Okay, but what is the void? How does that truly link the doujutsu
The void is essentially primordial soup, everything is born from the void and everything will return to it. It is described as a place in space and a point in time. It is made up of Chaos, which is a reality bending form of energy stated to be held by the higher tiers of divinity. However through the Shinkaigan, rhe user can tap into the energy to a lesser degree, the eyes are powered by the void which allows for it to harness its spatial abilities, (and im guessing temporal as well)
How does this translate to our RP? What about those who wield it? How does it work? What's the cost of using it? What's unique and what limits does it have?
Do you mean in the sense that each shinkaigan tech will have randomised rolls that effect the s/w of the technique and the damage output?
Anyone who views a technique utilising the void (aka shinkaigan techs), will have their sanity effected. Most base techs will decrease someone's sanity by 5 points just by viewing the tech or sensing the energy, this increases after the advanced forms are unlocked through the Uchu Shinkaigan.
Sanity is a tiered mechanic, with everyone starting at 100 by default. and as each threshold is passed a randomised effect takes hold. so the more sanity lost, the more effects take hold.
Is that what you meant?
Yeah, basically what you're fighting against on my main right now. Now some of the techniques mention extraordinary senses, what does this mean?
Either you are referring to the tracking ability of the Shinkiagan varients (x4 Shinkaigan x6 Uchu), the different senseing of each eye (left eye - visually perceive lifeforce and lifecycles of anything, including inanimate objects. The right eye - view the Void as a physical space, perceiving it not as a point in time but a location.) or your referring to the extrasensory components of the techs which if people experience the techniques through primary sense or extrasensory senses they lose sanity.
I mean like, outside of the basic 5 senses, any other way to sense a technique.
Anyway, post the basic ass eyes, and any questions you have.
Excellent ight lets go into the first techTheres chakra sensing, inner sonar, SM sense, yy doujutsu etc
(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
The Shinkaigan transforms your eyes into a 'bridge' to the Void, granting you 4x tracking speed but is unable to perceive chakra like the other doujutsu. Because the eyes act as a window to the void, anyone who makes eye contact with it risks losing their sanity (-5 sanity) though as a voidseer and wielder we have a natural resistance (20% at this base level and 50% at Uchu).
The Left Eye governs the aspect of time, allowing one to view the life cycles of people, summons or anything inanimate.* The Right Eye controls space, summoning a purple-blue "Void Energy" that lacks temperature but hits with the speed of lightning jutsu. This energy is fueled by chaos and randomness, requiring you to roll dice to determine if its damage increases and which of the five basic elements it will mimic during an attack.
Excellent ight lets go into the first tech
(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.
Is there a way to make this stronger?Ah yes, the Reed Marsh. This tech allows the user to see the life cycle of a target and see at which point in time it will persish, the examples given were a rock withering to dust and a fireball through its entire cycle from stomach to release and explosion. Reed Marsh allows for the user to revert a targeted technique back to the void. Through direct eye contact the user is able to fast forward a technique of up to S-Rank chakra (40) and send it back tot he void. Anyone, including the user who witness or senses it through primary senses, or other forms of sensory will immediately suffer 7 points of sanity reduction.
well, outside of awakening the Uchu Shinkaigan and using its advanced form Primordial Insipience, I am unsure if there is a way to increase the amount we can revert. Perhaps with Chakra Fortification which allows us to use more effective chakra, unsure if that only applies to the chakra cost or if that would apply to total amount we can revert.Is there a way to make this stronger?
Yes, chakra fort would work. The more chakra you use, the more you could revert.well, outside of awakening the Uchu Shinkaigan and using its advanced form Primordial Insipience, I am unsure if there is a way to increase the amount we can revert. Perhaps with Chakra Fortification which allows us to use more effective chakra, unsure if that only applies to the chakra cost or if that would apply to total amount we can revert.
Perhaps mixing it with Yin or Yang thought i cant really say much on them
Yes, chakra fort would work. The more chakra you use, the more you could revert.
(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.
(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.
I don't like this combo as it's useless against modes that don't have turn limits such as sage mode and AFSaltwater Sea is a basic temporal ability that allows the user to identify any states or modes the target has activated or is sustaining. This basically means the user can tell how long a mode or state has until it ends which then ties into the Freshwater Sea tech which is the technique that allows the user to reduce the duration of the mode/state (by 2 turns), essentially allowing the user to end a mode at will.
Obviously freshwater is reliant on having saltwater activated, which reamains active for 4 turns and doesnt take up a slot in the time frame, making its combination with Freshwater all the more dangerous. Though asI have spied you saying, they take up two moves in a single turn which can be annoying.
I don't like this combo as it's useless against modes that don't have turn limits such as sage mode and AF
(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70)
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.
That takes it from the opponent. Hence the saps...The evolved version of the Reed Marsh technique, it has two distinct versions within itself, the first is the base version which can be used with the regular Shinkaigan. As with Reed Marsh it allows to target the life cycle of anything in existance and can cause a technique of up to 70 chakra to revert to the void. experiencign this tech reduces sanity by 15 points.
The other variant is the advanced version which can only be accessed after activating the Uchu Shinkaigan and gaining the temporal mastery ability Frigid Depths of Engur. It saps 60 hp and removes all effects of states or modes, preventing their use for the next 6 turns .
When it says saps 60 HP is that taking 60 HP from the target and from yourself or both?