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Basic Information
Name: Keith Fermin
Nickname: Golden Mandalorian, Spectra Phantom, Twilight
Gender: Male
Age: 22
Clan: Mandalorian
Looks:
Spectra is a man with a long blond hair that is often
spiked up. His Vexos outfit mainly comprises his iconic
red mask and red leather coat decorated with black
feathers which morphs into his mandalorian armour
when activated. Underneath, he wears tan pants and
Gakuran-likeoutfit fastened by gold Ouroborosmotifs.
He also wears ankle-high boots and white gloves.
Spectra's iconic red mask covers the upper part of his
face. A small, blue iris appears on a black eye socket,
the iris vanishing when the mask is removed and
appearing with a red glow when the mask is put back
on, he only has one eyehole on the right side while he
has no eyehole on the left. The mask might have a
computer in it, because it beeps in recognition when
Spectra puts it on. He also carries around a pair of
katanas strapped to the back of his cloth.
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Personality:
Before becoming Spectra, Keith was very attached to both his father and Hakumen. He even spent time training with him to use the basic elements. He even felt a strong connection to his brother when he became a savage who doesn't care about ninja's lives. Spectra is cruel and uncaring, serving as an enigma for a majority of his teenage days. This causes those affiliated with him to constantly contemplate the anti-hero's wants, desires, and intentions, and even his true self. He is willing to do whatever it takes in order to attain victory, as seen by his shameless use of Forbidden Techniques. He also is power-hungry, first seeking to rule all of the Ninja World and later seeking the power of the Perfect Ninja and desiring to learn all the forbidden techniques and all techniques in the Ninja World. He is confident, and sometimes even overconfident, in his abilities, not even the
least bit intimidated by any opponent. Spectra is lastly shown to get carried away during battle, beginning to scream and laugh evilly, or even insult his opponents. Spectra is also very cunning, able to trick opponents easily and lead others into tempting situations when attempting to convert someone over to his cause. He is also unafraid to make threats or even take hostages. Despite his great cruelty, however, and no matter how much of a greedy traitor he may be, Spectra is not without his more "human" emotions, either, as he still feels connected to Hakumen. He
also does the right thing from time to time. All in all, however, Spectra is only loyal to himself, as he betrays his village to pursue his own goals.
Village Info
Village of Birth: Amegakure
Village of Alliance: Konohagakure
Rank//Chakra Info
Ninja Rank: Sannin
Specialty: Lightning(One handseal) and Earth(Faster handseals)
Elements:
Suiton: Mastered
Fuuton: Mastered
Katon: Mastered
Doton: Mastered
Raiton: Mastered
Your ninjutsu:
Ninjustsu: A-rank
Genjutsu: Mastered
Kenjutsu: Mastered
Taijutsu: C-rank
Summoning; Booby Birds: Mastered
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Mandalorian: Warrior(Completed)
Mandalorian Armor : Armor Activation |
Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the
armor they are given when they are first inducted into
the clan. A members armor is special: It's designed for
them by the leader of the clan. The Mandalorian armor
is beyond the technology the rest of the world
possesses. Even though all armors look different the
abilities they posses are the same. As the member
grows stronger he gains access to more of the
technological advances, having his armor "upgraded".
The armor has 2 sets of abilities: passive and active
(that take up a move slot and do damage). The armor,
being specifically made for the individual is perfectly in
sync with his/her chakra system, it flows throughout
them and their armor. This was the technological
breakthrough the enabled the armor to function as a
second skin for the ninja. Not only does it allow
complete control over the armor through chakra
pulses and chakra control but it also allows the user to
release techniques that would otherwise be released
from his skin or his mouth, etc from the armor,
something that negates any limitation to the users
ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of
strong materials and infused with chakra, granting it
resistance against weaker attacks. Free form Ninja
tools and explosive tags, bladed weapons and attacks
that do no damage (N/A) as well as simple taijutsu
attacks (C rank) have no effect on the armor. The
protection allows the user to remain undamaged for
the most part when facing said attacks but cannot
negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them
from harmful gases, toxins or airborne pathogens. The
helmet contains a breathing apparatus that filters
harmful external agents in the air, allowing a degree of
protection against said agents by purifying the air. In
the case of enemy techniques, this protection works up
to C-Rank techniques.
-Communication: The helmet contains a
communication device linked to all other Mandalorians
which uses chakra to transmit messages through great
distances. It can even project images that the users
sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian
armor, being infused with chakra and made from
strong resistant materials protects the user from taking
damage from high and low temperatures and electrical
damage up to D-Rank. The armor cannot be short
circuited but will face normal damage from anything
above that rank, with temperature based attacks
behaving normally (melting the armor if hot enough or
freezing it if cold enough), same as it would with the
users body, and lightning based attacks cutting through
it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a
special visor that is powered by chakra, that enables
the user to gain an advanced vision that can mimic the
motion tracking speed of a 1 Tomoe Sharingan. Beyond
the motion tracking abilities, the user gains the ability
to see the world through a sort of thermal vision,
based on the infrared spectrum. This also allows a
limited form of night vision (its use drains 5 chakra
points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet
contains special chakra receptors that allow the user to
gain spacial awareness of nearby chakra. This acts as a
sort of rudimentary chakra sensing. The user cannot
differentiate between different individuals chakra or
elements and even assessing chakra levels is very
difficult (chakra sensing drains 5 residual chakra points
from the user per turn and its activation counts as a
move). However, this basic chakra sensing is secondary
to the main ability given by the chakra receptors in the
helmet which is to monitor the users own chakra flow.
The armor can alert the user about any alteration to
the chakra flow through visual, auditory or tactile
stimulus throughout his body. If the user so wishes, the
user can release himself from the genjutsu with a sort
of kai but without a hand seal, disrupting the chakra
flow by having the armor "jolt" his own chakra flow (30
chakra cost, works on illusions up to A-Rank, usable
once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small
group of chakra vents throughout the armor. The jet
pack uses chakra from the armor's wielder to create
controllable jets which can be used to dodge
techniques, boosts ones taijutsu or simply achieve
flight. The flight is controllable and highly
maneuverable though only slightly faster than the
users own base speed (drains 20 chakra points per
turn, activation counts as a B-Rank move, requires
conscious control through mental commands). The
addition of taijutsu damage is possible by selectively
activating the users peripheral jets in specific points of
his movement and according to various situations,
capable of adding +10 damage to a taijutsu move and
a sudden drastic increase in speed by spending 20
chakra points. To dodge a technique, the user can
release a quick directional burst of chakra that can
propel him a short distance (Up to 5 meters) in a single
direction, achieving a simple linear dash (30 chakra
cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade,
strapped to the armors back, the sword uses the
wielders chakra to create high levels of vibration and
use that to increase physical damage. As such, when
uses, physical Kenjutsu techniques gain +10 damage.
The sword drains 10 chakra points per turn when
active.
-Armor Strengthening: As the whole armor contains
various chakra motors and enhances, the user can
charge the whole armor with chakra to temporarily
boost his physical abilities, namely his speed and his
physical strength. Being mechanical in nature, the
armor can only focus on either speed or strength. This
can be done in 2 levels: Level 1 increases speed in 50%
or adds +10 damage to all taijutsu. Level 2 doubles the
users speed or adds +20 to the users taijutsu. The
limitation is the duration and chakra cost. Level 1
drains 10 chakra points per turn, lasting a maximum
time of 3 turns, usable thrice. Level 2 is usable only
twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no
move cost per activation
Note: The armor is in everything like a CW, having to
be posted in the users bio and in the beginning of the
fight.
Note: Each clan member has an armor which different
looks but all have the above abilities
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the
armor they are given when they are first inducted into
the clan. A members armor is special: It's designed for
them by the leader of the clan. The Mandalorian armor
is beyond the technology the rest of the world
possesses. Even though all armors look different the
abilities they posses are the same. As the member
grows stronger he gains access to more of the
technological advances, having his armor "upgraded".
The armor has 2 sets of abilities: passive and active
(that take up a move slot and do damage). The armor,
being specifically made for the individual is perfectly in
sync with his/her chakra system, it flows throughout
them and their armor. This was the technological
breakthrough the enabled the armor to function as a
second skin for the ninja. Not only does it allow
complete control over the armor through chakra
pulses and chakra control but it also allows the user to
release techniques that would otherwise be released
from his skin or his mouth, etc from the armor,
something that negates any limitation to the users
ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of
strong materials and infused with chakra, granting it
resistance against weaker attacks. Free form Ninja
tools and explosive tags, bladed weapons and attacks
that do no damage (N/A) as well as simple taijutsu
attacks (C rank) have no effect on the armor. The
protection allows the user to remain undamaged for
the most part when facing said attacks but cannot
negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them
from harmful gases, toxins or airborne pathogens. The
helmet contains a breathing apparatus that filters
harmful external agents in the air, allowing a degree of
protection against said agents by purifying the air. In
the case of enemy techniques, this protection works up
to C-Rank techniques.
-Communication: The helmet contains a
communication device linked to all other Mandalorians
which uses chakra to transmit messages through great
distances. It can even project images that the users
sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian
armor, being infused with chakra and made from
strong resistant materials protects the user from taking
damage from high and low temperatures and electrical
damage up to D-Rank. The armor cannot be short
circuited but will face normal damage from anything
above that rank, with temperature based attacks
behaving normally (melting the armor if hot enough or
freezing it if cold enough), same as it would with the
users body, and lightning based attacks cutting through
it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a
special visor that is powered by chakra, that enables
the user to gain an advanced vision that can mimic the
motion tracking speed of a 1 Tomoe Sharingan. Beyond
the motion tracking abilities, the user gains the ability
to see the world through a sort of thermal vision,
based on the infrared spectrum. This also allows a
limited form of night vision (its use drains 5 chakra
points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet
contains special chakra receptors that allow the user to
gain spacial awareness of nearby chakra. This acts as a
sort of rudimentary chakra sensing. The user cannot
differentiate between different individuals chakra or
elements and even assessing chakra levels is very
difficult (chakra sensing drains 5 residual chakra points
from the user per turn and its activation counts as a
move). However, this basic chakra sensing is secondary
to the main ability given by the chakra receptors in the
helmet which is to monitor the users own chakra flow.
The armor can alert the user about any alteration to
the chakra flow through visual, auditory or tactile
stimulus throughout his body. If the user so wishes, the
user can release himself from the genjutsu with a sort
of kai but without a hand seal, disrupting the chakra
flow by having the armor "jolt" his own chakra flow (30
chakra cost, works on illusions up to A-Rank, usable
once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small
group of chakra vents throughout the armor. The jet
pack uses chakra from the armor's wielder to create
controllable jets which can be used to dodge
techniques, boosts ones taijutsu or simply achieve
flight. The flight is controllable and highly
maneuverable though only slightly faster than the
users own base speed (drains 20 chakra points per
turn, activation counts as a B-Rank move, requires
conscious control through mental commands). The
addition of taijutsu damage is possible by selectively
activating the users peripheral jets in specific points of
his movement and according to various situations,
capable of adding +10 damage to a taijutsu move and
a sudden drastic increase in speed by spending 20
chakra points. To dodge a technique, the user can
release a quick directional burst of chakra that can
propel him a short distance (Up to 5 meters) in a single
direction, achieving a simple linear dash (30 chakra
cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade,
strapped to the armors back, the sword uses the
wielders chakra to create high levels of vibration and
use that to increase physical damage. As such, when
uses, physical Kenjutsu techniques gain +10 damage.
The sword drains 10 chakra points per turn when
active.
-Armor Strengthening: As the whole armor contains
various chakra motors and enhances, the user can
charge the whole armor with chakra to temporarily
boost his physical abilities, namely his speed and his
physical strength. Being mechanical in nature, the
armor can only focus on either speed or strength. This
can be done in 2 levels: Level 1 increases speed in 50%
or adds +10 damage to all taijutsu. Level 2 doubles the
users speed or adds +20 to the users taijutsu. The
limitation is the duration and chakra cost. Level 1
drains 10 chakra points per turn, lasting a maximum
time of 3 turns, usable thrice. Level 2 is usable only
twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no
move cost per activation
Note: The armor is in everything like a CW, having to
be posted in the users bio and in the beginning of the
fight.
Note: Each clan member has an armor which different
looks but all have the above abilities
History:
Spectra is the younger brother of Hakumen and are
both orphans from amegakure. Spectra as a little kid
always looked up to his brother and always tries to be
like his brother in all ways but he couldn't, he tried as
hard as he could but he still couldn't so he gave up
trying. At times, Spectra used to train with his brother
who helped him to improve his fighting and ninjutsu
skills day after day then he also joined his brother's
clan(the mandalorian clan) through the influence of
his brother. Also hearing that his brother joined the
village's anbu squad made him more proud. He was a
happy and fulfilled young boy until an event
happened in between his brother and Pain which
almost cost the life of his brother but he luckily
escaped. Since then, Spectra became a monster and
also left the village in order to train harder and then
one day when he is strong enough, he would come
back to avenge his brother's pain.
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Other
Raiton: Due to rigorous training and Spectra's mastery over the lightning element, Spectra can perform all lightning techniques with a single handseal.
Doton: Due to rigorous training and Spectra's mastery over the earth element, Spectra can perform all earth techniques with faster handseals.
Mandalorian: Due to Spectra's experience and adequate training in the Mandalorian clan, Spectra is at "Mandalorian's Warrior" rank in the Mandalorian clan and has been taught every technique available to him in his rank.
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Weapons:
Spectra carries a lot of weapons in his ninja pouch which include the basic ninja tools like kunais, shurikens, paper bombs, ninja wires, flash bombs, senbons and others. Spectra also carries a pair of katanas strapped to his back and his CW(Justice Whips) strapped to his waist on either side.
Picture
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Battles
Won: N/A
Lost: N/A
Updating
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~Approved~
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