[CJ] Spideyyyy suits.

Zaphkiel

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Let's get down to the women then.

Now this has alot of stuff going on so I'll need you to analyze to the best of your abilities.

I: (Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
 

Shady Doctor

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So let's get to it. We train ourselves to be able to produce our silk from every conceivable point on our body, mainly our pours and our chakra points I'm guessing. This allows us to use very derailed chakra control to construct a skin tight suit made of the chakra infused silk, covering our body entirely while also being imbued with our chakra. The suit is "alive" per say (which i think we should expand on via cj related to the suit) thus continuously produces the silk when needed, and is able to withstand lots of force and physical pressure. A unique aspect of the Suit is the fact that it can chage color and style depending on the person and mood, which not only gives us our own unique look, but also gives us a chameleon like hiding ability. The main "ability" of the suit is straight forward. It let's us release silk webbing from our hands and feet, giving us the choice to swing, hang from and wrap things up with the Silk. This ability is passive, has D-rank strength and can't be used in an offensive manner. Oh and the suit is connected to us in such a way that we can use techniques that require physical contact, such as the added weight techniques and such.

That good?
 

Zaphkiel

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I mean, all you did was add a few words to its Description but yea, lmao.

Also, take note how this will behave as an A ranked full body defense should the situation boil down to it. This means it could protect you once against a B ranked Elemental Ninjutsu technique, as well as an A ranked Ninjutsu one. Freeform techniques basically do nothing to you as well as ninja tools and kunai that don't possess a rank, simply hardening the suit is enough to defend from such attacks.

And lastly, it says you can't attack the opponent directly but that just means you have to get sneaky with it. Pull down a branch on their heads, fling a kunai to their blindspot, trip them so they 'accidentally' fall into a pit of spikes, etc. The main point to this CJ is be very creative and you'll see just how many pinches it can get you out of.

Now this part is very very very very important. I want you to perform it and then tell me your favorite Spiderman/woman. Don't ask why, just do it.
 

Shady Doctor

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I use my super duper great chakra control to create the suit over my entire body, though i make it in a specific style and color based off of a spidey dude i dreamt of accidentally. ›_› The suit was white in its base, with black designs here and there. Much cooler than either of your suit designs ^_^

Of course my favorite spiderman is Future Foundation spiderman:

You must be registered for see images

And devi, don't leeeeeave
 

Zaphkiel

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I use my super duper great chakra control to create the suit over my entire body, though i make it in a specific style and color based off of a spidey dude i dreamt of accidentally. ›_› The suit was white in its base, with black designs here and there. Much cooler than either of your suit designs ^_^

Of course my favorite spiderman is Future Foundation spiderman:

You must be registered for see images

And devi, don't leeeeeave
Wise choice.

Now post the Genjutsu and we can wrap up this trade.
 

Shady Doctor

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(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once
 

Zaphkiel

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Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn

No questions right now yo, thanks again.
 

Zaphkiel

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XXIIX: (Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim
Type: Supplementary/Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80
Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.
Note(s):
- Can only be done 2x
- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.

Analyze and stuff, if you want to.
 
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