Spirit Reaper Fight: Hisoka vs Yusuke

The_Empire

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LoK R&R
Mid Range
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Rocky Terrain

Hisoka Bio

Weapon and Seal:


Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.

The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from water/chakra still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for
-Ranges of a weapon can only be short range of the wielder.
-Water users that can use water without source can make the weapons without a source also
-Techniques cost chakra equivalent to the rank that they are

Banjīgamu | Bungee Gum
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed on their shoes and gloves. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum to use the gum on his glove(s), finger(s) of the gloves, and shoes. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, gloves, and shoes to use Bubble Gum techniques. The user can deactivate the technique passively also.
-Must be posted in bio or at the beginning of the battle.

Scientific Tools:

Beruzebabu | Beelzebub
Type: Tool
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface.

On Back

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.

One One Each Hip

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

Left Wrist

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

160 Senjutsu Chakra | 40 Basic Chakra

Left Pocket

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Right Arm

1600 Chakra Points
160 Health Points
 
Last edited:

The_Empire

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Hisoka looks at the opponent he wanted to face for his sword. He takes out his two guns on his hip and holds them towards his opponent.

To think we finally meet after all this. I will do you by the end of this fight.

He activates his chakra sensory ability and shoots both of his guns at the same time. This chakra released from the guns are both A rank and are in the shape of a bubble. The shooting of the guns and activation of the chakra sensory are both done in the same time frame since one requires chakra from the user but the guns uses the chakra in the clip of the guns.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.

1600- 15 -5 =1580 Chakra Points
160 Health Points
100 -40 =60 per clip

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Shady Doctor

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"Do me? I think the hell not.... >:[ "

Seeing Hisoka shoot his guns at me, I'd do 2 things. Firstly, I'd release from my left wrist a Steel ball with a spin on it that would leave visible distortions in the air around it. The spin would expand and absorb one of the bubbles as it heads towards Hisoka, aiming to expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the clown. This would not only carry its original power, but also adding the power of the absorbed bubble with it. On the other hand, I'd use my right hand to swing the spirit reaper in a large arc, aimed to slice the remaining bubble in half and leave myself unharmed.

(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A (S)
Range: Short-Mid
Chakra: 30 (40)
Damage: 60 (80) + 60 (140)
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

(Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Passive)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.




Chakra:
2600 - 40 = (2560)
 

The_Empire

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Hisoka noticed the steel ball coming at him and that it absorbed his bullet with ease. This was unique he hasn't seen this type of jutsu before.

Suggest nice jutsu but seems to direct.

He dashed to the left while at the same time putting up the guns.

(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.

He lands three meters to the left while still keeping an eye on his opponent. With the point of his right index finger in the sky, large spikes of water forms to fall directly on his opponent.

Hey look at the sky. No joke there is spikes of water.

Hisoka loved to play with his opponents and give them the upper hand sometimes. He wanted to get sensation of releasing one. This guy will get penetrated by the end of the fight is all he wanted to.

( Suiton: Ryugi ) - Water Release: Water Spikes
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After forming three handseals, the user produces large spikes capable of impaling clean through a target. This technique can be performed from afar through any existing water source, even mist, to rain down on its foe or erupt from the ground. The user can also produce a spike to act as a makeshift sword for the wielder to strike with at hand.

1580 -20 -5 -30 =1525 Chakra Points
160 Health Points
60 per clip

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Shady Doctor

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Sensing Hisoka move away from the Steel Ball Run attack, I simply smirked and awaited what he'd attempt. In no time at all, I'd sense water being formed above me in the form of numerous large spikes. These spikes of course were aiming to fall on and pierce me where I stood, but that wouldn't happen. I'd simply use a fighting form of my clan in order to enhance my physical capabilities for a short time. Using Hu Quan, I'd dash at Hisoka at 3x my base speed, allowing me to close in on Hisoka in what seemed like a blink of an eye.

As I closed in, I'd be in a low to the ground stance with both of my hands planted in order to not only grant me balance, but to twist my body in a motion that gave me momentum to kick upwards with a great deal of strength. The kick was with my right leg and aimed at the chin, sending Hisoka a few meters into the air where he'd be helpless in many ways. Once Hisoka was airborne, I'd use another burst of speed to appear above him; Shoving both of my knees into his gut as I send him flying back into the ground with immense force.

"You probably shouldn't have put your weapons away. Aha"

(Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
Type: Offensive/Defensive/Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (-5 per turn)
Damage: N/A
Description: Kobudo Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.

Huquan (Tiger Fist)

Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.

Note: Only one form at a time can be utilized.
Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.




Chakra:
2560 - 30 = (2530)

Speed:
12 x 3 = (36)

Tracking:
36 + 4 = 40 x 3.5 = (140)
 

The_Empire

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Hisoka noticed the man lowering his stance and coming at him. He was eh balanced enough I guess if you say so. He doesn't move at all. He watches the man as he sends kick up towards his lower face area aka chin. He pushes his left hand towards the leg of his opponent.

Get that out of my way.

Using his right hand he reaches down towards the chest area and punches his opponent downward.

Stay down and let me show you something.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

With this at the same time he has a spike rise up from below his opponent to penetrate his anus. This would happen in the same time frame as he is aiming to punch his opponent. The force would make the spike penetrate even further up in his anus.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

1525 -15 =1510 Chakra Points
160 Health Points
60 per clip

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As I'm doing my upwards kick, I can sense that Hisoka was attempting a chakra fueled technique while also attempting to bend down and deliver a punch to my torso. In a response to this, I also did a couple of things in conjunction to one another. With my hands already on the ground, I simply push upwards into a hand stand whilst rotating my body clockwise to do a series of rotating horizontal kicks. The upwards push coupled with the rotationg of my body allowed me to move my ass out of the way of the spike that came up, letting it hit one of my arms instead, which i'd tank due to my yang specialty. The spinning kicks were aimed at Hisoka's torso, delivering numerous empowered kicks that could cause a good amount of damage. On the other hand, snakes would erupt from my torso in different areas; 2 aiming to grab the incoming punch and bite down on your arm, while the 3rd lunged at your neck to grab you and begin strangling you.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: [40 + 20] 60
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support
Type: Offensive/Defensive/Supplementary
Rank: C-A (A)
Range: Short
Chakra: 15-30 (30)
Damage: 30-60 (60)
Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.
Note: Must know Snake Summoning
Note: Must be taught by Korra.
Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu




OOC: broke my phone so cant get on discord. vm me any issues if you got any. sorry for the short shit reply
 
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The_Empire

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Hisoka's opponent moves out of the way and snakes are coming out of the body of his opponent as he can sense and see. He generate lightning around his body that would protect his body from the snakes and destroy them. It would also electrocute his opponent at the same time since his opponent is attacking with is legs towards his body.

( Raiton: Hebi Mikazuchi ) - Lightning Release: Snake Lightning
Type: Offensive / Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: 60
Description: The Lightning Release: Snake Lightning technique allows the user to generate a discharge of yellow electricity from their hand, which can electrocute a target by either emitting it around the user's body while they're submerged in water and increasing the damage by 25 thrusting it into a target, or manifesting a snake from the concentrated chakra to attack from a distance.

Hisoka leaps back away from his opponent giving space of six and a half meters apart.

Snakes? So you are the same like me, a Sage?

Hisoka makes one hand seal and using the water moisture in the air around his opponent and pushes his hands out and claps them together. Four jets of water that formed three meters from around his opponent and at four different angles. The hands are to signal the jets coming together and once clash together they would hit his opponent.

Suiton: Seppaku Suraisu-Saikoro ♆ Water Style: Pressurized Slice n' Dice
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: 30
Damage Points: 60
Description: The user will start out by making one hand seal and focusing his water chakra on the moisture in the air and then materialize water around his selected target, be it on the ground or airborne. The user will then rise both of his hands out in front of him while simultaneously slamming them against one another. As the two opposing hands are in the process of colliding with one another, the water starts to materialize into four highly pressurized jets of water that are twenty feet high and two feet wide. The jets are materialized three meters away from the desired target's three, six, nine, and twelve o'clock. Once the users hands are fully slammed against each other, the pressurized jets would reach their destination simultaneously to the hand's collision. Due to their high level of pressurization, these jets combined are able to slice through any solid earth technique its materialized around.

Note: Can be used three times per battle and by Water Specialists.
Note: Must wait one turn before re-using
Note: Courtesy of Mathias

1510 -5 -5 -30 -30 1440 Chakra Points
160 Health Points
60 per clip
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
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Kin
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Trait Points
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Hisoka's opponent moves out of the way and snakes are coming out of the body of his opponent as he can sense and see. He generate lightning around his body that would protect his body from the snakes and destroy them. It would also electrocute his opponent at the same time since his opponent is attacking with is legs towards his body.

( Raiton: Hebi Mikazuchi ) - Lightning Release: Snake Lightning
Type: Offensive / Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: 60
Description: The Lightning Release: Snake Lightning technique allows the user to generate a discharge of yellow electricity from their hand, which can electrocute a target by either emitting it around the user's body while they're submerged in water and increasing the damage by 25 thrusting it into a target, or manifesting a snake from the concentrated chakra to attack from a distance.

Hisoka leaps back away from his opponent giving space of six and a half meters apart.

Snakes? So you are the same like me, a Sage?

Hisoka makes one hand seal and using the water moisture in the air around his opponent and pushes his hands out and claps them together. Four jets of water that formed three meters from around his opponent and at four different angles. The hands are to signal the jets coming together and once clash together they would hit his opponent.

Suiton: Seppaku Suraisu-Saikoro ♆ Water Style: Pressurized Slice n' Dice
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: 30
Damage Points: 60
Description: The user will start out by making one hand seal and focusing his water chakra on the moisture in the air and then materialize water around his selected target, be it on the ground or airborne. The user will then rise both of his hands out in front of him while simultaneously slamming them against one another. As the two opposing hands are in the process of colliding with one another, the water starts to materialize into four highly pressurized jets of water that are twenty feet high and two feet wide. The jets are materialized three meters away from the desired target's three, six, nine, and twelve o'clock. Once the users hands are fully slammed against each other, the pressurized jets would reach their destination simultaneously to the hand's collision. Due to their high level of pressurization, these jets combined are able to slice through any solid earth technique its materialized around.

Note: Can be used three times per battle and by Water Specialists.
Note: Must wait one turn before re-using
Note: Courtesy of Mathias

1510 -5 -5 -30 -30 1440 Chakra Points
160 Health Points
60 per clip
With my attack coming close to landing, I could sense the build up of lightning chakra about to be released, so I had to quickly react. Knowing lightning was coming, I knew I had little time to react so I took the route of going through the attack altogether. With the lightning coming out and naturally hitting the snakes first, I use that moment to reinforce my entire body with Yang chakra; Pushing it to the point of being superhuman, per se. Not only was my speed and strength increased drastically, but my ability to shrug off physical damage and heal shot through the roof. This allowed me to tank the lightning damage while continuing the Dancing Hurricane attack as planned before; But this time faster and more powerful than before. This time was a near shoe in to hit due to use being in such close proximity and me never stopping my momentum and force in my previous attack on you.


(Yoton: Ken'i) - Yang Release: Power of The Sun

Type: Supplementary

Rank: S-Rank

Range: Short

Chakra cost: 100 (50 per turn)

Damage points: N/A (+40 to Taijutsu)

Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).

Note: Can only be used twice per battle and lasts 4 turns per use.


( Danshingu Senpu ) - Dancing Hurricane (Reference)

Type: Offensive

Rank: B

Range: Short

Chakra Cost: N/A

Damage points: [40 + 40] 80

Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.
 
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