Summoning Contracts: Animals & Techniques

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~Index~

Animal Contracts
















Special Contracts





 
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Re: Summoning Contract Animals and Techniques

~Bat Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Rinji

Summoning Animal:
Canon Bio Signers:
Description and Background:

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Jaiantobatto) Summoning Technique: Giant Bat
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform the summoning jutsu and summon a giant bat which is the same size of Sasuke's hawk. It is able to have two people on its back and fly with no problem and has wings capable of producing air waves strong enough to push back enemies within short range (C-Rank ability), which makes this it a difficult opponent. It can fly a high speeds and scratch or bite opponents. This bat has no elemental affinity but has an incredible hearing and the same sonar-like abilities as other Bats.

Note: Only summonable once per battle.
Note: The air waves count as one of the summoner's moves per turn.

(Kuchiyose no Jutsu: Kōmori no Mure) Summoning Technique: Pack of Bats
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: After performing the summoning jutsu the user will summon a group of 25 normal size bats. These bats have no elemental affinity but can be used to use such jutsu as Bat Controlling: Ultrasonic Mid Wave Technique. These bats can also be used to attack or distract opponents by swarming them.

Note: Only summonable once per battle.

(Kuchiyose no Jutsu: Ryuuchou Mizu-batto) - Summoning Technique: Flowing Water Bat
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing the necessary hand seals for the summoning ritual, the user will call forth a Bat the size of Sasuke's Hawk. Its entire body being of a dark navy blue color, outlined with cyan marks. The Bat specializes in utilizing water techniques up to A-Rank that the user knows. The Flowing Water Bat adopted a special ability that resembled the "Hidden Waterfall Style: Water Slicing Blade", being able to materialize water around its wings and highly compress them into a crystalline-like fashion for increased defense. This not only offers a defensive attribute but also an offensive one, as the edges are sharp enough to slice through solids. By flapping its wings, the water can be manipulated and released in the form of a barrage of crystalline water-projectiles that reach up to long range. (This ability is considered A-Rank and can be used three times) The Bat has incredible hearing and the same sonar-like abilities as other Bats.

(Kuchiyose no Jutsu: Kyousou Tsuchi-batto) - Summoning Technique: Resilient Earth Bat
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing the necessary hand seals for the summoning ritual, the user will call forth a Bat the size of Sasuke's Hawk. Its entire body being of a dark brown color, outlined with maroon marks. The Bat specializes in utilizing earth techniques up to A-Rank that the user knows, still requiring contact with the ground to do so. The Bat has adopted a special ability that resembles the "Earth Release: Earth Spear Technique" technique, but more focused and advanced. By focusing Earth Chakra throughout its wings, the Bat can harden them to a steel-like quality. This not only increases its cutting potential, but by swiping its wings, the accumulated chakra can be transferred and released as a barrage of earthen projectiles that reach up to long range. (This ability is considered A-Rank and can be used three times) The Bat has incredible hearing and the same sonar-like abilities as other Bats.

~Ninjutsu Techniques tied to the contract~

(Kōmori Seichū) - Bat Controlling Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: All signers of the Bat contract have acquired an unique ability to produce/understand ultrasonic waves. This enables them to communicate with bats, in a frequency range that most other human beings cannot readily hear. Ergo, contract signers can provide their bats specific instructions or orders, including attack commands.

Note: Must have signed the Bat contract.
Note: Is passively activated, thus doesn't count towards the user's move limit per turn.
Note: Is separate from the canon Sound Release ability..

(Kōmori Seichū: Chōnpa omoi nami) - Bat Controlling: Ultrasonic Mid Wave Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user controls their bats, they commands them to produce high frequency ultrasonic waves that affect the mind of the opponent causing their senses to be disrupted. The frequency emitted from the bats are effective enough to counter crystal style due to being able to disrupt the minute cells from forming to create the crystal style.

Note: Must have signed the Bat contract.
 
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Re: Summoning Contract Animals and Techniques

~Bee Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Kamizuru Clan

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Kyodaibachi) Summoning Technique: Giant Bee
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The Giant Bee (巨大蜂, Kyodaibachi) is a giant-sized bee which was summoned by Suzumebachi. Its anatomy slightly differs from normal bees by having a jaw of razor sharp teeth, a deadly stinger, and wings capable of pushing back enemies within short range (C-Rank ability), which makes this insect is a difficult opponent. It can also spit massive amount of honey from its mouth to trap and ensnare its victims. Its honey attack is B-Rank and has a Long range reach. It can take C-Rank techniques and remain undamaged. Its main advantage is that it can fly with up to 3 people on its back.

Note: Only summonable once per battle.
Note: All its abilities count as moves

~Ninjutsu Techniques tied to the contract~

D-rank

(Hachimitsu No Jutsu) - Honey Bee Technique
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: The user generates bees from the sleeves that upon contact with their target explode sending a sticky honey that captures the opponent. Binds the target for 1 turn.

C-rank

(Hachi Bunshin no Jutsu) - Honey Clone Technique
Rank: C
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: The user makes a clone made of bee wax and when injured enough it dissolves back into wax. The user can also create a honey clone to seem like the target or someone else as a means to confuse the target. Clones can use Bee related techniques and Taijutsu up to C-Rank.

(Hachi Bakudan No Jutsu) - Bee Bomb Technique
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user releases bees from their sleeves that upon contact with their target explode.

(Hachi senbon No Jutsu) - 1000 Bee Technique
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description:The user releases a cloud of bees that shot out their stingers at the opponent.

(Iwa no Haibu Jutsu) - Rock Hive Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15
Damage: N/A (- 10 per turn to enemy target)
Description: The user manipulates their chakra and then creates a Bee hive thats made of rock to rise from the ground. This hive houses the larva of the bee's which consumes chakra of any opponent that may be caught inside the rock hive. It can also be used to produce a steady source of bees for bee techniques.

(Hachi Torappu) - Bee Trap
Type: Offensive/Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: 40
Description: The user will have their bees surround the opponent in a tornado by having all the bees spin in a different direction. Than the bees will release honey out of their mouth while spinning in their tornado that will cover the opponent's body completely, restricting their movements.

Note: Courtesy of Korra

(Hachi no hakai) - Bee's Destruction
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will call forth their bees and have them engulf the enemy inside a cloud of bees. The bees will use their stingers to drain the opponent's chakra, making them weak the longer they have the bees stinging them.

Note: Courtesy of Korra

(Hachi no tatsumaki) - Tornado of Bees
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado-like shape. Some of the bees will go after the opponent. striking them while the other bees shoot out their stingers at the enemy from different directions and angles.

Note: Usable four times a battle
Note: Courtesy of Korra
 
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Re: Summoning Contract Animals and Techniques

~Clam Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Second Mizukage

~Summoning Animals tied to contract~

( Kuchiyose: Ōhamaguri ) - Summoning: Giant Clam

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After using the required hand seals and slamming his hand to the ground, Gengetsu Hozuki summons his personal summoning, the Giant Clam. Aside from its massive size, it resembled an ordinary clam. Several prominent dark lines encircle both the upper and lower portions of its shell, while the Kirigakure symbol is inscribed upon its top. The Giant Clam is capable of producing a deceptive mirage that completely renders observers unable to accurately locate the position of itself or its summoner, after firstly opening its shell and exuding a mist from its siphons throughout the duration of the technique. The Giant Clam itself has a noted hard exterior, capable of surviving up to one direct S rank attack and A rank jutsu in general.
Note: Can only be used by Gengetsu

~Ninjutsu Techniques tied to the contract~

( Magen: Kijō no Rōkaku ) - Demonic Illusion: Steaming Multistoried Building
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( -15 per turn active )
Damage points: N/A
Description: Gengetsu, in conjunction with his summon, is able to manifest realistic mirages using the mist exuded by the clam. As it is impossible for observers to distinguish from the real thing through normal methods, this property makes the technique ideal for concealing the actual location of either individual, resulting in confusion among the opponents as their attacks are rendered ineffective and they attempt to ascertain the pair's true positions. However, in order to maintain the illusions, the clam must continually exude the mist from its siphons, throughout the duration of the technique. While the technique is in effect, both Gengetsu and the clam cannot be sensed through traditional means, with the exception of sensory jutsu that require touch. Because they are effectively masked from sight, sound and sensory, this jutsu can be perfectly used as a way to dispatch foes discretely and unexpectedly.
Note: Each use of this genjutsu lasts up to 4 turns.
Note: Can only be used by Gengetsu after his Giant Clam has already been summoned.
 
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Re: Summoning Contract Animals and Techniques

~Crow Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Uchiha Itachi

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Satsujin Konmei no Karasu) - Summoning Technique: Murder of Crows Confusion
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: Summoning a massive swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke.

(Kuchiyose no Jutsu: Karasu no satsujin) - Summoning Technique: A Murder of Crows
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 20
Description: The user will summon a flock of small normal sized crows which can be used in a variety of ways. The user can use them to simply distract and slow down a target or use them to simply attack them with their beaks.

(Kuchiyose no Jutsu: Kuroi Karasu) - Summoning Technique: Black Crow
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will summon a large black crow that stands about as tall as two people with a wingspan of about 5 meters which can be used for various tasks in combat such as generally attacking the opponent or for maneuvering around on the battlefield. The crow itself is only capable of standard physical attacks using its claws, beak and wings.

Note: can only be summoned once

~Ninjutsu Techniques tied to the contract~

(Karasu Bunshin no Jutsu) - Crow Clone Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: A technique that produces a clone by projecting one's own chakra towards dozens of crows. These are summoned by the technique itself. Because it uses crows as a medium, it requires less chakra than the normal Shadow Clone Technique, while still being able to perform techniques (up to A-Rank). The dozens of crows come together to form the body of a clone. When the chakra projected by the user is severed, the crows disperse, though the user is still able to continue to speak through it.

Note: Can only be used by signers of the Crow contract and can only make 2 clones with each use.
 
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Re: Summoning Contract Animals and Techniques

~Dog Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Hatake Kakashi

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Hachi no Ninken) - Summoning Technique: 8 Ninja Hounds
Type: Supplementary
Rank: S
Range: Short
Chakra: 20 (per summon)
Damage: N/A
Description: These Nin-Dogs are the summons of Hatake Kakashi. Kakashi's ninken have shown the ability to use human language, walking on water, capacity of developing combat strategies and investigative sense as well. Their running speed is also enough to follow and keep up even with high rank ninjas. They are supposed to be quite dangerous in combat, as Kakashi notes that they can tear their opponents apart on his command. Kakashi summons his ninken mostly for tracking purposes. He can summon them separately, as he commonly does so with Pakkun, or all together. He can also summon them for special purposes. They can perform basic a specific set of skills developed by the ninken and act as trackers to detect enemies by scent. Their scent is very different from normal dogs as they can actually smell chakra and track chakra. Although the ability is very accurate, its not as fast as a normal chakra sensing technique. It is, however, much more powerful, capable of tracking chakras through enormous distances and detecting the strength and skill of ninjas even through these great distances. It can also detect the chakra trails someone leaves behind, a trait even a sensor can't have. Kakashi can summon one or all dogs together or any group of them but each dog can only come to the battlefield once per match. Using their abilities, the user is able to perform the (Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique to more effectively make use of both the offensive and tracking abilities of the ninken. All of them are part of the same "pack" thus why they can actually be summoned together or individually.
(Kuchiyose no Jutsu: Pakkun) - Summoning Technique: Pakkun
He can be summoned with his pack brothers or by himself. He is a petite pug and the smallest of Kakashi Hatake's Ninken. Pakkun is seemingly the most intelligent of the ninken, and has the ability to speak. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Burru) - Summoning Technique: Bull
He can be summoned with his pack brothers or by himself. Bull is the largest summon in Kakashi's ninken pack. He has dark fur and wears a spiked collar. He also wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector worn on his left front leg. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Urushi) - Summoning Technique: Urushi
He can be summoned with his pack brothers or by himself. Urushi has white and light-brown fur, along with long spiky tufts of hair on his head. His eyes greatly resemble traditional Japanese angry eyes. Being one of Kakashi's ninken, he wears the standard blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Shiba) - Summoning Technique: Shiba
He can be summoned with his pack brothers or by himself. He has light grey fur with a white underside and a black crest on his head reminiscent of a mohawk. His eyes slightly resemble those of Kisame Hoshigaki. He also wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck and bandages on his front legs. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Bisuke) - Summoning Technique: Biscuit
He can be summoned with his pack brothers or by himself. He has tan-coloured fur with brown highlights on his long ears and legs. He bears an uncanny resemblance to Gaara with a kanji imprinted on his head and dark rings around his eyes. However, where Gaara has the kanji for "love" (愛, ai), Bisuke has the kanji for "shinobi" (忍). He wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Akino) - Summoning Technique: Akino
He can be summoned with his pack brothers or by himself. He has tan fur with one white strip starting from the top of his head and going down his muzzle. He wears sunglasses and the standard outfit of Kakashi's ninken, consisting of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Ūhei) - Summoning Technique: Ūhei
He can be summoned with his pack brothers or by himself. Ūhei greatly resembles a greyhound. He is reddish-brown in colour with a white underside and snout. Along with the standard blue vest with the heno-heno-moheji seal, and a Konoha forehead protector around his neck, he also sports bandages around his neck, head and left, front paw. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Guruko) - Summoning Technique: Guruko
He can be summoned with his pack brothers or by himself. He has tan fur, a white snout, long ears that have a dark brown colour and whisker marks similar to Naruto Uzumaki. He wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector on his forehead. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.

Note: all dogs are part of the same technique but each dog can only be summoned once into the battlefield regardless of being done in a group or alone.

~Ninjutsu Techniques tied to the contract~

(Ninpō Ninken: Haundo Bunshin) - Ninken Art: Hound Hair Clones
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Using the hair he sheds, Pakkun can create small clones of himself.

Note: Can only be used by Pakkun and can only make 4 clones.

(Ninpō Ninken: Sajin no Mai) - Ninken Art: Dust Dance
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The Ninken Group all dig up dirt as they run around the user to create a large cloud of dust to surround them and to hide their movements.

Note: Can only be used by the 8 Ninja Hounds.

(Ninpō Ninken: Kurēn tsubasa Keisei) - Ninken Art: Crane Wing Formation
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The Ninken squad, after taking the formation of a white crane's wing, grab the target's hands and legs, bitting him down.

Note: Can only be used by the 8 Ninja Hounds.

(Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user first marks their opponent with their own blood. He then rolls out a scroll and, rubbing their blood along it, performing a string of hand seals, slamming their hand down. Using the earth as a medium, the user's blood acts as a marker, enabling the users 8 Ninken to track and find the target. Upon finding the target, the dogs, summoned underground will pop up and grab hold of the target, biting him and injuring him severely.

Note: Must hold dog summoning contract
Note: Counts as summoning all 8 dogs.
 
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Re: Summoning Contract Animals and Techniques

~Hawk Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Uchiha Sasuke

~Summoning Animals tied to contract~

N/A​

~Ninjutsu Techniques tied to the contract~

N/A​

 

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Re: Summoning Contract Animals and Techniques

~Monkey Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Sarutobi Hiruzen

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Enkōō Enma) - Summoning Technique: Monkey King Enma
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: A long-time companion of Hiruzen Sarutobi, suggesting that he too is rather old. As a summoning, he acts as not only a battle partner, but also as adviser—by virtue of his being a veteran with evident battle skills. His principal ability is hand-to-hand fighting, and his prowess is such that he is capable of using known Taijutsu, up to and including S-rank. In addition, his raw strength is similar to those whom use chakra enhanced strength. Beyond raw power, his speed is identical to that of Sage-rank Taijutsu masters. His old age belies high durability; he takes no damage from Ninjutsu or Taijutsu attacks, C-rank and below. And finally, he is able to transform into a nigh-indestructible staff, which has an at-will ability to extend and/or expand.

Note: Is only summonable once per event.

~Ninjutsu Techniques tied to the contract~

(Enma Kuchiyose: Rakurai no Enbu) -Enma Summoning: Thunderbolt Waltz
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The contract signer will call upon Enma to slash the enemy with his claws, which then knocks them into the air. Afterwards, Enma dives into them and transforms into a staff that the summoner uses to strike the enemy into the ground.

Note: Only useable by Enma.

( Henge: Kongōnyoi ) - Transformation: Adamantine Staff
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A (60 if hit by the extension)
Description: Enma the monkey king transforms into a staff, which is characterized by the hardness of diamond and its at-will extensibility. The weapon is named the Adamantine Staff and it is the Third Hokage's "weapon of choice". When Enma is transformed into the Adamantine Staff, it is possible for him to attack on his own free will, with his claws and fangs adding an element of surprise and irregularity. Forged in the fire of battle, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain the realm of shinobi "godhood". The main method of attack consists in strikes and thrusts that take advantage of its ability to extend. The hardness of diamond also translates into destructive power. Despite its hardness, Enma stated that he could still suffer damage from weapons such as the Kusanagi wielded by Orochimaru, though in reality his resistance to damage is near infinite.

Note: Only useable by Enma.

(Kongou Rouheki) - Indestructible Prison Wall
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A (60 if the user has the cage spiral down and smash into the ground)
Description: After using his ability to transform into his Kongou-nyoi form, Enma can create multiple copies of his staff form to create a protective or restrictive prison. Because of his virtually indestructible form, the prison can withstand great damage.

Note: Only useable by Enma.
 
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Re: Summoning Contract Animals and Techniques

~Salamander Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Hanzo

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Ibuse) Summoning Technique: Ibuse
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ibuse is a venomous salamander and Hanzō's signature summon. It was large enough for its summoner to stand on top of its head, easily fighting from that advantageous position. Ibuse is able to use (Ninpou: Dokugiri) - Ninja Art: Poison Mist from its mouth, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal, although these effects can be counteracted with the correct antidote. Ibuse is capable of concealing itself and navigating underground, even if its under the effects of an A-Rank technique. It can then resurface beneath Hanzō's enemies and swallow them, trapping them in its mouth until they have succumbed to the fatal effects of the poison. Ibuse is very resilient, taking little to no damage from B-Rank physical techniques (Earth, Water, Taijutsu, etc).

Note: can only be summoned once

(Kuchiyose no Jutsu: Kyodaina sanshō̄o) - Summoning Technique: Giant Salamanders
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will do the normal summoning ritual and summon a generic Giant Salamander whose size can vary from a human sized salamander to about 15 times human size. These Salamanders vary in appearance and size and serve only as basic warriors, having only the normal characteristics of their kind. Despite not being poisonous, they can all bury underground and are very resistant to fire or high temperature damage (up to A-Rank), regardless of size. The bigger ones (more than 8 times the size of a human) will be able to endure B-Rank physical damage.

Note: Must have signed the Salamander Contract

~Ninjutsu Techniques tied to the contract~

(Yūdoku Gasu Kumo no Jutsu) - Poison Gas Cloud Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Hanzo will give the command "smoke them" causing his summoned salamander to attack releasing a large cloud of paralysing poisonous gas from its mouth. The effects of the gas are almost instant , making the targets body feel numb after a few seconds. With the targets paralysed, Hanzo can attack his own leisure. Unlike the Poisonous Mist, this technique does no damage to the targets.

Note: Can only be used 3 times by Ibuse.
 
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Re: Summoning Contract Animals and Techniques

~Shark Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Hoshigaki Kisame

~Summoning Animals tied to contract~

N/A​

~Ninjutsu Techniques tied to the contract~

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.

Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.

Note: The second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Goshokuzame) - Water Style: Five Feeding Sharks
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.

Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The sharks or portion of shark summoned are generated from generic sharks. The user can summon entire sharks or a portion of a shark such as its fin to augment their close range capabilities. For example within extreme close range combat, it would be beneficial to summon the fin of a shark and strike the opponent with it instead of tryng to generate an entire shark from ones body.The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle
Note: Courtesy of Daemon

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.

Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.

Note: Requires a large water source.
Note: User must be Kage rank or above.
Note: Technique may be used once per battle.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.


 
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Re: Summoning Contract Animals and Techniques

~Slug Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Haruno Sakura
Senju Tsunade

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Katsuyu) Summoning Technique: Katsuyu
Type: Supplementary
Rank: B/S
Range: Short
Chakra: 20/40
Damage: N/A
Description: Katsuyu is a large slug, slightly bigger and bulkier than Gamabunta and Manda, that serves as Tsunade's personal summon. She has a very respectable demeanor, using honorifics when addressing other ninjas, regardless of friend or foe, and referring to Tsunade as "Princess". Her abilities seem to complement perfectly Tsunade's own abilities and she acts as a perfect companion for her summoner. She is a fast moving summon, whose main offensive abilities are her own body and her ability to spit acid at her enemies (like through the use of (Zesshi Nensan) Tongue Tooth Sticky Acid)). Apparently, the amount of chakra used to summon Katsuyu determines the size of the body that is summoned. This is related to her unique ability which enables her to split and divide herself apparently without limit, into thousands of clones. The more clones she divides into, the smaller they are. This actually acts as a very unique and powerful defense mechanism, since when facing a powerful physical attack, Katsuyu can simply burst into thousands of smaller slugs and gather herself nearby. Through the use of this mechanism, Katsuyu is effectively immune to physical damage such as Taijutsu inflicted ones or Weapon inflicted ones. As such, the user can summon a small clone or the entire Katsuyu in her full size. Linked to this ability to produce an infinite amount of small clones, is Katsuyu's ability to channel chakra through long distances amongst her clones. Unlike other clone techniques, Katsuyu's clones are physical, biological clones, divided and produced from her own cells. They are linked to each other and act as the same being, even when separated by great distances. This enables them to communicate to each other and to transmit chakra to each other. The clone attaches itself to the summoner while another clone attaches itself to an ally. Through this attachment, chakra can be transmuted from the summoner to the ally to, for example, power a technique that the ally is about to use. A variation of this chakra transmission is the ability that Katsuyu has to channel the healing chakra from the White Strength Seal's abilities. Through this use, the user can fastly heal multiple allies, as long as there is a clone attached to her and the allies. Katsuyu herself also seems to possess the ability to heal injuries on others by encasing them in her clones or inside her. While inside, the target heals slowly, 20 points per turn, if not aided by other techniques. It can, however, effectively be used to keep someone who is on the brink of death, stable. As a chakra transmitter by nature, Katsuyu can also use her own body to stabilize injuries. She will use clones or herself directly on the wound, transmitting chakra to the surrounding tissues and healing 5 points per turn, just enough to prevent death from blood loss or to maintain an amputated body part viable to be attached later.

Note: requires signing the Slug Contract and requires a Tsunade or Sakura bio to use the healing related techniques.
Note: The main Katsuyu can only be summoned once.
Note: Clones can vary in size but cannot use the chakra transfer or the White Seals related abilities and only one can be asummoned at a time. They can, however, use the basic abilities of the slug, such as the Acid techniques and the stabilization of wounds.

~Ninjutsu Techniques tied to the contract~

(Namekuji Ninpou: Zesshi Nensan) Slug Arts: Tongue Tooth Sticky Acid
Type: Offensive
Rank: B/S
Range: Short-Long
Chakra: 20/40
Damage: 40/80 (+20 per turn)
Description: Katsuyu inhales and exhales an acidic stream of mucus, that is both fast and large, covering a very wide area (proportionate to Katsuyu's size). The thick acid attaches itself to whatever it hits and starts melting it. Strong against Earth and most metals/solids, its also very good against fire as it can't be ignited. During a given amount of time, the acid will keep melting through the target, dealing damage to it as time goes by until its completely depleted of its acidic properties (keeps active for 3 turns). Katsuyu's clones can also use this technique, but to a lesser extent and range (B-Rank, mid-range).

Note: can only be used by Katsuyu

(Kuchiyose: Naguru Kuchikukan) - Summoning: Slug Crusher
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Tsunade summons a small sized Katsuyu which she throws high in the air above the opponent. The small slug then grows to her full size and falls down at immense speeds to crush them, somewhat similar to Summoning: Food Cart Destroyer Technique.

Note: Can only be used by Tsunade.

( Zesshi Nensan ) - Acid Slime
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: A highly concentrated acidic paste is suddenly released from the mouth. The acid boasts such high density and concentration that it is even capable of diluting stone, vaporising it. Because there are no prerequisite moves to do before this techniques' activation, Katsuyu can easily strike quickly, and catch an enemy off-guard with this attack.
Note: Can only be used by Slugs.

( Bakueki Hōsha ) - Exploding Mucus Shot
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user sprays yellow acidic paste on the ground, which can raise up to create a wall-like formation, capable of either damaging a target or providing effective coverage. This wall can raise roughly 10 meters in length and width.
Note: Can only be used by Slugs.
 
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Re: Summoning Contract Animals and Techniques

~Snake Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Yakushi Kabuto
Orochimaru
Uchiha Sasuke
Sakon and Ukon
Anko

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.

Note: Requires signing of the Snake Contract
Note: Can only be summoned once

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

(Kuchiyose no Jutsu: Aoda) - Summoning Technique: Aoda
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Aoda (アオダ, Aoda), like all other snakes, is an inhabitant of the Ryūchi Cave and the personal summon of Sasuke Uchiha. In stark contrast to Manda, a snake of similar size to it, Aoda seems to be very mild mannered and respectful to its summoner, as shown when it addresses Sasuke with the "-sama" suffix and dutifully follows all his orders. Aoda is a large blue snake with green eyes who easily towering over even the tallest of humans and is easily comparable in size to the largest of summons. Like many snakes, Aoda possesses large infrared-sensitive receptors on its snout which, coupled with its perfected sense of smell/taste (using its tongue it can "taste" the air, which allows for an amazing sensitive sense which mixes both smell and taste) and her above average eyesight, allows it to be an extremely precise and acute fighter, capable of easily search and find its prey, even if camouflaged or hidden. As a snake, Aoda is extremely fast and nimble, successfully moving through an entire army of the Ten-Tails' clones, while evading all of their attacks. The movement speed (it can run and move at three times the running speed of a normal Kage rank ninja) and its resilience to damage (immune to A-Ranks) as well as the physical power it possesses (its physical blows and attacks are A-Rank) are its main weapons since it lacks the ability to use elemental ninjutsu.

Note: Can only be summoned once and by Sasuke Uchiha bios

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

(Kuchiyose no Jutsu: Nidaime Manda) - Summoning Technique: Manda II
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda II is even larger than the original, almost the same length as the Island Turtle, making it one of the largest summons so far in the series. It also has four appendages similar to arms with four clawed fingers along with a cobra-like hood and a rattlesnake's tail. Manda II's teeth also take on the form of a poisonous snake's fangs, resembling those of a cobra while Manda's teeth took on the form of constrictor snake's teeth. Like the previous Manda, he is purple, has green eyes and has the same dark markings over his eyes.
In contrast to the original Manda, Manda II lacks the four horn-like appendages on his head, and black rings running down his body. Also, unlike Manda, who was based more on an anaconda-like constrictor, Manda II has a mixture of features from many types of snakes and even oriental dragons, a trait related to the mixed DNA and manipulation Kabuto engineered while creating Manda II. Manda II is bigger, stronger, and has far more acute senses than the original. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking it back. The amount of chakra needed damages the user, making summoning Manda II a forbidden act. Manda II has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda II is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground or underwater, Manda II can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: Can only be summoned by an Advanced Kabuto Yakushi Biography
Note: can only be summoned once

~Ninjutsu Techniques tied to the contract~

(Jasenshi) Spinning Snake Thorn
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.

Note: Requires signing of the Snake contract
Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes

(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (-50 chakra per turn)
Damage: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.

Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.

(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.

Note: can only be used by Snake summons

(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.

Note: Counts towards the users clone limit.
Note: Only one can be made at a time.

( Akai Shima Moyō no Hebi ) - Red Banded Snake
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.

Note: Must have signed the snake summoning contract.

(Hebi Risu no Jutsu) – Snake Explosion Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.

Note: May only be used once per battle

(Jagei Jubaku) – Snake Authority Spell
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.

Note: Must be able to summon Snakes

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.

Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.

Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra
 
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Re: Summoning Contract Animals and Techniques

~Spider Contract~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Kidomaru

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Kyodaigumo) Summoning Technique: Giant Spider
Type: Summoning
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Kyodaigumo (巨大蜘蛛, Kyodaigumo) is a giant spider, big enough to move with its summoner on its back with no visible hinderance. It has all the abilities known to normal spiders, such as being able to walk on solid surfaces even upside down, climbing easily up difficult surfaces such as trees, is capable of producing a sticky Web from its abdomen (like a normal spider) but also spit it from glands near its mouth, which adds to the venom it can deliver through bites. Although not a strong venom, its enough to produce great pain and prevent the healing (be it natural or ninjutsu based healing) of the bite wound. It has 8 eyes, 5 of which are facing forward and to the sides, and 3 of which are facing backwards. This gives it a great field of vision which produces a "virtual visual field dome" that comprises a half spherical area above its head and all around. Once summoned, Kyodaigumo can quickly release an egg sac full of baby spiders roughly the size of a small dog which is used to produce the Rain of Spiders technique. It can resist C-Rank attacks easily and is very fast.

Note: Can only be summoned once and only by bios that have signed the Spider Contract.

(Kuchiyose no Jutsu: Dai Hokumo) Summoning Technique: Great Fire Spider
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: One the aggressors and fierce fighters of the spider family. His physical characteristics are quite unique and powerful, being slightly larger then his other counterparts, his body is 1.5 meters large and his eight legs are each 3 meters long in size. His fangs go both down, and being of a very unique property, for anything he sinks his fangs in will be burned, this is due to the fact that the fangs can heat up delivering slight burns, at most third degree (B-Rank ability). He has six eyes, each being quite large, two on the front and back, and one on each side of his head. He has a unique color and body composition to himself as well, with his back and legs being pitch black, but his underbelly is red in color, all around his legs and body however is covered in a thin fur and his eyes are also blood red in color. The silk that the spider is able to produce is black in color, though he can use the silk to swing from place to place. However, the spider mastery of his own silk and elemental affinity of fire is heavily noticeable with how he uses them, either by simply adding a flammable substance within the already adhesive web can set ablaze the webs for tactical uses, or by simple producing a heat from the silk that can burn an opponent immensely if caught (each ability is B-Rank). He is rather big, but overall movement is slow and obvious.

(Kuchiyose no Jutsu: Dai Fukumo ) Summoning Technique: Great Wind Spider
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: One of the outrageous spiders of the contract. He has a thick, round body, being around two meters large in radius, with 3 meter long legs each. His body is rather furry, on his back his fur color is a light green color, as well as his legs, but his under belly is white. He has exactly six eyes in total, two in the front, back, and one on each side of his head. Giving him a complete view of the battlefield from all angles. Due to his greenish complexion, he is rather adept in camouflaging himself in large plant life area, creating a natural blending ability that makes it slightly harder to detect unless moving. He produces a white adhesive silk, with similar properties as any other. However, due to his mastery of wind release, he is able to concentrate wind chakra along his silk web, increasing their lethality greatly, able to impale an opponent on contact, or use with combination along with its adhesive counterpart (This ability is A-Rank). Along with his already impressive use of camouflage, he is able to manipulate air currents around dusty areas, covering his body with dust, rubble, and sand like material, making him a huge threat in in stealth combat (B-Rank ability). He has sharp legs and fangs, not only used for climbing, but can severely pierce a person delivering serious pain. His legs rival metal like material, able to deflect metal projectiles and fight against swords on equal terms.

(Kuchiyose no Jutsu: Dai Raikumo) Summoning Technique: Great Lightning Spider
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The spitting spider, with a body size of one meter large and two meter long legs. Having an orange complexion all around the body and legs, with tiny fur sticking out randomly around the body. They have 4 eyes, one on each side of the head. They do not have any unique or powerful physical trait, their main capability is the use of their venom. The silk they have is adhesive, but on command the spider can infuse the silk with a paralyzing base venom, this will not only restrict the opponents body because of the adhesive property of the silk, but it will also start to slowly paralyze the opponent due to the venom and in time completely prevent bodily movement (B-Rank ability). Along with this ability, they can also sink their fangs into an unlucky prey, piercing them but also releasing the venom into the bloodstream which can create excruciating pain from within and speed up the process of paralyzing the full body of the prey (A-Rank ability).

(Kuchiyose no Jutsu: Tefnut ) Summoning Technique: Tefnut
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Tefnut, one of the most respected spiders among the spider contract family. Her body can reach a body size of 1 meter large, having the normal amount of legs, eight to be exact, each leg is two meters long. She has a light blue complexion and is silky smooth all around her body. She has eight eyes, four on the front of her head, one on each side of her head, and two on the back, giving her a great visual advantage in a fight. Her body is quite slippery, this simple characteristics can be an advantage to her, for she is able to tuck her legs in and turn her body position inward, almost resembling a ball-like shape, she could then roll herself towards point A to point B, she is able to move at great speeds and run over a specific target delivering heavy damage (B-Rank). Through the use of her fangs, she can dig them into a target and release a venom into the opponents blood stream, this venom has painful effects, causing great internal pain (A-Rank ability). She is able to produce a blue, water like silk.

(Kuchiyose no Jutsu: Busou) Summoning Technique: Busuo
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Busou, is one of the spiders within the main spider contract. He is quite large in body size, overall 1 meter large, allowing the summoner to ride on top of the back of the spider. Busou has the same amount of legs as any other spider, around eight, but his leg span is extremely long, more so then the average spider itself, each leg is up to two meters in length each. Busou has eight eyes, four in the front, one on each side of its head, and two on the back, giving the spider a complete view of the battlefield. The spider external color is brown, however this is due to the fact that the spider has a thick layer of earth covering his entire body, in the form of jagged, spiky, edges all over. This layer of earth gives Bosuo a great defensive armor, with the armor itself being B-Rank earth. With the sharp edges, anything or anyone unlucky enough to make full contact with the spider would be pierced and likely harmed. Bosou has rather large fangs as well, pincer like fangs, that can penetrate armors and break up strong, sturdy-like materials with relative ease, being A-Rank in general power. Like any other spiders, Bosuo is able to produce a thick silk, with brownish color to it.

(Kuchiyose no Jutsu: Dai Tsuchikumo ) Summoning Technique: Great Earth Spider
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Dai Tsuchikumo is one of the premier stealth and earth affinity based spiders of the family. With eight legs, each one meter long and a two meter long torso. His body color is dark brown, with black eyes, and small hairs sticking out randomly around his body and legs randomly. His fangs are rather large as well, but have no real piercing ability, instead his fangs are able to easily crush solid objects. However, his true ability lies with his earth ability. When summoned, the spider can may immediately sink into the ground, as he is underground, the spider is able to detect all things that are going on, on level ground. He can easily come up and out of the ground whenever pleased as well. This ability is highly stealthy and able to be used in strategic opportunists in a fight, the spider can also erect individual limbs instead of his whole body, to strike an opponent, or attack from below (This is an C-Rank ability). With his mastery of the underground, he can also set up traps under an opponents location, such as trenches or the ground breaking down, anyone unlucky enough to be caught would sink underground and be caught in the trap, sustain damage by the trap alone, as well as what the spider might do himself (B-Rank ability). He can produce a white sink, which has a basic adhesive property.

~Ninjutsu Techniques tied to the contract~

D-Rank

(Kumo Nento no Jutsu) - Spider Sticking Spit Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: Emitting a stream of spider web from his mouth, the user will grab onto a nearby opponent, allowing him to swing them.

Note: Can only be used by Spider Contract signers.

C-rank

(Kumo Sōka no Jutsu) - Spider Web Flower Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A special adhesive net released from the user's mouth, these chakra enhanced nets stick to their prey and do not let go. The Nets themselves are very small, but can be created in a split second, so raising the rate of capture by spitting out several in a row is possible. It is useful technique against multiple enemies. Anyone caught by the two layered nets are plastered to a wall or tree behind them.

Note: Can only be used by Spider Contract signers.

(Kumo Sōkei no Jutsu) - Spider Web Area Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires. This technique is especially useful in enemy territory when the user needs to rest while still remaining on guard.

Note: Can only be used by Spider Contract signers.

(Kumo Shibari no Jutsu) - Spider Bind Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: After performing a single hand seal, the user gathers his spider webbing into his mouth and spits it out into a wide web pattern. This web can envelop his foes and tie them down to a nearby surface. Chakra is flowing through the web, so its difficult to escape from it.

Note: Can only be used by Spider Contract signers.

(Burū jorogumo) - Blue Joro Spider
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: After performing the required sequence of hand seals Ram → Dog → Rat and uses this technique is simply the manipulation of web by the summoner or the summoned spiders. When used by the spiders the web emitted hardens into spikes. The summoner can also emit web from their mouths and manipulate it into such things as a net to trap opponents.

Note: Can only be used by members who possess the spider contract

(Kumo Ninpo: Arakunē no Megumi) Spider Ninja Arts: The Anointment of Arachne
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The technique, utilized by a chosen few of the Spider Contract, follows the concepts of the Tarantula species where the user will have his chakra form minuscule hairs to jut from the pores of his skin all over his body. These hairs aren't very visible to the naked eye as they appear as translucent minor body hair. Their purpose however, is to act as an irritant to opponents whenever it comes in contact with any exposed skin and/or body parts such as the eyes, nose, and even ears. By having this technique fall in tandem with Taijutsu and other close quarter arts the user can effectively transfer these hairs onto his opponent to have them itch and wail at their troublesome nature- much like that of the actual Tarantula technique. In addition to close quarter application, the user can have all the hairs evicted from his body in an omnidirectional burst up to short ranged of his person, doing this however ends the technique. The hairs, being translucent by nature but silvery in direct light won't be noticed much by opponents but again once it lands on their exposed skin and body parts instant irritation occurs which can stop even the most focused warrior in the middle of an attack. In addition to this the hairs also serve as a grip to users, allowing them to scale walls and traverse slippery surfaces with ease.

Note: Lasts three turns
Note: Can only be used four times per match
Note: Can only be used by members who possess the spider contract
Note: Courtesy of Penguin

B-Rank

(Kumosōkai no Jutsu) - Spider Web Unrolling Technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: A web that captures and contains all enemies attacking from the front. The user catches his enemy off guard by releasing it while in the air. By swiftly spreading the ball of thread, the web covers a wide area. The chakra imbued threads cannot be cut by even a dagger. The sticky and elastic threads are so strong that even an elephant pulling each end would not break them. The enemy is unable to budge a muscle, let alone fight back. Once captured, their fate is in the hands of the user. This web however can be destroyed through the use of the Gentle Fist or by heating it high temperatures.

Note: Can only be used by Spider Contract signers.

(Amagumo no jutsu) - Rain of Spiders Technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After the user has summoned Kyodaigumo (giant spider), it would release an egg sac full of baby spiders each roughly the size of a small dog. The user then cuts open the sac, causing the spiders to rain down on his opponent. The spiders would each spin a strand of webbing as they fell, thus encircling the opponent in webbing and pinning them to the ground. The web is B-Rank in strength and the sack contains about 20 spiders.

Note: Can only be used by Spider Contract signers.

(Kumo Ninpō: Doton: Tsubasa Suto Ito) - Spider Arts: Earth Release: Wing Strike Thread
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first generates a vast swath of string composed of spider silk, then condenses it all into innumerable clusters that terminate in sharp points. Beyond the naturally high tensile strength of spider silk, the terminal ends of each cluster - the points - are further enhanced with doton before being sent at high speeds towards a predetermined location in front of the user. As a result, the raw power of these particular segments are significantly increased whilst being distinguished by a noticeably darker hue. Overall, it is likened to "a thousand arrows" (nonliteral).

Note: Useable twice per battle.
Note: User must be a signer of the Spider Contract.
Note: Courtesy of Pekoms
 
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Re: Summoning Contract Animals and Techniques

~Toad Contract~


Contracted Animals: Toads

Canon Bio Signers: Jiraiya, Minato Namikaze, Naruto Uzumaki, and Konohamaru Sarutobi

Description and Background: They vary greatly in size; ranging from giant summons such as Gamabunta, Gamaken and Gamahiro that tower over trees and can dwarf large rock formations, while others such as Gamakichi and Gamatatsu, were small enough in Part I to ride on a man's head. They reside on Mount Myōboku.

Mount Myōboku's population includes unique species of toads and other toad-like amphibians. Some are have unique body structures, as in the Scroll Toads which can have secrets written on their scroll-abdomens. Others merely have unique skills or qualifications, as in the "Tracker Toad" which can be used to locate individuals.

Toads possess a wide range of abilities, being able to spit water or oil from their mouths as well as utilizing things ranging from their own tongues and weapons in battle. Toads are also familiar with senjutsu, making them (along with their contractor) very powerful when invoked on the battlefield.

Sage Mode Notes:

(Kuchiyose no Jutsu: Gamariki) Summoning Technique: Gamariki
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Gamariki is one of the most unique toad summons from mount Myobokuzan. Although with a very feminine appearance and behavior, he's actually a male (this contrast has lead to many comedic scenes between him and naruto). Slightly bigger than a human, he is a capable toad warrior, with the ability to use Water techniques up to A-Rank, Genjutsu up to B-Rank as well as like most toads, he can use Oil techniques.

Note: can only be summoned once

(Kuchiyose no Jutsu: Gamatatsu) Summoning Technique: Gamatatsu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Gamatatsu is the younger son of Gamabunta and Gamakichi's younger brother. Contrasting with his brother and father, he has a somewhat aloof and awkward personality, general distracted from battle and his surroundings. Despite this, along with his brother, he has been training to become a Toad Warrior. Standing more or less with the same height as his brother (similar to a human), he can fight in hand to hand combat, albeit with a lower skill than his brother, but can also use Water techniques up to A-Rank. Similar to most toads, he can use Oil techniques.

Note: requires signing of the Toad Contract.
Note: can only be summoned once

(Kuchiyose no Jutsu: Gamachu) Summoning Technique: Gamachu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Is the first toad named in the series. Gamachu is a mid-level toad that first appears when Jiraiya is introduced. Gamachu is always seen wearing samurai armor in battle. When he first appeared in the manga, Gamachu seems to strike the same type of pose as Jiraiya, as he would also seem to have become the personal summon of Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll and unlike every other toad ever seen, Gamachu has not yet been seen talking, only quaking once or twice and mainly in the anime. In terms of appearance, the kanji on the necklace around his neck means "friendship," perhaps alluding to the fact that Jiraiya summons him in more relaxed situations. Only slightly smaller than a human, Gamachu is a very capable warrior specializing in Kenjutsu techniques. He can use both skills up to S-Rank as well as Strong Fist taijutsu (non EIG). Like most toads, he can use Oil techniques.

Note: can only be summoned once

(Kuchiyose no Jutsu: Gamabunta) Summoning Technique: Gamabunta
Type: Defensive, Supplementary
Rank: S
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description: Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.

Note: Requires signing the Toad Contract
Note: can only be summoned once

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals

(Kuchiyose: Hogama) - Summoning: Great Fire Toad
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: Mizugama) - Summoning: Great Water Toad
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: kazegama) - Summoning: Great Wind Toad
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose: Raigama) - Summoning: Great lightning Toad
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B-ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

(Kuchiyose no Jutsu: Gamaken) Summoning Technique: Gamaken
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamaken is a gigantic toad warrior, similar in size to Gamabunta and Gamahiro. He acts as one of the usual companions of Jiraya and is considered one of the top warriors amongst the toads of Myobokuzan. Possessing a shy and modest personality, he defines himself as slow and ungraceful. However, that contrasts severely with his battle abilities and physical prowess. Wielding a sasumata and a shield (resembling a sakasuki), he is a very capable and dangerous close combat warrior. His size is accompanied by a proportionate physical strength and an unusual agility and speed, being immune to any ninjutsu B-Rank and below. He is capable of using Taijutsu moves (mainly variations of Strong Fist) but, if given a proportional sword, also Kenjutsu. Like most toads, he can use Oil techniques.
Note: Requires signing of Toad Contract
Note: can only be summoned once

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.

Note: requires signing of Toad Contract
Note: can only be summoned once

~Ninjutsu Techniques tied to the contract~

( Katon: Endan ) – Fire Release: Flame Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique is performed by performing the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals and gathering oil in one's mouth, which is created by their chakra. As the oil is exhaled, its ignited, creating a large bullet of burning oil. One can also shoot multiple smaller bullets which can be shot in a widespread. The advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra.
Note: Must know Toad summoning contract to use.

(Ai no Uchi) – Smack of Love
Type: Offensive
Rank: C/A
Range: Short/Long
Chakra: 10/30
Damage: 20/60
Description: Gamariki and Gama stretches his tongue out of his mouth, and then delivers a single, powerful blow that makes the target hit the ground and stop their movement

Note: Can only be performed by Gamariki or Gamabunta. When used by the former, the ability is A-Rank

(Gamagakure no Jutsu) - Hiding in a Toad technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user summons a special diving toad (moguri gama) from mount Myōboku and then the user will hide in its stomache. The frog is capable of diving very deep in fresh water. The frog's stomach has a special barrier which obstructs chakra, protecting the user from sensory-type ninja.

Note: Must know Toad summoning contract.

(Gamayudan) - Toad Oil Projectile
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (30 if ignited)
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.

Note: Can only be used by Toads and signers of the Toad Contract

(Shukushō no Jutsu) - Shrinking Technique
Rank: C
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: Toads can use this technique to shrink to the size of a small toad. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. This could be used to effectively escape some techniques that have an small area of attack range.

Note: Can only be used by Toad summons

(Kuchiyose: Bodīsuramu no Jutsu) - Summoning: Body Slam Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will quickly summon a generic, human sized, warrior toad that slams into the target dealing heavy damage. The toad is human sized and brings with him a katana. Upon being summoned the toad already carries momentum towards the target, making this a very fast technique. Once it hits the target or is countered, he disperses.

Note: Can only be summoned by signers of the Toad Contract

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Futon: Gamayudan) – Wind Release: Toad Oil Bullet
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Wind Release: Toad Oil Bullet is a synchronized elemental combination technique with the user and Gamatatsu. It is a wind natured upgrade to Toad Oil Bullet technique. To set up for this technique the user must stand behind or atop Gamatatsu and focus their wind chakra whilst Gamatatsu focuses his chakra with oil in his mouth and then releases the oil combined with the user channelling the wind chakra through Gamatatsu, creating a powerful and fast stream of toad oil, which then spreads to cover a larger area but maintaining a powerful striking force due to the wind chakra.

Note: Can only be used with Gamatatsu and know toad-summoning contract.

(Suiton: Teppoudama) - Water Release: Gunshot
Type: Offensive
Rank: B/A
Range: Short/Long
Chakra: 20/30
Damage: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Note: Can only be used by Toad Summons or Signers of the Toad Contract.

(Gamaguchi Shibari) - Toad Mouth Binding
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user summons the belly of a huge fire breathing toad that traps the opponent in its belly. The user can have the toad digest the enemy or capture him/her with the toads stomach wall, spill oil on the opponent and lastly blow out fire all while the opponent in inside the toad.

Note: If the opponent doesn't escape this jutsu before the toad digests him/her the match is automatically over since they are no longer alive. The opponent can escape only if their hands are free to make seals or they havent been caught by the toads stomach walls yet.

Note: Can only be summoned by signers of the Toad Contract.

(Futon: Gamayu Endan) – Wind Release: Toad Oil Flame Bullet
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Wind Release: Toad oil Flame Bullet is a three-way synchronized collaboration jutsu between the user, Gamatatsu and Gamakichi. It is an expansion of the Wind Release: Toad Oil Bullet technique. After the user enhances the Gamatatsu Toad oil bullet with their wind chakra, Gamakichi adds Fire Style: Flame Bullet technique to ignite the oil. The wind chakra not only increases the coverage and distance of the oil but also adds power to the flame and was strong enough to even push back the 3 tailed beast.

Note: Can only be used with Gamatatsu and Gamakichi and know toad-summoning contract.

(Futon: Gama Teppo) – Wind Release: Toad Gun
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Wind Release: Toad Gun is a two-way collaboration jutsu with Gamatatsu. It is a wind upgrade version of water style: water gun technique. To set up this technique the user has to be standing on top or behind Gamatatsu moulding their wind chakra and Gamatatsu concentrates his water chakra in his mouth and then by releasing both chakra at the same time by channelling the wind chakra through Gamatatsu it creates a powerful and fast stream of water, which eventually spreads out to cover a much larger area but maintaining a powerful striking force due to the wind chakra.

Note: Can only be used with Gamatatsu and Know toad summoning contract.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Seikiyu Jirai | Oil Landmines
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user slams their hands on the ground and directs some of their chakra toward predetermined locations. Upon reach the destination, the chakra is converted into oil and packs itself into landmines of sorts. The landmine reacts to increased weight or a redistribution of weight overhead due to movement. The user can make up to four landmines per usage.

Note: Can only be used by Toad Summons or Signers of the Toad Contract.
Note: Courtesy of King of All.
 
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Re: Summoning Contract Animals and Techniques

~Tortoise/Turtle Contract~


Contracted Animals: Tortoises & Turtles

Canon Bio Signers:Might Guy

Description and Background:

Sage Mode Notes:

(Kuchiyose no Jutsu: Ningame ) - Summoning Technique: Ninja Tortoise
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: He is a very large tortoise. His shell is red with a yellow underside and swirls on the top with markings around his eyes which are also yellow. He wears a Konoha forehead protector around his neck and an orange bandage on his right front leg. He can use Basic strong fist taijutsu up to D - rank but his shell can protect him from Techniques up to A-rank within reason, however, his flesh is vulnerable and has no damage resistance.

Note: can only be summoned once

~Ninjutsu Techniques tied to the contract~

N/A​
 
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Re: Summoning Contract Animals and Techniques

~Special Contract: Baku~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Shimura Danzo

~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Baku) Summoning Technique: Baku
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The personal summon of Danzo Shimura, it is a gigantic elephantine chimera, large enough to dwarf Sasuke's Susanoo. It has tiger-like limbs and bandages wrapped all around its head similar to Danzō and armour on the base of the trunk and between the eyes. It is predominantly dark orange in colour with the exception of its trunk, legs and the markings around its eyes. Its feet are also striped; reminiscent of those of a tiger. It also has huge tusks and what looks like a beard, as well as long, sharp claws. A baku (獏, 貘) is a mythological creature said to eat dreams and nightmares. As a chimera with an elephant's trunk, a rhinoceros' eyes, an ox's tail, and a tiger's paws, the Baku is incredibly dangerous physically, enduring techniques up to A-Rank with little to no actual damage. It can use Wind release techniques and its own unique technique. It does, however, have a severe weakness. If it somehow inhales a fire technique or any other harmful technique, it will take internal damage and disperse.

Note: can only be summoned once

~Ninjutsu Techniques tied to the contract~

( Futon: Shinkū Ibuki ) - Wind Release: Vacuum Breath
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Baku summon will suck in air causing a powerful vacuum that draws in the opponent and any debree. The summoner can use this Vacuum to increase the potency of their wind techniques by using the vacuum. The downside to this technique is the enemy target can use a Fire Style Technique and increase its power by using the vacuum to attack the Baku directly.

Note: Can only be used by Baku

(Baku Kuchiyose no jutsu: Akumu-Funka) - Baku Summoning Technique: Nightmare Eruption
Type: Attack
Range: Short-Long
Rank: S
Chakra: 40
Damage: 80
Description: After the Baku has used its vacuum ability, it compresses the inhaled objects into a ball using chakra and releases it as a large bullet of whatever was inhaled. The Baku will be unable to use the vacuum ability for two turns after using this ability. The user can use this to form a collaboration attack by inserting their water or fire chakra into the Baku as it's releasing the blast. This turns the attack into a fire/wind combo or a water/wind combo.

Note: Only useable twice per battle.
Note: Baku cannot create its vacuum for two turns after usage.
Note: If adding chakra for collaboration technique, then the user can only perform two techniques in the same turn.
Note: Courtesy of Nanaki
 
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Re: Summoning Contract Animals and Techniques

~Special Contract: Animal Path~


~Description and Background~


N/A




~Cannon Bios who have signed the contract~


Uzumaki Nagato
Six Paths of Pein
Uchiha Madara
Uchiha Sasuke
Uchiha Obito
Ōtsutsuki Hagoromo




~Summoning Animals tied to contract~

(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A-Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to B-Rank and below techniques but if cracked, the animal reverse summons away from the battlefield.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once

(Kuchiyose no Jutsu: Kyojin kamereon) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets for Pain with its tongue
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once

(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once and can only divide into a max of 4 bodies.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once

(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, being very slow to move around once summoned. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once

(Kuchiyose no Jutsu: Kukuou Makai) – Summoning Technique King Of Hell
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description:
A demonic figure, the King of Hell is the connection between the user and the Underworld (or world of the dead). It can be used by two paths for different purposes. When used by the Naraka Path, it's used for interrogation or regeneration. When implemented on a target, a serpent-like apparition of their life force energy, in the form of an enlarged tongue emerges from their mouth and is presented to the figure. It then proceeds to pass its judgement on the victim. If they are lying (or refuse to answer the question), their life force energy is ripped out by its two hand-shaped tongues and consumed, leading to the victim's death. If the victim says the truth, she's left drained and tired but otherwise unharmed. For its second ability, the King of Hell can regenerate injured ninjas or summons and even repair the other Paths in the case of the 6 Paths of Pein bio. The restored target is consumed and brought back as it was during its prime. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death. Only those on which the King of Hell is used can see it, except when its used for the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique. Like any being linked to the Rinnegan user, the King of Hell also manifests the Rinnegan and shares his vision with the user.
Note: Can only be used thrice for interrogation
Note: The Regeneration ability can only be used 3 times on others and only once on the user himself.
Note: 6 Paths of Pein bios can regenerate damaged paths 4 times per battle.
Note: Can only be summoned by either the (Jigokudō) - Naraka Path or with it active or after activating the Outer Path.
Note: Lasts 2 turns.

(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once


Ninjutsu Techniques tied to the contract


(Suiton: Homatsu Rappa) – Water Release: Violent Bubble wave
Rank: B-Rank
Type: Offense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The Giant Crustacean expels a huge wave of Bubbles from their mouth that is capable of washing away most attacks, such as oil and fire. It is also effective as a smokescreen.


(Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.

(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Note: can only be summoned by Rinnegan bios with access to Animal Path and creates a total of 4 separate bodies.
 
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Re: Summoning Contract Animals and Techniques

~Special Contract: Doki~

~Description and Background~

N/A

~Cannon Bios who have signed the contract~

Contract can only be signed by Tayuya bios

~Summons tied to contract~

(Kuchiyose no Jutsu: Doki) Summoning Technique: The Three Angry Demons
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The Doki (怒鬼, Doki) are three beings summoned by Tayuya. Their eyes and ears are covered and their mouths are sewn shut, a reference to the three wise monkeys, a recurrent oriental theme. By playing specific melodies on her Demonic Flute, Tayuya can control them, each melody causing them to perform different actions. Each demon is different in appearance and each wields a different weapon. One wears a dark green full-body suit and its hair covers its entire head and face. It wields a giant studded metal club. The other is shirtless and wears dark pants. It is bald and has scars on its head, similar to Ibiki Morino, and it wears a blindfold. It has a thorn-like weapon tied to each arm. The other has its upper body covered in bandages and wears brown pants. Its head is in an awkward position and has several needles pinned on it. It doesn't have arms and thus it doesn't wield any weapon but delivers massive leg attacks. Each demon has a purple, rope-like belt tied in an inverted bow around its waist, like Tayuya and the rest of the Sound Four. The Doki are incredibly strong and fast, each capable of enduring A-Rank attacks with little damage taken. Their speed is such that they can easily outmaneuver most Sannin Rank Taijutsu masters while their physical strength enables their physical attacks to have a B-Rank strength. In addition, Tayuya can use her flute song to force open their mouths to release a many-mouthed, worm-like creature that consist almost entirely of spiritual energy, making them impossible to hit. These "spirit worms" are attracted to physical energy, and absorb it on contact, allowing them to weaken an opponent. Tayuya can send away the Doki if necessary, by making a half ram seal and saying "dispel" as seen during her battle with Shikamaru after he gains control of them. The Dokis can't use any technique apart from those inherent to them but are devastating when used to perform physical attacks which are controlled by the songs played by the users flute. Without the use of the flute, the Dokis stop, waiting for new orders.
Note: Can only be used once and can only be used by Tayuya Bios.
Note: The Doki need to be controlled by the Demonic Flute: Warriors Requiem's technique.

~Ninjutsu Techniques tied to the contract~

(Mateki: Genbusō Kyoku) Demonic Flute: Warriors Requiem
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20 (-5 per turn)
Damage: N/A
Description:
Using her flute, Tayuya controls her three Doki from a distance without using words. By playing specific notes, her Doki moves and acts in specific ways. Tayuya can also change the melody if the opponent figures out the keys.
Note: Can only be used by Tayuya and is used to control the Doki in their movements.
Note: It remains in use until the user stops using it at which point, to control the Doki, the user will need to activate the technique again.

(Makyō no Ran) Revolt of the Demon World
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-20 per turn)
Damage: N/A
Description:
Tayuya manipulates her three Doki with the sound of her flute. Her melody forces the release of spirits from within the Doki which materialize into snake like entities with many mouths all around, which are actually sealed inside of the Doki. The materialised spirits are composed almost entirely of spiritual energy, so their existence and chakra are in an unstable state. Therefore, they crave physical energy, which they are keen on detecting. They will guide the Doki to search for the physical energy of beings nearby with the help of the users directions through his music. Once they do manage to find a target, the snake-like entities will rapidly converge upon the target, wrapping around it and ravaging through their physical energy. This unbalances the targets chakra flow which damages him and prevents him from using Physical techniques, basically Taijutsu based ones. Because the balance between Spiritual and Physical energies is off set, the target cannot use high ranked Ninjutsu (A-Rank and above) also. The disadvantage of the technique is that it doesn't do any physical damage to the targets body and leaves the Doki vulnerable to attacks from allies. Each Doki can deal a B-Rank damage to the target and drains 50 chakra points per turn while in contact with the target. The snake-like entities have a detection radius of mid range around them for Physical energy (detection that can be hindered by masking the targets chakra or presence) but cannot reach more than Short range around each Doki, meaning that each one has to approach into short range of their target to work.
Note: Can only be used by Tayuya bios and only after summoning the Doki while also using the Demonic Flute: Warriors Requiem technique to control them
Note: The user needs to continuously play his flute to sustain and fuel the technique; if he stops playing, the technique ends.


 
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