*I sit near a lake, irritated that this is the fourth Sution training thread I've needed.*
Could we please try to keep this one long enough to finish? lol
so, what was the last jutsu you learned? just post me what it is; and than we will train by Kirabi's method if you don't mind, here it is
Training Style Information
Ok, I'm going to teach you in a very different way now. Basically I am going to post three techniques below. What I want you to do is look them up on narutowikia. Then for each technique I want you to write underneath it:
-How the technique is used.
-How it works
-Its strengths and weaknesses.
-Anything else you find is suitable.
Also post a picture if you can (note that some techniques may not have pictures because they are game techniques). Also note that not all of the techniques are findable on wiki; if so tell me and I will do my best to explain the technique. Also if you have any questions about anything then just post and I will answer any questions.
From time to time I may quiz you or ask you to produce a combo with your learnt techniques. If you are unsure about what I am asking you to post just look at this Post:
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The reason I am teaching you like this is for these reasons:
-Your not just copying what I'm saying and we both don't get bored.
-All techniques for this specific element/art/style will be covered with detailed information which you can then come back to instead of looking around narutowikia.
-You may always post questions in your training thread (even if we have finished training) and I will try my best to answer them.
-Most techniques are pictured and detailed in order which may help you in your rping endeavours.
If you have any questions about this style of training or if you personally do not like this training then just VM or PM (or even just post on this thread) and I will try my best to accommodate you.
This style of training is currently experimental and your help and cooperation is greatly appreciated.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
so here it is; and btw, we have ocean on your right, on my left
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
so here it is; and btw, we have ocean on your right, on my left
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Storm Upheaval is used to create water above one's target to either crush the target, or to supplement a combo, or to use as a water source. It gather moisture from the air above the target into one massive water source which then comes down and crushes the target. It's a great combo to be used when either the target is performing a lightning jutsu, or you have a lightning jutsu timed to hit at the same time. However, the jutsu takes time to form the water, and it'll cast a shadow, letting the target know what's comming.
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Hiding in Water is used to conceal one's location from an enemy. It uses the users chakra to let them blend into the water perfectly. This jutsu is so versitile, it can even be used if the water source is as shallow as a puddle. However, like the downside of most other Suiton jutsu, it requires a water source, and it also makes it so the user cannot use jutsu while moulded with the water, while at the same time leaving them vunerable to lightning attacks. It seems to me to be simmilar to the Hydration Technique of the Hozuki clan.
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Exploding Water Colliding Wave is a more versitile water technique, not requiring a water source to use, and even creating one itself. The user builds up Suiton chakra in their mouth, and spits it out over the field, creating a mini-ocean. The wave created can be ridden on by the user, and will sweep the target off their feet, leaving them open to attacks from the fast-moving wave-riding user. The downside to this jutsu is if the user is riding the wave, they're very vunerable to Raiton jutsu.
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This is my first time training this way, so if I'm not doing something right, just let me know; I'll do my best to fix it.
Storm Upheaval is used to create water above one's target to either crush the target, or to supplement a combo, or to use as a water source. It gather moisture from the air above the target into one massive water source which then comes down and crushes the target. It's a great combo to be used when either the target is performing a lightning jutsu, or you have a lightning jutsu timed to hit at the same time. However, the jutsu takes time to form the water, and it'll cast a shadow, letting the target know what's comming.
You must be registered for see images
Hiding in Water is used to conceal one's location from an enemy. It uses the users chakra to let them blend into the water perfectly. This jutsu is so versitile, it can even be used if the water source is as shallow as a puddle. However, like the downside of most other Suiton jutsu, it requires a water source, and it also makes it so the user cannot use jutsu while moulded with the water, while at the same time leaving them vunerable to lightning attacks. It seems to me to be simmilar to the Hydration Technique of the Hozuki clan.
You must be registered for see images
Exploding Water Colliding Wave is a more versitile water technique, not requiring a water source to use, and even creating one itself. The user builds up Suiton chakra in their mouth, and spits it out over the field, creating a mini-ocean. The wave created can be ridden on by the user, and will sweep the target off their feet, leaving them open to attacks from the fast-moving wave-riding user. The downside to this jutsu is if the user is riding the wave, they're very vunerable to Raiton jutsu.
You must be registered for see images
This is my first time training this way, so if I'm not doing something right, just let me know; I'll do my best to fix it.
1) Good job, BUT, there is certain thing you have forgotten, that is an advantage, it can go up to long-range, don't forget ranges can be considered as advantages and disadvantages as well, this one going up to long-range is it's advantage, if it would be able to go only up to short-range than that is disadvantage, if to mid-range, than it is neither advantage or disadvantage
2) Good job, as you said Lightning is easy to use and can take you down, never really used this jutsu xd oh, and Doujutsus can see it of course xd
3) hmm, good job again, advantage is it being able to reach up to long-range, disadvantage is that it takes some time to spit needed amount of water from your mouth; OH, and another advantage is that it needs only 1 hand seal to be used
ok, so here goes, another bunch of them
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
1) Good job, BUT, there is certain thing you have forgotten, that is an advantage, it can go up to long-range, don't forget ranges can be considered as advantages and disadvantages as well, this one going up to long-range is it's advantage, if it would be able to go only up to short-range than that is disadvantage, if to mid-range, than it is neither advantage or disadvantage
2) Good job, as you said Lightning is easy to use and can take you down, never really used this jutsu xd oh, and Doujutsus can see it of course xd
3) hmm, good job again, advantage is it being able to reach up to long-range, disadvantage is that it takes some time to spit needed amount of water from your mouth; OH, and another advantage is that it needs only 1 hand seal to be used
ok, so here goes, another bunch of them
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
Typhoon Water Vortex is a powerful jutsu which Naruto and Yamato used to stop the fire/wind combo Kakuzu used. This jutsu is used by making the two elements for the jutsu (Destruction Torrent and Wind Rasengan) in each hand, and then putting them together for an epic combination of water and wind. This jutsu is very effective at stopping high-powered fire jutsu, and can even be used without a water source. However, due to the nature of our RP, one can only make one elemental nature at a time (unless they have a water/wind KG), so it'll take slightly longer to acutally make the jutsu.
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Eating 5 Shark Frenzy is a powerful jutsu used to attack an opponent under the water. By focusing their chakra into shark-shaped figures, the user can send off one shark from each finger of one hand to attack a target with high speed while submerged in water. This jutsu can be used up to long-range, and because of the number of sharks made, it's hard to avoid. However, the jutsu can only be used in a water source, and the target must be submerged (I think; unsure if the sharks can leave the water or not).
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Giant Water Vortex is a powerful jutsu which leaves results like a natural disaster. The user brings up water from the ground in a massive wall, which then crashes down on the target with great force. This jutsu can be used up to long-range, and requires no water source, making it a great water jutsu. However, the time it would take to gather up the correct amount of water would make the user an easy target.
Typhoon Water Vortex is a powerful jutsu which Naruto and Yamato used to stop the fire/wind combo Kakuzu used. This jutsu is used by making the two elements for the jutsu (Destruction Torrent and Wind Rasengan) in each hand, and then putting them together for an epic combination of water and wind. This jutsu is very effective at stopping high-powered fire jutsu, and can even be used without a water source. However, due to the nature of our RP, one can only make one elemental nature at a time (unless they have a water/wind KG), so it'll take slightly longer to acutally make the jutsu.
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Eating 5 Shark Frenzy is a powerful jutsu used to attack an opponent under the water. By focusing their chakra into shark-shaped figures, the user can send off one shark from each finger of one hand to attack a target with high speed while submerged in water. This jutsu can be used up to long-range, and because of the number of sharks made, it's hard to avoid. However, the jutsu can only be used in a water source, and the target must be submerged (I think; unsure if the sharks can leave the water or not).
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Giant Water Vortex is a powerful jutsu which leaves results like a natural disaster. The user brings up water from the ground in a massive wall, which then crashes down on the target with great force. This jutsu can be used up to long-range, and requires no water source, making it a great water jutsu. However, the time it would take to gather up the correct amount of water would make the user an easy target.
1) bad job, seriously, here is an advantage you didn't mention, NO HAND SEALS, and more importantly you are wrong in disadvantages, it is that you need partner or shadow clone to perform this jutsu as you can't use 2 chakra natures at once unless you learned Yin-Yang from Xylon or Rei. than you said that it will take some time, not exactly, even if you start by creating Wind Rasengan in your hand, you can't create Destruction Torrent in your other hand because you still keep focussing your Fuuton chakra on Wind Rasengan, that is why you need clone or partner. and not even those who know how to make Ice can use this alone.
2) Good job, another advantage is that it is done pretty quickly, as you just put your hands together and than you put 1 hand on the surface of Water surface
3) bad job again, advantages are fine, but 1, as it DOES need water source, than disadvantage is actually off, as it doesn't really take time for that water to gather, BUT what takes time are hand seals you have to perform, 18 hand seals is high amount of them, even if you are official sage it takes some time to make 18 hand seals
ok, here goes another bunch of hand seals xd
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
1) bad job, seriously, here is an advantage you didn't mention, NO HAND SEALS, and more importantly you are wrong in disadvantages, it is that you need partner or shadow clone to perform this jutsu as you can't use 2 chakra natures at once unless you learned Yin-Yang from Xylon or Rei. than you said that it will take some time, not exactly, even if you start by creating Wind Rasengan in your hand, you can't create Destruction Torrent in your other hand because you still keep focussing your Fuuton chakra on Wind Rasengan, that is why you need clone or partner. and not even those who know how to make Ice can use this alone.
2) Good job, another advantage is that it is done pretty quickly, as you just put your hands together and than you put 1 hand on the surface of Water surface
3) bad job again, advantages are fine, but 1, as it DOES need water source, than disadvantage is actually off, as it doesn't really take time for that water to gather, BUT what takes time are hand seals you have to perform, 18 hand seals is high amount of them, even if you are official sage it takes some time to make 18 hand seals
ok, here goes another bunch of hand seals xd
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Flash Grinding Destruction is a jutsu which seems to lend itself more to supplementary than offencive. The user creates four sharks made of water to swim through a water source they're standing on and to swim up to the target. The sharks then knock the target into the air with great force, great enough to break bones, leaving the target at the users will. This jutsu is great as it immobilizes the target and damages them in the process, yet isn't too great as not only does it require that both the user and target be on a water source, but it's short-range.
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Is this the Hozuki tech Suigetsu used? Anyways, this jutsu is great for making a target keep their distance. It is performed by gatering water from a nearby source, and then gathering it up into a massive wave which then travels towards the opponent, crashing into them with enough force to push back a tailed beast. This jutsu is great because it can be used at long-range and simply because of its sheer power, however the fact that it's long-range gives the target enough time to respond, and as a nearly universal downside to most water techs, it requires a water source.
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This jutsu, as stated in the description, is primarily used as a great 360 defence. After weaving the handseals, the user will either spit out a stream of water from their mouth, which will then surround them and then rise up to form a wall, or will cause a circular wall of water to rise up and surround them from a water source beneath them. This jutsu is great because it doesn't neccissarily require a water source, even though it may be done with one, and covers you from all angles. However, this jutsu leaves you open to lightning attacks, as either the lightning will stream down the part of water into your mouth, or through the water below your feet (depending on which version is used).
1) Good job, well this is another useless jutsu from my point of view, because if you have your opponent on the water already, than it is far more better to use lightning on them
2) Good job and no it isn't Hozuki technique, and another disadvantage is that it requires some time to gather enough water for this jutsu
3) Good job
next bunch
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).
(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
1) Good job, well this is another useless jutsu from my point of view, because if you have your opponent on the water already, than it is far more better to use lightning on them
2) Good job and no it isn't Hozuki technique, and another disadvantage is that it requires some time to gather enough water for this jutsu
3) Good job
next bunch
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).
(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Hard Water Spike is a great offensive jutsu. The user begins by collecting moisture from the air around them and condensing it into a spike of water around their arm, which is dense enough to allow the user to smash or pierce the target with ease. This jutsu is great because it doesn't require a water source, however even though it's more of a taijutsu compliant jutsu, being short-range still limits it's use.
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Tornado of Water is a great well-rounded jutsu. It works by the user gathering water from a nearby water source to surround them, and then rise up in a 360 degree wall which rotates, imitating a tornado. This jutsu is great because it can be used for both defence and offence, and has enough power to knock out an enemy, and only requires three quick jutsu. However, it requires a water source, which limits when it can be used.
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Great Exploding Water Colliding Wave is a very awesome jutsu. O_O It begins by the user making a single handseal and gathering Suiton chakra in thie mouth, and then releasing massive waves into the area around themselves which can crush the target. The water then forms into a massive bubble to suffocate the target if they survived. This jutsu is awesome because it can be used up to long-range, only requires one handseal, and doesn't require a water source. However, I believe the water also encompases the user and suffocate them(please correct me if I'm wrong), and as the waves are flowing from the user's mouth, it leaves them open to Raiton jutsu (especially if used from greater distances).
Hard Water Spike is a great offensive jutsu. The user begins by collecting moisture from the air around them and condensing it into a spike of water around their arm, which is dense enough to allow the user to smash or pierce the target with ease. This jutsu is great because it doesn't require a water source, however even though it's more of a taijutsu compliant jutsu, being short-range still limits it's use.
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Tornado of Water is a great well-rounded jutsu. It works by the user gathering water from a nearby water source to surround them, and then rise up in a 360 degree wall which rotates, imitating a tornado. This jutsu is great because it can be used for both defence and offence, and has enough power to knock out an enemy, and only requires three quick jutsu. However, it requires a water source, which limits when it can be used.
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Great Exploding Water Colliding Wave is a very awesome jutsu. O_O It begins by the user making a single handseal and gathering Suiton chakra in thie mouth, and then releasing massive waves into the area around themselves which can crush the target. The water then forms into a massive bubble to suffocate the target if they survived. This jutsu is awesome because it can be used up to long-range, only requires one handseal, and doesn't require a water source. However, I believe the water also encompases the user and suffocate them(please correct me if I'm wrong), and as the waves are flowing from the user's mouth, it leaves them open to Raiton jutsu (especially if used from greater distances).
1) Good Job, but you forgot that it doesn't require any hand seals
2) Good Job again, but you said it requires 3 jutsus, it requires 3 hand seals
3) Good Job once again, and no, you can make it not to encompase you, BUT, it does have 1 HUGE disadvantage, and that is time you need to perform it, you need to spit out HUGE amount of water ya know? xd and it isn't that hard to dodge this xd
well, here are S-ranks
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
1) Good Job, but you forgot that it doesn't require any hand seals
2) Good Job again, but you said it requires 3 jutsus, it requires 3 hand seals
3) Good Job once again, and no, you can make it not to encompase you, BUT, it does have 1 HUGE disadvantage, and that is time you need to perform it, you need to spit out HUGE amount of water ya know? xd and it isn't that hard to dodge this xd
well, here are S-ranks
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
O_O Finally into the S-ranks! We're getting close to done now, aren't we?
Infinite Shark Frenzy is a seriously awesome variation of 5 Feeding Sharks, that seems almost OP to me if done correctly. The user creates a single shark out of water which then swims towards the target, attacking them and dragging them underwater. Then, the user creates a barrage of water sharks that attack the target from all angles constantly. Then the sharks blow up with an exess of chakra and destroy the target. This jutsu is great because it's long-range, and is almost impossible to escape if the first shark gets the target underwater. However, the target has to be on a water source for the first shark to initiate the jutsu (and therefore, it requires a water source).
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Burdock Root Eating Sharks is another variation of 5 Feeding Sharks. The user slashes the water to create a pillar of it under the target, sending them into the air. Then, the user creats five sharks, one of which will eat the target, and implode on them to send the target flying into the air. Then the other four sharks drag the target under the water and implode on the target themselves. This technique begins by knocking the target off balance, making them an easy target, and the sharks will regenerate if harmed. However, this jutsu requires a water source and is short range.
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Great Shark Missile Technique is a powerful variation of Water Shark Bomb used to absorb an opponents technique and attack them with great power. The user will begin by making two quick handseal, and focusing their chakra to make a giant shark around them. The shark then drives itself towards the target, it's mouth gaping oper to devour any B-rank and below technique that comes it's way, and crashes down on the target. This justu is redicuously OP because it only requires two handseals, it's long-range, and it can absorb up to B-rank techniques in it's way. However, this jutsu can only be used with a water source, it probably takes a while for the water to form the shark, and few people in our RP use B-rank and below techs. xd
O_O Finally into the S-ranks! We're getting close to done now, aren't we?
Infinite Shark Frenzy is a seriously awesome variation of 5 Feeding Sharks, that seems almost OP to me if done correctly. The user creates a single shark out of water which then swims towards the target, attacking them and dragging them underwater. Then, the user creates a barrage of water sharks that attack the target from all angles constantly. Then the sharks blow up with an exess of chakra and destroy the target. This jutsu is great because it's long-range, and is almost impossible to escape if the first shark gets the target underwater. However, the target has to be on a water source for the first shark to initiate the jutsu (and therefore, it requires a water source).
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Burdock Root Eating Sharks is another variation of 5 Feeding Sharks. The user slashes the water to create a pillar of it under the target, sending them into the air. Then, the user creats five sharks, one of which will eat the target, and implode on them to send the target flying into the air. Then the other four sharks drag the target under the water and implode on the target themselves. This technique begins by knocking the target off balance, making them an easy target, and the sharks will regenerate if harmed. However, this jutsu requires a water source and is short range.
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Great Shark Missile Technique is a powerful variation of Water Shark Bomb used to absorb an opponents technique and attack them with great power. The user will begin by making two quick handseal, and focusing their chakra to make a giant shark around them. The shark then drives itself towards the target, it's mouth gaping oper to devour any B-rank and below technique that comes it's way, and crashes down on the target. This justu is redicuously OP because it only requires two handseals, it's long-range, and it can absorb up to B-rank techniques in it's way. However, this jutsu can only be used with a water source, it probably takes a while for the water to form the shark, and few people in our RP use B-rank and below techs. xd
well, not really, oh, and we will do AACT as well of course xd
1) well, not really good job, as it has 1 gigantic disadvantage, being that no one will let your 1st shark take you down, now will he/she? xd
2) Good job, but sharks have to be underwater to regenerate and again same disadvantage as 1)
3) well, not sure if good job, not really, for first, it is from my point of view the BEST Water technique we have at least atm, and it seriously doesn't require water source and there is a lot of people who use B-rank jutsus, i use them if i don't want to kill someone asap for example; and i think it doesn't take so much time to be performed
another punch of them
(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
well, not really, oh, and we will do AACT as well of course xd
1) well, not really good job, as it has 1 gigantic disadvantage, being that no one will let your 1st shark take you down, now will he/she? xd
2) Good job, but sharks have to be underwater to regenerate and again same disadvantage as 1)
3) well, not sure if good job, not really, for first, it is from my point of view the BEST Water technique we have at least atm, and it seriously doesn't require water source and there is a lot of people who use B-rank jutsus, i use them if i don't want to kill someone asap for example; and i think it doesn't take so much time to be performed
another punch of them
(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
A Thousand Feeding Sharks is a great offencive and defencive jutsu. After gather water from a water source, the user creates a thousand sharks which then form a wall to crash down on the target. This jutsu is awesome because of the number of sharks which crash down on and start devouring the target, howeer it requires a large water source.
Water Palm Blade is a great suprise taijutsu attack. The user begins with hand-to-hand combat, hitting the target into the air, and then creates a blade of water in their hand which then cuts the target. This jutsu doesn't require a water source, and suprises the target, which makes it a good technique. However, few people on the base like using hand-to-hand combat, making this rarely used.
Water Pillar Thrust is a good jutsu for knocking one's target off balance. The user begins by focusing their chakra under the target, and then raising water upwards to create a pillar underneath them, knocking them up into the air. This is a good jutsu for suprise attacks and it doesn't require a water source, however when the target is in the air, they're suprisingly able to respond to counters, even with their equilibrium off-center. xd
A Thousand Feeding Sharks is a great offencive and defencive jutsu. After gather water from a water source, the user creates a thousand sharks which then form a wall to crash down on the target. This jutsu is awesome because of the number of sharks which crash down on and start devouring the target, howeer it requires a large water source.
Water Palm Blade is a great suprise taijutsu attack. The user begins with hand-to-hand combat, hitting the target into the air, and then creates a blade of water in their hand which then cuts the target. This jutsu doesn't require a water source, and suprises the target, which makes it a good technique. However, few people on the base like using hand-to-hand combat, making this rarely used.
Water Pillar Thrust is a good jutsu for knocking one's target off balance. The user begins by focusing their chakra under the target, and then raising water upwards to create a pillar underneath them, knocking them up into the air. This is a good jutsu for suprise attacks and it doesn't require a water source, however when the target is in the air, they're suprisingly able to respond to counters, even with their equilibrium off-center. xd
1) another advantage is that it doesn't require hand seals; but Good Job xd
2) come on, you already know how to use that Water Hand Spike (you know what i mean, A-rank jutsu); so this is actually useless to you, but still good job ; and again, no hand seals = advantage xd
3) you are forgetting so many advantages, example, no hand seals, almost instant, if you launched your lightning technique and than create this under your opponent, that water will be electrified (spelling) and it shocks your opponent
well, here is the last one
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
1) another advantage is that it doesn't require hand seals; but Good Job xd
2) come on, you already know how to use that Water Hand Spike (you know what i mean, A-rank jutsu); so this is actually useless to you, but still good job ; and again, no hand seals = advantage xd
3) you are forgetting so many advantages, example, no hand seals, almost instant, if you launched your lightning technique and than create this under your opponent, that water will be electrified (spelling) and it shocks your opponent
well, here is the last one
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
Last one? And then I've mastered the Five Basic Elements!?
Grudge Rain Technique is an awesome technique for combo's. First, the user performs a single handseal, which creates rain clouds. Then the clouds release rain down over the area, which then condences into a wave of water which both knocks the target off balance, and drains their chakra. This jutsu is amazing because not only does it drain their chakra, but it knocks the target off balance (leaving them open for lightning attacks), creates a water source for later jutsu, only requires one handseal, is long-range, and unlike many water jutsu the user is fairly safe from lightning attacks channeled through the water itself. However, this jutsu can only be used at long range, and teh storm clouds can be dispersed by certain wind jutsu.
Last one? And then I've mastered the Five Basic Elements!?
Grudge Rain Technique is an awesome technique for combo's. First, the user performs a single handseal, which creates rain clouds. Then the clouds release rain down over the area, which then condences into a wave of water which both knocks the target off balance, and drains their chakra. This jutsu is amazing because not only does it drain their chakra, but it knocks the target off balance (leaving them open for lightning attacks), creates a water source for later jutsu, only requires one handseal, is long-range, and unlike many water jutsu the user is fairly safe from lightning attacks channeled through the water itself. However, this jutsu can only be used at long range, and teh storm clouds can be dispersed by certain wind jutsu.