Spiderrrr man, spider man.

Shady Doctor

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Hush bio with spider suit on
Unofficial (if you want official just say)
Terrain: Shabondy Archipelago from one piece. If you're not familiar with it, it's also a terrain in the grand tournament.


(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
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Shady Doctor

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Seeing the rain clouds form above, due to the shadows overlapping the terrain, i instantly started to laugh. What a fool. Lol. I'd send my chakra into the clouds to create a dragon with shape manipulation, which came to life in a moment's notice. Simultaneously to creating the dragon, i had weaved in a single hand seal, which coated the dragon in a nearly unnoticeable layer of intangible wind for purposes that were only obvious to myself. Of course, as the dragon is created it was already in the motion of diving down directly at you, aiming to crash into you directly. Meanwhile I'd sling a web from my wrist in order to cling on to a nearby tree, swinging myself up and landing on a branch where i was positioned in such a way that the tree sheltered me from the rain.

(Suiton: Kouryuu no Jutsu) - Water Style: Rain Dragon Skill
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: powerful jutsu that's into motion the creation of a dragon made of clouds. the dragon itself is very powerful and adds a level of versatility previously unknown to rain-based techniques. The dragon swoops down from the sky and onto the battlefield. Not only is it capable of shooting a spiral rain spear from any point on its body once per post, but it is capable of directing a small rainstorm from its body. This allows rain techniques to be used from the dragon, and become more localized.

Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn
 

Vayne

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Seeing the rain clouds form above, due to the shadows overlapping the terrain, i instantly started to laugh. What a fool. Lol. I'd send my chakra into the clouds to create a dragon with shape manipulation, which came to life in a moment's notice. Simultaneously to creating the dragon, i had weaved in a single hand seal, which coated the dragon in a nearly unnoticeable layer of intangible wind for purposes that were only obvious to myself. Of course, as the dragon is created it was already in the motion of diving down directly at you, aiming to crash into you directly. Meanwhile I'd sling a web from my wrist in order to cling on to a nearby tree, swinging myself up and landing on a branch where i was positioned in such a way that the tree sheltered me from the rain.

(Suiton: Kouryuu no Jutsu) - Water Style: Rain Dragon Skill
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: powerful jutsu that's into motion the creation of a dragon made of clouds. the dragon itself is very powerful and adds a level of versatility previously unknown to rain-based techniques. The dragon swoops down from the sky and onto the battlefield. Not only is it capable of shooting a spiral rain spear from any point on its body once per post, but it is capable of directing a small rainstorm from its body. This allows rain techniques to be used from the dragon, and become more localized.

Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn
Upon the creation of the dragon Chun sighs. He was not amused. The man dared to use a dargon against THE Nine Arts Dragon. Shameful. Chun would, after a quick succession of hand seals, raise an earthen dragon. The dragon would take on your own dragon, utterly overcoming it, then charge towards you. Meanwhile, Chun would throw a wind infused kunai towards you. The kunai would be aimed to hit your midsection. The dargon would attack from your front side, so it would be hiding the presence of the kunai. Chun would then begin to casually walk towards you.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique
 

Shady Doctor

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Upon the creation of the dragon Chun sighs. He was not amused. The man dared to use a dargon against THE Nine Arts Dragon. Shameful. Chun would, after a quick succession of hand seals, raise an earthen dragon. The dragon would take on your own dragon, utterly overcoming it, then charge towards you. Meanwhile, Chun would throw a wind infused kunai towards you. The kunai would be aimed to hit your midsection. The dargon would attack from your front side, so it would be hiding the presence of the kunai. Chun would then begin to casually walk towards you.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique
The man did a swift sequence of hand seals followed by the ground rumbling a bit. In no time at all, the man had created a dragon of his own, which was composed of nothing but earthen material. "Yikes", was the only actual word that came to mind. This would definitely overpower my dragon seeing as mine was made of water, though i wasn't the type to just allow my creations to fall to such a feeble being. I'd simply d9 a single hand seal as i channel my wind natured chakra directly into the wind that already surrounded the rain dragon. Instantly I was able to remold that wind into rotating winds which gave it a physical form; A physically present outlining of a dragon around the water dragon. To the normal eye, nothing would seem to change at all, just the intangible wind which coated the dragon beforehand was now able to physically exist with S-rank power. The hand seal that i did wasn't for me to remold the wind, but simply to add additional chakra to it with an entirely different technique. This extra chakra converted the dragons outer edges into slicing wind, which in turn gave the dragon a boost in its power altogether. But of course, this wasn't the end. In that same split second i created the empowered dragon, i had created a very very thin mist along with it. The mist itself had instantly coated my dragon, which gave it a very unique ability. The dragon itself became immune to the natural weakness to fire, thus letting it fight on par with the likes of fire techniques with the same power.

With the pieces oh so elegantly put together, the layered dragons rammed straight through the average rock dragon, making debris fall upon you as the dragons continued. At this point, the outer layer dragon (the boosted wind dragon with no fire weakness) was simply reduced to strong S-rank power while the inner layer dragon (the rain dragon) was yet to be touched and still at its full S-rank power. Of course, its momentum wasn't halted one bit, so it continued downwards onto you, crashing into you with immense force and power. With the dragons being sentient, they'd simply attack you continuously even if you could somehow evade, all in attempts to rip you apart ....

On the other hand, i saw you chunk the wind infused kunai after you made the dragon, which was child's play at most. I didn't have to counter it seeing as my spider suit would allow me to tank, but hey, why not send extras at the unimpressive opponent? I'd passively sling a web from my left hand, allowing the web to attach to the kunai before i did a quick spin to redirect and throw it back at your face.

"Your little serpent didn't last long at all. Depressing kinda. Oh, and the kunai, you can keep that please... "


(Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A (80) (+20)
Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse).

Notes:
~Can only be taught by xHoudinii
~Can only be used three times and each usage lasts for four turns


(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.

Restrictions
• Only enough moisture to coat 1 wind jutsu per use
• Usable 2x per match
• No water jutsu S rank or above While active
• Wind jutsu infused with this become neutral to fire jutsu
• Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame
 
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