I simply dodge it as I perform the single handseal needed, and make the earth around you rise up and encase you like a tight dome, the earth will contnously wrap tighter around you, and since more earth is added every second, the dome will get higher and longer at a rapid speed, this will also happen extremely quickly, and since your vision is blocked at a rapid speed you would probably escape from underneath, so i quickly send a lightning current trough the ground, so to make sure if you try to escape from beneath it would be useless, and you also wouldn't know where i am hence not being able to perform any earth spike's from beneath me, then i quickly would send Fire to let the earth melt as it crumble's because of the lightning, making it extremely lethal, and killing you at once, this would happen at a very rapid speed since the Earth technique needs 1 handseal, and as the handseal is made i've quickly stomp'd both my hands on the ground since the lightning technique doesn't require anything, and then to make the Fire, it would require 3 handseals and in total it would be 4 handseals for this complete move.
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.
(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.