-Spar-

-Vendetta-

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My last fight ended in the first round, so I want a new battle -_-

Rei's R & R
CJ's are allowed. CE's are not
No killing/stealing
Terrain: Large field with a big lake to the east
We start off at mid range
I'm using my Gaara bio in my sig
Post your bio then I'll go first
 

-Vendetta-

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Ok, Racher, I start off by opening up my gourd and create a giant wave of sand that heads straight towards you. Right after that, I create 3 shadow clones, Eggs, Toast, and Bacon. Eggs is 5 meters to my right, Toast is 5 meters to my left, and Bacon is right beside me. Then, I use my sand to levitate me about 15 meters in the air, while all of my clones stay on the ground in the same position

(Sabaku Ryuusa Bakuryuu) - Sand Avalanche
Rank: B
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 20(+5 if you make the sand from dirt)
Damage Points: 40
Description: A huge wave of sand that can cover a large area and drown the enemy in sand

Too lazy to find shadow clone

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage

.
 

~Racher~

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Ok, Racher, I start off by opening up my gourd and create a giant wave of sand that heads straight towards you. Right after that, I create 3 shadow clones, Eggs, Toast, and Bacon. Eggs is 5 meters to my right, Toast is 5 meters to my left, and Bacon is right beside me. Then, I use my sand to levitate me about 15 meters in the air, while all of my clones stay on the ground in the same position

(Sabaku Ryuusa Bakuryuu) - Sand Avalanche
Rank: B
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 20(+5 if you make the sand from dirt)
Damage Points: 40
Description: A huge wave of sand that can cover a large area and drown the enemy in sand

Too lazy to find shadow clone

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage

.
As your sand avalance comes towards me i use

Raiton: Chidori Raimei (Lightning Style: 1000 Birds Thunderstorm)
Type:Attack
Rank: S
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.
sending a chidori that spreads through my palm and then destroys your sand and continues towards you,if you continue to use clones you would be in danger and immediately after sending the chidori wave i use

(Kyousei Mokuton No Jutsu) - Greater Wood Style Technique

Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: Creates strong wood pillars or trees to trap, defend, or fight with
creating a pillar below me which raises me above the ground level,about 7 metres in the air and at the same time wood pops up from behind you and binds your legs nnd arms from behind,preventing you from moving or chaininng handseals and immediately after making the wood grow i make 5 seals in a jiffy and use

(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth

Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This jutsu allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river.
this river crashes on you from 2 metres above you drowning you in water,while i watch you from the air
 

-Vendetta-

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I accidently deleted my post -_- Don't ask how, I'm dumb

As I see the lightning break through my sand, I quickly use my sand to take me up into the air at the same level as you. When I hear the wood burst out of the ground I quickly turn around and shoot a bolt of lightning at it, destroying it. Then I turn back around and shoot a lightning bolt at you, which would stop you from doing your water jutsu, unless you want to get hit. Then I jump back to the ground and summon Aruteishu.

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage

(Raiton: Gian) - Lightning Style: False Darkness
Type: Attack
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri

Kuchiyose no Jutsu: Arumajiro Kokuou: Aruteishu | Summoning Technique: Armadillo King: Aruteishu
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aruteishu is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of iron for protection. There are spikes right above each of his legs and spikes going down his back. Each spike is 1/2 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again
 

~Racher~

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As I see the lightning break through my sand, I stop making my clones and use the sand to take me up into the air, at the same level as you, so the lightning misses me. When I hear the wood burst out of the ground behind me, I quickly turn around and shoot one blast of lightning at the pillar rising towards me and destroys it. Then I quickly turn back around and shoot another lightning bolt at you. Then I jump back to the ground and summon Aruteishu.

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage

(Raiton: Gian) - Lightning Style: False Darkness
Type: Attack
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri

Kuchiyose no Jutsu: Arumajiro Kokuou: Aruteishu | Summoning Technique: Armadillo King: Aruteishu
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aruteishu is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of iron for protection. There are spikes right above each of his legs and spikes going down his back. Each spike is 1/2 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again
that bolded wont work i believe and also you cant move out of the lightning ~_~ it strikes from the air and destroys everything but anyways
,as i see a weakened bolt of lightning coming towards me i use

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).
sending a wind water combo towards the lightning blast which absorbs the lightning,considering water is a conductor of electricity that is possible i believe and as this is coming towards you and you summon your summoning i make two seals in a jiffy and use

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.
creating a 7 metre deep and 12 metres in diametre,swamp,due too the weight of your summon he sinks quite fast and at the same time the water/wind/lightning combo is coming towards you and too finish it off immediately after the swamp of the underworld i use

(Doton: Doro Kakou) – Earth Release: Mud Fall

Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
summoning a river of mud just above you that falls on you from above suffocating and killing you while i stand and watch carefully on top of my 4 ft square pillar O_O
 

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As soon as I see the water+wind+lightning combo coming towards me, a pillar of earth shoots out of the ground to send me flying 20 meters to my right (This is before you use swamp of the underworld). At the same time the pillar shoots out of the ground, Aruteishu quickly rolls into a ball and begins barreling straight towards you and avoids the swamp because of his speed. While I'm still flying on the pillar, a massive amount of sand surrounds you and crushes you. Once Aruteishu is safely away from the swamp he stops rolling and makes the earth underneath you begin to spiral inward.

(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Messaba Kusou) - Destroying Desert Burial
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A huge variation of Imperial Sand Burial that crushes with such force that it leaves behind only a giant crater

(Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
 

~Racher~

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As soon as I see the water+wind+lightning combo coming towards me, a pillar of earth shoots out of the ground to send me flying 20 meters to my right (This is before you use swamp of the underworld). At the same time the pillar shoots out of the ground, Aruteishu quickly rolls into a ball and begins barreling straight towards you and avoids the swamp because of his speed. While I'm still flying on the pillar, a massive amount of sand surrounds you and crushes you. Once Aruteishu is safely away from the swamp he stops rolling and makes the earth underneath you begin to spiral inward.

(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Messaba Kusou) - Destroying Desert Burial
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A huge variation of Imperial Sand Burial that crushes with such force that it leaves behind only a giant crater

(Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
You are saying that you perform the earth style tech,and then you are summoning your armadillos too,you are performing 4 jutsus.

Also you do realize i am 7 metres above in the air.And i creted the swamp below your summoning,he wont be able too roll.~_~
 
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