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<p>[QUOTE="Joker, post: 21651734, member: 205981"]</p><p><strong>Sage Transformation</strong></p><p></p><p><strong>(Senninka: Ashurapointo) - Sage Transformation: Asura Point</strong>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Self</p><p>Chakra: 20 (-5 to sustain)</p><p>Damage: N/A</p><p>Description: A purely supplementary transformation within the Four Point Transformation Series. Through the user's latent ability to absorb nature energy in order to manipulate ones own body, this technique refers to the user's ability to manifest pseudo appendages on their body, instead of weapons. These limbs range from arms to legs, to even eyes, noses and ears. The user's ability to manifest these appendages have varying effects on their fighting ability. Manifesting pseudo arms allows the user to be more proficient in areas of fighting such as kenjutsu or taijutsu as they have access to more limbs, it can also prove useful in ninjutsu as these pseudo limbs are capable of forming hand-seals required for jutsu. Leaving the user the option to launch kunai or other tools while they perform ninjutsu. Manifesting certain parts of the body that input sensory information is another part of this technique dubbed "Dead Sense" manifesting eyes throughout one's body to give themselves 360 degree vision, manifesting ears allow the user to hear sounds masked by others, and manifesting noses allow the user to heighten their sense of smell. No matter the amount of these appendages this technique will only ever boost the user's tracking speed by x2.</p><p></p><p>Note: Can only be taught by Jᴀʏ </p><p>Note: One turn cool-down before re-use</p><p>Note: Activation of this technique is instant</p><p>Note: This technique lasts four turns, unless the user decides to deactivate it or undergo a different transformation.[/SPOILER]</p><p></p><p></p><p><strong>(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New</strong>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Self</p><p>Chakra Cost: 10</p><p>Damage: N/A </p><p>Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.</p><p></p><p>Note: Can only be used three times per battle or war conflict.[/SPOILER]</p><p></p><p><strong>(Sennika: Buzoku Itanjinmon) — Sage Transformation: Tribal Inquisition</strong>[SPOILER]Type: Supplementary </p><p>Rank: B</p><p>Range: Self</p><p>Chakra: 20</p><p>Damage: (40 if used with FF)</p><p>Description: Based on the unique techniques for the sage transformation, specifically the jet booster limb alterations. This variant can be used either with weaponry or bare handed strikes and is considered an addition technique that works along side the jet booster boost canon technique. By focusing additional chakra in to their weapon or fists the moment before impact the user is able to enhance the momentum point and the impact of the ability, while the original technique focuses on simply enhancing damage this technique focuses on increasing speed. This can be used in conjunction with all types of kenjutsu, taijutsu free-form or ranked attacks. If used with free-form it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by +5 in regards to the users speed. It should be noted that if used alongside the initial booster canon it will not increase damage but will instead double the increase in speed aforementioned but only for the attack that is used and not for movement etc. When used to enhance the Canon ability it is considered an addition that happens in the same time frame but will use an additional move slot. </p><p></p><p>Note: Requires a two turn cool-down between uses. No sage transformation above A rank next turn. Usable once every two turns. May only be taught by Jᴀʏ.[/SPOILER]</p><p></p><p><strong>(Sennikka: Gādopointo) - Sage Transformation: Guard Point </strong>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30 (-5 to sustain)</p><p>Damage: 60</p><p>Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look slightly larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu energy is released from the holes to counteract enemy techniques up to A rank. Energy is released from the holes passively in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique be B rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent, however this is only effective for tangible attacks, like earth or water, energy attacks like lightning or fire will simply be negated. Activation of this technique is instant, meaning it can be activated along the same time=frame as another technique however activating it will always take up a move.</p><p></p><p>Note: Can be used twice</p><p>Note: Can only be taught by Jᴀʏ</p><p>Note: Two turn cool-down before re-use</p><p>Note: No S-ranks or above the turn after activation </p><p>Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation</p><p>Note: The nature energy released is neutral to all elements and visible.</p><p>[/SPOILER]</p><p></p><p><strong>(Senninka: Chokkan) - Sage Transformation: Sixth Sense</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80 </p><p>Description: Taek having realized he was a member of the Sage Transformation began to learn a plethora of techniques from his uncle. Soon thereafter Taek would realize there not many long range applications of his kekkei genkai, so he developed a basic yet incredibly useful technique. Taek would begin by channeling chakra to the heels of his feet, manipulating his flesh to create a surplus of tendrils to escape and tunnel into the earth, from there he's given a multitude of options. For one, the tendrils are capable of detecting and stopping techniques launched from below, they can also travel towards the opponent wrapping the tendrils around his leg or hardening the tendrils forming on large tendril to escape the ground and pierce the opponent from any direction. Taek begin to realize the complete freedom he had to manipulate said tendrils. Taek is capable of releasing these tendrils and controlling them remotely, meaning he doesn't have to stay in one place while controlling them. However the user is slower when controlling the tendrils, because the tendrils must move with him. The tendrils can be used for defense above ground as well, the user can simply raise the tendrils to block, cut or sever physical attacks launched at the user. There are six tendrils total, and they are collectively at S rank strength. The tendrils can fuse together and separate at the user's will. Each strike counts as a move per turn. If all 5 tendrils strike together it will be one jutsu with S rank power.</p><p></p><p>Note: Although Taek does not have to stay in one location while he's controlling the tendrils, he must stay on the ground while manipulating the tendrils. Maintaining this technique takes up one of the users 3 moves per turn.</p><p>Note: User moves at -2 lvl speed when using this technique.</p><p>Note: Can only be used twice, two turns between uses.</p><p>Note: Lasts 3 turns.</p><p>Note: User cannot use S rank techniques the next turn after this jutsu is activated.</p><p>Note: Can only be taught by Jᴀʏ[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Joker, post: 21651734, member: 205981"] [b]Sage Transformation[/b] [B](Senninka: Ashurapointo) - Sage Transformation: Asura Point[/B][SPOILER]Type: Supplementary Rank: B Range: Self Chakra: 20 (-5 to sustain) Damage: N/A Description: A purely supplementary transformation within the Four Point Transformation Series. Through the user's latent ability to absorb nature energy in order to manipulate ones own body, this technique refers to the user's ability to manifest pseudo appendages on their body, instead of weapons. These limbs range from arms to legs, to even eyes, noses and ears. The user's ability to manifest these appendages have varying effects on their fighting ability. Manifesting pseudo arms allows the user to be more proficient in areas of fighting such as kenjutsu or taijutsu as they have access to more limbs, it can also prove useful in ninjutsu as these pseudo limbs are capable of forming hand-seals required for jutsu. Leaving the user the option to launch kunai or other tools while they perform ninjutsu. Manifesting certain parts of the body that input sensory information is another part of this technique dubbed "Dead Sense" manifesting eyes throughout one's body to give themselves 360 degree vision, manifesting ears allow the user to hear sounds masked by others, and manifesting noses allow the user to heighten their sense of smell. No matter the amount of these appendages this technique will only ever boost the user's tracking speed by x2. Note: Can only be taught by Jᴀʏ Note: One turn cool-down before re-use Note: Activation of this technique is instant Note: This technique lasts four turns, unless the user decides to deactivate it or undergo a different transformation.[/SPOILER] [B](Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New[/B][SPOILER]Type: Supplementary Rank: C Range: Self Chakra Cost: 10 Damage: N/A Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms. Note: Can only be used three times per battle or war conflict.[/SPOILER] [B](Sennika: Buzoku Itanjinmon) — Sage Transformation: Tribal Inquisition[/B][SPOILER]Type: Supplementary Rank: B Range: Self Chakra: 20 Damage: (40 if used with FF) Description: Based on the unique techniques for the sage transformation, specifically the jet booster limb alterations. This variant can be used either with weaponry or bare handed strikes and is considered an addition technique that works along side the jet booster boost canon technique. By focusing additional chakra in to their weapon or fists the moment before impact the user is able to enhance the momentum point and the impact of the ability, while the original technique focuses on simply enhancing damage this technique focuses on increasing speed. This can be used in conjunction with all types of kenjutsu, taijutsu free-form or ranked attacks. If used with free-form it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by +5 in regards to the users speed. It should be noted that if used alongside the initial booster canon it will not increase damage but will instead double the increase in speed aforementioned but only for the attack that is used and not for movement etc. When used to enhance the Canon ability it is considered an addition that happens in the same time frame but will use an additional move slot. Note: Requires a two turn cool-down between uses. No sage transformation above A rank next turn. Usable once every two turns. May only be taught by Jᴀʏ.[/SPOILER] [B](Sennikka: Gādopointo) - Sage Transformation: Guard Point [/B][SPOILER]Type: Supplementary/Defensive Rank: A Range: Self Chakra: 30 (-5 to sustain) Damage: 60 Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look slightly larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu energy is released from the holes to counteract enemy techniques up to A rank. Energy is released from the holes passively in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique be B rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent, however this is only effective for tangible attacks, like earth or water, energy attacks like lightning or fire will simply be negated. Activation of this technique is instant, meaning it can be activated along the same time=frame as another technique however activating it will always take up a move. Note: Can be used twice Note: Can only be taught by Jᴀʏ Note: Two turn cool-down before re-use Note: No S-ranks or above the turn after activation Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation Note: The nature energy released is neutral to all elements and visible. [/SPOILER] [B](Senninka: Chokkan) - Sage Transformation: Sixth Sense[/B] [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: Taek having realized he was a member of the Sage Transformation began to learn a plethora of techniques from his uncle. Soon thereafter Taek would realize there not many long range applications of his kekkei genkai, so he developed a basic yet incredibly useful technique. Taek would begin by channeling chakra to the heels of his feet, manipulating his flesh to create a surplus of tendrils to escape and tunnel into the earth, from there he's given a multitude of options. For one, the tendrils are capable of detecting and stopping techniques launched from below, they can also travel towards the opponent wrapping the tendrils around his leg or hardening the tendrils forming on large tendril to escape the ground and pierce the opponent from any direction. Taek begin to realize the complete freedom he had to manipulate said tendrils. Taek is capable of releasing these tendrils and controlling them remotely, meaning he doesn't have to stay in one place while controlling them. However the user is slower when controlling the tendrils, because the tendrils must move with him. The tendrils can be used for defense above ground as well, the user can simply raise the tendrils to block, cut or sever physical attacks launched at the user. There are six tendrils total, and they are collectively at S rank strength. The tendrils can fuse together and separate at the user's will. Each strike counts as a move per turn. If all 5 tendrils strike together it will be one jutsu with S rank power. Note: Although Taek does not have to stay in one location while he's controlling the tendrils, he must stay on the ground while manipulating the tendrils. Maintaining this technique takes up one of the users 3 moves per turn. Note: User moves at -2 lvl speed when using this technique. Note: Can only be used twice, two turns between uses. Note: Lasts 3 turns. Note: User cannot use S rank techniques the next turn after this jutsu is activated. Note: Can only be taught by Jᴀʏ[/SPOILER] [/QUOTE]
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