The user makes the water under the target explode, launching them into the air then, the user jumps above the target and channels his water chakra around his arm creating a large whirlpool. When struck by the whirlpool, the result creates a large water explosion.
Strong points
Pretty useful against fire techniques that can only be used up close to the user or the target or techniques that can't provide a defense from underneath like the Fire Release: Wall of Flames. Its a good counter to get to your opponent
Delivers devastating damage.
Weak points
Sensors or dojutsu users can quickly pick up on the chakra build-up being created underneath them and counter before it hits them.
Problem is its short-range and the user has to get in close to target to deliver damage so, they couldn't really use or it wouldn't reach the target if one was 10 or more meters away from the target.
How to counter
body replacement technique
earth technique that would protect the users body like the earth spear technique
*I begin by creating a shadow clone and have it stationed 5 meters away from me. I then inject my chakra converted into water chakra into the lake. From underneath my clone I focus the significant amount of chakra into that specific spot underneath him and have it detonate/explode once I built up enough water chakra underneath my clone to create a blast thus, launching him into the air. As my clone rises into the air, I jump towards my clone and channel my water chakra into my right arm and manipulate the water to spiral around my arm. Once I was close enough, I slam my clone with my water enhanced blow which sends my clone crashing straight into the lake creating a large water explosion.*
The next jutsu is one of my favorite water techniques. First off, you'll need a nearby water source, whether It's a pond or one of your own jutsu. Begin it by weaving in the three hand seals then You'll use your chakra to control the water and forcefully make it spiral and rotate around your position at rapid speeds. The vortex of water expands, acting as both an attack and defensive mechanism, thus making it a very useful technique. The vortex holds so much power that it'll crush a lot of things it comes into contact with and will also knock someone out cold if they get struck.
(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
The user performs the 3 required handseal while channeling his water chakra into a nearby water source. Bringing out water from the water source up and around their body to create a rapidly spinning vortex surrounding them. This barrier acts as a great defense against most techniques and can also attacks an opponent if they get to close, and will knock the target unconscious.
Strong points
Strong against fire attacks and can deflect projectile weapons
Can be used to in a number of ways. It can attack and defend at the same time.
Weak points
Weak against earth techniques
The user can't really do anything else while inside the tornado and maintaining it
How to counter
I'd use a Mud-wall to block it.
Other than keeping your distance, its possible to electrocute them while they are inside so long as your not caught by your own lightning technique.
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*I make 4 shadow clones and have them on standby to attack. I then,weave the handsigns Ram → Horse → Bird and channel my chakra into the lake that is across from me. I manipulate the water in the lake, by having it rise upward, come towards me, and then surround/envelop my body in a spinning motion, creating a swirling vortex around me. The clones seeing the water vortex, pull out kunai and attack, throwing a barrage of kunai in all directions at the tornado but, the projectiles are all deflected. The clones charge at the tornado but, are knocked away and disperse in a cloud of smoke. Afterwards, I disperse the technique.*
This next jutsu is a stronger version of the B-rank water colliding wave. Just like the original one, this technique allows you to spew out retarded amounts of water. This is a useful technique for so many situations and can easily give you the largest of water sources to work with. Unlike the lower ranked version, this one CAN be manipulated into a massive orb that entraps both you and your opponent, seen in the kisame vs Bee fight.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
0_______0 dat strange feeling when someone is watching you.... anyways....
How to perform it
This is pretty redundant. The user weaves the ram hand-seal and spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original.
Strong points
A useful method to aid the user in using water techniques that require a water source or large amounts of it.
Elemental advantage over fire and compared to the weaker version you can manipulate it.
Weak points
Lightning and Earth elements
Your under the same risk as the target if you run out of air.
How to counter
I would have to defeat the user to get out before, I run out of air or at least distract them long enough to escape.
Use Earth techniques(pillars, walls, sections of rock etc.) to either lower or raise my surroundings to protect myself from the crushing waves. Either move myself or divert the water.
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*I start by weaving the ram hand-seal, gathering my chakra and converting it into water chakra. Keeping in mind, I know I've done the weaker version so, I focus much more chakra than before and follow the same method as before but, on a much higher level than previously. Once I was ready, I released the water from my mouth, aiming it downward towards the ground, spewing massive amounts of water that can potentially crush anything and there was no doubt no could avoid this. I then, manipulate the water and create a large dome/orb with me in it as the center. After performing it, I break the technique and let the water flow freely outward.*
This is a fairly useful technique you'll learn next. After performing the needed hand seals; Dog → Horse → Monkey → Ram , you'll be able to manipulate and mold pre existing water to form a wolf like beast of water that is quite large in size. The beast is able to swipe an area with his paws in order to wash away opponents and can even release powerful torrents of water from its mouth equal to B-rank in strength... It also remains active for 3 turns, allowing you to use other jutsu while It's active.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
This'll be easier for me to find.
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How to perform it
The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away.
Strong points
Elemental advantage over fire
As Kakashi displayed, he was able to take on an army with this.
Weak points
Weak against Earth
Can't really think of anything since it can be used in different ways.
How to counter
I would use the same technique to have my water beast take on the targets water beast
Using strong earth defense while, also attempting to target the user.
* Weave the hand-seals Dog → Horse → Monkey → Ram gathering my chakra, converting it into water chakra, and injecting it into the water source of the previous technique. By manipulating the water and using shape transformation, I turn the water into a giant wolf-like beast which stands behind me. I then, proceed to have it fire off B-rank streams of water at the trees for target practice while, also having it sweep them with its claws as it roared like an actual beast. After practicing for a bit, I break the technique and await the task given to me*
Create a large pool of water underneath your opponent and manipulate it to thrust upwards, throwing your opponent into the air. Once you do that, further manipulate the water to burst at the opponent in the shape of dozens of water bullets. The water bullets will than converge upon one another, creating a massive Dragon, the dragon is than controlled to slam the opponent down..
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
While on.a water source, wave your hand and create a vortex of water around the opponent that sends them flying upwards, you can then dispel it with another wave of the arm.
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
two at a time eh?
________________________________ How to perform it
The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
naruto wiki said the hand-seals were ->Bird → Dog → Technique specific hand seal → Technique specific hand seal.
Strong points
The element of surprise that it has.
Advantage over fire.
Weak points
weak against earth
high-speed movement technique that allows the target to move away from it/ avoid it
How to counter
water replacement or swift technique
hardening technique or earth spear or earth armor
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*Once again using the water left behind from the Water Release: Great Exploding Water Colliding Wave, I begin by weaving the hand-seals bird->dog to create a large pool of water that fires one of the training dummies I've set my sights on into the air. I then, manipulate the water to shoot numerous water bullets at the dummy. I finish up by weaving the rest of the hand-seals forming the water bullets into a water dragon and having it attack the dummy once more, sending it crash into the ground upon impact.*
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How to perform it
pretty much the same way you said it lol
Strong points
Advantage over fire
Again the element of surprise since, it doesn't need hand-seals simply a swing of your arm and just a water source to work with.
Weak points
earth
The range in terms of height and length. If the target is beyond 10 meters it won't touch them.
How to counter
Earth armor/ defense
A wind technique perhaps to push the water away from you or yourself. The water pillar technique to push you out of the way once you detect it or the tornado of water to block it(assuming you mastered water and can perform it with one hand-seal)
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*Using the water from before, I gather my chakra and inject it into the large water source so, that I can manipulate however I wish. Taking aim at you, I swing my right arm upwards with a clenched fist almost as if I were to uppercut someone without launching myself upwards. Doing this, I create a powerful vortex of water around you that sends you flying upwards. I bring my arm down with my hand open and move my hand away as if to stop something with my will. As I did this, the water comes back down and returning back to source.*
Meh, to lazy to make a clone or target one of the dummies for this. >_>
S-ranks though; build up chakra in your stomach and follow up by spewing it out of your mouth in massive quantities. The water comes out as a powerful stream that can rip through most obstacles in its path and can also flood an area very quickly.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Utilizing a water source, create a large shark that will drag your opponent into the water. Once you've accomplished that step, simply create an abundance of sharks at all angles that attack the opponent all at once, ending in a violent water explosion.
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
naw its cool. xD
_______________________ How to perform it
As you stated
Strong points
Water > Fire
Rips through obstacles and change the terrain by flooding it.
Weak points
S-rank Earth defense or attack
I was wondering can the user be caught by the flood the technique creates?
How to counter
Multiple mud-wall technique
Very Strong S-rank fire
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*I begin by jumping upwards and performing a back flip and land on the large tree's branch behind and stand on it. I then, knead large amounts of chakra in my stomach and once I gather enough chakra, I expel from my mouth a large quantity of water in the form of a powerful stream towards the trees in front of me, ripping through them and flooding the area around me, with the ripped trees being carried away by the water.*
______________________________________________________________________________ How to perform it
The user creates an orb of water that releases countless water sharks that rapidly assault the opponent. If the orb is released underwater, the strength of the sharks is greatly enhanced and all of them colliding with the target will result in an enourmous implosion.
Strong points
Stronger than fire
More advanced than the five-shark frenzy
Weak points
Earth
Requires a water source
How to counter
EIG lol
Very strong S-rank fire
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*I drop down, landing on top of the water source I just created and using that water from the last technique, I first create a large shark to attack one of the nearby trees still standing. Having it bite into the tree and drag underwater. I then, focus large amounts of chakra and place my right hand on the water creating an orb with my own chakra. From the orb, I release a countless amount of sharks to go attack the tree that was dragged. With the water enhancing the strength of the sharks, they all go and dive bomb the tree, colliding with it and creating a large water implosion upon impact, causing the water to rise upward and out in a large eruption.*
I want you to build up suiton chakra in a sword followed by slashing a body of water, creating a pillar of water that launches the enemy into the air. then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source
Perform the two hand seals which let's you manipulate a large water source to created a massive water shark. This water shark was used by kisame and holds the special ability to absorb up to B-rank techniques.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
*points at my last post* my question sir, under weak points. Need you to answer it. Nao
______________________________________________________________________________________ How to perform it
Pretty much the same way you said.
Strong points
greater than fire
The difficulty the target will have against such an overwhelming assault
Weak points
Earth
To reform the sharks, I'll need a water source.
How to counter
Very strong S-rank fire
Body Replacement and transformation combo and Shadow clones as a distraction
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*I draw my sword from my scabbard, located on my back, using my right hand to grip the hilt and draw out the rest of the sword. I focus my chakra into sword, converting it into water chakra and then, channeling it into the water source while, performing a swift slashing motion with my sword, having the water cut and rise to a large pillar of water. Which would launch my target into the air. I focus my water chakra once more, releasing a total of five sharks to assault the target into one of them devoured the target then implodes, launching the target further into the air. The rest surround the target and force it under water where they implode in on it, destroying it to bits. And the target was.........[insert some target here and ir better be one that I will like.]*
_____________________________________________________________________ How to perform it
The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
Strong points
fire
absorb B-rank techniques
Weak points
Earth possibly A-rank and above because of that effect
Can't absorb A-rank jutsu
How to counter
Multiple mud-walls
A very strong S-rank fire
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* I jump into the water while holding my breath then, I clap my hands and weave the necessary hand-seals, manipulating the large amounts of water and forming it into a massive shark made of my chakra and the surrounding the water. I then, wrap it up by thrusting both of my hands forward and sending it in a sixty degree angle, having it shot out of the water and into the air. The shark comes back down crashing, creating a massive splash and reverts back into water. After that and gathering a lot chakra, I blast myself out of the water and land on top of a nearby tree, drenched and tired.*
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to propel themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.
If you shoot it too close to yourself then yes. >.>
After this, you mastered water sir..
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Knead a large quantity of water in your body before expelling it from your mouth.. near instantly you'll create a barricade of water around yourself which protects you from every direction except up and down.
( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense, curved torrent, effectively creating a near-instantaneous circular barricade that can be used to intercept incoming attacks.
Strong points
Its near instantaneous
greater than fire and can intercept incoming attacks
Weak points
S-rank Earth will most likely penetrate through it.
Kinda sucks if incoming attacks were headed above, below, or behind you.
How to counter
Any S-rank earth technique
A technique that is formed beneath the target or above.
*I begin by kneading chakra inside the body. Converting my chakra into water charka and large amounts of it. Once I was ready, I then release it from the mouth and while doing so, I manipulate that water, to create a dense, curved torrent, in the form of a circular barricade in front of me which happens nearly in an instant. I maintain it for while so, that I can get a good feel and control of it before, releasing it and letting flow throughout the field.*