Spar

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Finding his elusive target, Kakuzu's gaze shifts upwards towards the sky above before concentrating his efforts on opening a portal over Amaimon. The portal is created thirty meters above the ground and quickly drops a massive boar-shaped lid made of earth onto the 2nd Amekage. The lid itself travels downwards at a tremendous speed due gravity's pull on it, preventing any attempt to catch the object in its descent. The width of the lid is of such an expanse, on its collision course it will crush the entire area around Amaimon, as well as devastating the entire area around him. Cautious as always, Kakuzu ensures he summons the lid so he's safely out of its radius, causing him no harm should the attack be successful.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 50
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

Without delay, he forms the Boar handseal before focusing his suiton chakra into the moisture into the air around the boar-shaped lid, causing it to take on a sticky, dense and viscous consistency. As the miniscule droplets of water alter in composition, they converge on their target and almost instantly begin seep through the several pores within it before the excess fluid oozes out to leave it covered in a sticky layer. The forced and intensive absorption of water also causes the structure to inflate and gorge in size, leaving it far larger than it once was.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

As a final measure, he forms a blazing sequence of three handseals before utilizing his chakra to control the wind currents around the battlefield. He maintains the last handseal and generates a powerful "updraft" effect which lifts Amaimon off the ground and in the direction of the earthen lid, pushing him towards it at a considerable speed. After forcefully colliding with the lid, the opponent becomes stuck to the adhesive under-side of the lid, leaving him helplessly staring at the ground below, simply waiting for his imminent death.

(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
 
Last edited:

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Finding his elusive target, Kakuzu's gaze shifts upwards towards the sky above before concentrating his efforts on opening a portal over Amaimon. The portal is created thirty meters above the ground and quickly drops a massive boar-shaped lid made of earth onto the 2nd Amekage. The lid itself travels downwards at a tremendous speed due gravity's pull on it, preventing any attempt to catch the object in its descent. The width of the lid is of such an expanse, on its collision course it will crush the entire area around Amaimon, as well as devastating the entire area around him. Cautious as always, Kakuzu ensures he summons the lid so he's safely out of its radius, causing him no harm should the attack be successful.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 50
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

Without delay, he forms the Boar handseal before focusing his suiton chakra into the moisture into the air around the boar-shaped lid, causing it to take on a sticky, dense and viscous consistency. As the miniscule droplets of water alter in composition, they converge on their target and almost instantly begin seep through the several pores within it before the excess fluid oozes out to leave it covered in a sticky layer. The forced and intensive absorption of water also causes the structure to inflate and gorge in size, leaving it far larger than it once was.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

As a final measure, he forms a blazing sequence of three handseals before utilizing his chakra to control the wind currents around the battlefield. He maintains the last handseal and generates a powerful "updraft" effect which lifts Amaimon off the ground and in the direction of the earthen lid, pushing him towards it at a considerable speed. After forcefully colliding with the lid, the opponent becomes stuck to the adhesive under-side of the lid, leaving him helplessly staring at the ground below, simply waiting for his imminent death.

(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
Amaimon un-zipped his akatsuki cloak and gazed at the rift opening in the sky. As it emerged, Amaimon's cloak hit the floor revealing his casual attire. The earth started to vibrate as two humongous pillars erupted from the field.
One behind Kakuzu, as he formed the hand sign for his second jutsu. Without much further warning, the blunt side of the pillar, struck against his backbone, shattering it apart and launching him forward.

Another right infront of Amaimon himself, straight upward vertically, seemingly to strike against the lid, but only to shatter upon the impact with the descending lid. Seemingly, in an attempt to protect himself, perhaps.

Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.



Nonetheless, upon impact the pillar that erupt infront of Amaimon, shatters throughout the field launching shards of rock in every direction. Imagine a sort of cluster grenade, I guess.

However, just before it makes impact with the lid, Amaimon submerges with the ground itself, keeping himself safe, as he then travels in an arc around Kakuzu's location, popping out of the ground mid-range behind him.

Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.



(Obviously, the pillar will also work as a sort of delayer to the lid.)
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Noticing violent vibrations as the ground begins to shake, he begins releasing his doton chakra into it to cause a large partial-stone golem to rise up out of the earth. The golem has its back hunched over to protect from the cascade of rubble and debris from falling from above and its arms curved around its owner to shield him from attacks which may emerge from any side. The golem's durable back causes the jagged pillar to shatter as the two constructions collide, leaving Kakuzu unharmed as a result.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 90
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

You must be registered for see images

In all of the ensuing chaos, the masked man notices his opponent burrowing into the earth below to protect himself from the downpour of boulders. To counteract this, he ceases his control over the golem and instead utilizes his chakra to generate a spherical detection barrier. On his command, the barrier expands to encompass everything within mid-range, allowing him to be notified if anything or anyone moves inside the barrier thus allowing him to decipher his foe's exact location once he re-surfaces.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".

The instant Amaimon's head protrudes from the earth, through his "sense" he deduces the opponent's exact location. Focusing his doton chakra into the earth below, he allows it to travel into the golem's lifeless body (which is now devoid of chakra) before molding it in preparation for his next technique. Clapping his hands together, he releases the built the chakra all at once to cause massive spikes of rock to extend from several locations on the golem's body (back of the head, neck and spine). The jagged protrusions of earth extend towards the ex-Kage at an alarming rate before severely impaling him through the chest.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 70
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Noticing violent vibrations as the ground begins to shake, he begins releasing his doton chakra into it to cause a large partial-stone golem to rise up out of the earth. The golem has its back hunched over to protect from the cascade of rubble and debris from falling from above and its arms curved around its owner to shield him from attacks which may emerge from any side. The golem's durable back causes the jagged pillar to shatter as the two constructions collide, leaving Kakuzu unharmed as a result.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 90
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

You must be registered for see images

In all of the ensuing chaos, the masked man notices his opponent burrowing into the earth below to protect himself from the downpour of boulders. To counteract this, he ceases his control over the golem and instead utilizes his chakra to generate a spherical detection barrier. On his command, the barrier expands to encompass everything within mid-range, allowing him to be notified if anything or anyone moves inside the barrier thus allowing him to decipher his foe's exact location once he re-surfaces.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".

The instant Amaimon's head protrudes from the earth, through his "sense" he deduces the opponent's exact location. Focusing his doton chakra into the earth below, he allows it to travel into the golem's lifeless body (which is now devoid of chakra) before molding it in preparation for his next technique. Clapping his hands together, he releases the built the chakra all at once to cause massive spikes of rock to extend from several locations on the golem's body (back of the head, neck and spine). The jagged protrusions of earth extend towards the ex-Kage at an alarming rate before severely impaling him through the chest.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 70
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
For future reference. The pillar rose infront of Amaimon, thus cutting the vision of the two combatants. You based your second technique on that very thing, that I submerged into the ground.
Also, I imagine our current setting as this. Golem rose beyond yourself, taking the brute from the pillar. Meanwhile it would cover your front from the rock shards with it's hands? No? So in a way, you're in a close spaced room of sorts.
_______________________
Obviously, whilst underground Amaimon can sense the vibrations and whatnot, pick up certain things that happened. However, only to a small extent. Nonetheless, popping out of the ground Amaimon is almost instantly greeted by an earthern attack. Perhaps a tad annoyed, a pillar from the ground emits. Using it as a stepping stone, using his own and it's momentum he launches himself ontop of the striking pillar, running along it's side(Completely avoiding the brute force).

Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth



However, as he goes airbourne he quickly reads the sitaution along with how seemingly his combatant had protected himself. Covered himself entirely, he maybe just a decoy while he made his escape. Either way, their visions were still cut. About landing, he chains two hand signs together, finishing it as he lands and exerts chakra into his feet to keep him steady.

The ground beneath Kakuzu, within in the Golem's shelter suddenly turns into a sticky sort of liquid, swamp-like devouring the bounty hunter in his lair of protection.

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



Executing above jutsu, Amaimon proceeds to sprint towards the end of the pillar. It's root if so to say, where the head of the golem is. However, before reaching it entirely, he launches himself into the air in arc. Airbourne, right above the golem's head he strings a single hand sign exhaling a powerful wave of fire, quickly melting the rock entity around Kakuzu.
The lair of protection, now a lair of molten rock, soon converging upon his body.
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.



Despite all this sounding long-dragged, it all happens in a short sequence of time, of course.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Ah, sorry about that.

Well aware of Amaimon's position, he bides his time and simply waits for his adversary's next course of action. As the ground beneath his feet begins to soften and alter in consistency, Kakuzu jumps upwards before kicking off the golem's chest whilst nonchalantly flicking his left hand forward to unleash a fast-moving stream of adhesive threads from his wrists which swiftly attaches to the dropping lid he released earlier. Without delay, he retracts the sticky tendrils to pull himself in before positioning himself atop wide platform.

(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images

In quick succession, he gathers a large abundance of his suiton chakra to his chest before releasing the built chakra as a massive torrent of water in the direction of his opponent. Due to having the aerial advantage (albeit a slight one), gravity only serves to augment the speed and force with which the rampaging waves descend with.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Near simulatenously, he focuses his raiton chakra into the stream of water so to infuse with an electrical current. This happens with such finesse, that before the waves even make contact with the ground they are already coursing with surging electricity.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 
Last edited:

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Ah, sorry about that.

Well aware of Amaimon's position, he bides his time and simply waits for his adversary's next course of action. As the ground beneath his feet begins to soften and alter in consistency, Kakuzu jumps upwards before kicking off the golem's chest whilst nonchalantly flicking his left hand forward to unleash a fast-moving stream of adhesive threads from his wrists which swiftly attaches to the dropping lid he released earlier. Without delay, he retracts the sticky tendrils to pull himself in before positioning himself atop wide platform.

(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images

In quick succession, he gathers a large abundance of his suiton chakra to his chest before releasing the built chakra as a massive torrent of water in the direction of his opponent. Due to having the aerial advantage (albeit a slight one), gravity only serves to augment the speed and force with which the rampaging waves descend with.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Near simulatenously, he focuses his raiton chakra into the stream of water so to infuse with an electrical current. This happens with such finesse, that before the waves even make contact with the ground they are already coursing with surging electricity.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Reaching the designated jump area, Amaimon jumps nonetheless. His field of vision spreads across the field as he goes airbourne, only to discover Kakuzu, on the lid - Starting to spew out an insane amount of water. Quick change of plans Amaimon forms a single hand sign causing a small 'portal' of wind to appear before him in the air, quickly followed by clapping both hands together. Following the move of his opponent, Amaimon however exhales an humongous amount of earth through the small portal before him. The momentum of the earth would keep him somewhat still infront of the portal while spewing.

Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user



Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.
-Can only be used 3 times per match



To keep it short. The earth flows through the "portal" and gets coated in wind chakra, allowing it to easily cleave as well as bouldering through with it's devasting prowess, through the electricuted water wave, smashing through directly onto Amaimon's combatant, smashing against him, whom should find himself stuck on his own sticky lid.

Amaimon lands gracefully as the earthern wave spreads throughout the landscape, ontop of the dead golem's head.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Knowing full well his opponent's technique outmatched his own, he stops spewing the stream from his mouth. Instead, he begins focusing his doton chakra into the ground below to create a large snake made of earth inside the ground. On creation, the snake leaps out of the ground, emerging directly beneath Kakuzu's feet and uplifting him high into the air. The snake performs a small upward tail flick, which propels its owner even higher into the air, before the creature swiftly leaps back into the safe confines of the earth. Whilst airborne, Kakuzu tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two are infused with wind chakra and travel in a straight linear path, aiming to impale his head if he fails to defend. All of the kunai if allowed to follow their intended paths will traverse through the opponent's portal of wind, developing a sharp green layer of wind chakra as a result. Meanwhile, the snake continues silently traveling through the earth before jumping out of the earth behind Amaimon, seeking to crush him on its path back into the earth.

(Doton: Daibingu Hebi) Earth Style: Diving Serpent
Type: Offence, Defence
Rank: A
Range: Short-Long
Chakra: 30
Damage: 70
Description: The user focuses doton chakra into the ground beneath them, and creates a large snake out of the earth. Then snake then "leaps" out of the earth in an arc, causing a large ruckus, landing back into the earth, and fusing back into it (as if it were never there). However, sensors are still able to see the snake-shaped chakra signature moving under the ground. The snake can leap out of the ground as often as the user likes, and can be used to defend up to A-rank jutsu (B-rank lightning). If the snake lands on an object which is not a part of the earth (ie. a tree or an opponent), the earth snake will crush it in it's path back into the earth.
Note: ~Can only be used twice per battle
~Lasts three turns each time it's used (or until destroyed)
~Can only be taught by Sharingdork
 
Last edited:

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Knowing full well his opponent's technique outmatched his own, he stops spewing the stream from his mouth. Instead, he begins focusing his doton chakra into the ground below to create a large snake made of earth inside the ground. On creation, the snake leaps out of the ground, emerging directly beneath Kakuzu's feet and uplifting him high into the air. The snake performs a small upward tail flick, which propels its owner even higher into the air, before the creature swiftly leaps back into the safe confines of the earth. Whilst airborne, Kakuzu tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two are infused with wind chakra and travel in a straight linear path, aiming to impale his head if he fails to defend. All of the kunai if allowed to follow their intended paths will traverse through the opponent's portal of wind, developing a sharp green layer of wind chakra as a result. Meanwhile, the snake continues silently traveling through the earth before jumping out of the earth behind Amaimon, seeking to crush him on its path back into the earth.

(Doton: Daibingu Hebi) Earth Style: Diving Serpent
Type: Offence, Defence
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses doton chakra into the ground beneath them, and creates a large snake out of the earth. Then snake then "leaps" out of the earth in an arc, causing a large ruckus, landing back into the earth, and fusing back into it (as if it were never there). However, sensors are still able to see the snake-shaped chakra signature moving under the ground. The snake can leap out of the ground as often as the user likes, and can be used to defend up to A-rank jutsu (B-rank lightning). If the snake lands on an object which is not a part of the earth (ie. a tree or an opponent), the earth snake will crush it in it's path back into the earth.
Note: ~Can only be used twice per battle
~Lasts three turns each time it's used (or until destroyed)
~Can only be taught by Sharingdork
Landing ontop of the golem, the wave of newly created earth would be somewhat his own altitude as well, busy cleaving through the water before him. How noticing the very so elegant fish flopping out of the midst of havoc, launching his opponent skywards, Amaimon does but performing one hand sign while mumbling something beneath his sigh of dismay.

An immediate rubble sounded from below, and was followed by an immient wave of earth, dirt and rocks shot out in an omnidirectional blast into every direction, rising up from the ground as a tsunami reaching skywards into every direction, pulling and tearing the earth in every direction up in it's path, leaving a huge crater, but the golem Amaimon stands on in the middle.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.



The walls of the earth wave, high enough to tear down Kakuzhe, and rip up the serpent from beneath the surface as it tries to make it's cover. However, that is more or less unknown to Amaimon, beside the fact that it seemingly made a descent for the ground.

Quickly followed by forming the ram sign as the devastation spreads through the field, a fist of wind forms at Kakuzu's rear slamming him from behind, taking his breath as well as making him descend against the rock tsunami. Obviously, the attack is desginated to be at where Kakuzu's originally flight was leading.
Rank: A
Type: attack/defence
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user is able to make clearly visible objects by using their chakra to dense and move the air at great speed. Jutsu can be used to create shapes like medium sized pillars of wind, tools, and shields of wind (Just like earth style technique with more chakra used in order to make objects bigger and stronger).

 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
As the gargantuan earth wave spreads out from Amaimon's position in a radial manner, the masked man instantly activates a natural ability of his which will serve to imbue all of his future dark threads techniques (for five turns) with elemental chakra. The chosen elemental chakra is earth and so will cause all of his thread related techniques to be become as hard as rock and appear to have a pitch black metallic sheen. Near simulatenously, he begins focusing his chakra throughout the dark threads within his body to protrude a pair of identical hardened wings from back, before using them to glide in an upward arc-like motion to exceed the sheer height of the rocky wave before descending back down towards his opponent.

(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another).

Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The metallic sheen of infusing doton chakra is purely cosmetic

(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

You must be registered for see images

For a moment in time, he loses his balance as he feels a blunt yet forceful strike being dealt to his back, sending him clumsily vaulting over the earth wave and falling towards his foe. Regaining his composure, he re-attunes himself to the air currents, allowing him to continue his flawless glide. Focusing his doton chakra to his mouth, he generates a flimsy mud-like material and proceeds to spit it in the direction of the opponent. As the earthen material leaves his body, it forms into a large cuboid-shaped slab of earth which descends with a considerable force and speed, before it collides with Amaimon (and the earth he's positioned on), causing it to splinter and jab at his feet.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 70
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
As the gargantuan earth wave spreads out from Amaimon's position in a radial manner, the masked man instantly activates a natural ability of his which will serve to imbue all of his future dark threads techniques (for five turns) with elemental chakra. The chosen elemental chakra is earth and so will cause all of his thread related techniques to be become as hard as rock and appear to have a pitch black metallic sheen. Near simulatenously, he begins focusing his chakra throughout the dark threads within his body to protrude a pair of identical hardened wings from back, before using them to glide in an upward arc-like motion to exceed the sheer height of the rocky wave before descending back down towards his opponent.

(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another).

Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The metallic sheen of infusing doton chakra is purely cosmetic

(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

You must be registered for see images

For a moment in time, he loses his balance as he feels a blunt yet forceful strike being dealt to his back, sending him clumsily vaulting over the earth wave and falling towards his foe. Regaining his composure, he re-attunes himself to the air currents, allowing him to continue his flawless glide. Focusing his doton chakra to his mouth, he generates a flimsy mud-like material and proceeds to spit it in the direction of the opponent. As the earthen material leaves his body, it forms into a large cuboid-shaped slab of earth which descends with a considerable force and speed, before it collides with Amaimon (and the earth he's positioned on), causing it to splinter and jab at his feet.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 70
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
As the devastation spreads throughout the field, Amaimon watches his opponent descent. Grabbing the hilt of The Knud, he sways it to his left, unsheating it. Simualtaneously as he sways it, he waves his right palm infront of him, aimed at the descending rock, unleashing a wave of wind that clashes with the rock working as a surface, or an wall if you would. Despite the extra strength the rock carries, it would still upon the impact scatter due it's function against when facing an near opposed force in prowess.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.



The remains scatter around the golem, getting stuck in the crater earlier created. To his own surprise, he had appeared to underrestimate the power of the Gai ring. Nothing severe however, small shards had planted them into his tighs, and small dripples of blood could be seen. But nothing hindering him however. Amaimon, upon releasing the wind holds his right palm infront of him, and changes it's posture as if holdning a blade, however nothing more than that. He awaits the descent of his opponent.

His right half infront of the other, and The Knud's tip touching the ground behind him, ready to launch it with all the power from behind and up, in an upwards strike if necesarry.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Just to note, despite removing my cloak my sword (Raizu) is still strapped to my back

Landing on top of the golem's head a few meters away from the opponent, Kakuzu tears off his Akatsuki cloak and tosses it aside. It seems this battle was far from over, so holding back was no longer necessary from this point onwards. Focusing his chakra into the dark threads within both of his hands to release three hardened one meter-long threaded claws from the spaces between each of his fingers.

Even with years of idleness, its seems your skill hasn't tarnished one bit...

(Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

Note: Lasts for Four Turns
Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Only amplifies the damage of physical hits using the user’s hands

You must be registered for see images

As the threaded claws emerge he dashes towards Amaimon, covering the distance between them in a blind flash. Approaching his foe, he kicks off the ground with his right foot before fully extending both of his arms outwards and repeatedly spinning in mid-air to resemble the rotary motion of a helicopter propeller. He does this so to narrowly slice into the opponent's body through the use of his claws, with each successive spinning slash dealing more damage than the last as he gains momentum.
 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Just to note, despite removing my cloak my sword (Raizu) is still strapped to my back

Landing on top of the golem's head a few meters away from the opponent, Kakuzu tears off his Akatsuki cloak and tosses it aside. It seems this battle was far from over, so holding back was no longer necessary from this point onwards. Focusing his chakra into the dark threads within both of his hands to release three hardened one meter-long threaded claws from the spaces between each of his fingers.

Even with years of idleness, its seems your skill hasn't tarnished one bit...

(Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

Note: Lasts for Four Turns
Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Only amplifies the damage of physical hits using the user’s hands

You must be registered for see images

As the threaded claws emerge he dashes towards Amaimon, covering the distance between them in a blind flash. Approaching his foe, he kicks off the ground with his right foot before fully extending both of his arms outwards and repeatedly spinning in mid-air to resemble the rotary motion of a helicopter propeller. He does this so to narrowly slice into the opponent's body through the use of his claws, with each successive spinning slash dealing more damage than the last as he gains momentum.
His empty hand followed Kakuzu's movement, stance and position as he landed before him. His sixth sense activated as the claws of thickly spun threads emerged from the body of his combatant. He couldn't but slightly smirk upon his words.
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.
(final jutsu to be restricted)



Reading the forward jump spin attack, Amaimon does but imagine a weapon his hand. A finely crafted hilt, along with the crossguard however curving down around his fist creating a guard if so to say, from the threads. From the tip of the hilt, a long and thin blade erected itself directed itself into the heart area of his foe as he closed in, as he neared him(The nearest point, before impact) and as his threads were about to make impact upon his body. All this, a jetblack energy formed the split second and in the wild of spinning for Kakuzu.
Rank: A
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 30 +5
Damage Points: 60
Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana.

✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.
✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.
✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3.
✘ Can only be used 4 times per battle.



At the sametime, The Knud is slung up from below his right arm, held in a vertical manner, blocking the incoming threads as it gets infused with fuuton chakra, allowing it to succesfully block both claws from nearing his person.
However due the composition of abyss, you meet no residence in your forward moment for that cause, however an high gruesome pain may spread throughout your system, and the slightest wriggle will cause more eradication upon your body.

Amaimon flicks his right hand continuesouly upon the creation of the hand, slowly erasing your body bit by bit.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
As he engages Amaimon in the spinning frenzy, through his peripheral vision he notices a black blur materializing out of thin air. Before he can act upon this, the rapier is thrust straight into the location containing his main elemental heart (Earth). Recoiling in pain, he decides focuses his chakra throughout the dark threads within his body, utilizing it to unravel the tendrils in the surrounding area of his wound. He does this so to "expand" the gaping hole in his body, allowing him to slip out of the spear's grasp before it can inflict any further damage. Simultaneously, he also manipulates some of the dark threads in that region to extend towards the arm gripping the pitch black lance. The threaded cords first seek to restrain your left hand before they stab their sharp tips into it, forcing you to release your hold on the weapon.

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
Note: Can only be used by Kakuzu

Unknown to his opponent, soon after this he begins focusing his chakra into the dark threads within his body to unleash a sudden outburst, extending five meter long spikes from his chest, back and arms. Due to the close proximity of the two fighters, Amaimon has a very narrow window of time to react to the attack.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images
 
Last edited:

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
As he engages Amaimon in the spinning frenzy, through his peripheral vision he notices a black blur materializing out of thin air. Before he can act upon this, the rapier is thrust straight into the location containing his main elemental heart (Earth). Recoiling in pain, he decides focuses his chakra throughout the dark threads within his body, utilizing it to unravel the tendrils in the surrounding area of his wound. He does this so to "expand" the gaping hole in his body, allowing him to slip out of the spear's grasp before it can inflict any further damage. Simultaneously, he also manipulates some of the dark threads in that region to extend towards the arm gripping the pitch black lance. The threaded cords first seek to restrain your left hand before they stab their sharp tips into it, forcing you to release your hold on the weapon.

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
Note: Can only be used by Kakuzu

Unknown to his opponent, soon after this he begins focusing his chakra into the dark threads within his body to unleash a sudden outburst, extending five meter long spikes from his chest, back and arms. Due to the close proximity of the two fighters, Amaimon has a very narrow window of time to react to the attack.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images
As hole expands, and several threads fly out towards Amaimon's seemingly sword hand, he merely flicks the hand as if holdning around a strap, thus causing the jetblack energy to retract itself infront of his fist where it then expand outwards forming a towershield, completely obliberating the attacking threads.

If you were to proceed with the surge, the threads would bounce against the shield only to be erased upon contact. Simualtaneously he stomps the ground with all his might causing the ground to shake in the vicnity, perhaps throwing the battered Kakuzu off-balance even. While the shield absorbs the frontal attack, from beneath his opponent a snake's wide open gap emerges grasping him hole, devouring him. And by that, crushes him inbetween it's many sharp teeth.

Type: Offensive - Defensive - Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: User concentrates Earth based chakra into his/her leg and stomps ground once. The stomp results wave of chakra going into ground from user's leg and soon afterwards earth starts shaking and large stone snake jumps out of it. The Snake's mainly made from coal and stones, so it can be combined with Katon jutsu to ignite it and/or boost its strength. The snake's hollow, meaning that the target only suffers damage from it if it happens to crush opponent/target(s). User can also ride that snake but it requires alot of concentration to keep it moving all the time, which means that no lightning attacks can be used at the same time.
Note:
- Can be used only once
- Lasts max 4 turns on field before crumbling.



Elegant as it is, it flies up making a backflip landing mid-range infront of it's creator, surfing back into the ground with it's prey.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Feeling the vibrations emanating from the ground below, Kakuzu focuses his doton chakra throughout the dark threads within his body. He does this so to tightly weave the threads within his body into an intricate pattern before infusing them with earth chakra to harden the tendrils themselves in a similar manner to his Iron Skin technique. In order to protect his most vulnerable organs, he brings both of his arms to his face in a X-shape formation to shield his eyes before the hardening kicks in. Despite his defensive measure, the snake's jagged set of teeth manage to slightly harm him by puncturing his skin. He deactivates the technique once he's in the belly rather than the jaws of the beast.

(Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his Doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced (past their skin) with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness. However, this only makes the user more resistant to physical/force intensive attacks e.g. crushing slabs of rock, blades of cutting wind, waves of water and etc. This doesn't make the user resistant to burning, electrocution or similar attacks. This jutsu doesn't protect the skin itself (meaning it can still be pierced or damaged), but doesn't let weapons/attacks pierce any further than that.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

Wincing in pain, he focuses his chakra throughout the hardened threads in his body to let forth a sudden outburst, extending five meter long earth spikes from his chest, back and arms which shatter the confines which he's in, spraying chunks of rubble in every direction.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 70
Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images

Acting the instant the hollow snake explodes from within, Kakuzu outstretches his right arm and grabs a hold of a rock-sized piece of rubble and shatters it. Tossing the handful of pebbles towards Amaimon, he performs a single handseal and expands all of them into large crushing boulders, burying his foe alive.

(Tama youshiki maruishi tooriame) Earth Style: Boulder Shower
Rank:S
Range:Mid-Long
Type:Attack
Chakra Cost:40
Chakra Damage:80
Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors.
-Notenly can use once
-Note: if not secure you can get hit with the boulder showers
-Note: Can only use A rank earth and below after use
-Note: Anybody in the Hidden Ash Can use this
 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Feeling the vibrations emanating from the ground below, Kakuzu focuses his doton chakra throughout the dark threads within his body. He does this so to tightly weave the threads within his body into an intricate pattern before infusing them with earth chakra to harden the tendrils themselves in a similar manner to his Iron Skin technique. In order to protect his most vulnerable organs, he brings both of his arms to his face in a X-shape formation to shield his eyes before the hardening kicks in. Despite his defensive measure, the snake's jagged set of teeth manage to slightly harm him by puncturing his skin. He deactivates the technique once he's in the belly rather than the jaws of the beast.

(Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his Doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced (past their skin) with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness. However, this only makes the user more resistant to physical/force intensive attacks e.g. crushing slabs of rock, blades of cutting wind, waves of water and etc. This doesn't make the user resistant to burning, electrocution or similar attacks. This jutsu doesn't protect the skin itself (meaning it can still be pierced or damaged), but doesn't let weapons/attacks pierce any further than that.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

Wincing in pain, he focuses his chakra throughout the hardened threads in his body to let forth a sudden outburst, extending five meter long earth spikes from his chest, back and arms which shatter the confines which he's in, spraying chunks of rubble in every direction.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 70
Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images

Acting the instant the hollow snake explodes from within, Kakuzu outstretches his right arm and grabs a hold of a rock-sized piece of rubble and shatters it. Tossing the handful of pebbles towards Amaimon, he performs a single handseal and expands all of them into large crushing boulders, burying his foe alive.

(Tama youshiki maruishi tooriame) Earth Style: Boulder Shower
Rank:S
Range:Mid-Long
Type:Attack
Chakra Cost:40
Chakra Damage:80
Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors.
-Notenly can use once
-Note: if not secure you can get hit with the boulder showers
-Note: Can only use A rank earth and below after use
-Note: Anybody in the Hidden Ash Can use this
Caught in the snake's gap, Amaimon moves his shield to the side to view the events. Greeted by the destruction of his beloved snake, he throws his shield as if a frisbee, rotating towards his opponent, easily erasing through obstacles on its way, reaching out to erase Kakuzu in two.

It would mostly cut through as they start to expand.

Using the moment however, each their visions blocked - Amaimon simply descend underground. Having read the trajectory of his opponent, before their visions were blocked, he had an idea.

Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.



As Kakuzu lands Amaimon would approximately be in the same victiny of his opponent. Having prepared himself for him to land, immdieately as so, he gets notified by his technique. A small chirping may could've been heard, beside all the ruckus going on, but the moment Kakuzu landed, a spear of lightning extended up through the ground 3-4 meters behind him, piercing through his right part torso(Another heart.).

Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.



Simualtaneously, Amaimon pops out of the ground as well. (Little below waist is still in the ground, while rest is above.)
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
As the abyssal shield opens up a gap in the downpour of boulders, Kakuzu notices his foe burrowing into the ground once more. Anticipating an attack from behind or below, he focuses his doton chakra into his mouth to create a retractable tongue of mud before using it to pull himself in towards the ground (and out of harm's way).

You're beginning to bore me Amaimon...

(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for Three Turns
 
Top