[Suiton] Suiton with Naruto!

Naruto.

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Hello there. ^_^
So, yes, my training method is very different. We will basically start with a system called the 'method system', wherein each jutsu is grouped into the method it falls in, irregardless of rank. There are 5 methods for Water Release, which I will explain in detail soon. After each method is covered, I'll ask you to list the jutsus of that method which would test your understanding. Once you do that, I will teach you the jutsus of that method and then move on to the next method.

Before we start with the method system, let's get to the basics. I want you to tell me what is chakra, ninjutsu and handseals, in your own words. You can refer the wikia, but don't copy paste from it or other training sessions of other RP'ers. Also, tell me what is water in real world definition and what are your thoughts and feelings about water. What does it signify for you?
 

Neji Hyūga2

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Hi! :)
And roger that!

-Chakra is the energy that is formed through the passive combination of both the Physical and the Spiritual energies in a sentient being(every living being with a conscious mind has chakra). Physical energy corresponds to the vitality of the body and its own energy. Spiritual energy corresponds to the mind or spirit, and comes from the awareness and "soul" of each sentient being. Some ninjas have high levels of chakra because they have great physical energy and others because of their spiritual energy. However, it's much more difficult to increase the spiritual energy than the physical one, thus why all ninjas pass through intensive physical workout. Chakra flows in a circulatory system inside your body, in a way that much resembles the blood circulation. This circulatory system has 8 small reservoirs that act as both storage but also chakra regulation. These are the eight inner gates. Along your circulatory system, small "portals" exist that enable you to expell chakra from your body. These are called Tenketsu and there are 361 of them scattered along the body. When a tenketsu opens, chakra poors out of it. It's by molding the chakra that comes out of the tenketsu that you produce ninjutsu and genjutsu. On top of that chakra various from person to person and can be manipulated, such as Naruto's Rasengan. He mixed his wind natured chakra with the shape manipulation of a sphere to create it. Everyone's charkra has an element it leans towards and can have it's shape created and altered. There is also a couple other forms of chakra, such as Kurama in Naruto(Jinchuriki's). He has access to Kurama's vast amount of chakra which originally isn't Naurto's but further enhances Naruto's abilities. The other being Senjutsu which is nature energy and greatly enhances all of the users abilities ranging from ninjutsu, taijutsu, and even genjutsu. The users body is significantly stronger and much more durable. Mentioned above, chakra and ninjutsu are associated with each other. Ninjutsu is basically any ninja move that ninja's do in real life. Chakra is used to prefer ninjutsu, like shadow clones in Naruto's case. However, it isn't necessary for all ninja's such as in Rock Lee's chase whom doesn't use any at all. Ninjutsu is connected to one more thing, besides chakra being used with it, it also most of the time requires hand seals to be made. The hand seals help get the necessary amount of chakra needed to perform set jutsu and depending on what kind of hand seal it is, it also determines what kind of jutsu it would be. Such as the tiger hand seal is almost always associated with katon.

-Water in real world is life to me. It is a element that is needed for everything and essential to everything and everyone. When I think of water, I think of the peaceful and soothing nature that follows with the water and whatever it is in, whether it's ocean water, or rain, either way it's something that brings peace to me and without it, we wouldn't even exist. The thing it really signifies to me is that the tides of water it swaying back and forth and moving in many motions. There is a certain balance to things and water seems to bring that.

I hope this would suffice!
 

Naruto.

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You copied it from Scorps's defintions:

±± Chakra ±±
Chakra is the energy that is formed through the passive combination of both the Physical and the Spiritual energies in a sentient being (every living being with a conscious mind has chakra). Physical energy corresponds to the vitality of the body and its own energy. Spiritual energy corresponds to the mind or spirit, and comes from the awareness and "soul" of each sentient being.

Some ninjas have high levels of chakra because they have great physical energy (like the Akimichi or even Tsunade) and others because of their spiritual energy (like the Uchiha and the Yamanaka). However, its much more difficult to increase the spiritual energy than the physical one, thus why all ninjas pass through intensive physical workout.

Yin and Yang are based on this same concept. Yin is the basis of the spirit while Yang the basis of the body. In this i won't go into more dept because there are 2 things to consider: Yin/Yang manipulation in our RP is different from the manga one and both are more or less inacessible.

Chakra flows in a circulatory system inside your body, in a way that much resembles the blood circulation. This circulatory system has 8 small reservoirs that act as both storage but also chakra regulation. These are the eight inner gates. Along your circulatory system, small "portals" exist that enable you to expell chakra from your body. These are called Tenketsu and there are 361 of them scattered allong the body. When a tenketsu opens, chakra poors out of it. Its by molding the chakra that comes out of the tenketsu that you produce ninjutsu and genjutsu.
Try again. Don't copy. :/
Define how much ever you know. No need to copy-paste points from others. This training is to find out how much you know, and my job is to give you knowledge.
Other than that, well said about Water, Ninjutsu and handseals. I'll add more to w/e you said, once you redefine what is "chakra", for me.
 

Neji Hyūga2

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You copied it from Scorps's defintions:



Try again. Don't copy. :/
Define how much ever you know. No need to copy-paste points from others. This training is to find out how much you know, and my job is to give you knowledge.
Other than that, well said about Water, Ninjutsu and handseals. I'll add more to w/e you said, once you redefine what is "chakra", for me.
Sorry senpai, I actually didn't get it off him. I found it online while reading but didn't realize someone had that exact same thing. I essentially added things to what was already said but here, I'll try again.

Chakra is an energy source that exists among people in the NV. With this "energy" one is able to do vast things, such as ninjutsu, which was talked about earlier. The way it is within people differ, such as people could increase their chakra reserves by training intensively why physical matters (which most people tend to do). Chakra is located within the body through a circulatory system, but which contains chakra instead. This is called the chakra circulatory system and it's essentially intertwined within all the origins in the body. There are 361 points within the body that carries all this chakra throughout the body. Depending on how it's hit, one can turn off or increase the chakra flow within the person, the Hyuuga are known to use their fighting art, Jyuken to manipulate these points and attack this spots and cause severe damage to the person since it's so closely linked with vital organs . There is also 8 pockets within the body which regulates a lot of the chakra and also stores chakra within it, which are called the 8 inner gates. Chakra is an essence of life to people in the NV and without it, they can't life.

Hope this is better.
 

Naruto.

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Which site did you get it from? And nice. Here's my definition:
♣Chakra ♣

"Chakra" is basically life essence or life force which exists in human bodies and animals. Without it, a shinobi can die. It can be considered "blood" and soul for a ninja. It is the molding of physical energies and spiritual energies in the body. Physical energy is the energy given off by the body cells and can be increased with more stamina and practise. Spiritual energy is derived from the consciousness of the mind and can be increased through great concentration and meditation. It is the basis for all almost all the ninja skills like Ninjutsu, Genjutsu, except Taijutsu in some special cases. It flows through the chakra circulatory system, and in it, there are 361 points aka nodes in the body known as tenkutsu. The function of the tenketsu is to regulate and control the flow of chakra. If these weren't present, then chakra would flow through some specific organ, thus there wouldn't be a balance in the chakra flow. Every ninja in the narutoverse possesses a chakra pool. Shinobis with a very high chakra pool like Naruto can perform a lot of higher ranked techniques like Multiple Shadow Clone Technique, etc. without having the fear of getting their chakra depleted at once. Senju Clan members for eg, have very high chakra reserves and a high physical energy aka high "Yang" energy, thus their naturally strong bodies and on the other hand, the Uchiha clan members have a very high spiritual energy, i.e. high "Yin" energy, thus their proficiency in genjutsu and visual prowess. It is possible to have high chakra if you possess very strong willpower. If chakra runs out completely in a shinobi, then he dies as shown when Kakashi died due to his chakra completely running out against Deva Pein. It can be divided into several types like:

Elemental Chakra
Senjutsu chakra
Bijuu Chakra

♣Ninjutsu ♣

Ninjutsu means "Ninja Arts" and is something that allows the shinobi to do something that a normal human can't do, like walking on water, manipulating elements, the usage of special as well as bladed weapons, stealth, transformation, etc. The effects of ninjutsu are real. Most of the time, it heavily relies on the usage of handseals as well as chakra. Regular ninjutsu doesn't incorporate the usage of elements for it, like stealth, a basic Rasengan, etc. Elemental Ninjutsu is an advanced form of ninjutsu, which incorporates the usage of basic 5 elements, as well as advanced combinations to create stronger jutsus which have the respective properties of the 5 elements. Elemental ninjutsu is stronger to regular ninjutsu, since regular ninjutsu only uses raw chakra, whereas, elemental ninjutsu uses both Shape Manipulation and Nature Transformation. The perfect Rp example would be that, a Wind natured or a Lightning natured Rasengan would have a greater destructive force than a standard Rasengan, obviously because the elemental Rasengan contains violently rotating chakra as well as the violently rotating chakra is given the property of the respective elements.

♣Handseals ♣

Handseals are hand gestures, which primarily manipulate chakra and dictate the exact amount of chakra needed for the respective specific technique. Weaving of handseals makes chakra take different "patterns". Some techniques require a large number of handseals, which is related to the complexity of performing that technique and if not weaved properly, in order, or if the user loses focus in between, then the technique is either executed in a weaker state, or it is dispersed midway, depending on the specific technique. A good example is Water Dragon Bullet Technique. It was shown that the technique required a string of 44 handseals to perform, however the Second Hokage, Tobirama could perform it with a single handseal, due to his unparalled Water mastery. It is shown in the manga that with time, a shinobi after mastering the specific technique, requires one-literally no handseals to perform it, an example being Chidori, which required some handseals when Sasuke just learnt it. In our RP, the user can perform any 2 elemental releases of his choice, depending on the elements he has placed as specialties, with one-virtually no handseals/faster handseals. Usually, handseals are performed with both the hands, but Haku, Minato, etc have demonstrated the ability to perform it with only a single hand. The 12 basic handseals are Monkey, Ram, Dog, Horse, Dragon, Boar, Rat, Snake, Ox, Hare, Bird, Tiger.

♣Water ♣

Water is a more or less passive element by nature. It flows freely and takes the shape of whatever it is contained in. I call it passive as it is a yielding element which goes and flows however the external forces and nature dictate it to. For example; still water will move and ripple at the slightest touch, a river flowing straight will move around a rock and take an alternate direction instead of just going through the rock. Wind can cause water to move in different directions. This is one of the reasons why water, a yielding element, is opposite to earth, an unyielding element. That rock in the bank of the river will not move for the water, it will stay firm. If the rock were to walk through the river straight, the water would go around the rock, not the other way around. This is a rudimentary understanding, however water itself can be very powerful and forceful. A large enough mass of water may disroot the rock if strong enough. Water may be condensed to a fine area and move at great speeds to cause a powerful impact. That is where variables come in, which is what any element manipulates, the variables of the properties that can enhance an element's potential. If you want to look at things in terms of balance, Taoism and philosophies behind water and it's general movement. Water is the Yin half, not forceful, yielding and water redirects energy instead of meeting it head on. The Chinese Internal styles of martial arts talk about redirecting your opponents force back onto them which is essentially a property of water (the redirection that is). Force is not met with force rather the force is allowed to continue until redirected suddenly, often times against even harder forces that are much stronger. An example would be if somebody were to punch you. They are traveling in one direction at a certain speed. You simply move out of the way while guiding the fist further in that direction, increasing the speed. Should there be a wall behind them, they make impact with that wall and most often hurt their hand. Water can be anything from a calm and small lake to a gigantic tsunami, which causes widespread destruction. Water can be spewn from the body as a stream, fired as projectiles, or be released from the body's pores itself, as well as, you can materialize water out of thin air. Certain techniques require a source of water to insert your chakra and manipulate it to your will. Water is nearly endless and a provider of life and ultimately, divine.
We'll start with the methods now. Read this and imbue it in your head. Any queries on working of chakra, handseals or ninjutsu?
 

Neji Hyūga2

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Which site did you get it from? And nice. Here's my definition:
We'll start with the methods now. Read this and imbue it in your head. Any queries on working of chakra, handseals or ninjutsu?
It has from a different forum with a sub category for Naruto, it was on an anime site. :p

Also, I have read everything and understood it, no questions here :)
 

Naruto.

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Good.
Oh man, I've asked the same question(projectiles thingy) to 4 students yesterday and today. Lol.

Method System
Method 1: Basic Projectiles
Method 2: Streams/Water Sources
Method 3: Water Manipulation
Method 4: Alternative Releases (Water/Oil/Syrup)
Method 5: Specifics (Body Liquid)


We'll be starting with method 1. Firstly,
What would you define a "projectile" as?
What do you think are the advantages/disadvantages of this method? Hint: *points to the name of the method*
 

Neji Hyūga2

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Lol, it must get tiring asking the same things huh? I assume you ask the same basic questions at the start and then branch off depending on the student, yeah?

Definition: The way I define projectiles as an object that is flying/moving towards something, specifically a fixed target from a distance. (Sorry for such a simple answer Lol I couldn't really expand on that)

Advantages: The advantage of the method system is as it follows. It allows the student to get a grasp of the topic and understand it's most basic things, so that when actually talking about set thing, you'd know exactly what is going on. It allows the student to get all the fundamental steps, in my case suiton, and be able to do/work with/understand the jutsu that you would want me to learn. This also shows to the sensei/senpai that the student isn't just copy/pasting and are actually learning how to do these things, such as jutsu's and gets them ready for RPing.

Disadvantage: The disadvantage of this seems to be people are rather lazy to be honest, and it would encourage them to just copy/paste in order to get through the training quickly so that they can learn that elemental jutsu. It also seems to take up a nice chunk of time for both parties, since they both have to read a lot of what's being said and reply with equally as much. However, this takes a lot more of your time because you're the one teaching it to us and you have other students as well.

I hope I did that ad/dis part correctly :p
 

Naruto.

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Depends really.
Lol. I asked for the advantages of method 1, i.e. the advantages and disadvantages of projectiles, not the overall method system. xD But, nicely said about the advantages of the overall method system. :cool:
Other than that, your definition is vague, but atleast, it's an honest one.

Projectiles: Projectiles are objects which are propelled into the air. For eg: shurikens, kunais, etc. These are thrown towards the opponent. Now, projectiles move in a certain fixed direction, unless their direction is externally changed by blowing wind, water, etc. Coming to the element, an example would be; water projectiles. These are water jutsus which are "flung" at the opponent. For eg: Bullets of water. Several water bullets are released from the hand or from the body. Once these projectiles are released, one can't alter their trajectory and it is out of your control now. With projectiles the user gathers all their chakra into one central focus point and releases the chakra all in one burst or divided in several bursts of compact water chakra with its own set of energy, meaning the chakra is concentrated at one single point and thus the area of damage is short compared to streams, however due to the concentration being large, one single point when hit by a projectile faces massive damage.

Based on my definition about projectiles, I think you can make out the advantages and disadvantages..
 
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Neji Hyūga2

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Depends really.
Lol. I asked for the advantages of method 1, i.e. the advantages and disadvantages of projectiles, not the overall method system. xD But, nicely said about the advantages of the overall method system. :cool:
Other than that, your definition is vague, but atleast, it's an honest one.

Projectiles: Projectiles are objects which are propelled into the air. For eg: shurikens, kunais, etc. These are thrown towards the opponent. Now, projectiles move in a certain fixed direction, unless their direction is externally changed by blowing wind, water, etc. Coming to the element, an example would be; water projectiles. These are water jutsus which are "flung" at the opponent. For eg: Bullets of water. Several wind bullets are released from the hand or from the body. Once these projectiles are released, one can't alter their trajectory and it is out of your control now. With projectiles the user gathers all their chakra into one central focus point and releases the chakra all in one burst or divided in several bursts of compact water chakra with its own set of energy, meaning the chakra is concentrated at one single point and thus the area of damage is short compared to streams, however due to the concentration being large, one single point when hit by a projectile faces massive damage.

Based on my definition about projectiles, I think you can make out the advantages and disadvantages..
Lmao, I seriously doubletaked that sentence and I thought, "which one is he asking me to say????" XD I just ended up with the method itself because it said "this method" and not projectiles. :p


And yes, I got the advantages and disadvantages more or less from your definition :)
Unless you wanted me to state them.....then I'll get on that.
 

Neji Hyūga2

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Advantages: The advantages to projectiles is that you can stay a safe distance from whatever you're throwing set projectile out without putting harm on yourself. Like you mentioned earlier, once out of your hand, it follows it's course unless something interferes with its trajectory. It also does a lot of damage to that specific thing you're throwing at, especially if you focus a lot of chakra into that projectile. It's also very portable, so you could have a whole bag of these little suckers.

Disadvantage: Well since you're typically throwing these from a distance it gives the opponent times to react and move away from it, and if they want could counter it. Either by just making them fall to the ground with their own projectiles clashing with yours or them making your projectiles fly right back at you via fuuton jutsu's. Also mentioned earlier for advantages, projectiles stay its course, which could be a bad thing too.
 

Naruto.

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Hm, interesting points. Good.

Here's the definition made by my sensei:

♣Projectiles ♣ The basic projectile techniques involve creating projectiles like shuriken or kunai. Shuriken and Kunai are examples of projectiles and are not limited to that scope. When you hear and think of projectiles, you think of objects that you launch or project towards your opponent. They're something that leaves your possession and travels towards your opponent. There is nothing different when it comes to suiton projectiles. All you're doing is launching water at your opponent as you would any other projectile. Now, with water and any other element that uses projectiles you tend to use a lot of shape manipulation. Reason is, is because you need to make the projectiles strong enough damage your opponent (pierce them, knock them back with blunt force, etc). Water or any other element at its base is just raw unformed element. By using shape manipulation you form the shape of the projectile you want. As well, you also compress the element to a degree which allows for a certain density which is always good. With these water projectiles, you will be exhaling them from the mouth. You will first inhale and focus the chakra from your core and channel it up into your lungs and mouth. You will then exhale; the chakra you gathered in your lungs helps propel the water, and the mouth is the point of release. You use shape manipulation to then form the water into whatever shape you need it to be, whether it be a ball or something more advanced like a shark. The water is also compressed in a tight container (the boundaries you create by shaping it) therefore when it makes impact with the target they'll generally receive a blunt impact that knocks them back, has the capability to knock the wind out of them, bruise them, maybe break bones or damage the organs and cause shock. Also, if fast enough and small enough, the density from the tightly compressed nature and the speed may be able to pierce like a bullet. Using other mediums of release for projectiles, you would simply channel your chakra into a different location and then follow the rest of the procedures of releasing the water, and shaping it for the desired effect.
Let me expand on your advantages/disadv:

Advantages: Techniques in this category are quick releases, designed to attack in short to long range scenarios against big single targets, with normal movement speed. Just like projectiles, once they leave your hand it frees you up to attack again with more projectiles or even other types of techniques. Techniques in this category allow for you to launch several shots in succession in most cases allowing you to barrage your opponents from several different angles possibly or use them as a distraction or ploy to force them in directions that would be beneficial to you. Large enough projectiles will make it difficult for your opponents to avoid, but not impossible. There can be issues with visibility, allowing you to block your opponent's vision while you plot a sneak attack. However visibility aspect is a double edged sword in most cases. You won't necessarily be able to see them unless you have sensory abilities. These techniques are better used in closer distances to disable both the ability to dodge and counter but also to make full use of the speed of these projectiles. The closer you are, the less time they have to hit the opponent.

Disadvantages: Though quick in release, once projectiles are released you have no control over them. It's generally the same in every case with projectile based weaponry minus attachments like wire that allow you control. However in the case of chakra based projectiles like these, after exhaling exit from the point of release there is no real control over the projectiles. The direction you've launched is where it will go and it could be very easy to avoid them with basic techniques that could move you out of the line of fire, like Earth Release Technique or the popular hurricane fist into the air. There is the problem of the rapid fire projectiles. As said previously, as you're allowed to fire multiple shots from certain techniques, yet they don't all have the power of that particular rank, their collective power combined = the rank of the technique as a whole. What this means is, as you divide the projectiles into several shots, they considerably get weaker allowing for your opponent to exploit the weakness. Some techniques may converge at a single point (usually the target) so that they may not be able to avoid harm by just attacking individual shots, there is still that possibility. Those who try to cover a wider range with more projectiles will leave themselves at a disadvantage. The opponent can protect just their frontal or the area of where they're attacking by using weaker attacks protect against individually weaker fireballs or fire projectiles. Another big disadvantage is this method is that these techniques aren't very prone to combos with other techniques, especially those of other elements. The projectiles are generally so compressed and dense that they explode on contact, preventing them from melting or heating earth that could be used in a combo with them. The sheer concept of a projectile makes it less prone to be comboed with wind or lightning as the projectiles would require insane precision to be comboed with a wind or lightning technique. Projectiles aren't also very usable with water for the same reason as earth as the projectiles would simply "rupture" and not deliver its effect due to the small time in contact with the combo technique. The main disadvantages are that projectiles are fast yes, but less versatile in combat and for the most part, easy to defend.

All clear? Or, should I simplify it for you?
 

Neji Hyūga2

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Nope, everything is crystal clear :)

Reading the disadvantages, I assume a lot of people don't tend to use projectiles in actual RP, yeah or is it mainly used as a distraction of some sort?
 

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Nope, everything is crystal clear :)

Reading the disadvantages, I assume a lot of people don't tend to use projectiles in actual RP, yeah or is it mainly used as a distraction of some sort?
Nah, not really. People do use projectiles a lot actually. But with combos. They're basically used to engage the opponent, and then follow up with a combo, so that he has to react to both the combo and the projectile techniques. But, this logic is valid in short range, since they're harder to dodge at a shorter distance. At a longer distance, people do use projectiles, but come up with surprise attacks. For example,

One person A throws a kunai at the other person, B, in a linear fashion. Now, it would be more useful if he threw it in a diagonal arc, so that the kunai comes down with force, and is harder to counter. There's a canon jutsu in the Ninjutsu List, which is A Ranked. It helps you multiply basic weapons, explosive tags and kunais into a thousand, in an instant. This is the best jutsu to take the opponent by surprise and barrage him. Of course, it requires Ninjutsu training, and you'll know about it, when you'll be trained in Ninjutsu by some sensei. :p
 

Neji Hyūga2

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Nah, not really. People do use projectiles a lot actually. But with combos. They're basically used to engage the opponent, and then follow up with a combo, so that he has to react to both the combo and the projectile techniques. But, this logic is valid in short range, since they're harder to dodge at a shorter distance. At a longer distance, people do use projectiles, but come up with surprise attacks. For example,

One person A throws a kunai at the other person, B, in a linear fashion. Now, it would be more useful if he threw it in a diagonal arc, so that the kunai comes down with force, and is harder to counter. There's a canon jutsu in the Ninjutsu List, which is A Ranked. It helps you multiply basic weapons, explosive tags and kunais into a thousand, in an instant. This is the best jutsu to take the opponent by surprise and barrage him. Of course, it requires Ninjutsu training, and you'll know about it, when you'll be trained in Ninjutsu by some sensei. :p
Alright that makes sense. I'm actually pending on an application thread for Nin training Lol
I could see why people you use this though as a combination with other moves. It's just something extra the other person has to do in order to prevent, makes perfect sense now. Thanks for explaining :)
 

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Good. We'll start with the techs. So, now, your job is to go to the Jutsu subforum and list out all Water jutsus(From D Rank - S Rank) which would fall under the "projectile" category. You can re-read the definition of projectiles, adv/disadv which I stated, so that it'll be clearer for you to understand, which all jutsus are projectiles. :coffee:
 

Neji Hyūga2

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(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

(Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

(Suiton: Amesuikōha) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Kisame slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn

(Suiton: Shawā) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Note: Can only be used by Kisame Bios

(Suiton: Hōmatsu no Jutsu) Water Release: Bubble Boom Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: After Utakata blows dozens of bubbles they make their way toward opponents. If they make contact with anything they explode. Utakata can make them explode with a simple snap of his fingers.
Note: Can only be used by Utakata.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

(Suiton: Suisame Kenjutsu ) - Water Release: Water Shark Blade Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Kisame points Samehada towards the opponent and then envelops it with water and manipulates it into a shark. Kisame then thrusts samehada forwards releasing a projectile shark towards the opponent.
Note: Can only be used by Kisame

(Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. Kisame then jumps up and slashes the opponent back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.
Note: Can only be used by Kisame.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: Can only be used by Kisame.


(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
Note: Can only be used by Kisame Bios

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Note: Can only be used by Kisame Bios

I think this is all of them
 

Naruto.

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You don't need to post jutsus which can only be used by a clan or by a specific character.

Deja vu.

I'll list the ones that won't be there in method 1:
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

This falls under method 5; specifics. Meaning, it's still a Suiton jutsu, but it is special and unique, since it creates Rain clouds unlike Suiton jutsus. This is not a projectile, since you can't "throw" or "fling" the falling rain at your opponent, unless you possess the Rain element, lawl.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

Falls under method 2; since it's a stream of water. Note how the description says, "wave".

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

Again a technique that needs a prerequisite, so it falls under method 5.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Same as Rain Tiger At Will. This falls under method 5; specifics.

Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Requires a source of water, so falls under method 3.

Here is my list of all the ones that'll be in method 1:
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

(Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Questions?
 
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