Stuff and things, and red sand with Blake something or rather.

Korra.

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Yupp new one xD

(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death
Type: Attack
Rank: S
Range: Mid/Long
Chakra cost: 40 (-10 per turn)
Damage points: 80 (20 per turn)
Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud.
Notes:
-Can only be used twice
-Can last up to 2 turns
-No other Red Sand jutsu this turn
-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage

Do the snake sign and wave your hand and control the red sand under my clone to to go into the air and create a dust storm so the dust surrounds my clone and causes burns to him.
 

Nathan

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Castiel gathers up his red sand chakra and sends it towards the clone, as it is going towards the clone, Castiel performs the required hand seal, thus releasing the chakra under the clone creating a mini sand-storm, that surrounds the clone and burns him.
 

Korra.

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Good now two more xD

(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short/Mid
Chakra cost: 20
Damage points: 40
Description: The user releases Red Sand as he punches, kicks or uses basic taijutsu motions which allows for blasts of Red Sand to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself.
Notes:
-Cannot use any other Red Sand jutsu the turn this is used
-The user can only create four blasts, arcs or waves with each use, with the total power divided between them.

Use your chakra as you go to punch my clone and release blast of red sand as you punch my clone so that the blast does enough damage to bruise internal organs as well as burn them.

(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Type: Offense
Rank: S
Range: Short/Long
Chakra cost: 40 (20 if explosion is triggered)
Damage points: 80
Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.
Notes:
Each bullet is roughly 2 inches cubed
Can be used 3x per battle
Must skip two turns before using again
No other red sand in the same turn

Pretty simple gather enough red sand to form above your hand. It should be big as Sage Art Oofama Rasengan and than launch the giant ball at my clone. Than when it gets to short range of my clone do a hand sign and cause the ball to explode to 100 small red sand bullets to hit my clone all over their body. Than do it again with my clone but this time right before the bullets hit do another hand sign and cause the bullets to explode hurting my clone by that
 

Nathan

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(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda
That is a nice technique.

Castiel gathers up his red sand chakra in his left fist. Then runs towards the clone standing completely still, as he gets near the clone he goes to punch it, making the chakra surface from his hand as he punches releasing a blast of red sand to push back and bruise the clone, the punch collide with the clones face, causing massive damage there aswell as pushing a fair distance back.

(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Dayuuuuum; I like this one.

Castiel gathers up a huge amount of red sand chakra in his hands he then rises them above his head; the chakra starts to form into a huge sphere of red sand. Once the sphere has formed he throws it at the clone, once the ball gets within short range from the clone, Castiel performs one hand seal causing it to explode releasing 100 bullets of red sand that continue towards the clone completely destroying him.

Castiel gathers up a huge amount of red sand chakra in his hands he then rises them above his head; the chakra starts to form into a huge sphere of red sand. Once the sphere has formed he throws it at the clone, once the ball gets within short range from the clone, Castiel performs one hand seal causing it to explode releasing 100 bullets of red sand that continue towards the clone as the bullets get really close to the clone, Castiel performs one more hand seal causing all 100 bullets to explode within the clone area, doing a lot of damage.
 

Korra.

Sage of Snakes
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Back again this time for an update

(Nirro Suna: Sunaarashi) Red Sand Release: Sabels
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40 (-20 for explosion)
Damage points: 80 (+20 for explosion)
Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent.
Note: If the user is caught in the sand storm he is effected to.
Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai
-Usable 2 times a match, once every 3 turns
-Explosive-like ability counts as a move and costs 20 chakra points

Any questions?
 

Korra.

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Another one!

(Niiro Suna: Yogg-Saron no Gyappingumō) - Red Sand Release: The Gapping Maw of Yogg-Saron
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra: 50
Damage: 90 (+30 to the user)
Description: The user does the snake sign and channels their chakra underneath their opponent. The user uses a great amount of chakra and has the ground underneath the opponent turn into red sand in a short range radius of the opponent tearing open and causing most structures and even the opponent to fall inward as it pulls them down due to the unstable ground leaving no footing. This is a lot like a large ant-lion devouring most things in a short range radius. The red sand quickly keeps growing in radius and depth till it reaches fifteen meters across and forty meters in depth this all happens before the end of the users turn. By performing a single hand seal the sand directly below the opponent forms into two large arms that grab the opponent and bind them this happens in unison to the red sand's area growing and each hand is S rank in strength. The arms will begin to recede deep into the open maw drawing the opponent down with them pulling them through the scorchingly hot sand. The heat of this technique is as hot as the sand can be before it would naturally transition into a glass-silicate form. Due to this immense temperature the jutsu causes fourth degree burns. The opponent will be dragged underneath the pit and sunken to the bottom of the pit while being burned and suffocated. At this depth with so much red sand on all sides the pressure is so intense it has the ability to crush bones and puts so much pressure on the opponent they are unable to move their chest to take oxygen into their lungs. If they do inhale this deep in the sinkhole they pull red sand into their nose and mouth burning the linings of their throat, nose and mouth burning them to the point of being irreparable through time. The sinkhole is large enough to also sink giant summoning creatures like Manda and scale wise is the size of (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld at it's largest.
Note: Usable one time per battle
Note: After using this technique the user is unable to create new red sand for three turns and is in a state of exhaustion meaning any red sand technique they use for the following three turns will be significantly weaker then normal losing -20 damage. The user wont be able to use jutsu A rank and above in the following turn, take 40 damage from strain and lose 2 ranks to their speed for 2 turns.

Any questions?
 
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