Sparring time [open]

Ushiro

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Post your bio and pick which bio you want me to use from my sig. :hyper:
 

Erzo

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I wouldn't mind facing the 6 Paths with my Hashirama biography. ( ) I'm a bit rusty, but still want to give it a try. lol

Who goes first?
 

Ushiro

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I'm tired of making the first move. You start. >.< Asura path has no cloak on.

Formation from your perspective:
---------Naraka
Human Asura Animal
-----Deva----Preta
 

Erzo

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I'm tired of making the first move. You start. >.< Asura path has no cloak on.

Formation from your perspective:
---------Naraka
Human Asura Animal
-----Deva----Preta
Okies. I'm going to pretend you came to my land, or at least near it. <.>
_______________

Hashirama stared at his opponents intently, ninja must always judge his opponent before jumping in to fight them.Metal rods all over their body, weird ripples in your eyes, just who are these people, he wondered. They didn't appear to be from any clan known to him and yet they had travelled near to the Senju camps in search of a battle. Were they mercenaries hired by Madara? No, he whispered to him. He knew that Madara wouldn't stoop so low, regardless of how many times the Uchiha had been beaten down.

There was nothing for it, these people had to be taken out before they do some real damage to the clan. Without saying a single word, Hashirama decides to make the terrain his own and grow a forest in all directions, ranging out from short range all the way to the other side of the landscape. The trees would also grow from below the 6 men, causing them to lose balance whilst separating them from each others views as it does so.

Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.



In conjunction with the growth of the trees, Hashirama focuses his suiton chakra and causes a Burst of water to erupt from the trees surrounding the 6 men, creating huge waves which are able to cause some blunt damage whilst washing the men away from each other, should nothing be done with the waters. The water would burst out as the tree is growing, causing both attacks to be quite a surprise to the group of men who stood before him.

Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
~ Can only be taught by Erzo


 

Ushiro

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Okies. I'm going to pretend you came to my land, or at least near it. <.>
_______________

Hashirama stared at his opponents intently, ninja must always judge his opponent before jumping in to fight them.Metal rods all over their body, weird ripples in your eyes, just who are these people, he wondered. They didn't appear to be from any clan known to him and yet they had travelled near to the Senju camps in search of a battle. Were they mercenaries hired by Madara? No, he whispered to him. He knew that Madara wouldn't stoop so low, regardless of how many times the Uchiha had been beaten down.

There was nothing for it, these people had to be taken out before they do some real damage to the clan. Without saying a single word, Hashirama decides to make the terrain his own and grow a forest in all directions, ranging out from short range all the way to the other side of the landscape. The trees would also grow from below the 6 men, causing them to lose balance whilst separating them from each others views as it does so.

Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.



In conjunction with the growth of the trees, Hashirama focuses his suiton chakra and causes a Burst of water to erupt from the trees surrounding the 6 men, creating huge waves which are able to cause some blunt damage whilst washing the men away from each other, should nothing be done with the waters. The water would burst out as the tree is growing, causing both attacks to be quite a surprise to the group of men who stood before him.

Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
~ Can only be taught by Erzo


This day marks the beginning of Konoha's complete annihilation. They would suffer the same pain Nagato did as he watched Konoha ninja take away all he loved, starting with its founder, Hashirama Senju. The 6 Paths of Pain approached the man with caution; a battle between "gods" was about to commence.
With no warning at all a multitude of trees began to sprout from the ground all around and beneath Pein, throwing them off balance. The most they could do was stumble off of the growing branches before water suddenly burst from the trees as a wave and scattered the paths. Animal path then claps his hands together, summoning a giant ox beneath him that has such an enormous size that it towers over the forest and crushes any trees around it. The rest are the paths are also summoned on top the ox in their original formation. The ox then begins a swift charge strait at Hashirama, bulldozing everything in its path as Naraka path transforms himself into a metal ball with one of his eyes on it which Asura holds with the eye facing behind the group.

Deva: Accept judgement.

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
 
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