't much else around.

During his travels to Witchwood Arena, Shallot comes across several members of the rogue Shinobi groups, who are certain that Shallot has destroyed a city and wiped out their men. At the same time, Shallot comes across a man who looks like him in a red hood, called the Saiyan in Red. Though the Saiyan in Red nearly defeats him, Shallot manages to fight back enough to cause damage to the hooded person, and cause him to retreat. Before the Saiyan in Red flees, he calls Shallot "the blood of the ancient."

Unsure of himself even more, Shallot sighed as he carried himself towards his previous destination.​

Quote


Pictures
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Other Information

XXXXX
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec non ex velit. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed imperdiet neque nec purus porttitor, eget luctus ex dictum. Phasellus nec risus ligula. Suspendisse ultrices tortor id pharetra varius. Nulla convallis euismod arcu ut interdum. Vestibulum aliquet dapibus enim mattis malesuada. Praesent a pellentesque lacus. Pellentesque pretium eleifend nisi et eleifend. Nam eleifend, magna quis efficitur dictum, tellus mi consequat enim, sit amet gravida lorem turpis quis libero. Donec fermentum rutrum ex, et mollis odio venenatis at.​
XXXXX
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec non ex velit. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed imperdiet neque nec purus porttitor, eget luctus ex dictum. Phasellus nec risus ligula. Suspendisse ultrices tortor id pharetra varius. Nulla convallis euismod arcu ut interdum. Vestibulum aliquet dapibus enim mattis malesuada.

Praesent a pellentesque lacus. Pellentesque pretium eleifend nisi et eleifend. Nam eleifend, magna quis efficitur dictum, tellus mi consequat enim, sit amet gravida lorem turpis quis libero. Donec fermentum rutrum ex, et mollis odio venenatis at. Nullam finibus odio vel vehicula lobortis. Vivamus imperdiet est commodo erat rutrum blandit sed non augue. Aliquam iaculis luctus scelerisque. Nunc ac maximus sapien. Sed.​

Theme Song & Background Music
⦿ XXXXX
Battle Record

⦿ Battles Won: XXXXX
⦿ Battles Lost: XXXXX

Ending Notes
Dropping/Updating XXXXX
Credits to &
 
Last edited:

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
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Kin
640💸
Kumi
6,987💴
Trait Points
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Awards
Bio Order: Shallot
Requested By:


You ready for a fight? Too bad... 'Cause this'll be a MASSACRE!
You must be registered for see images


Basic Information

⦿ Name: Shallot
⦿ Nickname: Ancient Blood
⦿ Gender: Male
⦿ Age: 25
⦿ Clan: Hyuga


Village Information

⦿ Land of Birth: Unknown
⦿ WSE Clan: None Available

Appearance
Shallot is a tall muscular man with very strong definition and a moderate body build. He has a fairly tan skin complexion and black eyes. His hair is black with a lot of volume. While spiky, it does not stand up rigid, but rather looks smooth and flows backwards. The spikes of hair seem to lean against one another, with the higher stacks subsequently being pointed at a higher slant, the central spikes to stand practically horizontal, and the hair closest to his neck line to begin slant slightly down. He has a single prominent front bang that strays to the right. Despite his hair being quite thick, it does not go below his neck, making it seem as though his hair is of moderate length. His eyebrows are straight and thick at the ends, becoming narrower towards the center of his face. Shallot's face structure is very defined, having a square jawline and sharp nose.

Shallot wears a fitted plain black sleeveless shirt that covers his shoulders. He has matching shorts that are also fitted, reaching down his thighs. Over these, he wears his blue gladiatorial-esque, leather-like armor. The armor's top piece has wide shoulder straps and a wide neckline. It covers his chest, with inlays to distinguish the sections they cover, including his pectorals, and his shoulder blades. Unlike the rear portion of the piece that covers his whole back up to his midsection, the front portion of Shallot's chest piece round ups, leaving his solar plexus uncovered by the armor, but still unseen thanks to his shirt. He wears a wide matching blue belt over his along his navel, with a large circular buckle at the center. A single silver stud is silver is clipped on each side of the belt. 3 large matching flaps of fabric flow down from the belt, one directly from the front center, and one on each of his sides. The flaps reach down to where his shorts reach.

Along his arms, Shallot wears matching black forearm sleeves. Place over them are matching blue forearm guards that also have extended elbow guards. She also wears knee-high red boots with gold knee guards and accents. Below, he wears black greaves that rise up to knees. Over them he wears blue knee-high boots with grey soles. The front of his shoes are silver, and he has a large silver circular stud on the outside of his boots where his ankles are.
Personality
Shallot has a very noble and heroic personality. He is a selfless, protective, brotherly, kind-hearted, and overall a mostly serious person who deeply values the safety of humanity and his friends. Because of this, he is seen by most others as a dependable person they can always trust. He sees friends as a valuable gift; he believes that while one can be extremely capable on their own, there is no need to ever actually be alone. As such, he tries to convince others who reject friendship and teamwork that it is something to be embraced. This makes Shallot extremely capable in team scenarios.​
Shallot is also usually depicted as being serious, calm and clear-minded; even in the worst situations. Due to this, he rarely acts on impulse and usually thinks things through before he acts, always trying to stay one step ahead of his opponent. This is made obvious during his battles, as he regularly visualizes fight strategies in his mind in order to devise his strategies. This is generally depicted as Shallot in the center of an concentric circle and while viewing his opponent(s) in the encompassing zones. He is also very selfless, and is hesitant to put the safety of his friends, or anyone else at risk.

A common tendency of his is to keep a serious and somewhat stoic expression, though he does give short smiles frequently. In moments of laughter or disappointment, he still keeps a relatively stoic expression, never overly expressing his emotions. On very few occasions, he can lose his composure and act out of anger. Overall, this face makes it so Shallot appears uninterested to strangers, but he is actually a very easy-going, endearing, and caring man. He hides this side of him to everyone other than his friends though and innocent bystanders. This sort of first impression gives him time to determine the value of each new person he interacts with and deciding if he can open up to them. However, his time as a shinobi has led him to understand that he must make hard decisions.

He is also an incredibly respectful individual. While he may show disdain for others, he maintains a strong sense of honor and pride. While this is the usual case, it is not uncommon for him to throw away both his honor and pride when necessary. As a result of his losses, he has a general distrust of the loyalty of the relationship between a lord and a vassal. This is the reason why he doesn't serve any lord. He finds that a relationship between an individual of a higher caliber and one of a lower often leads to disdain. While he himself is respectful with those of lesser, equal, or greater skill than him and tries to maintain a healthy relationship between both sides, he finds it hard to believe that others may do the same.​

I haven't even begun to use my full power!


Body Arts
As a Hyūga, Shallot naturally had an incredible attraction to Taijutsu. His reaction time allows him to keep up with even the fastest of ninjas. Unlike the graceful nature of the Hyūga though, Shallot was an avid user of the Strong Fist style. This did not mean that Shallot dislike Gentle Fist, on the contrary he loved it. His attraction to both led him to use either form of combat in his battles. As such, Shallot was able to specialize in Taijutsu and to perform unique techniques, like the Leaf Dragon God technique.
Weapon Arts
Shallot, being the gifted individual that he was, was adept in the way of the sword and other weapons. He heavily enjoys using these tools, not realizing he was so adept with them after his memory loss. Typically for bladed weapons, he uses a long-sword, which he describes as an extension of his own body. After much practice and training, he has since become a master of these weapons and utilizes them in most of his battles. Though he does not carry one, he can quickly make due with his surroundings for makeshift weapons.
Sealing Arts
Maecenas porttitor lacus sit amet sapien tincidunt, eget accumsan velit tristique. Praesent lacinia nulla enim, vel luctus tortor condimentum vel. Integer ut lacus vel dolor maximus vehicula. Nam diam mi, semper in imperdiet non, porttitor non arcu. Vestibulum dictum vehicula imperdiet. Nulla et dolor at elit aliquam mattis venenatis mattis ipsum. Nunc a lacus vulputate lectus imperdiet molestie. Sed egestas vulputate diam nec scelerisque. Vestibulum a felis egestas, dictum ante vitae, venenatis odio. Vivamus a orci sed risus vehicula porttitor. Quisque tristique purus nec libero pharetra scelerisque. Nam blandit tortor non ex aliquam egestas.
Monkeys
At a practically primal level, Shallot has a bond with monkeys. He has since attempted to sign onto these animals and learn of their ways. He understands their potential, and finds their fighting approach very in line with how he fights. As such, he seeks out to learn the way of the Monkey. No doubt Shallot will push himself to be a great utilizer of the contract, in both a powerful and intuitive way that will sure to impress many.
Chakra Control
As a Hyuga, Shallot naturally has incredible chakra control. An testament to this statement is that Shallot is able to release chakra from all of his chakra points. This enables him precise bodily control that he uses alongside his close-quarter combat.​
Rank & Chakra Info

Ninja Rank
Rank ⇀ Kage
Health ⇀ 160
Chakra ⇀ 1,600

Specialties
主 Primaries
— 体 Taijutsu
— 忍 Ninjutsu
次 Other
— 雲 Fūinjutsu

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed
陽 Yōton ⇀ In Training

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Completed
剣 Kenjutsu ⇀ Completed
雲 Fūinjutsu ⇀ Completed
白 Byakugan ⇀ Active
柔 Jūken ⇀ Completed

Summonings
猴 Monkey
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ In Training
— 法 Techniques ⇀ In Training
鷙 Raptor
— 契 Contract ⇀ Creator
— 喚 Summons ⇀ Completed
— 法 Techniques ⇀ Completed

Other
関 Customs ⇀ [X]

Background Information

You must be registered for see images
Where am I? Who... Who am I?


History

Much of Shallot's background and history is lost to him. One day, Shallot suddenly woke up in a remote lush rolling green field. He was completely unaware of how he ended up in that location as well as having no real idea to who he was. His only lasting memory that he retained was a faint one where someone was calling for his name, almost desperately. After some time trying to cope, going through frustration, anger, confusion, and just all around grief, he tried to blow of some steam by walking through the fields.

As he traversed the land, a wandering Shinobi was nearby Shallot. Unsure of what to do, Shallot asked the man for any information that could be useful to him. He asked if there were any nearby residential areas that could explain where he's from. Unfortunately, it was revealed to Shallot that he was in a practically remote area, far from any residential area. The response was practically heart-shattering to Shallot, as it just left him with more questions than answers, yelling out about how he can't remember anything.

Seeing this struggle, the stranger attempted to offer some means of help, but received a reflexive lash out from Shallot. Luckily, the man was able to defend, but he quickly deduce that Shallot moved in a way far more extraordinary than average. To test this, he quickly threw a rock at Shallot, only for Shallot to expertly catch it. Shallot himself was surprised at this, and the man surmised that Shallot was a shinobi.

With this realization, the man suspected that he was most likely on a mission that must have gone off the rails for his memories to be lost. Shallot followed with this, but then questioned the man's motive now. Naturally intuitive, Shallot became cautious of the stranger, knowing it to be dangerous to trust him, as he could very well be the enemy or at some way try to use him. However, it became very evident the man had no affiliations with any groups nor shared any experience with Shallot.​
The two enjoyed the short time together before the stranger told Shallot of an arena that offers a battle like tournament, more like a King of the Hill style fighting. As a fighter and Shinobi, it may be a good place for Shallot to go, especially since there wasn't much else around.

During his travels to Witchwood Arena, Shallot comes across several members of the rogue Shinobi groups, who are certain that Shallot has destroyed a city and wiped out their men. At the same time, Shallot comes across a man who looks like him in a red hood, called the Saiyan in Red. Though the Saiyan in Red nearly defeats him, Shallot manages to fight back enough to cause damage to the hooded person, and cause him to retreat. Before the Saiyan in Red flees, he calls Shallot "the blood of the ancient."

Unsure of himself even more, Shallot sighed as he carried himself towards his previous destination.​

Let's end this now!


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Other Information

Saiyan Power
Shallot is a fierce warrior and prides himself in fighting until the very end. He is incredibly headstrong and will simply not allow himself to stop fighting until he has proven to himself (and others) that he has done all that he must've done. After rigorous training, Shallot became capable of a power up through rage. While undergoing the power up, which is just an inflation of his chakra, his eyes become fierce in appearance and his hair spikes up. His chakra is also orange, with his mental image being a silhouette of a Great Ape face behind him. Once the power up is complete Shallot's appearance returns to normal.​

Theme Song & Background Music
⦿ XXXXX
Battle Record

⦿ Battles Won: None
⦿ Battles Lost: None

Ending Notes
Third Bio Slot
Credits to &
 
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Kai NB

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Basic Information
Name | Uxas
Alias | Darkseid - Dark God
Gender | Male
Age |Unknown
Clan | Apokoliptian Uchiha

Ω Appearance Ω
Darkseid is a character whose personality can vaguely be described as evil incarnate. Darkseid is not merely content to control but to dominate those individuals under him into totally obedient and morally corrupt caricatures of individuals. Apokolips is a world that resembles Hell because of his need to be worshipped as a god and the need to nurture the most horrible aspects of the human spirit. In a personality cult reminiscent of Stalinism, his subjects are raised to venerate him, to sacrifice themselves gladly in his name.

Darkseid practices great emotional restraint, always maintaining a calm and disciplined composure despite the furious rage that often boils within him. Whereas others, such as his own children that inherit this rage cannot control it, relying on his outside help to keep their emotions in check. Darkseid seems to possess a twisted form of honor but this code is 'flexible' depending on his mood. It seems he desires to be thought of as an honorable being but never lets this stand in the way of his gaining power or revenge. He especially takes delight in seeing the mighty brought low whether in strength or moral conviction. Darkseid's primary weakness may be his obsession to get even with people who have gotten the better of him.

Darkseid's great ambition is to wipe out free will from the universe and reshape it in his own image. To this end, he seeks to unravel the mysterious 'Anti-Life Equation', a presumed force which would allow him to control completely the thoughts and emotions of living beings. While still without the Anti-Life Equation, he has several other methods to achieve dominance over others.​
Ω Personality Ω
Darkseid is a character whose personality can vaguely be described as evil incarnate. Darkseid is not merely content to control but to dominate those individuals under him into totally obedient and morally corrupt caricatures of individuals. Apokolips is a world that resembles Hell because of his need to be worshipped as a god and the need to nurture the most horrible aspects of the human spirit. In a personality cult reminiscent of Stalinism, his subjects are raised to venerate him, to sacrifice themselves gladly in his name.

Darkseid practices great emotional restraint, always maintaining a calm and disciplined composure despite the furious rage that often boils within him. Whereas others, such as his own children that inherit this rage cannot control it, relying on his outside help to keep their emotions in check. Darkseid seems to possess a twisted form of honor but this code is 'flexible' depending on his mood. It seems he desires to be thought of as an honorable being but never lets this stand in the way of his gaining power or revenge. He especially takes delight in seeing the mighty brought low whether in strength or moral conviction. Darkseid's primary weakness may be his obsession to get even with people who have gotten the better of him.

Darkseid's great ambition is to wipe out free will from the universe and reshape it in his own image. To this end, he seeks to unravel the mysterious 'Anti-Life Equation', a presumed force which would allow him to control completely the thoughts and emotions of living beings. While still without the Anti-Life Equation, he has several other methods to achieve dominance over others.​

Village Information
Birth | Apokolypse
Alliance | None Available


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Rank & Chakra Information
Rank | Sage of Wuji
Health | 200
Chakra | 3000

Ω Specialties Ω
Taijutsu Mastery
As the fearsome tyrant ruler and proclaimed God of Tyranny, Darkseid is especially adept in battle tactics and skills, possessing an extensive array of Taijutsu, including NB Taijutsu's forbidden arts. Though he rarely needs to, he has the capabilities of defeating nearly any foe who steps up.

Fire Mastery
Fittingly, as the ruler of a hellscape known as Apokalypse, filled to the brim with fire pits that spew geysers of flames, Darkseid has a natural affinity towards Fire Release, capable of using any and all fire based jutsu with a lone seal and with relative ease.

Satsui no Hado CFS
Taught by the Grandmaster of the Style, Darkseid's training within the Fighting Style has caused him to have better reflexes, increased agility and speeds, when compared to master Strong Fist user (one who has mastered Strong Fist), resulting in his overall physical speed being increased by an additional +4 levels.

Ninjutsu
Darkseid has a natural affinity towards of Wyverns, which he rules over with an iron first and refers to as Parademons though this is just symbolic. This affinity allows him to travel with a Wyvern by his side at all times.

Yin-Yang Master
Due to his strong blood and her YY mastery, Darkseid's chakra control and skill has risen tremendously, making him both spiritually and physically superior to the average ninja and even medical-ninja. His increased and heightened abilities allow him the ability to passively sense chakra and his raw chakra based techniques are neutral to elemental ones. He is also more resistant to physical damage such as normal Taijutsu and blunt weapons (reduction of up to 40 Damage per Technique), low ranked burns, electrocution, etc. and won't be damaged by the use of Forbidden Rank Techniques (though still needing to abide to the restrictions of the technique nonetheless). In addition to this, he is able to use Genjutsu - Kai without hand seals due to his natural affinity for Genjutsu. As well, because of his heightened spiritual prowess, he is be able to sense and detect Genjutsu (up to A-Rank) as well as be aware of spiritual entities around himself. His greater chakra control also allows him to use less chakra (-10 Points up to B-Rank, -15 for A-Rank and Above) for all non Yin/Yang Release specific techniques should he wish it.

In addition to her normal Yin-Yang abilities, Darkseid has a Creation of a wyvern-like chthonian Parademon (front arms connected to wings). Roughly three times his own size, most of his scales are black, shadowing red ones that run down his back and neck. His wings and frills are black-red mix, down to the wing-bones which are black. His eyes are orange-red. He often seeks his mother's affection, and is often seen being caressed by her. He is fiercely protective of his mother, and will fight viciously in order to defend her, ignoring wounds if needed. Gifted with the ability to use 3 elements (White Fire, Divine Wind and Fire), Yin-Yang Release and has a natural immunity to any and all Fuuinjutsus. He is also able to communicate with Darkseid mentally and understand his verbal commands with ease.​
Ω Elements & Jutsus Ω
Standard Elements
Fire Release → Mastered
Wind Release → Mastered
Lightning Release → Mastered
Earth Release → Mastered
Water Release → Mastered

Custom Elements
White Fire Release → Mastered
Divine Wind Release → Mastered
Raging Thunder Release → Mastered
Corundum Release → Mastered
Ichor Release → Mastered

Advanced Elements
Wood Release → Mastered
Yin Release → Mastered
Yang Release → Mastered
Yin-Yang Release → Mastered

Standard Jutsu
Ninjutsu → Mastered
Genjutsu → Mastered
Taijutsu → Mastered
Kenjutsu → Mastered

Advanced Jutsu
Fuinjutsu → Mastered
NB Taijutsu → Mastered
Sharingan → 3 Tomoe
Eternal Mangekyou Sharingan → Unlocked
Rinnegan → Unlocked

Summonings
Ligers
Contract → Signed
Summonings → Mastered
Wyverns
Contract → Signed
Summonings → Mastered

Fighting Styles
Drunken Monkey Fist → Mastered
Satsui No Hado → Mastered
Onmyokuen (Yin Yang Fist) → Mastered
Onryōdō (Spirits of Balance) → Mastered
Sniper Arts → Mastered


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Background Information

Other
Weaponry
Throughout his reign, Darkseid became a member of the Varangian Guard and gained several hidden abilities and tools to aide his Taijutsu and Kenjutsu fighting. He wears the set of bracers and weapons associated with them under his attire, as well as Leg Weights.
(Katai Omori) — Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Varangian Guard Projects

⨷ VG SECRET PROJECT #1
Category: Weapon - Sword
Type: Tachi
Description: The standard weapon each member of the Guard automatically receives. It was the prototype of Sanada Yukimura, however it does not has any of its abilities. It's a regular sword with the exception that, like all weapons forged at the hands of Caliburn, it's indestructible. Unlike its infamous heir however it does not done the color red, instead its color scheme is that of simple black and gray.

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⨷ VG SECRET PROJECT #2
Category: Armour - Armguard
Type: Assassin's Creed Bracers
Description: These are metal armguards based in the first place on the AC bracers, however your own model is allowed and you can wear one or two of them. These armguards have sharp metal plates imbedded in the leather interior in the shape of teeth. Normally these teeth are smoothly integrated into the soft interior, however they can react on the user's charka flow When this flow is distorted by genjutsu, the metal plates start sinking into the user's skin, causing electrical pain impulses send to the brain and kicking him out of the genjutsu. How deep the plates sink into the skin and thus how much pain they cause, depends on the rank of the genjutsu. The higher the rank, the more pain. E-Ranks will only cause a small scratch, while S-Ranks will almost cut to the bone; in any case however it avoids vital spots like the arteries. It works up to S-Rank Genjutsu, excluding specific MS Genjutsu. The advantage of this the small amount of time it takes as it works immediately after the genjutsu is casted, the user doesn't even have to realize he was in a genjutsu. The armguards can also be used as ways to defend your arms against regular physical attacks and swords.

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⨷ VG SECRET PROJECT #3
Category: Weapon - Blade
Type: Hidden Blade
Description: A metal retractable blade hidden from sight. It's a blade consisting of three parts which can be released and retracted via a mechanism. Just by flicking your wrist or by focusing normal chakra in the mechanism, the blade can be activated. It's attached to the inside of your forearm. The first part is rectangular with the mechanism and is attached to your arm. The second part slides out of it and the third part is blade which slides out of the second part. This is done extremely fast. Because it's hidden and it can be used swiftly it's ideal for assassinations, though it can be used for normal combat too. You can carry two hidden blades, one on each arm. Even though the hidden blade is a separate part, it can be incorporated in the previous mentioned bracers.

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⨷ VG SECRET PROJECT #4
Category: Weapon - Gun
Type: Needle Shooter
Description: A very small tube hidden parallel with the hidden blade. It has a small mechanism which allows the user to shoot needles out of the tube, one at a time, and it can hold a maximum of five needles. By pulling the mechanism backwards, which can be done before a battle, and then make a flick with your arm it shoots the needle. The mechanism only needs to be pulled backwards once, which then retreats for a small part every time a needle is shot. When the fifth needle is shot, the mechanism is back to its original place. The strength and speed of the needle when shot is just a bit more than when you would throw it. It can fire needles up to long range. Med shinobi can cover the needles with poison. The needle shooter can, just like the hidden blade, be incorporated into the earlier explained bracers; in one or both of them.

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⨷ VG SECRET PROJECT #5
Category: Weapon - Hook
Type: Hidden Hook Blade
Description: An addition to the hidden blade; a hidden hook. It's simply a small eagle-headed shaped hook that can be attached to the mechanism of the hidden blade. When the blade is hidden it just looks like an ornament, especially when it's integrated into the bracers. However when the hidden blade is released, the hook is pushed upwards and slightly also forwards. This hook can then be used to swing from branches, make 360° turns around poles and glide down wires and other acrobatic stuff. In battle it can be used to pull an opponent's limb like an arm or leg or even other weapons. When the hidden blade is retracted, the hook also goes back to its original position. You can have a hook in each armguard.

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Body Seals
Darkseid learned how to create a seal that both augments and limits his greatly, sacrificing the ability to use Lightning while in usage as the seal is applied towards his Ichor CE. He also has the Morality seal applied and the Uchiwa Gunbai strapped to his back with Hecate's Binding seal applied. Izanagi is sealed within the Transcription seal, Soter's Deliverance is also as well as the Mayer's Band wristband around her wrist.
(Fuuin: Akuma to no Dansu) — Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Note: Can only be taught by Detective L
Note: Alternative use can only be used once per battle
Note: Must be stated in user’s biography and can only be activated once per battle/event



(Fūinjutsu: Maiyā no Bando) — Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra: (Equivalent to the Amount of Opposing Tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.

Note: Can only be taught by ZandaT
Note: Activates three times per battle
Note: Seal must be placed in biography
Note: This technique has a one turn cool down
Note: When a S-Rank technique is sealed, no Fuin in the following turn, and then no Fuin above A-Rank in the next



(Fuuinjutsu: Hecate's Nekutai) — Sealing Arts: Hecate's Binding
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 each Turn)
Damage: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.

Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.



(Fuuinjutsu/Doton: Dōtoku) — Sealing Arts/Earth Style: Morality
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (Activation) (Then -15 per Turn)
Damage: N/A (-40 to all Physical Techniques if still Activated at the Time of the Strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.

Note: Can be activated twice per battle
Note: Lasts 3 turns each activation
Note: Can only be used with Taijutsu or Kenjutsu techniques



(Juinjutsu: Kyūshutsu no Soter) — Cursed Seal: Soter's Deliverance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 to Opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.

Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu
Special Ninjutsu
Darkseid also possesses a unique Ninjutsu that is placed on his back and upper neck.
(Eru Esukūdo) — El Escudo
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.


Battle Information
Won | 0
Lost | 0

 
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