[CSC] Squids with Skorm

Skorm

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Lilith arrives at the scene randomly.

Yosh! Anoo, tell me what you know of the physiology of the Vampire Squids, GO!

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Yin

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Man, they’re huge! Huge beaks to break their food if they’re shelled, they actually lack ink sacks like the usual squid family but instead emits and bioluminescent liquid which blinds their attacker so they can flee. They have bioluminescent lighting on their tentacles as well. I believe the strong beak and lighted ink is what makes the contract on top of them being aquatic and able to traverse in water. The ink and their tentacles can be used to blind doujutsu users or anyone but I would find this useful for doujutsu user specifically, they have the potential to be water specialists, their beaks could perhaps do a lot of damage and have the potential to crack earth armor etc etc but yeah! Big badass squids that usually come in the colors of black or blood red. I’m a fan of sea life and I can’t use a canon contract on the bio I made so I feel like this custom contract would be amazing and fun to customize and make techniques for!
 

Skorm

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Man, they’re huge! Huge beaks to break their food if they’re shelled, they actually lack ink sacks like the usual squid family but instead emits and bioluminescent liquid which blinds their attacker so they can flee. They have bioluminescent lighting on their tentacles as well. I believe the strong beak and lighted ink is what makes the contract on top of them being aquatic and able to traverse in water. The ink and their tentacles can be used to blind doujutsu users or anyone but I would find this useful for doujutsu user specifically, they have the potential to be water specialists, their beaks could perhaps do a lot of damage and have the potential to crack earth armor etc etc but yeah! Big badass squids that usually come in the colors of black or blood red. I’m a fan of sea life and I can’t use a canon contract on the bio I made so I feel like this custom contract would be amazing and fun to customize and make techniques for!
Ah, hotondo. Hai, they don’t have ink sacs indeed but instead uses their mucus for paralyzing and blinding effects. Keep in mind, however, some of the squids don’t have this ability but instead an element or underwater ability.
Lilith tosses a scroll towards the apprentice containing the essentials [Link].

As you can see, Akemi has the thunder element instead of the water one. It is said the squids can harness Water or Lighting. Sate, do you wish to have a summoning tattoo or a scroll?
 
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Skorm

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Tattoo you say, huehuehueheu!!

*Scratch noices*

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And the result would look something like this.

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Yosh! Now, ehhh.. Try summon Nahla!
 
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*bites my thumb and swipes tattoo to summon Nahla but on pure land which probably wasn't the best idea*

I'm sorry but he asked me to summon you rn.

(Kuchiyose no Jutsu: Nahla) Summoning Technique: Nahla
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Nahla is the biggest, oldest and wisest of the vampire squids and also the boss summoning of the contract. Stretching out 80 meters long, she can dwarf most aquatic summons and her eyes are as big as a large boulder. Her main abilities are using the generic vampire squid techniques which are varying from water techniques and using their blinding musk. Her gigantic tentacles along with the cap is able to cover huge grounds and being hit by said thing will be considered lethal. Since her skin is very quite durable and thus she cannot be harmed by lightning, water, earth B-rank and below but can be damaged by fire, lightning, and wind above B-rank. She is capable of using all water jutsus that the user knows(including customs and with a +20 damage bonus) as well as the signature disorienting Vampire Squid mucus that she would shoot out from her tentacles. The musk is extremely sticky and on touch will sting quite a lot. However if it gets into the system(mouth, eyes, ears etc) it causes nausea and leaves the victim blind for up to two turns. On physical contact it will remain very sticky and as previously mention give the user a sticky sensation. Like all Vampire Squids, Nahla possesses water pressure sensory. This is an asset that only works when submerged under water and lets the Vampire Squids feel pressure from up to Long-range and thus detect movement. Her main weaknesses are fire and wind, while her skin lets her tackle on most physical attacks as well as lightning, though strong variations considered doesn't make her invulnerable to physical attacks in the long-run.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage.
Note: The mucus can be burned away or blown away by fire and wind with quite minimal effort (at least B-rank), but if inserted into the system or physically touched the effects remains. Musk also counts as S-ranked techniques.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm
 
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