[Suiton] - With Kerrah

Kerrah

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Should have been covered in your last training xD

Yeah ofc it would be better just to create kunais from normal water xD This technique is useless LOL the addition of having not only to make a clone, but a water clone is ghastly. But we have to cover it so you knowww

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Alright so for this one, to first initiate the technique you'll have to get a bit physical *cue song* Begin by running up to your opponent, dealing with a few barrages of hits, a couple of punches and finish it of with an upwards kick from a downwards angle with either leg, just to slightly knock your opponent into the air. From there, having kicked your opponent knead suiton chakra towards either palm, the choice is up to you, and condense an average quantity of water in the centre of that palm, with a simple swing then release that water in a non-condensed form, with shape manipulation to form it into that of a crescent that will be shaped in the motion of your swing, and be released upwards as your opponent is still into the air, cutting him and dealing damage.
 

Excālibur1

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(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique

Performing the technique:

Looking at the crappy clone staring at the moon, I run towards it and immediately lifts my hand up in the air and punches my face making me fly away. "What the hell is wrong with my hand?". Regaining from that clumsy move, I again run towards the opponent and with the help of will power, I do a thrust punch using my right hand at it's stomach and using my left hand to slap it's left cheek. Then with it wounded, I crouch down a bit and slips due to some wet blood on the ground. After getting up, I lift my right leg up in the air and kicks the crappy clone into the air and I stay on the ground while focusing my water chakra into the center of my right palm. Then I swing around my right arm while manipulating the water to grow out of my hand and head towards the opponent's mouth making it fill with water as well as cause damage. "You always wanted water, so you can have it".​

How would you use the technique in battle:

I won't use this in battle. So lame.. Nevermind, Errr, I will use this technique to cause damage to the opponent. Best used when in close range as this technique states close range -_-​

How to defend from the technique:

By stopping the first punch of the opponent, the entire technique will be avoided. Even a basic taijutsu like D-Rank stuff can counter this one as long as it hits the opponent.​

Do you like anything about the technique?

I don't like it at all. The first part should be a few punches. If the opponent even countered the first one, the entire technique will be rendered useless.​

Questions about the technique:

I don't have any. Sorry. Wait a minute! Why am I asking for forgiveness?​
 

Kerrah

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It's a very restricted technique in it's variety of uses so yeah xD
LOL you and your manners. <.>

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Right now this is a technique I love, and is certainly quite useful in battles. Without the usage of any hand signs, knead your suiton chakra throughout your body and channel it into the ground beneath you. From there, I want you to use your chakra in order to harness the water that lurks deep within the ground, and once gathered together, move it upwards and cause it to explode out of the ground right beneath your opponent. As it does so, use shape manipulation to compress it into a pillar, with it's diameter being at least 5 meters, what it will then simply do is act as a pillar, with it's compressed shape enabling solid-like properties to manifest the water, it will throw your opponent high up in the air.

But the way I like to use this technique is to use it on myself if there is a large technique descending down upon me, if you were to simply cause the pillar to push you high up in the air it'd allow you to attack on the get-go, coupled with the fact that the technique doesn't require any hand signs, if used correctly can change the course of the battle.
 
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Excālibur1

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( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust Technique

Performing the technique:

First, I start by concentrating my water chakra inside the earth and manipulates something inside to come out. Then I suddenly realize heat under my legs and bends down my neck to see Lava on my legs. Frightened by it, I run towards the well and jumps inside it revealing the burns and pains in my legs. After a few weeks in hospital, I come back to training ground and again focuses my water chakra inside the earth and doubles checks it to see whether water is really there or not. Then I manipulate it to head towards clone underground and then I use shape manipulation to make the water come out of the earth and make the opponent fly into the moon. Then I take a telescope to see the clone on moon chocking to death. "Serves you right!"

How would you use the technique in battle:

I would like to use it just like you said, use it to boost myself up into the air to evade some crappy techs. Never had thate idea though, thanks for it :D

How to defend from the technique:

When in battle, you can realize something wet coming out while slight shaking of the earth. Assuming this, you can fly away or something. But since this jutsu doesn't can damage, you can just let it go as it is.​

Do you like anything about the technique?

Yes, I do. After you said something about it, the way you can evade by boosting yourself up into the air in order to evade some powerful or crappy techniques.​

Questions about the technique:

I am the master here! I don't have questions!!! -After a few seconds-, I do... Well, is D-Rank Earth Pillar's Thrust more powrful is this one's thrust more powerful? Boosting into the air stuff you see >_>​
 

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From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
I gather my chakra and nature manipulate it into lightning chakra.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.

After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
I manipulate the shape of my chakra to form a bullet.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.

As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
While he is performing the long list of hand seals I will send an attack before he completed them.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
I will send a wind attack to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.

Also how many jutsus would you like to progress each post? (1-3)
 

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( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.


( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.
 

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( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm

Perform the technique:

Looking at the clone right in from of standing still, I will start by focusing by raw chakra into my right arm while thinking about the wetness and the capabilities of water, I slowly mold it into water chakra using nature manipulation.Then with the water chakra in my right arm, I swing it around in a arc and immediately uses shape manipulation to change it's form into a water bullet which I make grow outwards and hit and the clone's stomach causing severe damage and making it fly back a few meters due to the force of the bullet.

Creative uses/strengths:

Just like you said, his can be used perfectly and accurately if the opponent is a bit paralyzed or restricted from movement. Also, making myself invisible and then immediately using this technique will also do the trick.

Drawbacks/counters:

The only draw back is that it can only be used when the opponent is in short range. So when I start by swinging my arm, the opponent can immediately use any other technique leaving me entirely vulnerable to it leaving me no chances of escaping it. If I am entirely focused and alert, I could immediately use a sword to stab the opponent. Also, since I am having Sharingan, I would gain even more advantage to this since I can expect this attack before hand.

----------------

( Suiton: Seisuiryu ) - Water Release: Azure Water Stream

Perform the technique:

When I notice the clone standing in mid-range, I immediately focus my raw chakra beneath my feet surrounding the ground in form of a circle. Then I think about the properties of the water and it's capability to take any shape and slowly molds the raw chakra to form water chakra. Then with the water pool present beneath me, I manipulate it to make me go towards the clone quickly. When near the clone, I grab my sword placed on my left hip using my right hand and draws it out and immediately does a slash at the clone's chest followed by slashing the hand into half.

Creative uses/strengths:

I don't see how I could actually use this to counter a tech unless it is coming from upwards and not from forwards or backwards. This can only be executed perfectly if the opponent is paralyzed or unable to move or so.

Drawbacks/counters:

The drawback is that, the opponent can easily see the pool of water beneath my feet and act according to it. He can either send some lightning into the pool to electrocute me or send a killing blow when I am near the opponent. Well, to say, I wouldn't even care about using this in real battles since this cannot go sideways, but just forward.

----------------

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip

Perform the technique:

Looking at the clone within just a short distance from me, I start by gathering a reasonable amount of raw chakra in my mouth and then thinks about the wetness of the water and it's coolness. Then I slowly mold it into water chakra by using nature manipulation. With the water in my mouth, I lift my right hand and places it in front of my mouth and spits the water while manipulating it to form a stream of water which resembles a whip. Then I make the whip to go towards the opponent and whip him making him fly back a bit along with the damage caused by it.

Creative uses/strengths:

Since this can only be used when the opponent is in short-range, I need to make sure that he/she is paralyzed or restricted from movement so I can execute this perfectly. Also, making myself invisible can slightly take the opponent off the guard and can make him wonder where in the world I am. At that moment, I would immediately strike him with this technique causing damage to him.

Drawbacks/counters:

The only draw back is, if the opponent is fit and healthy and I execute this, he would be alert since the water would come out slowly and I would keep my hand in front of my mouth. So, this would put me at a entire disadvantage which causes my to be vulnerable. I can escape if either I stop channeling the chakra and immediately uses a counter to the counter the opponent made for this technique or I have some sort of special armor stuff which has the capability to block a minor attack like this.
 
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Noni

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I would like you to know is that all because it says it only works in short range does not mean it is bad. Usually when one thing has a advantage that same thing will lead to a disadvantage. Let's say the opponent tries to use a close range fire attack, techs like above would be the perfect counter. Or an opponent is diving towards you in mid air and trying to deliver an air ax kick? You can use this technique. Its advantage is it can work really well for close range but that is its limitation which is only short range. So you only got half of the equation correct but forgot the other half.

Also if you continue with this "This can only work if the opponent is paralyze" nonsense me and you will dissect the techniques one by one until you get it. That is such a generic way of fighting and so limited. How many times have you seen someone actually get paralyzed in a fight to the point they can't counter them? I might not move physically, does not mean I can't channel my chakra. So saying that negates everything and will do you nothing in the long run. If anything it will actually ruin your fight if you think this way, to such a one dimensional type thought.

Do you understand before we begin?
 

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( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.
 

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( Suiton: Shawa ) - Water Release: Showers

Perform the technique:

Locating a clone in the mid-range from me, I immediately focuses my raw chakra into the air above the clone and molds it into water chakra by thinking the wetness of the water and it's capability to take any shape. Then, I manipulate the water vapour present in the air to shower down some sharp projectiles onto the clone making them pierce through his clothes and through the skin causing immense pain to it.

Creative uses/strengths:

One thing which I could think of was using a earth pillar under the opponent making him fly into the air, that moment, I would use technique immediately making down showers of projectiles on him making it even more difficult for him to dodge. Another thing is to trap the opponent surrounded by four walls totally enclosing it giving no space except for the top which would remain open. Since the showering projectiles are thin and fast, they would reach the opponent if he wasn't fast enough to get out of the blockade. The good thing about this technique is it's variation, it can be also be used from the hand but I would prefer the air showering one which actually doesn't get that much attention of the opponent unless he can sense chakra and stuff. Since the projectiles are quick and thin and spread on a wide range, there would be a less number of drawbacks. This means that a person would be required to use a jutsu which can actually cover a wide range which is wide enough to cancel out the projectiles.

Drawbacks/counters:

As far as I can think of drawbacks, I could use a Earth dome with a hole in it to keep track of the opponent while I fend off the projectiles. Or even a powerful wind blast can disrupt the entire water projectiles to turn into mere water or make them rebound just right towards the user though they would be in very weakened state and the user can stop the flowing of chakra making the weaker projectiles turn back into water. However, this technique cannot be used in bright sunny days or in terrains like Sunagakure which has no water vapour present in the air. So this would be a tremendous drawback.
 

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It can be used in suna or hot area weathers as long as it is not chakra infused type weather. There are some CJs that dry out the air in the atmosphere to prevent water jutsus, but that is chakra infused. Non chakra infused weather you can still use this.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
 

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent

Perform the technique:

I perform the Boar → Dog → Ram hand seals and lifts my right hand with the palm parallel to the ground while I start channeling my raw chakra into it. Then I close my eyes and visualizes the properties of the water and it's destructiveness when used properly, imaging this, I slowly convert the raw chakra into water chakra via nature manipulation. Then I create some reasonable amount of water in my palm and uses shape manipulation to make it grow outwards and spin around it's axis making it a bit more powerful due to the momentum. Then the water stream heads on and collides with a clone making him fly backwards in a spiraling type of motion.

Creative uses/strengths:

Thinking of some things, I could either use to protect myself from any fire technique which can be A-Rank or I could attack the opponent when he is trying to perform many hand seals and I immediately finish it in 3 hand seals making my move even more faster, but I can't be sure about the hand seals stuff though (the quickness part) since I can't guess what technique the opponent is going to use unless I have Sharingan.

Drawbacks/counters:

Since this wouldn't cause much damage and would be easy to counter by just making the earth shake since if the aim of the palm is disrupted, the entire techniques goes waste. Also, I prefer to use it only in Short-range and not in Mid-range or the opponent can simply counter it. The technique is slow in a way too, I need to perform three hand seals and I need to lift my hand with the palm facing the opponent in order to execute this jutsu which paves advantage for the opponent to make a before hand counter to my attack.

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(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique

Perform the technique:

When standing on water, I notice a clone standing in front of me trying to mock me, with that, I get angry and starts to perform a long series of hand seals as quickly as possible in the order Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird. After finishing the final hand seal, I send my raw chakra into the water source just in front of me and thinks about the properties of the water and it's capability to fit through any area. Then I slowly mold the raw chakra into water chakra and manipulates the water in front of me to form a very large water dragon which headed towards the clone and washed him away to a very far place. Then I take a look at the clone and examines it to see that it is dead by drowning.

Creative uses/strengths:

This can be only be a advantage to a user if he has Water as the specialty as they can perform it in a single hand seal. A single hand seal and the destruction starts on a wide scale. The good thing is that it can extend upto long range making it a very handy technique.

Drawbacks/counters:

Even having Water as a secondary specialty would not be useful since that would also take time. I mean like the opponent can disrupt your hand seals or even kill you while you are busy with the hand seals. Also this requires a water source which restricts the user even more.

Question

What is the Yang water hand seal?
 

Noni

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Its just a different hand seal, no need to worry about it.


(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.


(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
 

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(Suiton: Suiryuben) - Water Style: Water Dragon Whip

Perform the technique:

I perform the Tiger hand seal and channels my raw chakra just right in front of me and starts to suppress the chakra in form of a small sphere. Then I slowly feel the coolness and the capability of the water and molds it into water chakra which made the orb turn into water form. Then with the orb, I manipulate it to grow outwards and form several spear like shapes which are fired towards the clone, on contact. The clone got destroyed by getting pierced.

Creative uses/strengths:

The good thing of this technique is that the user can place the orb anywhere he wants, maybe behind the opponent catching him of guard or even above him. That gives a very good advantage. The next thing is that it is quite effective since the spears are capable to go even upto long-range.

Drawbacks/counters:

The draw back is that, since the spears are quite thin and fast, they cannot exactly be used to counter a technique since the spears would just cancel out or just pass through them. If the orb is destroyed, the entire spears are destroyed.

Questions

Can they be created anywhere? Behind the opponent and above the opponent?
If the orb is destroyed, are all the spears destroyed?
How many spears can be created?

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(Suiton: Teppoudama) - Water Release: Gunshot

Perform the technique:

I start by gathering my raw chakra inside mouth while thinking about the volume and the density of the water, it's capability to take on any shape. Taking this thought, I slowly mold my raw chakra into water chakra and performs the Tiger hand seal to shape the chakra. Then I open my mouth and forces the water to grow outwards while I use shape manipulation to form a big round water bullet which I then fire it towards the clone. When it hit the clone, it had a deep wound on it making it poof into the thin air due to the immense pain caused.

Creative uses/strengths:

The good variation of the technique is that this can be divided to a maximum of 5 spheres which can actually make the technique a bit difficult to evade. Also, if the opponent is like super active and notices me performing Tiger hand seal, he would expect me to use fire style just to see that I am using a water style. Also, by adding more chakra into the spheres, the damage caused can be even more as it varies from B-Rank and A-Rank which is quite useful. Also this has a very long range upto Long-range and has the capability to soak the opponent by throwing it up in the air and making it burst throwing out water on the surroundings.

Drawbacks/counters:

Well since the sphere being straightforward in it's direction, it can easily be dodged by just using a weak defensive technique like earth pillar to boost myself up into the air or use wind technique to burst myself up into the air easily dodging the technique. I just had this idea that when he fired the sphere, I would use Genjutsu making him lose his focus on the sphere causing the concentrated water sphere turn into a mere water.
 

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Questions

Can they be created anywhere? Behind the opponent and above the opponent?
If the orb is destroyed, are all the spears destroyed?
How many spears can be created?
The orb can appear anywhere, it was shown in the movie it was more upfront of the user and towards the sky. The main problem with it though is if you do create it anywhere, depending on how well you describe the spears usage you might accidentally pierce yourself. Hence why I usually make the orb appear more upfront of me.

Yes

No actual number but there are a lot! I would venture to say 10-30 for my own estimate.

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
 

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I would like to progress at the rate of one jutsu per post for now please.

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer

Perform the technique:

I perform the Tiger hand seal while focusing my raw chakra beneath the ground. Then I close my eyes and thinks about the properties of water, it's nature and it's power. Slowly, I take a deep breath and molds the raw chakra into water chakra. Then I use shape manipulation and makes the water to rise partly above the ground and makes it head towards the clone located near me. While on it's way, the ground started to rupture due to the force of the water. After hitting the clone, it got destroyed due to suffering immense pain to the legs.

Creative uses/strengths:

This might as well be used to crack the ground into something which looks like the aftermath of the earthquake. This can be used to destroy Earth Domes or even huge boulders. This has the capability to almost break anything into half on it's way. Since the grounds starts to crack when it starts flowing, it has the potentiality to make the opponent lose his balance and fall on the ground providing a chance for the jet to hit him. Another good thing is the mid-range thing which makes this technique much more useful. This technique also alters the nature a bit making some advantages available for me in the way I choose to use it.

Drawbacks/counters:

The draw back is that, even if the terrain is altered a bit, there would less use since the opponent may choose to defend against it by using a earth pillar to boost themselves up in the air. Also, since the water jet forms a bit slowly and is partially above the ground, it can be easily noticed and the opponent can use the Earth Shaking technique to disrupt my balance and in turn disrupting the entire technique.

Questions

Does this jet water stream, is partially above the ground and ruptures the entire ground on it's way?
What type of damage does this technique does to the opponent if he is hit by this?

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( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar

Perform the technique:

I reach out my hand to grab my sword present on my left hip and draws it out. Then I duck down a bit and uses my foot to jump into the air, while on the way, I start channeling my raw chakra into the sword by using my right hand and thinks about the destructiveness of water and it's properties and slowly molds the raw chakra into water chakra. Then I catch the sword with my left hand too and positions the sword in such a way that the tip in pointing on the ground. On contact with the ground, I release the water chakra towards the clone near to me and manipulates the water to form a pillar which grew outwards and forced the clone to fly away and fall backwards a few meters behind.

Creative uses/strengths:

Well, thinking in some defensive way, let's just say that a opponent is running towards me in order to engage me in short-combat. Then I would use this technique and create a pillar right in front of the opponent while he runs into it making him temporarily blind as the water gushed into his eyes. Then I take the advantage and I use the sword which I already took in my hand and slashes him. Or I could use the pillar under myself to boost myself up in the air and backwards helping me evade some techniques launched by the opponent.

Drawbacks/counters:

There are many drawbacks to this technique. This can only work if both the opponent and the user are in close range and requires to jump in the air and then strike the ground to make this jutsu work. This could actually give a lots of advantage to the opponent, firstly, you are in air and you are concentrating on the sword which gives you less time to react in case the opponent launches a technique. Instead of using this technique, I would simply use the C-Rank Water Pillar technique to save time as well as myself.
 

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Does this jet water stream, is partially above the ground and ruptures the entire ground on it's way?
What type of damage does this technique does to the opponent if he is hit by this?
Only the straight path it moves along.
A full body impale effect, as well as push the opponent back with its brute force.


( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.
 

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Thank you ^^

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( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm

Perform the technique:

I lift my right hand parallel to the ground while channeling my raw chakra into it. Then I think about the properties of water and tries to feel it in my mind, like some food going on in my mind. Then I slowly mold the raw chakra into water chakra and manipulates the water to head towards the center of the palm and makes it grow outwards creating a torrent of water which heading towards the opponent and make him fly back a little with a little damage to his chest.

Creative uses/strengths:

It is very useful when used in short range close combat, this works out perfectly if I am against a Taijutsu specialist and I need to avoid him at any costs so that I wouldn't get hurt. Also, since this does not require hands seals, the speed of execution is so fast making it one of the most useful techniques in existence. It is quite straightforwards, and requires a quick fire technique to cancel out the water which is quite difficult by taking the speed of the torrent.

Drawbacks/counters:

This technique goes up only upto short-range and it goes only in straight direction. It doesn't change the direction diagonally, left or right. The palm should be straight in order to succesfully execute the technique. This means that if the position of the palm is changed, the entire torrent of water disrupts hence making it powerless.

Can you give me a picture of how does a torrent of water looks please?
 
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