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Deviation

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I'll never get better if I don't start losing. >_>


All out but Unofficial.
Terrain is a pathway lined with Sakura Trees. Season is Spring:
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Post your bio and make the first move. z.z
 
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Hell Autarch

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Since you didn't specify it, I'll assume the distance between us 10m which should fall under 'Mid Range'.
Amplification Gloves on both arms
+ **** introductions :|


Baraggan silently observed the shinobi standing before him, a shinobi he would have to fight. Whilst Baraggan was unable to discern exactly what ability Ikeda possessed, he realized as much that Ikeda was well-versed in Kenjutsu. This was ofcourse entirely an assumption on Baraggan's part, as he assumed so due to the presence of a sword on Ikedas back.

"Hmph.."

Wasting little time, Baraggan weaved a single handseal, generating a stream of lightning from throughout his body. The lightning would then shape itself into thousands of birds which would proceed to converge upon and around Baraggans body. Once he was completely clad in this 'armor', Baraggan would slightly move his left hand and utilize his paws to perform an omnidirectional repulse, pushing away 'friction' in the surrounding air upto 15m. Wasting no time, Baraggan would move begin to move towards Ikeda, adopting a linear path to straight move in on Ikeda. Once he was within striking distance, Baraggan would smash his left elbow straight into Ikedas chest; sending Ikeda flying across the battlefield.

(Raiton: Anzū no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.

Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S Ranked or above the turn after deactivating this technique.
(Nykyu No Mi: Toren Keigei) - Paw Arts: Train Wreck
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15 meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.

Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

Note: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
Note: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
Note: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
Note: Second and Last Pilgrim can only be used by Bartholomew legends.
Note: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

Deviation

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Since you didn't specify it, I'll assume the distance between us 10m which should fall under 'Mid Range'.
Amplification Gloves on both arms
+ **** introductions :|


Baraggan silently observed the shinobi standing before him, a shinobi he would have to fight. Whilst Baraggan was unable to discern exactly what ability Ikeda possessed, he realized as much that Ikeda was well-versed in Kenjutsu. This was ofcourse entirely an assumption on Baraggan's part, as he assumed so due to the presence of a sword on Ikedas back.

"Hmph.."

Wasting little time, Baraggan weaved a single handseal, generating a stream of lightning from throughout his body. The lightning would then shape itself into thousands of birds which would proceed to converge upon and around Baraggans body. Once he was completely clad in this 'armor', Baraggan would slightly move his left hand and utilize his paws to perform an omnidirectional repulse, pushing away 'friction' in the surrounding air upto 15m. Wasting no time, Baraggan would move begin to move towards Ikeda, adopting a linear path to straight move in on Ikeda. Once he was within striking distance, Baraggan would smash his left elbow straight into Ikedas chest; sending Ikeda flying across the battlefield.

(Raiton: Anzū no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.

Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S Ranked or above the turn after deactivating this technique.
(Nykyu No Mi: Toren Keigei) - Paw Arts: Train Wreck
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15 meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.

Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

Note: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
Note: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
Note: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
Note: Second and Last Pilgrim can only be used by Bartholomew legends.
Note: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
CW for reference:

(Yamato) - Japan
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yamato is a silver katana with a long and slightly curved blade with both the grip and scabbard being predominantly black. The blade features several intricate ornaments, most notable is a relief of a dragon at the endpoint of the hilt. The scabbard is black, made of traditional lacquered wood, and features several metallic ornaments on its far end. Being one of the legendary swords of the old world, Yamato is truly impressive in its design. The durable, chakra-conductive metal is able to extend to a greater length while maintaining its strength and lightweight once per battle, lasting for three turns. With a greater length, the user is able to perform techniques with his sword at a greater distance (up to mid-range) and damage (+10 to Damage/ +1 rank) however it requires him to hold steady with both hands and use a much larger amount of chakra (+10 to chakra cost). While this limits him to only sword-related techniques, it greatly increases his swordsmanship when used correctly. The chakra-conductive metal is only responsive to its wielder's chakra, being unable to be used by others and resulting in spikes to protrude from it (similar to how samaheda does when not in the hands of its owner). The weilder must remember that while maintaining this ability, it will continue to cost him one move per turn limiting him to two moves per turn.
Note: Extension ability can only be used once per battle lasting for three turns
Note: Extension ability requires the use of both hands and costs a move



Takoda had observation down to an art. Within the few moments of their encounter, he was already able to deduce that the man had a weakness. By creating a defensive armor, Takoda could tell the man wasn't confident in his close range abilities. Most enemies he had deduced over the years usually went for the kill and ended with them protecting themselves to minimize injuries and maximize their endurance. This was merely conjecture of course as other factors could change the tide of the battle. Since his first move wasn't directed at him, Takoda decided the best way to start was to minimize any further boosts he might make. After all, this was a game of attrition and to the victor went the spoils. Takoda channeled his chakra from his body as he took a deep breath and then proceeded to expel a wave of viscous liquid webbing that stretched all the way towards the man immediately followed by him channeling chakra to the soles of his feet to avoid being caught in it. As soon as the wave had settled, Takoda then made the Rabbit handseal and released a second wave but of lightning chakra into the remnants of the wave, electrifying it and hopefully shocking the man as well. Without further adieu, Takoda placed two scrolls down, standing up. He then jumps up and spins as the scrolls unravel with him doing the same. While maintaining his awareness of the man's position, Takoda continues spinning and releasing a barrage of weapons with explosive tags from the scrolls with just a wave of his hands, able to reach him all the way towards mid-range and making it less likely to survive...unless he was superhuman. Hue hue hue.

(Kumo Soka Nami) - Spider Web Wave
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 with Lightning Release: Wave of Inspiration) = 80
Description: The user releases a wave of liquid web from his mouth that travels quickly over the terrain. What makes it particularly dangerous is its viscosity and the fact that after a turn on the field, it hardens into strong and elastic webbing. As this covers the terrain, it can trap anything underneath the earth/terrain as it can become flexible like rubber and strong as steel, making it hard to escape towards the surface. It is of importance to remember that during the first turn, it can conduct lightning using Lightning Release: Wave of Inspiration, making it quite deadly like water and gaining +20 damage. Because the web is fueled by the user's chakra, the user's senses are linked to it, allowing one to detect minute vibrations to the web however not without its restrictions. In liquid form, the user can sense only in short range of himself while in it's solid state he can sense up to mid-range. The sensing aspect of the web lasts until the it is either disintegrated by heat (Fire Techniques of B-Rank and higher) or canceled by the user and must spend 10 chakra points per turn to maintain it. The user can also alternatively have it burrow, travel underground, and either spread underneath the surface to sense vibrations in both the earth and anything above it or he can make it rise up and attack the opponent. Regardless, it can only be done up to midrange and after a turn the webbing will solidify.
Note: Can only be used 3x times per battle
Note: Must have signed the Spider Contract
Note: Unable to use A-Rank or above Spider Techniques for the following turn
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
(Sōshōryū Seichuu) - Rising Twin Dragons Control
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: This technique is similar to the normal Twin Rising Dragons, but is an upgraded version. The user doesn't have to hold onto the weapons; they can just send them flying only with a movement of thier hand, which makes the weapons a lot faster. Also, with this new version, The user includes exploding tags in the spread in order to make the technique more effective.
 

Hell Autarch

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Baraggans 'armour' would easily overpower Takoda's techniques, allowing him to move into striking range and viciously smash his elbow coated with the hummingbirds into Takoda's chest. This would send Takoda flying across the field, and would also fracture his ribs, leaving him in an extremely bad state. Meanwhile, Baraggan was in no mood to allow his opponent the chance to recover or even comprehend what had just happened. He could not choose to waste more of his time on a vermin

"Hmph.. how pathetic."

With Takoda 'flying' back, Baraggan created an A Ranked paw-shaped bubble directly behind Takoda and proceeded to recall it. The bubble would instantly begin to move towards Baraggan, going right through Takoda in the process. What added to Baraggans favour was the fact that Takoda's recently gained 'momentum' would send in flying straight towards the bubble.

"Regret your insolence as you turn to dust.."

As a parting gift, Baraggan decided to incinerate his opponent and turn him to charred bones. It would be a token of his goodwell, as no one would ever have to bear the pain of having to learn of Takoda's pathetic existence. The worthless life of an insect eliminated once and for all. Baraggan stomped his right leg, causing three fiery pillars to erupt from underneath Takoda, turning him to ashes. Doing so would result in The Ascent of Anzu being deactivated, but that was the least of Baraggan's concerns.

(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch
(Nykyujutsu: Pad Hō) - Paw Paw Arts: Pressure Cannon
Type: Offensive
Rank: C-S A
Range: Short - Long
Chakra Cost: 15-40 30
Damage Points: 30-80 60
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn
(Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 
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