[CFS] Steel Ball Run

Punk Hazard

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Steel Ball Run, summarized, is utilizing weapons in the form of metal balls that emit chakra in a rotating barrier. These barriers are known as the Spin and, being Fuuinjutsu barriers, can carry sealing effects and be used as an extension of the Balls as weapons.

Here are two of the three techniques approved so far. I'd post the third, but I made a typo that affects the usage and I'm gonna try to get Vex to fix.

(Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30(-10 per turn)
Damage: N/A
Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed.

Note: Can only be used three times per battle, requiring a two turn cooldown
Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn

(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

These are pretty straight forward. Any questions on them?

(Sutīru Bōru Ran) Steel Ball Run
Type: FuuinBukijutsu

Background: Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run."

Description on the Abilities and Inner Workings of the Style: Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin."

The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element.

Example Techniques:

???
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory.

???
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air.


???
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target.


Additional effects and Restrictions:
Mastery of Fuuinjutsu
Mastery of Taijutsu
Must be Chunin rank


P a t e n t C e r t i f i c a t e Joestar, our loyal member, gave on the 17th of February 2019, a request for a Patent on the Custom Fighting Style, Steel Ball Run. I, Daemon of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; (Sutīru Bōru Ran) Steel Ball Run Powered by Lord of Kaos Copyright 2018, Joestar, AnimeBase.net
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