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<p>[QUOTE="Joker, post: 18011035, member: 205981"]</p><p>1) <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18649604&viewfull=1#post18649604"><strong>(Raiton: Taishū no atorakushon)- Lightning Release: Attraction of the Masses</strong></a> (6/6)</p><p>Type: Offensive </p><p>Rank: A </p><p>Range: Short-Long </p><p>Chakra Cost: 30 </p><p>Damage Points: 60 </p><p>Description: The user will gather lightning chakra and release the lightning into a weapon and/or object (kunais, shurikens, etc) that can conduct lightning, the user will then proceed to throw the weapon at the opponent. The user will have to make direct physical contact with the weapon to channel their raiton chakra into it. Once it gets within short-range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material in order to activate the special ability of the technique. Taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was derived from, the user will cause any objects/tools/materials within short-range of the opponent to converge on the opponent's position by releasing the lightning all around and attracting things inward to its source, crushing anything within the vicinity. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc). </p><p></p><p>Note: Can only be used three times </p><p>Note: Requires one turn cool down before re-use </p><p>Note: Can only be taught by Joker </p><p></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=257&p=18732760&viewfull=1#post18732760"><strong>(Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation</strong></a> (3/6)</p><p>Type: Supplementary </p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A (+10 chakra cost to earth techniques) </p><p>Damage Points: N/A (Depending on the jutsu) </p><p>Description: Derived from the Assimilate All Creation Technique, the user will inject his chakra into an already existing earth technique. This technique grants doton techniques the user uses the ability, on touch, to take on the properties of the earthy material it has made contact with. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or conversely, turning any mud jutsu and harden it. A concern might be, that if a solid technique was to make contact with a muddy substance, it will still retain its size, and structure, however, his body will be composed of condensed mud (less harder then regular rock), the composition is just different, and how the techniques strength will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique is instant. The reason for its instant activation is because its effects are only realized when the user utilizes another earth-based technique.Technique works only with mud and solid earth.</p><p></p><p>Note: Lasts for four turns</p><p>Note: Can only be taught by Joker </p><p>Note: Can only be used twice per battle</p><p></p><p>3) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18840819&viewfull=1#post18840819">(Ninjutsu: Misshutsu)- Ninja Art: Closed Doors </a></strong> (6/6)</p><p>Type: Defense/Supplementary </p><p>Rank: S </p><p>Range: Short-Long </p><p>Chakra Cost: 40 </p><p>Damage Points: N/A </p><p>Description: A very simple ninjutsu based technique. The user will release an omnidirectional pulse of chakra that moves at amazing speed, an opponent would be unable to physically or use a technique stop the pulse, and the pulse appears in a light blue pulse. The pulse will cover the entire terrain to long range, mixing in with any sort of non-chakra infused material. After the pulse is set, the user will not be able to see the chakra no longer (won't fool most forms of dojutsu and sensory). The pulse purpose is simple, to create a barricade, preventing material of any sorts from phasing in those objects and hiding away from the user. Techniques like Tag Hiding Technique, hiding in a rock, etc will be completely rendered useless, due to the chakra preventing people from phasing physically in. A great defense to prevent most stealth attacks. Despite its great defensive purpose, it does not extend to S/T phasing (Obito ability). A by-product of using this technique is that anything inside/merged into a medium will be forcefully surfaced from the ground if the user's chakra overpowers their own. The extraction happens as a result of using this technique and the user does not control what can be extracted, it surfaces whether the users wants it to or not. </p><p></p><p>Note: Lasts four turns </p><p>Note: Can only be used twice </p><p>Note: Can only be taught by Joker </p><p>Note: Can not use regular ninjutsu above B-Rank after technique ends </p><p></p><p>4) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18840819&viewfull=1#post18840819">(Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion</a></strong> (6/6) </p><p>Type: Supplementary/Offense </p><p>Rank: A </p><p>Range: Short - Long </p><p>Chakra Cost: 30 </p><p>Damage Points: N/A (depends) </p><p>Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.</p><p></p><p>Note: Can only be used three times </p><p>Note: Requires one turn cool down before re-use </p><p>Note: Follows same logical rules for regular clones</p><p>Note: Clone can only possess one of the basic five affinities </p><p>Note: Only one clone can be created per usage</p><p></p><p></p><p>5) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18975857&viewfull=1#post18975857">(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith</a></strong> (6/6)</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: 80</p><p>Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. </p><p></p><p>Note: Lasts for four turns </p><p>Note: Can be used twice per battle</p><p>Note: No S-Rank or above Wind on the turn this is used</p><p></p><p>6) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=19415692&viewfull=1#post19415692">(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection</a></strong> (3/6)</p><p>Type: Defense </p><p>Rank: S </p><p>Range: Short </p><p>Chakra Cost: 40 </p><p>Damage Points: N/A </p><p>Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc). </p><p></p><p>Note: Can only be used three times </p><p>Note: Can not be used in consecutive turns </p><p>Note: Can only be taught by Joker </p><p>Note: Can only absorb and transfer elements that work logically (KG and CE alike) </p><p>Note: Elemental strength and weakness stays the same</p><p></p><p>7) <a href="http://narutobase.net/forums/showthread.php?t=157594&p=19415692&viewfull=1#post19415692"><strong>(Suiton: Sōzōnushi ni taisuru)- Water Release: Against the Creator</strong></a> (6/6)</p><p>Type: Supplementary/Offense</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 20 (+20 each turn active)</p><p>Description: The user will perform two hand seals before focusing their chakra into a technique produced mist. The mist is able to absorb the traits of elemental techniques from the opponent in such a way it harms/disarms the opponent as they perform them. This is done by the mist conducting/absorbing the traits. Electricity, will cause numbness, shock attacks. Fire attacks will heat the area, burning them, and making it tough to breathe. Wind will cause shallow cuts on the opponent with their movements. This technique will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This technique works under logical elements, not all elements will be able to cope with this (earth, metal, etc). Solid elements that might have a chance to be absorbed, will simply take the traits applicable, so lava would make the area around them hotter, mud would make the area around them stickier. Elements that do not reciprocate with the technique, will not effect the opponent. This does not absorb or hinder techniques at all, just take after some of its traits and residue to harm the opponent. The pain will be continuous until the opponent stops using/focusing on them. This causes the damage to vary depending on the opponent's usage, obviously projectiles will cause less pain duration, but streaming techniques might expose the opponent longer, probably initiating (though not forced) them in wanting to stop the use of a technique to prevent further harm, It completely differs to different techniques, its usage, and the opponents resistance to damage. To prevent the user from being harmed they can control the mist's molecules so any residue is specifically aimed and covering the opponent's short range radius and beyond.</p><p></p><p>Note: Can only absorb and transfer elements that work logically (KG and CE alike)</p><p>Note: Can only be taught by Joker</p><p>Note: Can only be used three times per battle</p><p>Note: Lasts three turns</p><p>Note: One turn cool down before re-use</p><p></p><p>8) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20270462&viewfull=1#post20270462">(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers</a></strong> (6/6)</p><p>Type: Supplementary</p><p>Rank: A </p><p>Range: Short-Long (depends on the range of the barrier)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Technique lasts as long as the barrier it is induced into lasts</p><p>Note: Can only be used on A-Ranks and below and no Fuuin for two turns</p><p></p><p>9) <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20400833&viewfull=1#post20400833"><strong>(Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked</strong></a> (6/6)</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: N/A (+5 chakra to affected techniques)</p><p>Damage Points: N/A</p><p>Description: The user activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. This technique can only be applied to one technique per use and takes up a jutsu slot. However it occurs in the same-timeframe as the jutsu it's applied to.</p><p></p><p>Note: Can only be used four times per battle</p><p>Note: Can't be used with other instant activation jutsu or jutsu that work in the same timeframe</p><p></p><p>10)<strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20478443&viewfull=1#post20478443"> (Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival</a></strong> (1/6)</p><p>Type: Defense</p><p>Rank: C-S</p><p>Range: N/A (depends on the point of interaction)</p><p>Chakra Cost: 15-40 (+10 more when used on the user themselves)</p><p>Damage Points: N/A (Equivalent to the jutsu)</p><p>Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.</p><p></p><p>Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times. </p><p></p><p>11) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20478443&viewfull=1#post20478443">(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness</a></strong> (6/6)</p><p>Type: Offense/Supplementary/Defense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (+10 each turn)</p><p>Damage Points: 80</p><p>Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. </p><p></p><p>Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.</p><p></p><p>12)<a href="http://narutobase.net/forums/showthread.php?t=157594&p=20496482&viewfull=1#post20496482"><strong> (Suition/Fuuinjutsu: Zeusu no Shison no Rōbai) Water/Seal Release: The Dismay of Zeus's Offspring</strong></a> (1/6)</p><p>Type: Supplementary/Defense</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The property of this jutsu is simplistic in nature and only offers a use to defend against extremely advance lightning attacks. The user will place a seal on their body and release from this seal an advance form of water. The water has properties of fuuinjutsu and that of its regular counterpart. Essentially it works in two parts in an attempt to counter advance lightning. The seal portion of the technique's water will effectively absorb and seal off of the advance shape of various forms of electricity as well as the chakra of the opponent that has control of the lightning, be it focused lightning, or shaped lightning, the seal portion will act as a way to disrupt its shape and forcefully revert the lightning into regular, unfocused electricity. After this process is finished, the water portion takes over, as the water will conduct the now unfocused and chakra devoid electricity. From here, the user may now be able to have accessible usages to a momentarily active electrical source (only lasts 2 turns in the mist before both the water and electricity disperse). Even if the lightning has no shape or focus, example: Nagashi, the seal can still negate the chakra, with the water taking over its movement as well. Thus making the technique a good counter against any electrical mediums. This includes electricity that might coat other material like a lightning/earth variant.</p><p></p><p>Note: Can only be taught by Joker. After every two usages, the user can't use the seal again for two turns. In total can only be used three times.</p><p></p><p>13)<a href="http://narutobase.net/forums/showthread.php?t=157594&p=20496482&viewfull=1#post20496482"> <strong>(Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval</strong></a> (1/6)</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much.</p><p></p><p>Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user.</p><p></p><p>14) <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20496482&viewfull=1#post20496482"><strong>(Fuuinjutsu: Goto) - Sealing Arts: Burglary</strong></a> (2/6)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (+20)</p><p>Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air. </p><p></p><p>Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.</p><p></p><p>15) <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20533630&viewfull=1#post20533630"><strong>(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous</strong></a> (4/6)</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: (+10 to infused techniques, -20 to the opponent's) </p><p>Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.</p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice</p><p>Note: Can not be used in consecutive turns, so it has a two turn cool down</p><p>Note: Can not be combined with other techniques that are instant and passive or damage enhancements</p><p></p><p>16) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20533630&viewfull=1#post20533630">(Fuuinjutsu: Enjo) - Sealing Arts: Aid</a></strong> (2/6)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: N/A (20 to activate, 10 every turn ; depends on jutsu)</p><p>Damage Points: N/A (depends on jutsu)</p><p>Description: This seal can either manually be placed on the user, or whenever the user is placed in a position where they are restricted in their elemental usage, it will "bleed" out and reveal itself. The seal is written in Kanji form (援) and is titled "Aid". The seal will act as a systematic tunnel within the depths of the users main chakra source, funneling out chakra to be used on behalf of the user, through the seal as its medium. This allows for the seal to act on its own accord, but also on behalf of the users will, as it is obviously controlled by him. The seal can than be used to release attacks, defenses, or supplementary techniques in other elemental forms, which in specialized cases, would not be allowed with the seal. E.g. Hardening technique armor is generally known in restricting the user to only using earth techniques. The seal plays a role in revealing itself on the surface of the armor, while still having a consistent connection to the users chakra reservoir (hence the +10 chakra points expense). With this seal, in connection with the users direct chakra, and not interacting with the interference of the earth armor, the user can perform jutsus of other elements, with the seal becoming its main medium. The main difference is, jutsus that originate from the body, will be released via the seal (projectiles and streaming) but jutsus that appear out of thin air, the ground, or sky, will be released normally. Moreover, the seal will act as a separate entity, but the chakra will still be of the users, so elemental combinations can still be complete, insofar as it is not a dangerous combination within close proximity of the user, that might logically jeopardize their life (e.g. performing a ash based technique, while wearing a lightning armor; risk being an explosion due to their reactive nature). But as long as it is performed and done within logical grounds, the user will relatively not have to worry about such predicaments.</p><p></p><p>Note: Can only be taught by Joker. Technique can be performed 2 times, and lasts as long as the restriction is placed on the user, via the other supposed technique. The user may be able to perform forbidden ranked techniques, but this will automatically destroy the seal upon using it. Cannot be used in consecutive turns, every two usages. This technique does not enable the user to perform two separate techniques at once.</p><p></p><p>17) <a href="http://narutobase.net/forums/showthread.php?t=711213&p=21060220&viewfull=1#post21060220"><strong>(Fuuinjutsu: Akiresu Ihan)- Sealing Arts: Achilles' Breach</strong></a> (1/6)</p><p>Type: Defense/Offense</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (varies)</p><p>Description: The process of this jutsu is done through direct contact with the opponent if in short range, or weaving through two seals, then the slamming of the hands of the user if in middle, erecting a barrier around the opponent, in a very similar fashion to that of (Tajū Mugen Hōyō ) - Multiple Infinite Embraces. What makes this technique different, however, is the barrier works to "rip" apart any chakra based armors up to A rank on the opponent's body. The actual process is the barrier will act to absorb the chakra based armor, with the visual illusion looking like the armor is being torn from the body of the user. One may compare this visual to when the tool of the sage of six paths (Kohaku no Johei) traps somebody inside of itself. The process is similar, where the barrier acts to tear the chakra armor from the body of the opponent, with the armor traveling and attaching itself to the inner walls of the barrier, being no longer "connected" to the user in a physical stand point, and a chakra stand point, it will be weakened slightly (down to one rank) allowing for it to be torn off the body of the opponent with more ease, and as the armors chakra mixed with the users own chakra, it will become volatile, causing an explosion from the inside, with the explosion being composed of pure chakra with damage characteristics similar to that of the armor that was absorbed (so if the armor was heat based, it will be a burning explosion, if it was lightning based, a more shocking explosion). This barrier can also be used against material/matter based elements, by simply tearing the material from the body of the opponent, and the explosion being composed of the debris/material that was composed of the armor. This barrier can work against virtually any kind of element (up to A-Rank), and in some cases against jutsus that require the opponent to hold, or have the jutsu be on the opponent's body, so it isn't narrowed down to just armors, but it is simply a more practical usage due to the longevity of an armor. What the user will do in stripping away specific elemental jutsus that correlate with the purpose of this jutsu, the user will erect the barrier with a specific chakra nature infused into the barrier, the chakra nature infused will target those jutsus specifically. Example, the user can summon the fire version of this barrier, and in doing so, can strip away fire armors. This allows for the barrier to hone in on specifics and focus its strengths on these specific elemental jutsus.</p><p></p><p>Notes: Can only be taught by Joker. Can only be used three times with a 2 turn cool down period. No fuuinjutsu above A-Rank same turn this is used, and no fuuinjutsu above S-Rank next turn.</p><p></p><p>18) <a href="http://narutobase.net/forums/showthread.php?t=711213&p=21060220&viewfull=1#post21060220"><strong>(Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider</strong></a> (1/6)</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: N/A </p><p>Damage Points: N/A</p><p>Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle.</p><p></p><p>Note: Must be stated in the user's bio</p><p></p><p>19) <a href="http://narutobase.net/forums/showthread.php?t=711213&p=21103435&viewfull=1#post21103435"><strong>(Meiton: Hiboshi Jisshitsu) – Dark Release: Devouring Essence</strong></a> (1/6)</p><p>Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: N/A (+20 chakra to the infused technique)</p><p>Damage Points: N/A</p><p>Description: During the performance of a fuuin jutsu, the user will imbue it with meiton chakra via their dark mark to give the affected technique the properties of Dark Release. Enhancing barriers with this technique will change their elemental S/W as they become a Meiton technique. Visually this change is observed as the barrier adopting a translucent, violet hue. The barrier will also become capable of absorbing techniques following Dark's elemental S/W, namely neutral techniques of the same rank (one rank above for elements weak to Dark, one rank below for elements strong to it). For techniques and barriers with chakra draining properties, this infusion will enhance them in the following way. The amount of chakra they absorb will double as they're augmented by the dark chakra. This will work on all types of chakra draining fuuinjutsu, from barriers to sealing script such as Chakra Draining Seal. To imbue meiton chakra into techniques such as Multiple Infinite Embraces, the user simply requires their dark mark to be in contact with the ground. To apply this to barriers created from seals, the user merely has to place their dark mark in contact with the seal and infuse it. To apply this to barriers created from or materialized around the body, the user will release the chakra necessary to form the technique from their dark mark to imbue it upon creation. Activation of this technique occurs in the same time-frame as the barrier it's applied to but in all of the methods, the barrier is created already infused with the dark chakra, it is not infused after it's creation. This technique cannot be stacked with other jutsu which enhance fuuinjutsu techniques and can only affect one opponent at a time (does not include clones or summons).</p><p></p><p>20) <a href="http://narutobase.net/forums/showthread.php?t=711213&p=21103435&viewfull=1#post21103435"><strong>(Meiton: Shuukai no Mahoutsukai) - Dark Release: Coven of Witches</strong></a> (1/6)</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15 (-5 chakra per turn)</p><p>Damage: N/A</p><p>Description: The user will focus their chakra into up to thirteen of their replica dark marks (any marks that aren't on their palms) and will leak a small quantity of meiton chakra from each of them. The violet chakra will surround the entity the mark is applied to (e.g. a kunai) in a sphere-like configuration before levitating it into the air. The orbs are covered in countless spiked protrusions along their body and will appear to shift and move, much like a pulsating heart. The layer of chakra will cover the entity it's coating entirely with the exception of where the dark mark is applied, so to facilitate the absorption and release of techniques from it. For convenience, these orbs will be known collectively as "the Coven". The Coven can be passively controlled through the use of mental commands and will be capable of lasting any given duration so long as the user uses chakra to sustain them. The marks contained with the orbs will be capable of absorbing and releasing techniques much like every other dark mark. This technique's utility stems from the fact that the user can guide the Coven to any position on the field and utilize Dark Release jutsu from those points. If the user so wishes, they can bind the Coven to their physical movements so that they move automatically and in tandem with their body.</p><p></p><p>21) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21125359&viewfull=1#post21125359"><strong>(Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron</strong></a> (2/6)</p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 chakra per turn)</p><p>Damage: N/A (60)</p><p>Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangibility and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (50 chakra). The dome will also absorb any techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank, one rank below for elements strong to Dark and one rank above for abilities weak to Dark. Upon fully expanding to encapsulate the opponent and/or the user, the dark chakra which composes the Cauldron will exhibit solid-like tangibility. This means it will keep solid techniques inside/outside of it after absorbing their chakra but more importantly, it can be destroyed by techniques which exceed it's threshold for absorption. At any point, the user can passively siphon any chakra absorbed from people or techniques by the Cauldron into their dark mark by placing it in contact with the dome. Alternatively, the user can have the dome explode into a maelstrom of purple flames once it has absorbed any chakra or a technique.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Cooldown time of three turns in between uses</p><p></p><p>22) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21125359&viewfull=1#post21125359"><strong>(Meiton: Kuro Kagami) - Dark Release: The Black Mirror</strong></a> (2/6)</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long (Same as the chosen technique)</p><p>Chakra: 20</p><p>Damage: N/A (Same as the chosen technique)</p><p>Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions.</p><p></p><p>Note: Can only be used four times per battle</p><p>Note: This ability is passively applied but the technique it's used alongside will still cost a move</p><p></p><p>23) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21125359&viewfull=1#post21125359"><strong>(Meiton: Soukutsu no Yuurei) - Dark Release: Haunt of the Specter</strong></a> (2/6)</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long (Explosion is Short-ranged)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: After performing an absorption, the user will focus their chakra into one of their replica dark marks on the field. This will initiate a sudden explosion of purple flames from within that mark that will expand to the edges of short-range, covering a five-meter radial reach in every direction. The violet inferno will even leave a crater of these dimensions in the ground if the chosen dark mark was in contact with it prior to being detonated. However since the explosion spans every angle for within a five-meter distance, the dark mark and the vessel it was applied to (e.g. a kunai) will both be destroyed in the conflagration. Thus it will be impossible to re-use this technique or other Dark Release jutsu on the same dark mark. </p><p></p><p>Note: Can only be used twice per battle </p><p>Note: No Dark techniques A-Rank or above in the user's next turn or same turn.</p><p>Note: Cooldown time of three turns in between uses</p><p>[/QUOTE]</p>
[QUOTE="Joker, post: 18011035, member: 205981"] 1) [URL="http://narutobase.net/forums/showthread.php?t=157594&p=18649604&viewfull=1#post18649604"][B](Raiton: Taishū no atorakushon)- Lightning Release: Attraction of the Masses[/B][/URL] (6/6) Type: Offensive Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will gather lightning chakra and release the lightning into a weapon and/or object (kunais, shurikens, etc) that can conduct lightning, the user will then proceed to throw the weapon at the opponent. The user will have to make direct physical contact with the weapon to channel their raiton chakra into it. Once it gets within short-range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material in order to activate the special ability of the technique. Taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was derived from, the user will cause any objects/tools/materials within short-range of the opponent to converge on the opponent's position by releasing the lightning all around and attracting things inward to its source, crushing anything within the vicinity. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc). Note: Can only be used three times Note: Requires one turn cool down before re-use Note: Can only be taught by Joker 2) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=257&p=18732760&viewfull=1#post18732760"][B](Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation[/B][/URL] (3/6) Type: Supplementary Rank: A Range: N/A Chakra Cost: N/A (+10 chakra cost to earth techniques) Damage Points: N/A (Depending on the jutsu) Description: Derived from the Assimilate All Creation Technique, the user will inject his chakra into an already existing earth technique. This technique grants doton techniques the user uses the ability, on touch, to take on the properties of the earthy material it has made contact with. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or conversely, turning any mud jutsu and harden it. A concern might be, that if a solid technique was to make contact with a muddy substance, it will still retain its size, and structure, however, his body will be composed of condensed mud (less harder then regular rock), the composition is just different, and how the techniques strength will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique is instant. The reason for its instant activation is because its effects are only realized when the user utilizes another earth-based technique.Technique works only with mud and solid earth. Note: Lasts for four turns Note: Can only be taught by Joker Note: Can only be used twice per battle 3) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=18840819&viewfull=1#post18840819"](Ninjutsu: Misshutsu)- Ninja Art: Closed Doors [/URL][/B] (6/6) Type: Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: A very simple ninjutsu based technique. The user will release an omnidirectional pulse of chakra that moves at amazing speed, an opponent would be unable to physically or use a technique stop the pulse, and the pulse appears in a light blue pulse. The pulse will cover the entire terrain to long range, mixing in with any sort of non-chakra infused material. After the pulse is set, the user will not be able to see the chakra no longer (won't fool most forms of dojutsu and sensory). The pulse purpose is simple, to create a barricade, preventing material of any sorts from phasing in those objects and hiding away from the user. Techniques like Tag Hiding Technique, hiding in a rock, etc will be completely rendered useless, due to the chakra preventing people from phasing physically in. A great defense to prevent most stealth attacks. Despite its great defensive purpose, it does not extend to S/T phasing (Obito ability). A by-product of using this technique is that anything inside/merged into a medium will be forcefully surfaced from the ground if the user's chakra overpowers their own. The extraction happens as a result of using this technique and the user does not control what can be extracted, it surfaces whether the users wants it to or not. Note: Lasts four turns Note: Can only be used twice Note: Can only be taught by Joker Note: Can not use regular ninjutsu above B-Rank after technique ends 4) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=18840819&viewfull=1#post18840819"](Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion[/URL][/B] (6/6) Type: Supplementary/Offense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (depends) Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique. Note: Can only be used three times Note: Requires one turn cool down before re-use Note: Follows same logical rules for regular clones Note: Clone can only possess one of the basic five affinities Note: Only one clone can be created per usage 5) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=18975857&viewfull=1#post18975857"](Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith[/URL][/B] (6/6) Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: 80 Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. Note: Lasts for four turns Note: Can be used twice per battle Note: No S-Rank or above Wind on the turn this is used 6) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=19415692&viewfull=1#post19415692"](Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection[/URL][/B] (3/6) Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc). Note: Can only be used three times Note: Can not be used in consecutive turns Note: Can only be taught by Joker Note: Can only absorb and transfer elements that work logically (KG and CE alike) Note: Elemental strength and weakness stays the same 7) [URL="http://narutobase.net/forums/showthread.php?t=157594&p=19415692&viewfull=1#post19415692"][B](Suiton: Sōzōnushi ni taisuru)- Water Release: Against the Creator[/B][/URL] (6/6) Type: Supplementary/Offense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 20 (+20 each turn active) Description: The user will perform two hand seals before focusing their chakra into a technique produced mist. The mist is able to absorb the traits of elemental techniques from the opponent in such a way it harms/disarms the opponent as they perform them. This is done by the mist conducting/absorbing the traits. Electricity, will cause numbness, shock attacks. Fire attacks will heat the area, burning them, and making it tough to breathe. Wind will cause shallow cuts on the opponent with their movements. This technique will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This technique works under logical elements, not all elements will be able to cope with this (earth, metal, etc). Solid elements that might have a chance to be absorbed, will simply take the traits applicable, so lava would make the area around them hotter, mud would make the area around them stickier. Elements that do not reciprocate with the technique, will not effect the opponent. This does not absorb or hinder techniques at all, just take after some of its traits and residue to harm the opponent. The pain will be continuous until the opponent stops using/focusing on them. This causes the damage to vary depending on the opponent's usage, obviously projectiles will cause less pain duration, but streaming techniques might expose the opponent longer, probably initiating (though not forced) them in wanting to stop the use of a technique to prevent further harm, It completely differs to different techniques, its usage, and the opponents resistance to damage. To prevent the user from being harmed they can control the mist's molecules so any residue is specifically aimed and covering the opponent's short range radius and beyond. Note: Can only absorb and transfer elements that work logically (KG and CE alike) Note: Can only be taught by Joker Note: Can only be used three times per battle Note: Lasts three turns Note: One turn cool down before re-use 8) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20270462&viewfull=1#post20270462"](Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers[/URL][/B] (6/6) Type: Supplementary Rank: A Range: Short-Long (depends on the range of the barrier) Chakra: 30 Damage: 60 Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks. Note: Can only be used three times per battle Note: Technique lasts as long as the barrier it is induced into lasts Note: Can only be used on A-Ranks and below and no Fuuin for two turns 9) [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20400833&viewfull=1#post20400833"][B](Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked[/B][/URL] (6/6) Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description: The user activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. This technique can only be applied to one technique per use and takes up a jutsu slot. However it occurs in the same-timeframe as the jutsu it's applied to. Note: Can only be used four times per battle Note: Can't be used with other instant activation jutsu or jutsu that work in the same timeframe 10)[B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20478443&viewfull=1#post20478443"] (Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival[/URL][/B] (1/6) Type: Defense Rank: C-S Range: N/A (depends on the point of interaction) Chakra Cost: 15-40 (+10 more when used on the user themselves) Damage Points: N/A (Equivalent to the jutsu) Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target. Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times. 11) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20478443&viewfull=1#post20478443"](Suition: Yami ni Orimasu) - Water Release: Descend to Darkness[/URL][/B] (6/6) Type: Offense/Supplementary/Defense Rank: S Range: Short - Long Chakra Cost: 40 (+10 each turn) Damage Points: 80 Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created. 12)[URL="http://narutobase.net/forums/showthread.php?t=157594&p=20496482&viewfull=1#post20496482"][B] (Suition/Fuuinjutsu: Zeusu no Shison no Rōbai) Water/Seal Release: The Dismay of Zeus's Offspring[/B][/URL] (1/6) Type: Supplementary/Defense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: The property of this jutsu is simplistic in nature and only offers a use to defend against extremely advance lightning attacks. The user will place a seal on their body and release from this seal an advance form of water. The water has properties of fuuinjutsu and that of its regular counterpart. Essentially it works in two parts in an attempt to counter advance lightning. The seal portion of the technique's water will effectively absorb and seal off of the advance shape of various forms of electricity as well as the chakra of the opponent that has control of the lightning, be it focused lightning, or shaped lightning, the seal portion will act as a way to disrupt its shape and forcefully revert the lightning into regular, unfocused electricity. After this process is finished, the water portion takes over, as the water will conduct the now unfocused and chakra devoid electricity. From here, the user may now be able to have accessible usages to a momentarily active electrical source (only lasts 2 turns in the mist before both the water and electricity disperse). Even if the lightning has no shape or focus, example: Nagashi, the seal can still negate the chakra, with the water taking over its movement as well. Thus making the technique a good counter against any electrical mediums. This includes electricity that might coat other material like a lightning/earth variant. Note: Can only be taught by Joker. After every two usages, the user can't use the seal again for two turns. In total can only be used three times. 13)[URL="http://narutobase.net/forums/showthread.php?t=157594&p=20496482&viewfull=1#post20496482"] [B](Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval[/B][/URL] (1/6) Type: Supplementary Rank: B Range: Short - Long Chakra Cost: N/A Damage Points: N/A Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much. Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user. 14) [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20496482&viewfull=1#post20496482"][B](Fuuinjutsu: Goto) - Sealing Arts: Burglary[/B][/URL] (2/6) Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (+20) Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air. Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions. 15) [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20533630&viewfull=1#post20533630"][B](Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous[/B][/URL] (4/6) Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: (+10 to infused techniques, -20 to the opponent's) Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively. Note: Lasts three turns Note: Can only be used thrice Note: Can not be used in consecutive turns, so it has a two turn cool down Note: Can not be combined with other techniques that are instant and passive or damage enhancements 16) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20533630&viewfull=1#post20533630"](Fuuinjutsu: Enjo) - Sealing Arts: Aid[/URL][/B] (2/6) Type: Supplementary Rank: A Range: Short - Long Chakra Cost: N/A (20 to activate, 10 every turn ; depends on jutsu) Damage Points: N/A (depends on jutsu) Description: This seal can either manually be placed on the user, or whenever the user is placed in a position where they are restricted in their elemental usage, it will "bleed" out and reveal itself. The seal is written in Kanji form (援) and is titled "Aid". The seal will act as a systematic tunnel within the depths of the users main chakra source, funneling out chakra to be used on behalf of the user, through the seal as its medium. This allows for the seal to act on its own accord, but also on behalf of the users will, as it is obviously controlled by him. The seal can than be used to release attacks, defenses, or supplementary techniques in other elemental forms, which in specialized cases, would not be allowed with the seal. E.g. Hardening technique armor is generally known in restricting the user to only using earth techniques. The seal plays a role in revealing itself on the surface of the armor, while still having a consistent connection to the users chakra reservoir (hence the +10 chakra points expense). With this seal, in connection with the users direct chakra, and not interacting with the interference of the earth armor, the user can perform jutsus of other elements, with the seal becoming its main medium. The main difference is, jutsus that originate from the body, will be released via the seal (projectiles and streaming) but jutsus that appear out of thin air, the ground, or sky, will be released normally. Moreover, the seal will act as a separate entity, but the chakra will still be of the users, so elemental combinations can still be complete, insofar as it is not a dangerous combination within close proximity of the user, that might logically jeopardize their life (e.g. performing a ash based technique, while wearing a lightning armor; risk being an explosion due to their reactive nature). But as long as it is performed and done within logical grounds, the user will relatively not have to worry about such predicaments. Note: Can only be taught by Joker. Technique can be performed 2 times, and lasts as long as the restriction is placed on the user, via the other supposed technique. The user may be able to perform forbidden ranked techniques, but this will automatically destroy the seal upon using it. Cannot be used in consecutive turns, every two usages. This technique does not enable the user to perform two separate techniques at once. 17) [URL="http://narutobase.net/forums/showthread.php?t=711213&p=21060220&viewfull=1#post21060220"][B](Fuuinjutsu: Akiresu Ihan)- Sealing Arts: Achilles' Breach[/B][/URL] (1/6) Type: Defense/Offense Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A (varies) Description: The process of this jutsu is done through direct contact with the opponent if in short range, or weaving through two seals, then the slamming of the hands of the user if in middle, erecting a barrier around the opponent, in a very similar fashion to that of (Tajū Mugen Hōyō ) - Multiple Infinite Embraces. What makes this technique different, however, is the barrier works to "rip" apart any chakra based armors up to A rank on the opponent's body. The actual process is the barrier will act to absorb the chakra based armor, with the visual illusion looking like the armor is being torn from the body of the user. One may compare this visual to when the tool of the sage of six paths (Kohaku no Johei) traps somebody inside of itself. The process is similar, where the barrier acts to tear the chakra armor from the body of the opponent, with the armor traveling and attaching itself to the inner walls of the barrier, being no longer "connected" to the user in a physical stand point, and a chakra stand point, it will be weakened slightly (down to one rank) allowing for it to be torn off the body of the opponent with more ease, and as the armors chakra mixed with the users own chakra, it will become volatile, causing an explosion from the inside, with the explosion being composed of pure chakra with damage characteristics similar to that of the armor that was absorbed (so if the armor was heat based, it will be a burning explosion, if it was lightning based, a more shocking explosion). This barrier can also be used against material/matter based elements, by simply tearing the material from the body of the opponent, and the explosion being composed of the debris/material that was composed of the armor. This barrier can work against virtually any kind of element (up to A-Rank), and in some cases against jutsus that require the opponent to hold, or have the jutsu be on the opponent's body, so it isn't narrowed down to just armors, but it is simply a more practical usage due to the longevity of an armor. What the user will do in stripping away specific elemental jutsus that correlate with the purpose of this jutsu, the user will erect the barrier with a specific chakra nature infused into the barrier, the chakra nature infused will target those jutsus specifically. Example, the user can summon the fire version of this barrier, and in doing so, can strip away fire armors. This allows for the barrier to hone in on specifics and focus its strengths on these specific elemental jutsus. Notes: Can only be taught by Joker. Can only be used three times with a 2 turn cool down period. No fuuinjutsu above A-Rank same turn this is used, and no fuuinjutsu above S-Rank next turn. 18) [URL="http://narutobase.net/forums/showthread.php?t=711213&p=21060220&viewfull=1#post21060220"][B](Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider[/B][/URL] (1/6) Type: Supplementary Rank: B Range: Short Chakra Cost: N/A Damage Points: N/A Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle. Note: Must be stated in the user's bio 19) [URL="http://narutobase.net/forums/showthread.php?t=711213&p=21103435&viewfull=1#post21103435"][B](Meiton: Hiboshi Jisshitsu) – Dark Release: Devouring Essence[/B][/URL] (1/6) Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra Cost: N/A (+20 chakra to the infused technique) Damage Points: N/A Description: During the performance of a fuuin jutsu, the user will imbue it with meiton chakra via their dark mark to give the affected technique the properties of Dark Release. Enhancing barriers with this technique will change their elemental S/W as they become a Meiton technique. Visually this change is observed as the barrier adopting a translucent, violet hue. The barrier will also become capable of absorbing techniques following Dark's elemental S/W, namely neutral techniques of the same rank (one rank above for elements weak to Dark, one rank below for elements strong to it). For techniques and barriers with chakra draining properties, this infusion will enhance them in the following way. The amount of chakra they absorb will double as they're augmented by the dark chakra. This will work on all types of chakra draining fuuinjutsu, from barriers to sealing script such as Chakra Draining Seal. To imbue meiton chakra into techniques such as Multiple Infinite Embraces, the user simply requires their dark mark to be in contact with the ground. To apply this to barriers created from seals, the user merely has to place their dark mark in contact with the seal and infuse it. To apply this to barriers created from or materialized around the body, the user will release the chakra necessary to form the technique from their dark mark to imbue it upon creation. Activation of this technique occurs in the same time-frame as the barrier it's applied to but in all of the methods, the barrier is created already infused with the dark chakra, it is not infused after it's creation. This technique cannot be stacked with other jutsu which enhance fuuinjutsu techniques and can only affect one opponent at a time (does not include clones or summons). 20) [URL="http://narutobase.net/forums/showthread.php?t=711213&p=21103435&viewfull=1#post21103435"][B](Meiton: Shuukai no Mahoutsukai) - Dark Release: Coven of Witches[/B][/URL] (1/6) Type: Supplementary Rank: C Range: Short - Long Chakra: 15 (-5 chakra per turn) Damage: N/A Description: The user will focus their chakra into up to thirteen of their replica dark marks (any marks that aren't on their palms) and will leak a small quantity of meiton chakra from each of them. The violet chakra will surround the entity the mark is applied to (e.g. a kunai) in a sphere-like configuration before levitating it into the air. The orbs are covered in countless spiked protrusions along their body and will appear to shift and move, much like a pulsating heart. The layer of chakra will cover the entity it's coating entirely with the exception of where the dark mark is applied, so to facilitate the absorption and release of techniques from it. For convenience, these orbs will be known collectively as "the Coven". The Coven can be passively controlled through the use of mental commands and will be capable of lasting any given duration so long as the user uses chakra to sustain them. The marks contained with the orbs will be capable of absorbing and releasing techniques much like every other dark mark. This technique's utility stems from the fact that the user can guide the Coven to any position on the field and utilize Dark Release jutsu from those points. If the user so wishes, they can bind the Coven to their physical movements so that they move automatically and in tandem with their body. 21) [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21125359&viewfull=1#post21125359"][B](Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron[/B][/URL] (2/6) Type: Supplementary/Defensive/Offensive Rank: A Range: Short - Mid Chakra: 30 (-10 chakra per turn) Damage: N/A (60) Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangibility and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (50 chakra). The dome will also absorb any techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank, one rank below for elements strong to Dark and one rank above for abilities weak to Dark. Upon fully expanding to encapsulate the opponent and/or the user, the dark chakra which composes the Cauldron will exhibit solid-like tangibility. This means it will keep solid techniques inside/outside of it after absorbing their chakra but more importantly, it can be destroyed by techniques which exceed it's threshold for absorption. At any point, the user can passively siphon any chakra absorbed from people or techniques by the Cauldron into their dark mark by placing it in contact with the dome. Alternatively, the user can have the dome explode into a maelstrom of purple flames once it has absorbed any chakra or a technique. Note: Lasts for three turns Note: Can only be used twice per battle Note: Cooldown time of three turns in between uses 22) [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21125359&viewfull=1#post21125359"][B](Meiton: Kuro Kagami) - Dark Release: The Black Mirror[/B][/URL] (2/6) Type: Supplementary Rank: B Range: Short - Long (Same as the chosen technique) Chakra: 20 Damage: N/A (Same as the chosen technique) Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions. Note: Can only be used four times per battle Note: This ability is passively applied but the technique it's used alongside will still cost a move 23) [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21125359&viewfull=1#post21125359"][B](Meiton: Soukutsu no Yuurei) - Dark Release: Haunt of the Specter[/B][/URL] (2/6) Type: Offensive Rank: S Range: Short - Long (Explosion is Short-ranged) Chakra: 40 Damage: 80 Description: After performing an absorption, the user will focus their chakra into one of their replica dark marks on the field. This will initiate a sudden explosion of purple flames from within that mark that will expand to the edges of short-range, covering a five-meter radial reach in every direction. The violet inferno will even leave a crater of these dimensions in the ground if the chosen dark mark was in contact with it prior to being detonated. However since the explosion spans every angle for within a five-meter distance, the dark mark and the vessel it was applied to (e.g. a kunai) will both be destroyed in the conflagration. Thus it will be impossible to re-use this technique or other Dark Release jutsu on the same dark mark. Note: Can only be used twice per battle Note: No Dark techniques A-Rank or above in the user's next turn or same turn. Note: Cooldown time of three turns in between uses [/QUOTE]
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