Stygian Tourney - [ Lytes vs Klad ]

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Kurapika stands 15 meters from his opponent, Iris (check bio) maintains its normal black colour. Kurapika could feel the weapon's joy, it wanted another soul added to its collection or maybe it was Kurapika's own emotions. Yet, something about this man felt familiar. Well, Kurapika can always check his dead body for information. The fight begins with Kurapika clapping and slamming his hands on the ground, the boss of the Bengal monitors would appear beneath him while Kurapika stands on his head, his size is halfway between that manda and manda II.
All their conversations are in Bengal Monitor language.
Will you at least let me sleep peacefully, Kurapika?
Sorry buddy, Mr goth down there has got to go.
With many years of experience using doton, the monitor would effortlessly use his chakra to turn the ground from 3 meters in front of him to the end of the terrain behind you to mud, the mud is so deep that only the bottom of the platform isn't affected, while this happens, Kurapika reaches to his legs and removes his leg weights and tosses them at Feitan.

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. Using his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent so as to collapse the ground beneath them as well, each ability counting as B-rank, being an earth specialist he is also capable of canon earth jutsus up to and including S-rank. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitenshu must be Kage rank or above.
Note: All abilities associated with a rank count towards the summoner's allotted moves per turn.
Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only.



Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

 
Last edited:

Klad

Active member
Supreme
Joined
Jul 13, 2012
Messages
26,125
Kin
23💸
Kumi
3💴
Trait Points
0⚔️
Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Upon the summoning of the animal, Feitan in one swift motion slams his left palm against the ground to generate something dangerous underground. This creature gains the rings' enhancement. Should you continue with the Swamp, the Dark technique absorbs it prematurely. In whichever case, the tendrils go for the kill the moment they're created. One big tendril emerges from beneath the summoning in order to lethally deal damage by impaling it, and two other ones pursue Kurapika above from behind, aiming to stab him in his spinal cord and the other tendril grabbing him by his waist, crushing his bones with ease. As this happens, simultaneously, Feitan channels massive amounts of lightning chakra and shapes it into a long rope of the element, furiously whipping it towards the summon's head. The lightning rope also takes care of Kurapika's Leg Weights in case they're thrown (if you are able to continue with their removal, I'm not completely sure because the Dark Release tendrils might not allow you to but whatever) Feitan, after making sure the rope connects with the animal, ceases the Raiton technique and then removes his Leg Weights and starts dashing to his right while maintaining mid range distance.

(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: A → S
Range: Short - Mid
Chakra Cost: 30 → 40 + 20 (-10 chakra per turn)
Damage Points: N/A (60 → 80 damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks → F-rank for elements weak to Dark; B-Ranks → A-rank for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank S-rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used or next turn
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn

Lightning Release: Lightning Ropes (Raiton: Raikou Saku)
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
-Only used three times per battle

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 
Last edited:
Top