[CJ] Stay Frosty The Sequel

Shig

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Hello shiggles. Let's just go with any lightning and Ken jutsu stuff for now. XD
Mmkay. I suppose we'll just teach eachother stuff post to post.

Since you already know IPA I'm going to teach you some that are relatively interesting, useless/stupid ones I will exclude. We'll go 2 by 2.

(Raiton: Sairento Kaminari) - Lightning Release: Silent Lightning
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20(+5 to each lightning attack)
Damage Points: N/A
Description: The user cloaks the sounds made by his lightning attacks, making them stealthy. This acts through the fact that the user concentrates a much higher amount of chakra over his lightning, that act as a thick layer, covering any sounds(as crackling) that the techniques make. This does not silence any other techniques, and if the lightning destroys something it is out loud, and not silent.
* May be used twice per battle.
* Lasts 3 turns.
* Must be taught by Shigure.

Pretty self explanatory, you just create a chakra cloak around the lightning technique you perform in order to reduce the noise or crackling it produces to a minimum. It's obviously useful for surprise or stealthy attacks; if, for example, you employ clones to attack your enemy from the front and you manage to flank or hit your enemy from the backside with a lightning technique this will prove very useful.

_________________________________________________

Now, sadly I wasn't an avid Kenjutsu practitioner so I don't have any techniques; in fact, the only one that barely qualifies is:

(Shi Kiba) - Death Fang
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user takes out a katana(or any weapon of choice, it can be even a kunai) and charges it with lightning. He performs a high jump, holding the sword's hilt with both hands, when the user begins to fall, he performs a slashing motion, slowly and gradually releasing the lightning chakra from the sword. This causes the sword to create a sort of lightning stripe in the air, when the slash motion is finished, the user hits down with the blade of his sword against the opponent's shoulder, slicing his arm off, and paralyzing his body due to the lightning infused into it.
- If used in conjunction with Ion Particle Armor this technique works at 3rd Gate Speed.
- May be used twice per battle.
- Must be taught by Shigure.

It is essentially a lightning technique, you just infuse your weapon of choice with lightning and perform a vertical, aerial slash and discharge the lightning from the blade as you pierce your enemy. Nothing grand really, it just "adds" to the cutting power of your slash.


Once you're done with these and teach me a 2 frosties, I'll move on to White Shadow Acceleration Armor(which is basically a steroid for the IPA) and the Lightning Execution(which is basically Raikiri on steroids).

P.S. Sorry for the "3rd Gate Speed" thing, I know it's not a valid speed indicator currently, working on changing that as soon as possible.
 
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ReXii

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Mmkay. I suppose we'll just teach eachother stuff post to post.

Since you already know IPA I'm going to teach you some that are relatively interesting, useless/stupid ones I will exclude. We'll go 2 by 2.

(Raiton: Sairento Kaminari) - Lightning Release: Silent Lightning
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20(+5 to each lightning attack)
Damage Points: N/A
Description: The user cloaks the sounds made by his lightning attacks, making them stealthy. This acts through the fact that the user concentrates a much higher amount of chakra over his lightning, that act as a thick layer, covering any sounds(as crackling) that the techniques make. This does not silence any other techniques, and if the lightning destroys something it is out loud, and not silent.
* May be used twice per battle.
* Lasts 3 turns.
* Must be taught by Shigure.

Pretty self explanatory, you just create a chakra cloak around the lightning technique you perform in order to reduce the noise or crackling it produces to a minimum. It's obviously useful for surprise or stealthy attacks; if, for example, you employ clones to attack your enemy from the front and you manage to flank or hit your enemy from the backside with a lightning technique this will prove very useful.

_________________________________________________

Now, sadly I wasn't an avid Kenjutsu practitioner so I don't have any techniques; in fact, the only one that barely qualifies is:

(Shi Kiba) - Death Fang
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user takes out a katana(or any weapon of choice, it can be even a kunai) and charges it with lightning. He performs a high jump, holding the sword's hilt with both hands, when the user begins to fall, he performs a slashing motion, slowly and gradually releasing the lightning chakra from the sword. This causes the sword to create a sort of lightning stripe in the air, when the slash motion is finished, the user hits down with the blade of his sword against the opponent's shoulder, slicing his arm off, and paralyzing his body due to the lightning infused into it.
- If used in conjunction with Ion Particle Armor this technique works at 3rd Gate Speed.
- May be used twice per battle.
- Must be taught by Shigure.

It is essentially a lightning technique, you just infuse your weapon of choice with lightning and perform a vertical, aerial slash and discharge the lightning from the blade as you pierce your enemy. Nothing grand really, it just "adds" to the cutting power of your slash.


Once you're done with these and teach me a 2 frosties, I'll move on to White Shadow Acceleration Armor(which is basically a steroid for the IPA) and the Lightning Execution(which is basically Raikiri on steroids).

P.S. Sorry for the "3rd Gate Speed" thing, I know it's not a valid speed indicator currently, working on changing that as soon as possible.
Thanks for the explanation. As for the third gate thing it actually does work currently. It would be the equivalent of 2.5x speed at the moment. I will post the frost techniques as soon as I get home but if you like you can just visit my custom thread post two of the frost jutsu confirm you understand them and I'll explain anything you miss.
 

Shig

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(Shimoton: Shimoryū no Ken) - Frost Release: Frost Dragon's Blade
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms their frost chakra into a sharp blade of cold wind similar to the wind blade technique in execution being expelled from the fingers this blade is almost invisible to the naked eye (same visibility as the Wind Blade Technique), surrounded by a shroud of the frost it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact. However this blade has the additional ability of causing lasting frostbite damage to the closest limb it strikes, should it strike an arm the arm will be unusable for the remainder of the battle. Same applies for legs and should it strike the torso the users speed level will drop by one rank for the remainder of the battle.
Note: Can be used thrice per battle.

Pretty self-explanatory, I'm assuming it's just creating a blade out of Frost chakra, the frostbite effects and everything else are natural conclusion to the exposure to Frost.

(Shimoton: Shimoryū no Yokugeki) - Frost Release: Frost Dragon's Wing Attack
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user rushes forward toward their opponent. While doing so, the user produces a large stream of freezing wind from each of their arms, which, when it comes in contact with the foes, causes severe frostbite and at the same time sends them flying away behind them due to the blunt force of the produced cold wind. Such frost take the rough form of a pair of Dragon's wings, thus the name of the attack.
Note: Can be used thrice per battle.
Note: Should this attack strike the opponent said opponent will lose one rank worth of speed level for three turns.

E-z, basically infusing wind(and most likely Frost) chakra around your arms which you discharge upon impact with your opponent, from the force of the blow the opponent is sent back and yeah.

_________________________________________________________________________

I'm bored of writing, so I'll wait for your reply with the techniques you want to teach.

So let's get into stronger techniques:

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.

As I've previously stated, this is basically created to be a damage steroid for the IPA, it increases the damage output of your Lightning techniques and that's basically it. Now, of course you can use it without actually activating IPA, however it only lasts 5 turns(as opposed to IPA blah blah) and so it's better to use it to further boost your strength in case the aforementioned armor isn't overpowering the opponent. I think I'm obligated to say that it doesn't further increase your speed while you're in the IPA, only if you use it vanilla.

(Raikou Keiriku) – Lightning Execution
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 (+20 to user, and 10 additional damage to the opponent the next round.)
Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms.As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy.Once reached his target, the user stabs him in a diagonal way with both bolts.If, during the attack, the lightning is watched through a microscop, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps.The small streams of chakra affect the user too, while he is holding both bolts in his palms.
- May be used once per battle.
- If the enemy is hit, the cellular damage is unavoidable.
- Can be teached only by Shigure and Kaito.

This was my response to the Rasenshuriken at the time. I think I explained it pretty thoroughly in the description(despite my English at the time). Can't really say anything else without pointlessly repeating myself.
 

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(Shimoton: Shimoryū no Ken) - Frost Release: Frost Dragon's Blade
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms their frost chakra into a sharp blade of cold wind similar to the wind blade technique in execution being expelled from the fingers this blade is almost invisible to the naked eye (same visibility as the Wind Blade Technique), surrounded by a shroud of the frost it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact. However this blade has the additional ability of causing lasting frostbite damage to the closest limb it strikes, should it strike an arm the arm will be unusable for the remainder of the battle. Same applies for legs and should it strike the torso the users speed level will drop by one rank for the remainder of the battle.
Note: Can be used thrice per battle.

Pretty self-explanatory, I'm assuming it's just creating a blade out of Frost chakra, the frostbite effects and everything else are natural conclusion to the exposure to Frost.

(Shimoton: Shimoryū no Yokugeki) - Frost Release: Frost Dragon's Wing Attack
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user rushes forward toward their opponent. While doing so, the user produces a large stream of freezing wind from each of their arms, which, when it comes in contact with the foes, causes severe frostbite and at the same time sends them flying away behind them due to the blunt force of the produced cold wind. Such frost take the rough form of a pair of Dragon's wings, thus the name of the attack.
Note: Can be used thrice per battle.
Note: Should this attack strike the opponent said opponent will lose one rank worth of speed level for three turns.

E-z, basically infusing wind(and most likely Frost) chakra around your arms which you discharge upon impact with your opponent, from the force of the blow the opponent is sent back and yeah.

_________________________________________________________________________

I'm bored of writing, so I'll wait for your reply with the techniques you want to teach.

So let's get into stronger techniques:

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.

As I've previously stated, this is basically created to be a damage steroid for the IPA, it increases the damage output of your Lightning techniques and that's basically it. Now, of course you can use it without actually activating IPA, however it only lasts 5 turns(as opposed to IPA blah blah) and so it's better to use it to further boost your strength in case the aforementioned armor isn't overpowering the opponent. I think I'm obligated to say that it doesn't further increase your speed while you're in the IPA, only if you use it vanilla.

(Raikou Keiriku) – Lightning Execution
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 (+20 to user, and 10 additional damage to the opponent the next round.)
Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms.As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy.Once reached his target, the user stabs him in a diagonal way with both bolts.If, during the attack, the lightning is watched through a microscop, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps.The small streams of chakra affect the user too, while he is holding both bolts in his palms.
- May be used once per battle.
- If the enemy is hit, the cellular damage is unavoidable.
- Can be teached only by Shigure and Kaito.

This was my response to the Rasenshuriken at the time. I think I explained it pretty thoroughly in the description(despite my English at the time). Can't really say anything else without pointlessly repeating myself.
Ah nice. I like both those techniques and I understand their usages well enough. Same applies for the frost techniques you've learned now, the blade is just basically a frost version of the canon blade of wind jutsu.

Lets move on to the next frost jutsu. I don't need to teach you frostbite again but it has been updated since you made it, the updated version is here.

(Shimoton: Shimoyake) - Frost Release: Frostbite
Rank: A
Type: Attack(Affliction)
Range: Short
Chakra Cost: 30
Damage Points: 20 per turn (3 turns)
Description: This technique requires the opponent to be wet. The user places his hand on the opponent, infusing wind chakra and quickly turning the water into frost. As the water freezes the enemies' extremeties(hands-fingers, feet-toes) begin to hurt and tend to become motionless due to the cold. Eventually, if they aren't heated properly the opponent shall be afflicted by frostbite, rendering their hands, feet and maybe even arms and legs useless. The damage of the frostbite is determined by what parts of the opponents body were wet. Each limb that was wet will be subjected to the effects of frostbite. Once afflicted the enemy will lose 1/4 of his speed level suffering from frostbite. Additionally the frostbite will cause handseals to be slower generally if affecting the arms and will inhibit total movement per turn if affecting the legs. Preventing the opponent from moving more than five meters per turn by using his own body methods. I.E body flicker.

Restrictions:
  • This technique may only be used thrice per battle.
  • Using "Fire Chakra" to heat one's body will not be enough to get rid of the Frost, the opponent must find a heat source.
  • This works in conjunction with the Hidden Mist Technique, as the water vapors slightly soak the opponent.
  • If the opponent does not find a heat source in three rounds after the Frostbite technique has been performed on him, he will suffer from literal frostbite, which will render his limbs useless for two turns.

Next up on the training list we have one technique that creates a shroud of frost around you, great for close range combat since it slows your opponents considerably and also effective at countering swift release users or even some gates users depending on your characters reactions and tracking.

(Shimoton: Mujihina fuyu) - Frost Release: Remorseless Winter
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-30 every turn)
Damage: N/A
Description: This technique is a powerful frost technique, in which the user expels a "shroud"-like mist of frost from his body, after doing 3 handseals, chilling the entire area around his short range with a localized blizzard almost. Should an opponent be caught in its area of effect, the cold will progressively lower his reactions and movement speed (including handseals) with a great focus on dexterity and weapon handling. The opponent will become slower (by 10% as per the speed chart), take longer to perform handseals (a 3 handseal sequence will take as long as a 5 handseal sequence) and have his taijutsu and kenjutsu damage lowered by -10. The most effective way of dealing with the technique is by countering the frost "mist" directly or by, somehow, being immune to its effects.
Note: Can be used twice per battle and lasts two turns per activation.
Note: The user of this technique can not perform any elemental jutsu other than frost at all while this is active.

The frost dragons roar well. I'm sure you've seen fairy tail, no handseals but if you want it to reach long range you have to do the trumpet pose. However mid range requires no seals and no pose. Making it a super fast technique that can cause a lot of damage.

(Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
Note:
-Can only be used thrice per battle
-Cannot use Frost Release techniques higher than A-rank same and next turn
 

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Ah nice. I like both those techniques and I understand their usages well enough. Same applies for the frost techniques you've learned now, the blade is just basically a frost version of the canon blade of wind jutsu.

Lets move on to the next frost jutsu. I don't need to teach you frostbite again but it has been updated since you made it, the updated version is here.

(Shimoton: Shimoyake) - Frost Release: Frostbite
Rank: A
Type: Attack(Affliction)
Range: Short
Chakra Cost: 30
Damage Points: 20 per turn (3 turns)
Description: This technique requires the opponent to be wet. The user places his hand on the opponent, infusing wind chakra and quickly turning the water into frost. As the water freezes the enemies' extremeties(hands-fingers, feet-toes) begin to hurt and tend to become motionless due to the cold. Eventually, if they aren't heated properly the opponent shall be afflicted by frostbite, rendering their hands, feet and maybe even arms and legs useless. The damage of the frostbite is determined by what parts of the opponents body were wet. Each limb that was wet will be subjected to the effects of frostbite. Once afflicted the enemy will lose 1/4 of his speed level suffering from frostbite. Additionally the frostbite will cause handseals to be slower generally if affecting the arms and will inhibit total movement per turn if affecting the legs. Preventing the opponent from moving more than five meters per turn by using his own body methods. I.E body flicker.

Restrictions:
  • This technique may only be used thrice per battle.
  • Using "Fire Chakra" to heat one's body will not be enough to get rid of the Frost, the opponent must find a heat source.
  • This works in conjunction with the Hidden Mist Technique, as the water vapors slightly soak the opponent.
  • If the opponent does not find a heat source in three rounds after the Frostbite technique has been performed on him, he will suffer from literal frostbite, which will render his limbs useless for two turns.

Next up on the training list we have one technique that creates a shroud of frost around you, great for close range combat since it slows your opponents considerably and also effective at countering swift release users or even some gates users depending on your characters reactions and tracking.

(Shimoton: Mujihina fuyu) - Frost Release: Remorseless Winter
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-30 every turn)
Damage: N/A
Description: This technique is a powerful frost technique, in which the user expels a "shroud"-like mist of frost from his body, after doing 3 handseals, chilling the entire area around his short range with a localized blizzard almost. Should an opponent be caught in its area of effect, the cold will progressively lower his reactions and movement speed (including handseals) with a great focus on dexterity and weapon handling. The opponent will become slower (by 10% as per the speed chart), take longer to perform handseals (a 3 handseal sequence will take as long as a 5 handseal sequence) and have his taijutsu and kenjutsu damage lowered by -10. The most effective way of dealing with the technique is by countering the frost "mist" directly or by, somehow, being immune to its effects.
Note: Can be used twice per battle and lasts two turns per activation.
Note: The user of this technique can not perform any elemental jutsu other than frost at all while this is active.

The frost dragons roar well. I'm sure you've seen fairy tail, no handseals but if you want it to reach long range you have to do the trumpet pose. However mid range requires no seals and no pose. Making it a super fast technique that can cause a lot of damage.

(Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
Note:
-Can only be used thrice per battle
-Cannot use Frost Release techniques higher than A-rank same and next turn
Duly noted on everything, gonna stick to your version of Frostbite then.


(Tonkuusho) - Point Blank

Rank: S
Type: Supplementary ~ Attack
Range: Short
Chakra Cost: 40(+10 per turn)
Damage Points: N/A
Description: Tonkuusho is a type of Taijutsu which allows the user to fight with the opponent from any position, even by not looking at him. The user begins charging chakra around him in high amounts, creating a sort of invisible cloak of chakra which the user can feel around him(1.3 meter radius), thusforth, whenever the opponent strikes inside that chakra cloak the user can feel exactly where. This is nothing like the Byakugan's abilities however, as the user does not have a 360 degree view of everything around him. Tonkuusho is recommended to be used only for Taijutsu, as the radius around which the chakra cloak floats around is very small.

- The cloak can be held as much as the user wants to, however it costs him 10 chakra per turn.
- After it's been deactivated the user cannot activate it again for the rest of the battle.
- Must be taught by Shigure

Not an awfully difficult technique, but very useful in combat. You just infuse a lot of chakra around your entire body creating a sort of "cloak" of chakra which, when penetrated(winkwinkdaddy) will alert you to the exact place of the portrusion. It doesn't give you a bigger FOV, but it doesn't have any blind spots unlike the Beakiugan.


(Kenjutsu : Kirichirasu Repurika) ~ (Sword Arts : Promiscuous Slashing Replica)

Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user infuses chakra above his two arms which hold the sword, and over the blade and sheath to a point where it forms a replica of the user, made of chakra. The replica is 3 meters tall and twice as wide as the user, it's sword is twice longer and sharper than the user's and it will repeat the first two movements of the user. [i.e. The user slashes horizontally, the replica will do the same], after the second movement, it disperses.

- May be used twice per battle.
- The replica cannot perform any jutsu, it will copy only slashes and stabs, nothing more, nothing less.
- Must be taught by Shigure.

It works on basically the same principle as a normal clone, however you go the extra mile and infuse more chakra into it until it gets bigger in size. The sharpness of the replica's sword is given by the large amount of chakra you infuse into it's blade. However the replica is capable of only mimicking two of your moves as it takes a large amount of chakra to actually keep it stable; but I guess it's a close variant to a Kenjutsu-only Susano'o.
 

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Duly noted on everything, gonna stick to your version of Frostbite then.


(Tonkuusho) - Point Blank

Rank: S
Type: Supplementary ~ Attack
Range: Short
Chakra Cost: 40(+10 per turn)
Damage Points: N/A
Description: Tonkuusho is a type of Taijutsu which allows the user to fight with the opponent from any position, even by not looking at him. The user begins charging chakra around him in high amounts, creating a sort of invisible cloak of chakra which the user can feel around him(1.3 meter radius), thusforth, whenever the opponent strikes inside that chakra cloak the user can feel exactly where. This is nothing like the Byakugan's abilities however, as the user does not have a 360 degree view of everything around him. Tonkuusho is recommended to be used only for Taijutsu, as the radius around which the chakra cloak floats around is very small.

- The cloak can be held as much as the user wants to, however it costs him 10 chakra per turn.
- After it's been deactivated the user cannot activate it again for the rest of the battle.
- Must be taught by Shigure

Not an awfully difficult technique, but very useful in combat. You just infuse a lot of chakra around your entire body creating a sort of "cloak" of chakra which, when penetrated(winkwinkdaddy) will alert you to the exact place of the portrusion. It doesn't give you a bigger FOV, but it doesn't have any blind spots unlike the Beakiugan.


(Kenjutsu : Kirichirasu Repurika) ~ (Sword Arts : Promiscuous Slashing Replica)

Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user infuses chakra above his two arms which hold the sword, and over the blade and sheath to a point where it forms a replica of the user, made of chakra. The replica is 3 meters tall and twice as wide as the user, it's sword is twice longer and sharper than the user's and it will repeat the first two movements of the user. [i.e. The user slashes horizontally, the replica will do the same], after the second movement, it disperses.

- May be used twice per battle.
- The replica cannot perform any jutsu, it will copy only slashes and stabs, nothing more, nothing less.
- Must be taught by Shigure.

It works on basically the same principle as a normal clone, however you go the extra mile and infuse more chakra into it until it gets bigger in size. The sharpness of the replica's sword is given by the large amount of chakra you infuse into it's blade. However the replica is capable of only mimicking two of your moves as it takes a large amount of chakra to actually keep it stable; but I guess it's a close variant to a Kenjutsu-only Susano'o.
Nice these both seem really useful.

These two next from frost. Both really simple to be honest.

(Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack a more destructive and lethal power. This pertains to releasing blasts of frigid wind to assault the opponent. The user can't move in various directions by using the frigid wind to propel himself in various directions.
Note:
-Can only be used thrice per battle

(Shimoton: Kage no masutā) Frost Release: Master of Shadows
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A (+20 in conjunction with wind)
Description: After using a wind style technique, the user will move one of his hands and release a blast of frost almost in an instant to follow up with his wind technique, inducting frost/freezing anything that comes incontact with the wind technique. The technique can be done in a quick succession as it's able to finish with the wind style technique the user initially released.
Note:
-Can only be used two times per battle and only in conjuction with Wind Release techniques up to A-Rank.
 

Shig

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(Raiton:Shiroryuu) - Lightning Style:White Dragon
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Rank:S
Range:Mid-Long
Type:Attack
Chakra Cost:40
Damage Points:80(+10 damage to the user)
Description:The user's hand starts glowing blue then a powerful beam of lightning blow out from his arm, starting from the shoulder, the lightning travels with incredible speed .As it blows out of the users' arm, it slightly electrocutes him too.

Lots and lots of lightning chakra that you discharge from your arm towards your enemy, it works almost exactly like a lightning bolt.

I don't know if this next one will be awfully useful, but it could be if you use multiple blades.

(Tsunagari-Ken) - Linked Blades
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Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15(+5 per turn)
Damage Points: N/A
Description: The user links two(or more swords) to eachother similarly to how a puppeteer holds his puppets, through chakra threads. In order to keep them linked the user must continously infuse chakra into the threads.

- Must be taught by Shigure.

Same principle as puppet users, you create chakra threads that connects multiple blades.
 

ReXii

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Nice nice. I understand them both. I actually do use multiple swords and blades in general. Would this work only with swords or with kunai and other such weapons?

(Shimoton: Tsumetai Hanketsu) - Frost Release: Cold Judgment
Type: Offensive
Rank: Forbidden Rank
Range: Short
Chakra: 50
Damage: 90 (-20 to user)
Description: The user charges at the opponent and when he is ready to strike, the user creates massive freezing wind shrouds around his arms which are shaped like a lionhead, out of frost chakra. When the user strikes the intended area, the lion emerges out from his fist and bites into the area with its teeth, puncturing the opponent's skin and inducing cold within the body upon contact. The effect of localized frost bite is such that the technique, if used to target a vulnerable area can prove to be almost fatal.
Notes:
~Can only be used once per battle
~The jutsu will cost 20 damage towards the user hence its great chakra consumption and the effects of the jutsu causes pain on the user's arm.
~The user is limited to one handseal for the following turn because of the restrains the jutsu caused.
~No Frost techniques or techniques above S-Rank the same turn
~No Frost techniques above A rank the following turn

This is the final frost technique currently but more are submitted awaiting approval.
 

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Appreciate it.

Lightning Style: Feast of a Thousand Birds ♦ [Raiton: Matsuri no Chidori]
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Rank: S
Type: Attack/Defence
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (+10 to the user)
Description: The user first activates Chidori, then enhaces it with much more chakra, making the lightning cover all of his right arm. Once the user is getting in close range, he is able to struck the enemy into his chest, once the lightning strucks, the lightning creates an explosion that covers the enemy if hit, making it look as he is devoured by lightning, the explosion also provokes burns on the user's arms.The technique can also be used as a defence measure, after the user's arm gets covered in lightning, he is able to create a shield of lightning that can block any lightning technique under (and including) B rank techniques.
-May be used twice per battle.
-May be used only by Reido Kira.

________________________________________
Pretty versatile, I suppose; it's both offensive and defensive depending on which way you need to use it.

Earth Style: Earth Eon ♦ [Doton: Tsuchi Ion]

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Rank: B
Type: Supplementary/Defence
Range: Short-Long
Chakra Cost: 20
Damage Points: - [+40 for every crushed limb]
Description: Earth Eon is an unique jutsu, developed by Reido Kira in the Lightning Temple.The user creates swarms of earth, that are able to capture enemies' limbs, making them unable to move, the maximum swarms that can be created are four, for all four limbs, once captured, the limb cannot move the following turn.The swarms can go up in the air too, reaching a height of approx. 10 m.The user can summon the swarms at his will for three rounds, and the earth can crush his enemies' limbs.
- Effects of this jutsu last 3 turns.
- May be used only by Lightning Temple members under the guidance of Reido Kira.

_________________-
So basically, this allows you to manipulate the earth from under your enemy in order to create up to 4 "swarms" of earth that grab your enemies' limbs, after which you can choose to either crush their bones or to just immobilize them.
 

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Appreciate it.

Lightning Style: Feast of a Thousand Birds ♦ [Raiton: Matsuri no Chidori]
Show

Rank: S
Type: Attack/Defence
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (+10 to the user)
Description: The user first activates Chidori, then enhaces it with much more chakra, making the lightning cover all of his right arm. Once the user is getting in close range, he is able to struck the enemy into his chest, once the lightning strucks, the lightning creates an explosion that covers the enemy if hit, making it look as he is devoured by lightning, the explosion also provokes burns on the user's arms.The technique can also be used as a defence measure, after the user's arm gets covered in lightning, he is able to create a shield of lightning that can block any lightning technique under (and including) B rank techniques.
-May be used twice per battle.
-May be used only by Reido Kira.

________________________________________
Pretty versatile, I suppose; it's both offensive and defensive depending on which way you need to use it.

Earth Style: Earth Eon ♦ [Doton: Tsuchi Ion]

Show
Rank: B
Type: Supplementary/Defence
Range: Short-Long
Chakra Cost: 20
Damage Points: - [+40 for every crushed limb]
Description: Earth Eon is an unique jutsu, developed by Reido Kira in the Lightning Temple.The user creates swarms of earth, that are able to capture enemies' limbs, making them unable to move, the maximum swarms that can be created are four, for all four limbs, once captured, the limb cannot move the following turn.The swarms can go up in the air too, reaching a height of approx. 10 m.The user can summon the swarms at his will for three rounds, and the earth can crush his enemies' limbs.
- Effects of this jutsu last 3 turns.
- May be used only by Lightning Temple members under the guidance of Reido Kira.

_________________-
So basically, this allows you to manipulate the earth from under your enemy in order to create up to 4 "swarms" of earth that grab your enemies' limbs, after which you can choose to either crush their bones or to just immobilize them.
Hm. They're both really cool. Love the chidori variant. Just to clarify about the notes. They say can only be used by you. But you're giving me permission officially here so I can use them regardless of the issue with the note correct?

(Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu.

- Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns.
- It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit.
- Can only be taught by ReXii. Usable four times per battle.
- Can only be used on A ranks and below
- No other jutsu while focusing on the barrier

Also analyze this for me. It's one of my favorites.
 
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