(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Custom Weapon; Currently In Small Form)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.
All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.
Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.
Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
And so yet another wondrous day had gone by over the manner- and truthfully, it was a beautiful canvas of what’s about to come about in this little experiment- one would call it. The Sage of Artistry hastily arrived, her breath clear shortened from the immediate urgency to arrive to the designated location. She took a moment to calm herself, as she breathed in and out- in and out.
Sheesh! Sorry for the late arrival! Had another deadline to finish and honestly, I think it could have waited…
She pondered for a moment, why was her editor rushing such a frivolous piece anyways? The Sage would have brushed the thought aside, as she silently looked at the respective terrain, and much to her own delight it was quite nice. However, she wasn’t here to sightsee only, she was hired by the owner of the manor to ‘test’ one of the up and coming- a young woman it seems. Hokusai smiled, as she reached into her tool pouch; dipping her finger into an ink pot. Her index finger, now coated in a viscous dark red fluid would have pointed her finger at the woman.
I suspect you are the trainee for today? If so, be prepared to be amazed by what simple works of art are capable of!
She said, her finger swinging in differing directions - as she carved a unique kanji in the air. SHe would have did, she infused chakra into the ink- allowing her to summon forth a Box jellyfish beneath the surface of the terrain. To the immediate eye, it wouldn’t seem like much but in truth it was a calculated tactic. The animal’s tentacles no later would have burst through the surface of the terrain, arching at their peak and guiding towards the opponent. As it did, the limbs would have latched onto the opponent, exhibiting a lethal crushing force.
And that’s not all!
She laughed, as the venom within the tentacles leaked into the opponent’s body, festering a storm of true, heinous pain - the venom in question being a neurotoxin known to the Box Jellyfish- but she immediately followed up, having an ink brush in hand and dipping it into another pot. She would have whisked her hand around, and within that moment- a violent miniature tsunami of ink would have been summoned after making two hand seals, as it cascades the area in front of her - which would have then left the opponent at the mercy of the waves. These blackish waves would have been about five meters, making it quite difficult to avoid.
Hokusai would have finally and lastly, tapped into the Atavistic Flames, placing an impression upon her human soul, gifting her the ability to detect the life forces of all living things nearby. She launched forward, keenly locking and keeping tabs on the life force of her opponent.
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes. In the case of users with summoning tattoos, this technique can be used to infuse them with the same blood to achieve the same effect.
Rank: S
Range: Short-Long
Chakra Cost: 40 (20)
Damage Points: 80
Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires two turns in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*
*The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
*Cannot use the chakra outburst if summoned second time*
(Inkupo: Kaiga Natsu ) Ink Arts: Painting Summer
Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80 (60 + 15 via Mind AP + 20 via CW = 95)
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.
(Kaen Kakkusei Iden: Kodai Dōsatsu) – Atavistic Flame: Ancient Insight
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, and perception increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.
“Trainee? Little girl, so I look like a trainee to you?” Storm’s expression tightened. “Show some respect to your elders.” As the kanji took shape in the air, Storm’s Byakugan passively activated instantly. The veins at her temples bulged as her vision expanded into a near-perfect sphere, analyzing the chakra signatures around her. Beneath the ground she detected a massive construct form, at least five meters down, if not more, followed by the eruption of dozens of tentacles bursting upward. In the same breath, Storm passively drew in the natural energy of her surroundings and entered Sage Mode. Senjutsu storm chakra surged from her body in a violent pulse, forming a black thundercloud veil around her. When the tentacles pierced into its range, the chakra reacted instantly, electrocuting the jellyfish limbs on contact.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye ~ Passive
Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (+5 per turn to keep active) Damage: N/A Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
Rank: A
Type: Offensive/ Defensive
Range: Short
Chakra cost: 30+10
Damage points: 60+15+30 = 105
Description: After performing the required hand seals the user uses Storm Release to generate a thick ring of thunderclouds and electricity around him, creating an offensive and defensive ward. He can then uses these clouds to fire powerful blasts of lightning at his enemies, and as an electrified perimeter; effectively preventing his enemies from getting close. But a wind elemental technique can blow the clouds away.
Note: Cloud of rings lasts 2 turns
Hokusai, however, was relentless. Her brush danced again, this time conjuring a colossal wave of ink crashing toward Storm. “Enough with your childish art!” she snapped, cupping her hands at her side. Storm molded a dense sphere of senjutsu enhanced storm chakra between her palms before thrusting them forward. A brilliant beam of Ranton energy, her jutsu shot forth. The beam split the ink tsunami apart, carving through the blackened waves as it thundered toward the artist with unstoppable force.
Type: Offensive Rank: A/S
Range: Mid - Long Chakra: 30/40+10 Damage: 60/80+15+30=125
Description: The Stardust Cannon is formed when cupped hands are drawn to the user's side and laser variant storm chakra is concentrated into a single point (between their cupped hands). The hands are then thrust forward to shoot out a streaming, powerful beam of Ranton chakra. The Kamehameha is capable of bending and flowing like water according to the users will into up to mid range.
The S rank variant is called the Super Stardust Cannon. The fundamentals for this technique are no different from a regular Stardust Cannon. The only defining traits of the Super Stardust Cannon are the greater
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ranton chakra generation and higher tier of power. This often causes the build-up of Chakra to shine brightly and push apart the user's hands slightly during charging. The bulbous portion of the beam near the user's hands is much larger when fired, and the beam itself is bigger than normal, often over two times the size of the user. This variant can be launched into long range, is capable of bending, and flowing like water according to the users will into long range.
Note: Can only be used by those taught by Kooljay
Note: Super Stardust Cannon can only be used three times.
Hokusai would have heard the trainee asking her question, proposing that among the two of them, she was her ‘elder’. The artist’s attention to detail was quite prevalent and it wasn’t something she missed. The arrogance of the woman would eventually be her downfall, at least that was her current assessment; but more or less she would attempt to provide her with this information in a more…literal fact to speak. Otherwise, what was the point of the Sage being called to this location? The opponent’s attack would have been relatively effective in dispatching the Box Jellyfish, essentially shocking it when impact was ultimately meet. Hokusai studied every detail, every action- as an artist she needed to know the material she was working with.
Storm’s moves, it was electrifying - even more so then she realized as her counteract to the wave of ink was even more, well- electrical energy. The artist would have smiled, and with a plan, she decided it was high time the ‘world’ saw what her artistry had become. She once again dipped her brush into ink and with masterful strokes, alongside also passively summoning a Noble Phantasm from the Throne into her freed hand, would have finished her combination without wasted movement. It was a simple book in appearance, but in reality the book itself provided her with essential boons to her Ink Ninjutsu. And so, a particular ‘Gods’ would have been drawn into creation; each one roughly ten meters tall in height- while also possessing some extremely powerful and quite strong strength.
Hokusai wasn't finished, of course- as the creation was given two blessings. The first? The gift of life and prosperity; and secondly the gift of immortality, at least in a sense. It acted as defensive Bulwark, tanking the strongly weakened beams of energy for Hokusai and allowed her to remain relatively fine. Though it would have taken the chip damage, their unique structure allowed them to remain completely unphased as the damage they sustained would have regenerated them to full health once again. She remained between the two, and with a smile on her face.
You are only an elder in age, but my wisdom far surpasses anything you can currently comprehend. Make no mistake, I fully intend on letting you understand this concept, one way or the other.
She said, as the Goldy familiar stood in front of it's creator- with a heightened sense of awareness and capability of utilizing his own chakra via the artificially created one within him, courtesy of Hokusai. The two remained dormant- for now at least as they prepared for the battle to come.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive via Heroic Spirit Rank)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.
Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.
( Ninpo: Chōjū Giga Hitoame ) - Ninja Art: Super God Imitating Drawing
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 15 via AP + 20 via CW + 20 via Noble Phantasm = 135
Description: Often employed in one-to-one combat, the user is able to bring forth massive and powerful humanoid warriors to battle for them. These warriors, being capable of being up to 15 meters large, are capable of independent actions and dealing high damage with ink swords and hammers. Boasting greater power than the Super Beast Imitating Drawing, each creation can quickly deliver deadly blows capable of easily destroying stone and the terrain. When striking with these weapons, they are capable of causing a 5 meter large ink explosion at the point of contact that spreads ink everywhere capable of both blinding targets as well as slowing them tremendously. When used in this manner, these explosions can lower a target’s AGL and DEX by 1 each for 3 turns. Inversely, it can lower either individual Attribute by 2 as a trade off of only focusing on one Attribute. Ink residue after this cannot be utilized for future attacks, only this initial attack.
Note: This technique can only be used up to 3 times per battle, lasting up to 3 turns each usage.
Note: This technique can lower AGL and DEX by 1 each when targeting both, or it can lower either Attribute by 2 by itself.
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate back to full power so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
OOC Information
Chakra: 2050 > 1910
Health Points: 200
Tracking: 12 (Base) / 30 (Augmented)
Speed: 8
Ink God
Health: 135
Chakra: 300
Speed: 15
Tracking: ?? (No clue myself)
“You are mistaken, child.” Storm’s voice cut through the air. “I am an elder in age… and a goddess by blood. Allow me to educate you... along with your little puppet.” Storm vanished in a burst of speed, the air snapping behind her as she accelerated. Lightning spiraled around her right hand while she flashed through a single seal, chakra igniting into a roaring Chidori. She reappeared, having jumped directly before the towering ink construct at its chest level. “Chidori!” She pierced her chidori downward through the creation’s upper left chest and then extended it into a ten meter spear, continuing onward to impale Hokusai herself through the heart, launching both creator and creation ten meters away as Storm landed. Storm lifted her arm, expression cold. “Fall before the Goddess of Storms.” She forced even more chakra into the spear, triggering a violent electrical detonation that shredded ink and flesh alike in a storm of crackling destruction.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+15+20+30=145
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
With the creation obliterated and the girl plummeting, Storm blurred forward once more. She leapt above her falling opponent, lightning spiraling down her right leg as she extended it overhead. Her heel slammed down in a brutal axe kick to Hokusai’s chest. Thunder erupted on impact, electricity bursting outward as the blow sent the girl crashing toward the ground with devastating speed.
( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40+15+20+30=105
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.
Though her opponent’s actions was swift; Hokusai was not one to easily submit- in case it was the complete opposite- once the woman started disappeared the artist and her ink familiar had a small, but open minded window of opportunity given the distance; to which Hokusai too full advantage of. Immediately, as she disappeared Hokusai would instantly activate another portion of her skill set within her lineage- a gift granted to her by Sir Galahad himself. This flooded her physical being with an immense amount of Prana- augmenting her not only physically but also empowering her tracking capabilities to even higher heights. Once her opponent was at the apex of their jump, now capable of tracking her movements, she would have utilized her enhanced speed and perception to quickly dodge the opponent’s attack (Utilizing the quickened dodge mechanic of Blessing of Hermes, allowing Hokusai to dodge a 56 speed for the instance of dodging the spear, then she proceeds to move at 24 Speed).
She would have cleared quite the distance, landing behind her opponent as she originally circled around her and stopped ten meters behind of her positioning. The ink familiar on the other hand, would have noticed the woman once she was at the apex of her jump (only noticing her once she had made it up to it’s chest and you’d be in a non movement positioning); passively triggered a technique upon itself - allowing it to reshape it’s form. The first of which allowed a large enough cavity to form, causing the spear to harmlessly pass through it while it remolded itself into a draconic like being- slithering away beneath the woman and behind her as well. It was a matter of clutch choices on both ends, but it was suffice to say; she was trouble.
Once this was finished however, the two no longer within her striking zone- Hokusai would have smiled as she drew another creation to life; quickly slamming her palm onto the surface, and causing fire infused rose vines to erupt beneath the opponent, attempting to crush, stab and burn her within it’s grip. The very same vines would also carry the regenerating properties of Bad Apple applied to it.
You're technique, speed and power is admirable- but it's going to take more than that to best me- oh 'Goddess of Storms'.
(Zokyo: Eiyuu no Nendai) - Surge of Augmentation: Age of Heroes (Level 1 Blessing of Hermes; Level 3 Speed of Atalanta)
Type: Offensive/Defensive/Supplementary
Rank: C-S (S)
Range: Short
Chakra Cost: 15-40 (40)
Damage Points: N/A
Description: This technique deals primarily in augmenting the user's physical body and attributes through the infusion of prana. Activating this technique is instant and will take no slot in the timeframe but it will still cost a move. Upon activating one of the below augmentations, the user's body will develop a glowing aura of prana energy to signify the change. Each Augmentation will have four tiers, level 1 being the lowest and level 4 being the highest. Only Servant ranked and above Surgebinders will be capable of using Level 3 Augmentations and Heroic Spirits and above can use up to Level 4. Each individual Augmentation can last up to four turns and can be used twice per battle, however this technique can only be used four times in all, and each Level 4 application can only be used once per battle. The user can combine several augmentations, as long as their collective Level doesn't exceed four (e.g. 1 + 3, 2 + 2, etc). In the turn following an S-Rank usage, the user's Prana is restricted to A-Rank and below, and the user cannot reactivate Age of Heroes.
Strength of Heracles - The Twelve Labours
Through this augmentation, the user will increase the physical strength of their whole body. They will become capable of resisting the effects of and breaking out of techniques which restrain, bind or prevent movement of one rank above through physical exertion alone. The user will also become capable of shattering physical and solid techniques equal to the damage of their Taijutsu attacks without incurring recoil damage. In terms of lifting strength, levels one and two will enable the user to lift Dropping Lid, level three would let the user carry the Great Stone Golem and level four would bestow the strength to lift boss summons such as Manda 2. Thus the user will be capable of grabbing and stopping solid techniques without incurring damage, and throwing them back towards the opponent. Level 1 will increase their Taijutsu damage by +15, Level 2 will increase it by +20, Level 3 will boost it by +25 and Level 4 will boost it by +30. To quantify this beyond digits, level one will give the user's freeform strikes bone-breaking force, level two will enable them to punch through steel, levels three and four will enable the destruction of whole buildings with a single strike. Striking the floor with level two will create craters that are short-range in radius, level three will create mid-range craters and level four will create long-range craters. The user will also be capable of leaping with explosive power. This will translate to an ability to cover large distances or reach great heights in a single leap (ten meters for level one and increases by intervals of ten for every additional level). Once this ends, the user's physical strength and taijutsu damage will fall by the same value it was boosted by for a duration equivalent to its use (excluding level one).
Speed of Atalanta - Huntress of the Wild
Through this augmentation, the user will increase the speed of their whole body. This boost will extend past the user's running speed and even encompass things like the speed of their strikes and how quickly they can perform handseals. Level one will double the user’s speed, Level two would multiply it by x2.5, Level three will triple it and Level four will multiply it by x3.5. When the infusion ends, the user’s speed will fall by the same degree, for the same duration it was used, except for the Level 1 usage. For example, using Level 3 speed will divide the user’s speed by three for the same number of turns that it was used.
Invincibility of Achilles - Immortal Vessel
Through this augmentation, the user will increase the durability of their body. This will extend far past a physical toughness that enables the body to sustain massive impact forces without sustaining damage. The user's very being will become stronger than most metals and minerals, their skin will become numb to pain and they will become immune to all kinds of burning, freezing, electrocution or corrosion. Level 1 will reduce physical damage the user takes by 20, Level 2 will reduce damage by 30, Level 3 will reduce the damage the user takes by 40, Level 4 will reduce the damage by 50. When this augmentation ends, the user's body will become extremely fragile in proportion to the level used (excluding level one). Level 2 will make it so the user sustains 30 more damage from freeform attacks and offensive techniques, Level 3 will make them take 40 more damage and Level 4 will do so for 50 damage. This state of vulnerability will persist for as long as Invincibility of Achilles Augmentation was used.
Agility of Perseus - Blessing of Hermes
Unlike speed, agility focuses on moving and changing direction quickly and effectively. It is a combination of nimbleness and explosive movements to accelerate to the user's maximum speed in the shortest time possible. The user will use prana to augment both their reaction time and movement speed, though unlike Atalanta, it will not be a continuous speed boost but rather a 'reactive' one that will only manifest in momentary bursts. Level 1 will increase the user's tracking by x2, Level 2 multiples it by 2.5, Level 3 triples it and Level 4 quadruples it. This will be signified by streaks of light in the colour of the user's prana appearing to emanate from the eyes as the pupils dart from left to right. Essentially, it will increase the user's tracking ability and bestow them with the ability to move as fast as they can track but only for a single instant at a time. For example, if an opponent moving at x4 speed launches a kick at their body, the user could sidestep the attack in a sudden burst of speed. In effect, the speed boost will only apply for the time it takes to perform one action, before fading again. Thus it cannot be used in prolonged ways such as running in order to blitz an opponent at a distance but rather in short bursts. When used to avoid techniques, the user will be capable of performing other jutsu in the same timeframe. When the infusion ends, the user’s tracking will fall by the same degree, for the same duration it was used (excluding level one).
(Inkpo: Re:Seikatsu ) Ink Arts: Re:Life
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra Cost: N/A (+ 10 Infusion)
Damage: N/A
Description: Re:Life is a simplistic technique in terms of its end goal, but its versatility speaks volume in the eyes of the artist. Passively activated, the technique acts as a mere infusion of chakra, but this applies the effects of “reshaping” towards the work of art. To narrow it down, the user is capable of allowing the work of art the ability to reshape itself into any other form, such as a rabbit shifting its form into that of a dog, an ink kunai taking the form of a sword etc. This allows for a degree of on demand changes, allowing them to perfectly manipulate it into any situation they can think of but of course, there is some restriction to this. The work of art in question cannot grow bigger than it originally was. However, it can become smaller, but cannot be less than half the original size. This ability is possible as it takes the concept from “Ninjutsu: Ink Flow” as its basis – allowing for the user to actively change its form. A unique property of this technique also allows certain ink techniques which demonstrate sentience (i.e ink animals that Sai has drawn) to passively change form without the user's input, capable of using it as a form of evasive tactic such as growing smaller to avoid a technique. In the case of the latter, it will be treated as an active technique and thus counts as a move. This technique may only be used once per turn for its active portion, while the passive ability can only be used once per work of art and overall 4 times per battle.
(Inkupo : Arusu Rooza ) Ink Arts: Ars Rosa
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 ( -10 to sustain)
Damage: 80 + 20 + 20 + 15 = 135
Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. Its range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes
OOC Information
Chakra: 1910 > 1820
Health Points: 200
Tracking: 12 (Base) / 56 (Augmented)
Speed: 8 (Base)/ 24 (Augmented)
Ink God
Health: 135
Chakra: 300 > 280
Speed: 15
Tracking: ?? (No clue myself)
Timeframe Breakdown: Ink Creation Made > Storm Closes Gap/Hokusai triggers her Augmentation > Chidori Spear/Hermes Dodge/Re:Life (via Ink God) > Thunder Axe Kick doesn't work here since my original positioning changed/Ars Rosa
(Should be noted, while your airborne, you aren't moving at your speed, as how you described it allows a window to see you properly in the air therefore Hokusai and the Ink God should reasonably have a window (smaller for Ink God) to avoid/react to the Chidori Spear).
The artist and her reshaping familiar slipped away at the last possible moment, but escape was futile. Storm’s eyes narrowed, she called upon her godly nature to remain in the heavens and not touch the Earth.“Running?” she scoffed softly. “Then I’ll hunt. ” She'd fly through air after the woman as soon as she started running away.
( Furaito no Jutsu ) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by custom Otsutsuki clan bios, canon bios noted to have flight, and Juubi Jinchuriki bios.
Wind tore past Storm as she closed the distance, lightning screaming in response to her will. Her right palm drew inward, chakra compressing violently as raiton spiraled tighter and tighter until the air itself screamed in protest. A Rasengan bloomed in her hand, grotesquely larger than the woman, its surface sparking with unstable arcs of electricity. “Dodge this.” Storm drove the Choodama Rasengan forward, slamming it directly into Hokusai. The massive sphere tore into her body, grinding, shocking, and dragging her through the air before violently hurling her 5m away. A heartbeat later, the Rasengan detonated with lightning and chakra erupting outward in a thunderous explosion.
( Rasengan ) - Spiraling Sphere
Rank: A - Forbidden
Type: Offensive
Range: Short - Mid
Chakra: 50
Damage: 100+15+20+30=165
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand. Once it is formed, it does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be maintained. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. Greater experience with the Rasengan allows the user to create them in a larger size, and even one in each hand. On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory - either away from the user or into the ground beneath them - and at some point bursts, causing severe damage at the point of contact.
There are two broad methods by which the standard Rasengan's offensive potential can be increased that doesn’t include duplicating the number of Rasengan made: making the Rasengan itself bigger (as with the Big Ball Rasengan), or by infusing different forms of chakra into the Rasengan (such as Sage Arts Six Paths Spiraling Sphere). Increasing the size, and likewise potency, of the Rasengan requires one to spend proportionately more chakra. While the normal Rasengan can only affect an area of under 2 meters, every additional rank this technique gains grants an additional 3 meters. Both of these methods are difficult to actually accomplish, making non Standard Rasengan usage truly rare.
Infusing different forms of elemental chakra into the Rasengan can be done by any ninja, however only to a certain extent. Most ninja can only infuse basic elemental affinities into it, creating a Rasengan with the S/W of the element used. Advanced users are capable or infusing Advanced Elements or Custom Elements into their Rasengan. Use of Senjutsu requires one to have Sage Mode and more unique forms require special biographies to utilize.
Note: Standard Use entails up to Forbidden rank capped at 100 damage. S rank usage is considered Odama Rasengan while Forbidden is known as Choodama Rasengan.
Note: Only Naruto, Boruto, Minato, Jiraiya, Koji, Konohamaru or those with Rasengan Master Specialty can create a Rasengan with more than 100 damage. Only Naruto bios can use Chakra Arms for Rasengan usage.
Note: Use of 100 damage or higher can only be done once per turn and a total of 4 times, requiring a break of one turn in between usage.
Note: Advanced forms ( any non-raw chakra usage ) can only be done a total of 5 times per battle.
Storm levitating just above the ground, boots hovering inches from the ground as her presence crushed the air. Her hands came together sharply before slamming down. The earth beneath Hokusai ruptured as a pool of water exploded upward, violently launching her skyward. Storm’s hands blurred through seals, her Byakugan tracking every movement without mercy. In rapid succession, pressurized water bullets tore upward, slamming into Hokusai from multiple angles with some striking, others passing by only to converge above her. The water twisted, fusing into the form of a massive serpentine dragon. With a deafening roar, the Water Dragon lunged downward, its jaws snapping shut around Hokusai as it coiled and drove her straight into the ground. The impact was devastating, water and force erupting outward as the dragon crushed its prey against the earth beneath its overwhelming mass.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+15+30=145
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
Getting the opponent’s attention was quite the advantage; considering Hokusai’s intention. The overzealous wrenched ‘Storm Goddess’ was nothing compared to the threats the world shoved at Hokusai- not one bit. And so, even now- she continued to attempt to pursue her and while she remained suspended in the air, the artist was prepared for it no matter the intention. As the wolf followed the alleged sheep; Hokusai would have reacted once again triggering the dodge mechanic of Blessing of Hermes (56 Speed Single Instance Dodge) to once again quickly jump backwards out at a reasonable distance while narrowly avoiding the Rasengan’s impact.
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You’re too eager, too bullheaded, too desperate. At the rate you’re going; you’ll never even amount to a simple piece of paper- but perhaps this will satisfy your hunger.
Hokusai would say; aiming her at the moment of her jump. Her hand, now in a ‘gun’ like stance, would have fired a single ink Gandr bullet (16 +2 via AP = 18 Speed) directly at the head of the storm goddess, aiming to pierce through her skull as a result. Due to their close proximity and sheer speed of the bullet, it would make dodging at such a close range quite harder than one might intend.
Nevertheless, Hokusai wouldn’t be alone in this; as the Ink God now turned dragon would have utilized it’s body once more, at the same time as Hokusai’s dodge/attack combination utilized its body again as a source, causing an ink cloud to ascend into the sky high above. Once the cloud would reach the apex of it’s height, inkish rain would begin to fall - beginning to soak into the terrain and those all around it.
Once it was finished, Hokusai would smirk- if her opponent was far too headstrong, no commitment to an actual tactic- and so she decided to take advantage of this; setting the stage for the finale she had drafted perfectly in her mind. Once she had landed at her intended distance, she would have started to pour some ink from a pot in her pouch into the surface of the ground, molding said ink into kanji. She telepathically controlled the ink to 'snake' through the surface and once close enough, would trigger an explosive technique, completely consuming Storm in the process.
(Inkupo: Gandr) Ink Art: Gandr
Type: Offensive
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 + 20 + 15 = 115 x 2 (Critical Hit Attempt) = 230
Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.
(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each.
(Inkupo/Fuinjutsu: Hanabi) Ink Arts/Sealing Technique: Fire Works
Type: Offensive/Defensive
Rank: A - Rank
Range: Short-Long
Chakra: 30 (- 5 per turn)
Damage: 60 + 20 + 20 + 15 = 115
Description: This is based on the Sealing Trap Explosion & an ink user’s known ability to be able to form their own explosive tags. Through this process, rather than applying the ink to paper, the user mentally controls the ink. It would seep into the surface, with the ink forming into the kanji for “explode” written over and over. The user guides the ink in any direction he/she desires until they are within range of the intended target. The kanji immediately reacts, causing a chain explosion across the terrain. This can be used for multiple uses such as keeping it hidden in a surface as a form of C4 triggered explosions down to even forming the kanji in the air to then guide it and chase the opponent down. Can only be used thrice per battle, being able to be sustained for two turns before falling and becoming unusable. Requires a cool down of two turns before using again.