[Suiton] - Layoola

Noni

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.
 

Lay

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Perform the technique: Releasing a large amount of chakra under his unsuspecting opponent, the already present water explodes upwards with such force that the opponent is sent high into the air. Not wasting a moment, Gaara then leaps up above his target and strikes them his right fist, which has a large whirlpool rapidly spinning around it. Upon contact, a yet another explosion occurs, however, this time the opponent is sent crashing down with several broken bones and bruises.
Creative uses/strengths: The best thing about this technique is the speed in which the initial stage acts, which knocks the opponent high into the air. Really, one doesn't even need to continue with the second component, and they can instead follow up with a different technique whilst the opponent attempts to safely land. The full technique would however work quite well in true CQC combat.
Drawbacks/counters: Obviously the greatest drawback to this technique is that it requires a water source and being able to engage the opponent in CQC. When the opponent gets knocked up into the air by the initial step of the attack, they could simply use Wind Release: Wind Stream Technique to propel themselves safely away. Many fast techniques can force the user to cancel the second step of the technique, so the focus should be with countering that part and not the initial phase.



Perform the technique: Forming a few hand-seals: Ram → Horse → Bird, Gaara releases his chakra into the water beneath his person and manipulates some of it to rise up in a towering spiraling vortex in his immediate vicinity.
Creative uses/strengths: This technique makes for a strong defense, as it boasts enough force to knock an opponent at out contact. The mobility and visibility are nice features too, which are not often seen in most defensive water techniques. As tall as it is, the user need not worry about most techniques that would normally bypass the Water Release: Water Encampment Wall from above.
Drawbacks/counters: The greatest drawback is that no other technique may be used so long as it is active. Yes, the water is quite strong and user can move a great distance with it, but nonetheless it remains close to the user's body. Piercing lightning release attacks or an attack from beneath the user can make it really hard for them to cancel their technique and then properly respond to incoming attack.


Perform the technique: Forming just the Ram hand-seal, Gaara expels a large amount of chakra that immediately forms into a massive amount of raging water. As the water moves to cover the entire area, it rises up and forms a giant orb to entrap both the opponent and the user, as well as their summonings.
Creative uses/strengths: So, this technique creates a massive amount of water easily capable of entrapping not just people, but even summonings. Many techniques will be impossible to use once the giant orb has been finished and this technique is a great way to brutally restrict an already wounded opponent, which is quite nice if one wants to capture their target for whatever reason. This technique works really well with aquatic summonings.
Drawbacks/counters: I think the greatest strength (size) can also be the greatest drawback, as both the opponent and the user will have to tailor their moves to be feasible with such a large quantity of water. Just as the opponent won't be able to use a great deal of techniques, so too will the user so long as they remain inside of it. Also, without gills or a rebreather, there will be a limited amount of time that either party can remain safely inside the orb without drowning.
 

Noni

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(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

One of my favorite techniques. The user will do the four required hand seals and manipulate a water source around the area to create a large wolf like beast. Its large in size and power. It can deal some serious damage by either releasing a stream of water or sending a torrent of jet claws towards the opponent as a projectile both B-Rank in power. It can be handy for us as a last resort and to always stay on the offense. Now of course to control the beast you must keep focus, which is safe to say it can harm you especially from snick attacks. So the best thing you can do is have clone or ally to keep it stable and moving. It can also be used to defend attacks since its water is very dense and hard certain attacks it can intercept. Note the beast remains on the field for 3 turns until it disperses or the opponent decides to destroy it. Simple counters is trying to lose the beasts shape. One method is making mud appear from under to lose its balance and tip over. From an attack they are quite simple and straight forward walls, evasion methods, overpowering attacks, ect. Combos are many with this tech as well.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him, after doing the three hand seals, and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Similar to previous techniques. While the opponent is on a water source or close to it, short to mid range to be exact. The user will simply swing their arm and cause a water vortex to appear around the opponent. The water will then shoot the opponent high into the air, the impact it gives off when it sends the opponent in the air is where the damage happens. Certain combos can be when the opponent is in the air to send a air attack like dropping lid to crash them back down onto the ground. After they are sent in the air though you must do one more swing of the hand to stop the vortex releasing it so you can move onto the next jutsu.
 

Lay

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Perform the technique: Forming a few hand-seals: Dog → Horse → Monkey → Ram, Gaara releases a large amount of chakra into some nearby water and has it assume the form of a large wolf-like beast. As soon as the beast has fully formed, it leaps forward before just as quickly releasing a strong stream of water right at the enemy.
Creative uses/strengths: This technique essentially creates another entity for fighting, and as it is made of water, it can be used somewhat recklessly without any true risk. This technique seems to be very good from a chakra standpoint, as it can last a total of three turns and also release B-Rank streams of water from its mouth from any range. So long as a clone or ally is using this technique, one can also time attacks for combinations and what not.
Drawbacks/counters: The required focus necessary to maintain this technique is probably the biggest drawback. As you've said, earth techniques that produce mud can be used to distort the shape of the technique and thus nullify it. Other water techniques too can completely disrupt the technique's form, if say the wolf-like beast gets caught in a large whirlpool/vortex, etc.



Perform the technique: Clapping his hands and then slamming them on the ground, Koumei quickly creates a large pool of water beneath his opponent. Gushing upwards with great power, the opponent is also sent high into the air where they are then riddled with small bullets of water. Gaara then forms a few hand-seals: Bird → Dog → Snake → Rat, and then has all the water bullets accumulate above the opponent in the form of a dragon that then descends with enough force to send the opponent crashing into the ground.
Creative uses/strengths: This technique is quite thorough in its power, as once the opponent fails to defend as soon as they can, they run the risk of severe damage if not death. This technique would work well with something like Lightning Illusion Flash of Lightning Pillar, as it would blind/disorient the opponent and make reacting to the water technique very difficult. Having a clone or ally on standby for right when the opponent comes crashing down is also a good way to work. The opponent would truly be in a bind. Essentially, no one can really afford to get caught in the full technique, whereas many other water techniques up until now are considerably less dangerous.
Drawbacks/counters: The main drawback to this technique is that as many steps as there are, there is some room to counter before the technique has fully run its course. I concur that the best time to counter is as soon as possible. Earth Release: Greater Mudshot and a few other, fast techniques, can disrupt the formation of the water at its earliest stage. If the first and most simple segment of the technique is countered, than the more complex and physically damaging components are moot. With a strong enough supplementary armor, one can also avoid the brunt of the offense, though they are still at risk of a followup.



Perform the technique: Releasing his chakra into the water around his unsuspecting opponent, Gaara manipulates the water to rise in the form of a powerful vortex that with a swing of his right arm, sends the opponent flying upwards with great force.
Creative uses/strengths: This technique is quite fast, so the opponent will have little time to counter. Once they're in the air, the user can then form a variety of combinations to further wound/kill the opponent should they not be prepared. Once again, I see an illusion of some sort being useful, as the opponent will have even less time to deal with their predicament as they try to dispel the illusion.
Drawbacks/counters: The primary drawbacks to this technique are the need for a water source and that its run its course as soon as the opponent is up in the air. Yes, it leaves the opponent susceptible to followup attacks, but it also provides them with time to safely evade. One could use Earth Release: Earth Spear Technique to soak up the brunt of the attack, and once they're in the air they can use Wind Release: Wind Stream Technique to shift away from any followup attack.
 

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Let's wrap this up. First ones very self-explanatory so read the description and try it out.

*summons a giant three-headed dog to attack you*

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(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Next, simply exhale a highly concentrated stream of water at your target. The torrent's density grants it much more destructive power than similar water jutsu and will quickly flood the target area as it expands. Fill my pool for me. Might want to get rid of those pests too.

*points out a huge rectangular hole in the ground with a few giant crabs inside*
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Finally, spew from your mouth a dense torrent of water spreading wide to create a great defensive barricade. This barricade forms almost instantly, making it an ideal defense in a pinch against high level fire jutsu. Block this attack. Katon: Gōka Messhitsu!

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.



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( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
 

Lay

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Gaara stood legs apart and then focuses his chakra in his core.. After this, he thought about the ocean to turn it into Suiton chakra. Turning it into suiton chakra, he then makes the tiger handseal. He then exhales the chakra through his mouth, nature manipulating it into a very thin layer of pressurized water sharp enough to split a rock. The water split th three headed dog into 2 while Gaara moves his head to direct the water.


First, Gaara molds chakra in his chest. After that, He begins to change the chakra into suiton chakra. He then exhales the chakra through his mouth and nature manipulates to to a form of powerful torrent. The water exhaled then fills the hole in the ground.


Gaara once again focuses his chakra greatly in his core. After focusing his chakra, he turns his chakra into suiton chakra. He kneads the chakra and then exhales the chakra through the mouth and then nature manipulates it into a dense torrent. This almost instantaneously creates a barricade that blocks incoming attack


Thanks a lot. You are the best
 
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