Suits and O's

The_Empire

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Sold stands before her and looks her up and down. The lady taste was alright to say the less but nothing close to Solfs'.
You are the one I am looking for The State has sent me to capture you or kill you. Either way you are mine. So tell me why you are on the wanted list or should I drag it out of you?

As he is done speaking he activates his Sharingan and then it transitions into an more advanced version of it's self just soon it was activated.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Right after passively activating his doujutsu he performs one hand seal. The signature hand seal of the Uchiha and their graduating technique. He releases a small ball of fire at the lady.

(Katon: Gōkakyū no Jutsu) - Fire Release: Great Fireball Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

Right after sending the ball of fire at the lady and he summons a sword to his hand.
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

Ryūjin Jakka) - Flowing Flame Dragon
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
 

Alyx

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The spirits of the world have continuously chimed at the maiden’s ears. “Cleanse his soul…” was the one they continuously repeated, as she silently ventured through the terrain. It was pretty cold out today, though that’s to be expected in areas near the Lightning Mountains. Noelle wasn’t here to kill or truly harm anyone, only here to investigate the source of the distress of these lonesome spirits. “Please do not be alarmed, I will figure things out…” she commented to the spirits as she attempted to put them at ease. However, as she reached her destination, she can sense the soul of a male individual. She couldn’t help but feel some restlessness in his soul, so much so she desired for him to make peace with his demons. “Please don’t be alarmed but I…” she tried to finish her speech but the opposition attacked, as the forming of a hand seal alerted her. “Swack! Don’t waste your time trying to reason with him!” Hawke yelled from her shoulder, as she annoyingly dismissed the hawk
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spirits comment. As the ball of flames is released, she narrowed in on it as she quickly moved into action. “Please we don’t need to do this!” she pleaded, as she forged a quick set of hand seals. Immediately the rukh that existed around her would gather, quickly merging and forming into a giant flaming teddy bear of sorts. As the teddy bear came to life, the monstrosity would bulldoze through the fireball, as it remained by it’s masters side.

The opponent wouldn’t waste any time, summoning some sort of weapon? “Hawke to me!” she commended, as she performed a sole hand gesture. This quickly called her personal spirit to her body, as the two immediately formed a unique bond only the two of them can comprehend with one another. “Unite!” they both mentally commanded, now prepared for battle. As they did this, the flaming bear would flank from the opponent’s right side, as it came in order to deliver a sweeping blow to the opponent, burning him completely but also under the crushing force of the monster’s power. “You made me get serious! Any injuries aren’t my fault, you hear me!” she yelled, as she watched from the distance.

Dorīmukonbājon ✽ Dream Conversion

Type: Offensive |Defensive
Rank: C-S (A)
Range: Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect)
Damage: 30-80 (60)
Description: Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals
(Búri no Yuigon) Δ Testament of Búri
Rank: B-A (A)
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
 

The_Empire

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With the bear taking over his fireball jutsu with ease he holds his sword in his right hand.

Demons? I have no demons and even if I did they would be on myside. Now come ease little girl or else.

Solf knows the State doesn't make mistakes but they are all lazy and send them out like guard dogs to do their dirty work. He takes notes on everything but the State said this young lady had dual abilities but wasn't specific on what they were just that they are dangerous if she get to loose. He activates his doujutsu to another level passively in the process of thinking of how dangerous things could get if he let her loose.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

The fiery bear rushes at Solf and with his new eyes he watches and places the sword on his back. He perform one hand seal and releases a ball of fire. This ball of fire would turn into a fire storm that would make contact with the ground that spreads out destroying everything in its way on its way to the bear that the lady created.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+15 =75)
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

Right after sending out the fireball he performs another one hand seal. With just this hand seal he exhales a large sphere of fire. This ball is solid unlock its natural property. Solf mental sanity is starting to go off the path of a Dog of the State suppose to.

(Katon: Gōenkyū) - Fire Release: Great Blaze Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+15 =55)
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
 

Alyx

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It seems the opponent wasn’t deterred from wanting to stand down, leaving the shaman little choice in the matter. Alas, he released another fireball, the fiery teddy would have rammed it’s body into the fire ball. However, the previous damage it took it would lose the clash against it. The shaman would quickly attempt to correct her actions; as she swiftly spent her chakra in order to control a spirit nearby. She would infuse the spirit into the very terrain around them, though this was mostly to spread to the upper most layer of the terrain. This allowed her to mold the ground into a giant composed of soil, rock and well…flames. The outer area of the beast would have kept the flames from spreading any closer to Noelle. As she commanded it, the beast would immediately rear it’s arm back as it attempted to quite literally punch the man, flat into the surface of the terrain but also burning him with his own flames. She would have passively activated another technique as well; in the event she needed some additional protection against him.

This would prevent the use of his next technique, unless he desired to be punished even more now. “Don’t underestimate me…the spirits are always on my side!” she said in a rather cheesy tone, but who cares! She was a heroine at heart and if this man needed to cleaned of his sins, even if it meant getting a bit rough, she will do so. This is her goal! She would continue to maintain her spiritual fusion with Hawke for the time being, as she passively activated her Aura Sensing as well - capable of seeing the aura of the man she's fighting.

(Keshin no Jorth) Δ Jorth's Personification

Rank: C-S (A)
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80 (60 / 65 via Solf's Flames)
Description:Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Kyozetsu no bogu Borg of Rejection (Passive)
Type: Defensive | Supplementary
Rank: A / S (A)
Range: Short
Chakra: 30 / 40 (-10 to repair)
Damage: 60 / 80 (60)
Description: Borg is the only rukh technique that acts on its own, as it responds to the rukh around the user if they are in any danger. The user activates the protection by spending chakra (30 or 40), the rukh would then remain dormant only activating when the user is in danger. Once an attack is launched towards the user (Outside of the user's range of awareness), the rukh will respond in order to protect the user and form/erect a borg, or what others may perceive as a spherical barrier yellow in color. The borg however only reacts to non rukh techniques. The borg expands several feet outwards(up to 5 meters) in all directions protecting the user from oncoming threats, if enemies are caught in the range they'd be damaged and sent flying backwards. This allows for attacks of equal rank or below to be easily defeated. The borg can alternatively be activated by a user to defend an attack or as a means of transportation, allowing it to float and/or soar through the air by controlling it. Should the borg not be completely destroyed, it'd leech 10 chakra from the user to repair itself before remaining dormant once more.

Note: Spending the initial chakra cost doesn't count as a move however forming the borg(A or S rank) does.
Note: The A rank version can be activated 5 times per battle however it can be made to lay dormant for up to 4 turns.

Note: The S rank version can be activated 3 times per battle. It can be made to lay dormant. This is achieved by spending the initial chakra cost and triggering it mid battle. This must be mentioned in the users bio to be valid
Note: When S rank version is used, no S rank and above djinn techniques can be performed in the same turn.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
 

The_Empire

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The man starts wonder what this lady's abilities is now. The ground it's self turned into a literal monster with the flames on them. Can she control inanimate or something else that he can't quite people his finger on. Solf activated a path that gives his body enhancements beyond a normal Shinobi. His body it's self currently doesn't change but he does take his right arm off with his left and reveals a secret compartment that has missiles in it. The missiles all launch at the monster. They all Target it based on the chakra signature it's self and explodes once in range. Solf on the other hand is already on the move. He dashes to the left at an arc that he gives me more view of the lady. As he does this he activates another path that gives him the ability to summons some weird monsters himself.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

With just one clap he summons two monsters with tons of feet. These animals all rush at the lady at the same time from different angles.

Spirits??? Ha you will be with them soon.

(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to A Rank and below techniques. This animal has the speed of a Jounin.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

( Kuchiyose no Jutsu: Kyojin Mukade ) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and Bella and moves at comparable speed to a Jounin.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once
 

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The shaman would continue to watch in awe; as the spirits continued to fight alongside her – despite her severe lack in power. All of a sudden, she heard something coming towards the direction of her opponent. “EH?! What are those things!?” she started to panic but Hawke mentally calmed her down. “Now isn’t the time to be afraid, now is the time to fight!” he commented. The shamanist would nod, watching as the missiles blasted through her flaming stone golem. This one wasn’t going to be easy to stop it seems, not at this degree. Noelle quickly decided she needed to invoke more powerful forces to her side, as she quickly made a set of quick hand seals. This in turn caused her to release seaweed like constructs from her body. It would erupt, spiraling upwards in order to cover herself from all sides and block the impact of the explosion. Her seaweed structures managed to survive the impact Noelle was still in a lot of trouble – considering the opponent would now summon some sort of animals to aid him in battle. “Dear me…” she thought for a second, but alas she decided to bite her thumb. Manipulate the seaweed, she would utilize it as a spring board, sending her into the direction of the opponent. She would have swiped her palm with the blood that she snatched and quickly made some hand seals. Immediately in a poof of smoke, she would have summoned a Favela Cockatoo named Miguel.

Senhorita Noelle! É uma honra vir em seu auxílio. Digg etr3va-me, estamos chutando a bunda desse homem?"
Sim Miguel, esse é o plano!

Say little more my lovely!” he announced. Mounted on his back, the duo swiftly made their way towards the opponent with the intent of cutting him down without issue. Miguel wasted no time, drawing the sword within his talons and swing the blade in order to release a shockwave at the opponent.


(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank ( A)
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80 (60 + 20 = 80)
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized
( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.
Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.
While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.

*Can only summon 1 Favela Cockatoo per technique*
*They stay in battle for 5 turns*
*Can only be summoned once per battle*
( Kossetsu Ashige ) - Fracture Strike
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will draw their sword and release a pressurised cresent blade of chakra at the target causing them to be hit with a strong force of chakra ( The technique is capable of countering Ninjutsu B rank and below ).
Note: Can only be used by Samurai biographies and once every 2 turns.

 

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Solf notices the lady summoning a bird. Just as she does this the animals he had summoned all stop in their own tracks and turn towards Solf looking up at the lady.

Such a shame my pets couldn't greet you. The joy they get with meeting new people is amazing.

Solf holds his right hand out which turns into a cannon. His body is enhanced still with the previous path he activated. The transforms quickly and lights up releasing a beam of chakra. The beam is released at the bird that was just summoned.

( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

After releasing the beam if chakra the hand it's self transform back into it's normal look. The beam of chakra would be done before the bird could do the samurai jutsu. It is done as it was summon. Right after the hand transforms back to normal with one hand seal the State Dog would release out eight large spheres of fire that would rain down onto the duo wherever they are located based on the view of Solf and his animals since they have linked vision.

Heat Destruction Shower!!!!

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 

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Largely ignoring what her opponent was saying, Noelle wouldn’t be bothered. Instead, the two continued towards their opponent; as she noticed him changing his arm into some kind of weapon. Noelle would tap into the precognition ability her spiritual partner provided her; allowing her to glimpse into the future of possibilities, as she saw how the man intended on blasting her with that damned canon on his arm. “Such magical tricks…I’ve never seen it before…” she thought to herself, with Hawke understanding her confusion. Despite this; she needed to be able to deal with the damned attack coming towards her, as she immediately proceeded into her next set of tactics. As she did, she would call upon a spirit of great power, one that is undetectable for those outside of the Katsuryoku Clan or with Spiritual Sensing. The spirit would be summoned directly behind of Solf, roughly five meters away. It would rush towards his position, immediately passing through his body. This would prove to weaken him, as the spirit forcefully absorbed chakra from him for itself. This would make his next offensive technique loose additional power. However, Miguel dealt with the laser himself.

The parrot would quickly and swiftly swing his drawn katana – utilizing the infamous Samurai Saber technique, releasing a crescent wave of chakra that slashes into the laser, allowing him to counter it with ease. “Don’t think for a moment you were allowed to strike madame Noelle you filthy pig” the parrot told Solf as they approached. Despite the opponent’s possible release of his next technique (if you decide to use the technique still), Noelle was well aware of what it was about to be. She would have then controlled the rukh surrounding her in order to create a giant Koala. The beast would be formed directly underneath her and Miguel, as the it allowed her to be pushed higher into the air, allowing her to avoid the powerful flames, though it would immediately destroy her bear in return, Miguel needed to readjust myself while airborne again, having been shoved into the skies much higher than he initially intended. “Madame please be more careful with how you do those things! Caught me by surprise!” he complained, only causing Noelle to chuckle. “If only you could see the future…you’d understand why!” she argued back.

(Hakai Sokushitsu) Δ Destructive Concubine
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.
( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Type: Offensive
Rank: A - S (A)
Range: Short - Long
Chakra: 30 - 40 (30)
Damage: 60 - 80 (60)
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.
Dorīmukonbājon ✽ Dream Conversion
Type: Offensive |Defensive
Rank: C-S (A)
Range: Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect)
Damage: 30-80 (60)
Description: Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
 

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Solf feels a cold chill through his body as the spirit had entered his body decreasing his next offensive or defensive jutsu. He wasn't aware of such action at all just that he got chills. After he had finished off his fire jutsu which was weaken thanks to his opponent's spirit he looks at the duo flying up higher in the sky. He takes off towards them and the summons from before all look up at them also keeping an eye on them from different angles. Solf summons another animal but this time it is a bird that once it is summoned aims to dive into the lady's pet.

( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

Solf didn't give up there once he had summoned the bird he creates missles again from his left arm that opens up. Once opens up there is a bay of missiles that all lock in on the lady's chakra signature. All four missiles take off towards the lady's signature it was targeting. He moves around at an arc but instead of looking up he kept his eyes down towards the ground around so he can see below them while the summons all have different angles on her so he doesn't miss anything. He passively activates his chakra sensory also.

( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

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With the counter by Noelle being effective; she would have suddenly seen a poof of smoke appearing from the distance as the man summoned his giant bird. “Ohh he has an avian summoning?!” she started to admire the creature but quickly noticed, it had no soul. It wasn’t an animal after all? Unlikely; the duo wouldn’t care either way at this point. As Miguel would activate his innate sensory skill, allowing him to monitor the opponents much more accurately now, while the shaman would have simply repositioned herself onto Miguel to see what the opponent intended on doing. As the missiles would open up once again, Noelle quickly realized once again what was about to occur – as she quickly grew seaweed vines from her arms, that quickly spread into the air and formed into a shield in order to block the missiles, allowing to tank the blow. “Now you’ve done it!” she announced, as she rushed after her opponent with the intention of ending the battle once and for all as Miquel quickly tossed a feather from his arm, as it heads straight for the opponent.

( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself).
*Can only be used by parrots*
*Can only lock on two targets at a time*
(Sōruiton Ewa ) – Algae Release Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized
(Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.
Can be used by Favela Cockatoos and considered bukijutsu
*Created by Luiz*

And thus, ends the fight. Now is up for grading!
 

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I'll keep this short since I'm about to fall asleep. Pretty simple and straightforward fight, would have been cooler if you guys went a few more turns as it was just starting to ramp up, most likely in Solf's favour. But ay, from what I saw it was mostly even, with the slight edge going to Mirai and the weird clan techniques. Turn #6 and #10 are the main standing out moves in the fight to me that make me grade it in Mirai's favour. If you guys want a post by post breakdown, I can do that tomorrow.
 
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