[Suiton] Here I go again

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-Yard-

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(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.


1:35


Kisame spits a lake of water near the enemy from which water sharks come out and force the enemy up. Kisame then jumps up and slashes the opponent back into the lake, where they are devoured by the sharks.

Gather your water chakra into your mouth and spit out a small amount of water, you can also use the water from the lake as well. The water is filled with your chakra, mold the water to creates 4 sharks that swim in the water and at my clone. Have the sharks hit my clone high into the air and then attack my clone forcing him back down to the water where he is devoured by the sharks. This technique is kind of like the "Uzumaki Barrage" Except instead of clones you use sharks.

*Creates a clone*

Advantages:

- Is the perfect distraction technique.
- Allows for quick combos as it doesn't require seals


Disadvantages:

- Is Short range
- You are screwed if the opponent uses earth armor and you actually attack him from above as then he can actually freely attack you.
- Can be easily defended by using B rank earth/earth armor.
 

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(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.


1:35


Kisame spits a lake of water near the enemy from which water sharks come out and force the enemy up. Kisame then jumps up and slashes the opponent back into the lake, where they are devoured by the sharks.

Gather your water chakra into your mouth and spit out a small amount of water, you can also use the water from the lake as well. The water is filled with your chakra, mold the water to creates 4 sharks that swim in the water and at my clone. Have the sharks hit my clone high into the air and then attack my clone forcing him back down to the water where he is devoured by the sharks. This technique is kind of like the "Uzumaki Barrage" Except instead of clones you use sharks.

*Creates a clone*

Advantages:

- Is the perfect distraction technique.
- Allows for quick combos as it doesn't require seals


Disadvantages:

- Is Short range
- You are screwed if the opponent uses earth armor and you actually attack him from above as then he can actually freely attack you.
- Can be easily defended by using B rank earth/earth armor.
I stand firmly while staring at the clone. Then I take a bit of time to gather my suiton chakra. I make sure that I gather a large bit of chakra to perform the jutsu. Then I release the chakra in front of me towards the clone while manipulating it so that it forms four sharks that is swimming in the water. As it is traveling towards the clone, once it hits, the sharks make him raise into the air. At that point I jump and kick him back into the water where he gets devoured by the sharks in the water.
 

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.


This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. Tobirama Senju was able to produce one without a pre-existing water source, which was a testament to his skill and one of the reasons why he was selected as Hokage. In the manga, the hand seal sequence for this technique ends in the same seal that activates the Byakugan, though Tobirama only needs one to use this technique. Furthermore, the anime creates a completely original and far more elaborate set of hand seals when Tobirama uses it in the form of having the right hand cupping the left hand with a thumbs-up.



2:05


Gather your water chakra into your mouth, perform the "Tiger → Snake → Rat → Snake → Tiger" handseals and release it, spitting out a great amount of water that creates a wall of rising, rushing water in front of you. The water
acts as a defense, remember tho that you would need to have storm release to add electricity to the water as you spit the water.


Advantages:

- Creates a quick defense


Disadvantages:

- Can be defeated with Earth of A rank.
 

Vision

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.


This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. Tobirama Senju was able to produce one without a pre-existing water source, which was a testament to his skill and one of the reasons why he was selected as Hokage. In the manga, the hand seal sequence for this technique ends in the same seal that activates the Byakugan, though Tobirama only needs one to use this technique. Furthermore, the anime creates a completely original and far more elaborate set of hand seals when Tobirama uses it in the form of having the right hand cupping the left hand with a thumbs-up.



2:05


Gather your water chakra into your mouth, perform the "Tiger → Snake → Rat → Snake → Tiger" handseals and release it, spitting out a great amount of water that creates a wall of rising, rushing water in front of you. The water
acts as a defense, remember tho that you would need to have storm release to add electricity to the water as you spit the water.


Advantages:

- Creates a quick defense


Disadvantages:

- Can be defeated with Earth of A rank.
I quickly gather water chakra into my mouth. Making it rather large and dense. Then I perform the hand seals Tiger → Snake → Rat → Snake → Tiger. Once done so I forcefully spit it out of my mouth creating a really big wall of water. Which rises from the ground and gigantic in nature. Truely it will protect me from certain things.
 

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.


The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.

Send your suiton chakra to the water under my clone. Have it quickly rise up in a burst making it seem to explode, causing the clone to fly into the air. Then, send your chakra to your arm, releasing a whirlpool of water around your arm as you jump into the air above the clone. Then strike him, sending him down into the water.

The vortex around the arm part is at 2:38


Advantages:

- Creates a good distraction to then attack the enemy with a jutsu as they are in the air.


Disadvantages:

- Short range
- Leaves you open for attacks if the opponent has increased their weight or has earth armor on of at least B rank.
 

Vision

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.


The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.

Send your suiton chakra to the water under my clone. Have it quickly rise up in a burst making it seem to explode, causing the clone to fly into the air. Then, send your chakra to your arm, releasing a whirlpool of water around your arm as you jump into the air above the clone. Then strike him, sending him down into the water.

The vortex around the arm part is at 2:38


Advantages:

- Creates a good distraction to then attack the enemy with a jutsu as they are in the air.


Disadvantages:

- Short range
- Leaves you open for attacks if the opponent has increased their weight or has earth armor on of at least B rank.
I concentrate and gather a large amount of suiton chakra that is within me. Then I release it under the clone and make it burst which makes him go into the air. At the moment of impact I quickly jump and concentrate water chakra into my right arm creating a vortex on my arm. As I near him I punch him with it and send him back into the water I created earlier.
 

-Yard-

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This is the exact same as the C rank one

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source


Seen at 27:01


A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.


Perform the "Ram → Horse → Bird" and send your water chakra out to the water around you and manipulate the water to circle you and rise up into a vortex of water around you. This will knock anyone back if used to attack someone and can defend against certain attacks.


Advantages

as seen in the anime it can move and strike multiple targets if you send it at the opponent or opponents.

It will protect you from a single B rank fire attack if needed since it's C rank water.

Can be used to attack or defend which makes it a decent versatile jutsu as it gives more options.

Apparently it can hide your presence within it as seen in the anime.


Disadvantages

Can be defeated by B rank earth
 

Vision

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This is the exact same as the C rank one

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source


Seen at 27:01


A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.


Perform the "Ram → Horse → Bird" and send your water chakra out to the water around you and manipulate the water to circle you and rise up into a vortex of water around you. This will knock anyone back if used to attack someone and can defend against certain attacks.


Advantages

as seen in the anime it can move and strike multiple targets if you send it at the opponent or opponents.

It will protect you from a single B rank fire attack if needed since it's C rank water.

Can be used to attack or defend which makes it a decent versatile jutsu as it gives more options.

Apparently it can hide your presence within it as seen in the anime.


Disadvantages

Can be defeated by B rank earth
I first notice the water that is near me and then gather a large amount of water chakra. Once enough has been gathered I perform the Ram → Horse → Bird. Then I send the water chakra into the water source, manipulating the water to come towords me to surround me in a vortex. I manipulate it some more and apply more chakra to make it rather larger to protect me.
 

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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


7:19


This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a large amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. With this, Kisame can use his Water Prison Shark Dance Technique.

Gather your water chakra as you perform the "Ram" handseal and spit out an enormous amount of water that rises into a gigantic orb, covering the area. In this technique you have to remain in the center of the orb.


Advantages:

- It's a large scale water technique that would aide in giving the user the advantage during battle.

Disadvantages:

- You have to remain in the center
- Can't use lightning while inside for obvious reason
 

Vision

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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


7:19


This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a large amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. With this, Kisame can use his Water Prison Shark Dance Technique.

Gather your water chakra as you perform the "Ram" handseal and spit out an enormous amount of water that rises into a gigantic orb, covering the area. In this technique you have to remain in the center of the orb.


Advantages:

- It's a large scale water technique that would aide in giving the user the advantage during battle.

Disadvantages:

- You have to remain in the center
- Can't use lightning while inside for obvious reason
I quickly focus on my water chakra, then gather a huge amount of it as I know what it would take. Then once enough has been gathered i perform the ram hand seal and release a gigantic water orb around me. Keeping me in the center as it should be. The large water of orb covers extensive range and I am free to move around in it as I wish.
 

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.


0:20


Gather your water chakra underneath the opponent and release the chakra to create a large pool of water that gushes upwards lifting the opponent into the air, and then after firing the opponent into the air, manipulate the water from the pool to shoot numerous water bullets at the opponent from the pool of water and then finish by forming the water bullets into a water dragon which attacks the opponent, sending them crashing into the ground.

*Creates clone* Try it out on him.

Advantages:
Utilizes several attacks into one jutsu, on it's own, it's fairly an awesome and useful technique.

Disadvantages:
If the opponent has B-S rank earth armor on, they can basically just strike a jutsu at you as you waste your time with this one.
 

Vision

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.


0:20


Gather your water chakra underneath the opponent and release the chakra to create a large pool of water that gushes upwards lifting the opponent into the air, and then after firing the opponent into the air, manipulate the water from the pool to shoot numerous water bullets at the opponent from the pool of water and then finish by forming the water bullets into a water dragon which attacks the opponent, sending them crashing into the ground.

*Creates clone* Try it out on him.

Advantages:
Utilizes several attacks into one jutsu, on it's own, it's fairly an awesome and useful technique.

Disadvantages:
If the opponent has B-S rank earth armor on, they can basically just strike a jutsu at you as you waste your time with this one.
I focus on my chakra level and gather a really big amount of chakra. Once done I quickly release the chakra and form water underneath the clone and manipulate it to explode to send him into the air. Then I apply more chakra and form water bullets to shoot from the very water I created to hit the clone, then I manipulate it once last time with more chakra applied and create a water dragon that crashes into the clone. Making him go poofie.
 

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*Hands you a scroll*

This will complete your training for now. I need to have one technique looked at however. But we've been at this for 6hrs and I'm sure you're busy, so let's just go ahead and finish for today with these 3 xD



(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.


1:56


Kisame slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.


Send your chakra to the water and make it suddenly gush upwards, knocking my clone into the air. Then, perform 3 handseals, press your finger tips quickly to the water that has risen up, creating 5 sharks of water that burst from the water, heading to my clone. Have one shark hit the clone higher into the air, as the clone is falling down have the other four sharks attack him as soon as his body hits the lake, having all four sharks close in on him creating an implosion.


Advantages:

- Great distraction technique
- It's powerful for short range
- It's pretty quick

Disadvantages:

- Short range
- Can be blocked by A rank Earth.


______________________________


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.



19:45

A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.


Gather a great amount of water chakra and Clap your hands, holding your hands together, creating a gigantic shark, the size is seriously, massive.
Send the shark at my clone.
*creates a clone*

Advantages:

- It's a huge S rank water technique.
- It not only attacks but absorbs B rank techniques as well as it does

Disadvantages:

- Requires a gigantic water source



______________________________


(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle


17:50


A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.

Gather your water chakra into the lake and make 1000 sharks of water that rise in one big wave and crash down on my clone.

*Creates a clone*

Advantages:

- The sheer size and the amount of sharks it creates, it is certainly perfect for distractions and attack combos.
- Doesn't require seals and is quick.


Disadvantages:

- Requires a water source.
- A rank earth can defend against it.
 

Vision

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*Hands you a scroll*

This will complete your training for now. I need to have one technique looked at however. But we've been at this for 6hrs and I'm sure you're busy, so let's just go ahead and finish for today with these 3 xD



(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.


1:56


Kisame slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.


Send your chakra to the water and make it suddenly gush upwards, knocking my clone into the air. Then, perform 3 handseals, press your finger tips quickly to the water that has risen up, creating 5 sharks of water that burst from the water, heading to my clone. Have one shark hit the clone higher into the air, as the clone is falling down have the other four sharks attack him as soon as his body hits the lake, having all four sharks close in on him creating an implosion.


Advantages:

- Great distraction technique
- It's powerful for short range
- It's pretty quick

Disadvantages:

- Short range
- Can be blocked by A rank Earth.


______________________________


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.



19:45

A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.


Gather a great amount of water chakra and Clap your hands, holding your hands together, creating a gigantic shark, the size is seriously, massive.
Send the shark at my clone.
*creates a clone*

Advantages:

- It's a huge S rank water technique.
- It not only attacks but absorbs B rank techniques as well as it does

Disadvantages:

- Requires a gigantic water source



______________________________


(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle


17:50


A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.

Gather your water chakra into the lake and make 1000 sharks of water that rise in one big wave and crash down on my clone.

*Creates a clone*

Advantages:

- The sheer size and the amount of sharks it creates, it is certainly perfect for distractions and attack combos.
- Doesn't require seals and is quick.


Disadvantages:

- Requires a water source.
- A rank earth can defend against it.




--------------------------------
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.


1:56


Kisame slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.


Send your chakra to the water and make it suddenly gush upwards, knocking my clone into the air. Then, perform 3 handseals, press your finger tips quickly to the water that has risen up, creating 5 sharks of water that burst from the water, heading to my clone. Have one shark hit the clone higher into the air, as the clone is falling down have the other four sharks attack him as soon as his body hits the lake, having all four sharks close in on him creating an implosion.


Advantages:

- Great distraction technique
- It's powerful for short range
- It's pretty quick

Disadvantages:

- Short range
- Can be blocked by A rank Earth.


I quickly gather my suiton chakra and then release it into the water making the water shoot upwards towards my opponent into the air. Quickly after I perform three handseals and then press my finger tops quickly into the water that has been risen up. Which through manipulation I create fice sharks of water that burst out heading towards the opponent. I allow it so that one of the sharks hits the opponent higher into the air and then the other four sharks close in on the opponent soon as he hits the water, casuing and implosion.

---------------------------------------------------


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.



19:45

A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.


Gather a great amount of water chakra and Clap your hands, holding your hands together, creating a gigantic shark, the size is seriously, massive.
Send the shark at my clone.
*creates a clone*

Advantages:

- It's a huge S rank water technique.
- It not only attacks but absorbs B rank techniques as well as it does

Disadvantages:

- Requires a gigantic water source


I stand steady and stern. Concentrating on my suiton chakra as I do so. I sit here for a little bit to make sure that I am gathering enough chakra for this technique. Then as I gather it I mold it so that it is dense as it can possibly can. Still focusing hard and gathering a lot of chakra. Once done, I quickly perform the Tiger – Serpent and clap my hands together. I release the chakra as I clap my hands togerther and through manipulation I create a single Gigantic shark and send it towards the clone with great force.



---------------------------------------------



(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle


17:50


A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.

Gather your water chakra into the lake and make 1000 sharks of water that rise in one big wave and crash down on my clone.

*Creates a clone*

Advantages:

- The sheer size and the amount of sharks it creates, it is certainly perfect for distractions and attack combos.
- Doesn't require seals and is quick.


Disadvantages:

- Requires a water source.
- A rank earth can defend against it


I start by focusing on myself. Breathing in and out, keeping myself calm at all times. Making sure that there are no irregularities in my chakra flow, I start to gather the suiton chakra that is needed for this technique. Once done, and gathered a huge amount of chakra, I release it into the beach that is next to us and through manipulation, I create a tidal wave and 1000 sharks in a wall formation to attack the clone. Clone dies soon after from the great force and the attack from the sharks.
 

-Yard-

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.


Okay, this one I'm going to have looked at. I looked at all of kisame's fights, the wiki and his wikia of jutsu, gamplay videos and the game ultimate ninja 5 that I have. Not once has this technique been shown. Thus, it doesn't exist as far as I'm concerned.

This one is basically burdock root eating sharks mixed with a thousand feeding sharks.

Place your hand on the water, mold one shark from chakra from one of your finger tips that utilizes the water around you. Have it attack my clone by dragging him down into the water. Then unleash a storm of sharks from your finger-tips continuously that attack the opponent from all sides/angles ending in a huge water explosion.

Try it. *Creates clone on the water*
 

Vision

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.


Okay, this one I'm going to have looked at. I looked at all of kisame's fights, the wiki and his wikia of jutsu, gamplay videos and the game ultimate ninja 5 that I have. Not once has this technique been shown. Thus, it doesn't exist as far as I'm concerned.

This one is basically burdock root eating sharks mixed with a thousand feeding sharks.

Place your hand on the water, mold one shark from chakra from one of your finger tips that utilizes the water around you. Have it attack my clone by dragging him down into the water. Then unleash a storm of sharks from your finger-tips continuously that attack the opponent from all sides/angles ending in a huge water explosion.

Try it. *Creates clone on the water*
infinate? O__O

I walk towards the beach and place my hand in the water. then I release my suiton chakra into the water through my finer tips. Then I mold one shark from the water and attacks the clone and drags him into the water. Then I release more chakra and continously into the water and mold multiple shakrs and continously attacks the clone from all sides and anges. In the end it all ends up being a huge water explosion.
 
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