Suiton with Coyote.

Coyote

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Okay good work, student..

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Easy enough. Manipulate water chakra under my clone to launch him or even you into the air.
*creates clone*
 

Nathan

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Okay good work, student..

[/SPOILER]

Easy enough. Manipulate water chakra under my clone to launch him or even you into the air.
*creates clone*
-I start by gathering up a decent amount my suiton chakra, from there I manipulate the chakra I gathered up, in the ground just under your clone once doing that I manipulate the water thus doing that the water will push your clone up from the ground. I put more chakra into the move to launch your clone right up into the air.-​

Pro: A simple water jutsu, good to put your target of balance and use a follow up attack.

Con: It's quite bad if your target is at long range.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

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Coyote

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Very good, Izumo or whatever your name is.. ;)

(Suiton: Hahonryuu) - Water Style: Destruction Torrent

Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Preform the handseals and gather water chakra in your hand. Manipulate it into a vortex that blasts forward in a spiraling wall.
 

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Very good, Izumo or whatever your name is.. ;)


Preform the handseals and gather water chakra in your hand. Manipulate it into a vortex that blasts forward in a spiraling wall.
B-rank, woo. :3

-I start by performing the Boar → Dog → Ram hand seals, once performing the hand seals I gather up my water chakra in my hand. Doing that I manipulate the water chakra into a vortex, that I blast towards your clone. Creating a spiraling wall of water.-​

Pro: It's good since it can either be used for attack or deference purposes.

Con: Since the jutsu is made with your palm, the target can use a lighting jutsu to hurt you, even more so.


(Suiton: Hahonryuu) - Water Style: Destruction Torrent

Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

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Coyote

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Good work kid.
I think we shall continue..

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Practice these handseals a lot. Then by using a body of water to manipulate a large water dragon.
 

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Good work kid.
I think we shall continue..



Practice these handseals a lot. Then by using a body of water to manipulate a large water dragon.
Kid who you calling, kid? o_O

Enjoy this:
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-I start by practicing the handseals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, to get a feel and getting used to this jutsu. I think I've pacticed them enough, I perform the handseals once more, while gathering up a big amount of water chakra next I start to shape the nearby water into a big, powerful dragon which I send straight towards you clone.-​

Pro: Powerful jutsu if used correctly, if you are a master over the water element you may be able to use this jutsu with one handseal and on water source nearby.

Con: Well this jutsu has a heap of handseals to use correctly and on top of that you need to have a water source nearby.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

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Coyote

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nice.
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(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

preform the tigerseal then release your chakra to create a water orb in which you manipulate many whips that coming from it to attack.
 

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nice.
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preform the tigerseal then release your chakra to create a water orb in which you manipulate many whips that coming from it to attack.
U_U

o.o

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-First I start by performing the Tiger handseal and then I gather up a large amount of water chakra, from there I manipulate my water chakra into a big orb of water. I start to manipulate the orb of water so that several sharp whips of water emerge from the orb. I send the whips towards your clone, impaling the clone.-​

Pro: A strong water type jutsu, the whips can then be directed towards one or multiple targets, impaling them on impact.

Con: Lighting or Strong earth jutsu to block or counter the water whips.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

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Coyote

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Preform the tiger seal to create a jet of water from underground. The jet is rips through the ground towards the target.
 

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0.o



Preform the tiger seal to create a jet of water from underground. The jet is rips through the ground towards the target.
-I start by performing the tiger handseal, I gather up my water chakra then I send my chakra into the ground I manipulate the chakra to change into water, once doing that I manipulate the water to change into a fast jet of water which rips though the ground at a high speed hitting your clone, going straight though your clone.-​

Pro: Can slice through solid rock and cause a decent amount of damage to your target.

Con: An S-rank earth jutsu would be able to stop it. (??)

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

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Coyote

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Good good.
Let's continue..

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Gather water chakra and preform the handseals. Generate a column of spinning water that forms into a snake with a large mouth. It's very manageable and will swallow the target then turn into a river to wash them away
 

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Good good.
Let's continue..



Gather water chakra and preform the handseals. Generate a column of spinning water that forms into a snake with a large mouth. It's very manageable and will swallow the target then turn into a river to wash them away
-I start by gathering up water chakra into my mouth while I'm doing that I perform the required hand seals which are; Monkey → Rat → Tiger → Dragon → Horse → Dragon, once doing those two steps, I generate a column of spinning water which forms into a snake with a big mouth, which swallows up my the/my target then the snake turns into a river which washes them away.-​

Pro: The big water snake swallows up the target, turns into a river which washes the target away.

Con: S-rank earth jutsu like earth dome, may be able to block the water snake.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

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Coyote

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Great work student ^_^

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source


Remember that shark jutsu you learned a while back? Well the same thing is done here except - stronger and you can create up to three sharks. Please give it a go, mate.
 

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Great work student ^_^



Remember that shark jutsu you learned a while back? Well the same thing is done here except - stronger and you can create up to three sharks. Please give it a go, mate.
^-^

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-I start by gathering up a large amount of suiton chakra, from there I send the large amount of chakra to the water source besides me, I manipulate my chakra in the water to transform into 3 big sharks (making sure I've put enough chakra in each of them, also making sure they are shark like and the shape of a shark) I send the three sharks towards your clone from each different angle.-​

Pro: Able to create three sharks rapidly and to do much damage if the sharks hit.

Con: Requires a water source.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

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One question: If you've mastered the water element, do you need a water source to use this jutsu?
 

Coyote

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Yes, you'll still need a source. Really the only characters that don't need one is Tobirama and Kisame since their water chakra is so powerful.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment

Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Release your water chakra under my dummie to create a gushing amount of water that traps the dummie in a sphere of water.
 

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Yes, you'll still need a source. Really the only characters that don't need one is Tobirama and Kisame since their water chakra is so powerful.
Thanks for clearing that up.

Release your water chakra under my dummie to create a gushing amount of water that traps the dummie in a sphere of water.
-I start by gathering up a large amount of water chakra from there I release it under the dummie which is near to me a lot of water starts to appear where your dummie is, I make sure I add a lot of chakra into this jutsu. In doing this, your dummie is in-cased in a sphere of water.-​

Pro: Traps your target in a sphere of water, you don't need your hand in the sphere in like Water Prison Technique, which gives you a free hand to preform jutsus, also it creates it's own water source.

Con: It's not a long range jutsu.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment

Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Picture: I actually couldn't find one. :"|
 

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(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Weave the handseals and gather your water chakra. Spew out a jet of water that's very strong..
 

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Weave the handseals and gather your water chakra. Spew out a jet of water that's very strong..
-I start by performing the hand seals Dragon → Tiger → Rabbit, while also doing that I gather up a good amount of water chakra, which then I send it into the back of my mouth. From there I spew out a big jet of water at your clone, I add more and more chakra to make the water jet very powerful.-​

Pro: Is very strong also it works well with Lava Release: Quicklime Congealing Technique.

Con: It's only able to go between short and long-range.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

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Coyote

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Good work Izumo o_0

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Release your water chakra into the sky and slam your hands on the ground to summon a large amount of water from the sky. I think the reasoning behind the slamming your hands is to cause the water to fall towards the ground.
 

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Good work Izumo o_0



Release your water chakra into the sky and slam your hands on the ground to summon a large amount of water from the sky. I think the reasoning behind the slamming your hands is to cause the water to fall towards the ground.
Thank you senpai. :p

-I start by gathering up my water chakra, then I send it up into the sky from there I slam my hands on the ground, thus doing this I summon a large amount of water from the sky (I make sure I've put a lot of chakra into this move) I also make sure, that I summoned the water 10 meters above your clone, so it has any actually effect.-

Pro: Able to crush your target, also can cancel the technique in an instant.

Con: To have any real effects, the water has to be summoned 10 meters above your target.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

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